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Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r--intern/cycles/blender/blender_sync.cpp293
1 files changed, 116 insertions, 177 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 283aa5600fd..0c27786f241 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -76,31 +76,12 @@ BlenderSync::~BlenderSync()
/* Sync */
-bool BlenderSync::sync_recalc()
+void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
{
- /* sync recalc flags from blender to cycles. actual update is done separate,
- * so we can do it later on if doing it immediate is not suitable */
-
- BL::BlendData::materials_iterator b_mat;
- bool has_updated_objects = b_data.objects.is_updated();
- for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) {
- if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated())) {
- shader_map.set_recalc(*b_mat);
- }
- else {
- Shader *shader = shader_map.find(*b_mat);
- if(has_updated_objects && shader != NULL && shader->has_object_dependency) {
- shader_map.set_recalc(*b_mat);
- }
- }
- }
-
- BL::BlendData::lamps_iterator b_lamp;
-
- for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp)
- if(b_lamp->is_updated() || (b_lamp->node_tree() && b_lamp->node_tree().is_updated()))
- shader_map.set_recalc(*b_lamp);
+ /* Sync recalc flags from blender to cycles. Actual update is done separate,
+ * so we can do it later on if doing it immediate is not suitable. */
+ bool has_updated_objects = b_depsgraph.id_type_updated(BL::DriverTarget::id_type_OBJECT);
bool dicing_prop_changed = false;
if(experimental) {
@@ -122,83 +103,92 @@ bool BlenderSync::sync_recalc()
}
}
- BL::BlendData::objects_iterator b_ob;
+ /* Iterate over all IDs in this depsgraph. */
+ BL::Depsgraph::updates_iterator b_update;
+ for(b_depsgraph.updates.begin(b_update); b_update != b_depsgraph.updates.end(); ++b_update) {
+ BL::ID b_id(b_update->id());
- for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) {
- if(b_ob->is_updated()) {
- object_map.set_recalc(*b_ob);
- light_map.set_recalc(*b_ob);
+ /* Material */
+ if (b_id.is_a(&RNA_Material)) {
+ BL::Material b_mat(b_id);
+ shader_map.set_recalc(b_mat);
+ }
+ /* Lamp */
+ else if (b_id.is_a(&RNA_Lamp)) {
+ BL::Lamp b_lamp(b_id);
+ shader_map.set_recalc(b_lamp);
}
+ /* Object */
+ else if (b_id.is_a(&RNA_Object)) {
+ BL::Object b_ob(b_id);
+ const bool updated_geometry = b_update->updated_geometry();
+
+ if (b_update->updated_transform()) {
+ object_map.set_recalc(b_ob);
+ light_map.set_recalc(b_ob);
+ }
+
+ if(object_is_mesh(b_ob)) {
+ if(updated_geometry ||
+ (dicing_prop_changed && object_subdivision_type(b_ob, preview, experimental) != Mesh::SUBDIVISION_NONE))
+ {
+ BL::ID key = BKE_object_is_modified(b_ob)? b_ob: b_ob.data();
+ mesh_map.set_recalc(key);
+ }
+ }
+ else if(object_is_light(b_ob)) {
+ if(updated_geometry) {
+ light_map.set_recalc(b_ob);
+ }
+ }
- if(object_is_mesh(*b_ob)) {
- if(b_ob->is_updated_data() || b_ob->data().is_updated() ||
- (dicing_prop_changed && object_subdivision_type(*b_ob, preview, experimental) != Mesh::SUBDIVISION_NONE))
- {
- BL::ID key = BKE_object_is_modified(*b_ob)? *b_ob: b_ob->data();
- mesh_map.set_recalc(key);
+ if(updated_geometry) {
+ BL::Object::particle_systems_iterator b_psys;
+ for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys)
+ particle_system_map.set_recalc(b_ob);
}
}
- else if(object_is_light(*b_ob)) {
- if(b_ob->is_updated_data() || b_ob->data().is_updated())
- light_map.set_recalc(*b_ob);
+ /* Mesh */
+ else if (b_id.is_a(&RNA_Mesh)) {
+ BL::Mesh b_mesh(b_id);
+ mesh_map.set_recalc(b_mesh);
}
-
- if(b_ob->is_updated_data()) {
- BL::Object::particle_systems_iterator b_psys;
- for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys)
- particle_system_map.set_recalc(*b_ob);
+ /* World */
+ else if (b_id.is_a(&RNA_World)) {
+ BL::World b_world(b_id);
+ if(world_map == b_world.ptr.data) {
+ world_recalc = true;
+ }
}
}
- BL::BlendData::meshes_iterator b_mesh;
-
- for(b_data.meshes.begin(b_mesh); b_mesh != b_data.meshes.end(); ++b_mesh) {
- if(b_mesh->is_updated()) {
- mesh_map.set_recalc(*b_mesh);
+ /* Updates shader with object dependency if objects changed. */
+ if (has_updated_objects) {
+ if(scene->default_background->has_object_dependency) {
+ world_recalc = true;
}
- }
-
- BL::BlendData::worlds_iterator b_world;
- for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world) {
- if(world_map == b_world->ptr.data) {
- if(b_world->is_updated() ||
- (b_world->node_tree() && b_world->node_tree().is_updated()))
- {
- world_recalc = true;
- }
- else if(b_world->node_tree() && b_world->use_nodes()) {
- Shader *shader = scene->default_background;
- if(has_updated_objects && shader->has_object_dependency) {
- world_recalc = true;
- }
+ foreach(Shader *shader, scene->shaders) {
+ if (shader->has_object_dependency) {
+ shader->need_sync_object = true;
}
}
}
-
- bool recalc =
- shader_map.has_recalc() ||
- object_map.has_recalc() ||
- light_map.has_recalc() ||
- mesh_map.has_recalc() ||
- particle_system_map.has_recalc() ||
- BlendDataObjects_is_updated_get(&b_data.ptr) ||
- world_recalc;
-
- return recalc;
}
void BlenderSync::sync_data(BL::RenderSettings& b_render,
+ BL::Depsgraph& b_depsgraph,
BL::SpaceView3D& b_v3d,
BL::Object& b_override,
int width, int height,
- void **python_thread_state,
- const char *layer)
+ void **python_thread_state)
{
- sync_render_layers(b_v3d, layer);
+ BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
+
+ sync_view_layer(b_v3d, b_view_layer);
sync_integrator();
sync_film();
- sync_shaders();
+ sync_shaders(b_depsgraph);
sync_images();
sync_curve_settings();
@@ -208,9 +198,10 @@ void BlenderSync::sync_data(BL::RenderSettings& b_render,
scene->need_motion() == Scene::MOTION_NONE ||
scene->camera->motion_position == Camera::MOTION_POSITION_CENTER)
{
- sync_objects();
+ sync_objects(b_depsgraph);
}
sync_motion(b_render,
+ b_depsgraph,
b_override,
width, height,
python_thread_state);
@@ -369,75 +360,31 @@ void BlenderSync::sync_film()
/* Render Layer */
-void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
+void BlenderSync::sync_view_layer(BL::SpaceView3D& /*b_v3d*/, BL::ViewLayer& b_view_layer)
{
- PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
- string layername;
-
- /* 3d view */
- if(b_v3d) {
- if(RNA_boolean_get(&cscene, "preview_active_layer")) {
- BL::RenderLayers layers(b_scene.render().ptr);
- layername = layers.active().name();
- layer = layername.c_str();
- }
- else {
- render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view());
- render_layer.layer = render_layer.scene_layer;
- render_layer.exclude_layer = 0;
- render_layer.holdout_layer = 0;
- render_layer.material_override = PointerRNA_NULL;
- render_layer.use_background_shader = true;
- render_layer.use_background_ao = true;
- render_layer.use_hair = true;
- render_layer.use_surfaces = true;
- render_layer.use_viewport_visibility = true;
- render_layer.samples = 0;
- render_layer.bound_samples = false;
- return;
- }
- }
-
/* render layer */
- BL::RenderSettings r = b_scene.render();
- BL::RenderSettings::layers_iterator b_rlay;
- int use_layer_samples = get_enum(cscene, "use_layer_samples");
- bool first_layer = true;
uint layer_override = get_layer(b_engine.layer_override());
- uint scene_layers = layer_override ? layer_override : get_layer(b_scene.layers());
-
- for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
- if((!layer && first_layer) || (layer && b_rlay->name() == layer)) {
- render_layer.name = b_rlay->name();
-
- render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
- render_layer.exclude_layer = get_layer(b_rlay->layers_exclude());
-
- render_layer.scene_layer = scene_layers & ~render_layer.exclude_layer;
- render_layer.scene_layer |= render_layer.exclude_layer & render_layer.holdout_layer;
-
- render_layer.layer = get_layer(b_rlay->layers());
- render_layer.layer |= render_layer.holdout_layer;
-
- render_layer.material_override = b_rlay->material_override();
- render_layer.use_background_shader = b_rlay->use_sky();
- render_layer.use_background_ao = b_rlay->use_ao();
- render_layer.use_surfaces = b_rlay->use_solid();
- render_layer.use_hair = b_rlay->use_strand();
- render_layer.use_viewport_visibility = false;
-
- render_layer.bound_samples = (use_layer_samples == 1);
- if(use_layer_samples != 2) {
- int samples = b_rlay->samples();
- if(get_boolean(cscene, "use_square_samples"))
- render_layer.samples = samples * samples;
- else
- render_layer.samples = samples;
- }
- }
+ uint view_layers = layer_override ? layer_override : get_layer(b_scene.layers());
- first_layer = false;
- }
+ view_layer.name = b_view_layer.name();
+
+ view_layer.holdout_layer = 0;
+ view_layer.exclude_layer = 0;
+
+ view_layer.view_layer = view_layers & ~view_layer.exclude_layer;
+ view_layer.view_layer |= view_layer.exclude_layer & view_layer.holdout_layer;
+
+ view_layer.layer = (1 << 20) - 1;
+ view_layer.layer |= view_layer.holdout_layer;
+
+ view_layer.material_override = PointerRNA_NULL;
+ view_layer.use_background_shader = b_view_layer.use_sky();
+ view_layer.use_background_ao = b_view_layer.use_ao();
+ view_layer.use_surfaces = b_view_layer.use_solid();
+ view_layer.use_hair = b_view_layer.use_strand();
+
+ view_layer.bound_samples = false;
+ view_layer.samples = 0;
}
/* Images */
@@ -547,7 +494,7 @@ int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass)
}
array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
- BL::SceneRenderLayer& b_srlay,
+ BL::ViewLayer& b_view_layer,
const SessionParams &session_params)
{
array<Pass> passes;
@@ -570,49 +517,49 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
Pass::add(pass_type, passes);
}
- PointerRNA crp = RNA_pointer_get(&b_srlay.ptr, "cycles");
+ PointerRNA crp = RNA_pointer_get(&b_view_layer.ptr, "cycles");
if(get_boolean(crp, "denoising_store_passes") &&
get_boolean(crp, "use_denoising"))
{
- b_engine.add_pass("Denoising Normal", 3, "XYZ", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Albedo", 3, "RGB", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Depth", 1, "Z", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Image", 3, "RGB", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Normal", 3, "XYZ", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Depth", 1, "Z", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Image", 3, "RGB", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_view_layer.name().c_str());
}
#ifdef __KERNEL_DEBUG__
if(get_boolean(crp, "pass_debug_bvh_traversed_nodes")) {
- b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_srlay.name().c_str());
+ b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_BVH_TRAVERSED_NODES, passes);
}
if(get_boolean(crp, "pass_debug_bvh_traversed_instances")) {
- b_engine.add_pass("Debug BVH Traversed Instances", 1, "X", b_srlay.name().c_str());
+ b_engine.add_pass("Debug BVH Traversed Instances", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_BVH_TRAVERSED_INSTANCES, passes);
}
if(get_boolean(crp, "pass_debug_bvh_intersections")) {
- b_engine.add_pass("Debug BVH Intersections", 1, "X", b_srlay.name().c_str());
+ b_engine.add_pass("Debug BVH Intersections", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_BVH_INTERSECTIONS, passes);
}
if(get_boolean(crp, "pass_debug_ray_bounces")) {
- b_engine.add_pass("Debug Ray Bounces", 1, "X", b_srlay.name().c_str());
+ b_engine.add_pass("Debug Ray Bounces", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_RAY_BOUNCES, passes);
}
#endif
if(get_boolean(crp, "pass_debug_render_time")) {
- b_engine.add_pass("Debug Render Time", 1, "X", b_srlay.name().c_str());
+ b_engine.add_pass("Debug Render Time", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_RENDER_TIME, passes);
}
if(get_boolean(crp, "use_pass_volume_direct")) {
- b_engine.add_pass("VolumeDir", 3, "RGB", b_srlay.name().c_str());
+ b_engine.add_pass("VolumeDir", 3, "RGB", b_view_layer.name().c_str());
Pass::add(PASS_VOLUME_DIRECT, passes);
}
if(get_boolean(crp, "use_pass_volume_indirect")) {
- b_engine.add_pass("VolumeInd", 3, "RGB", b_srlay.name().c_str());
+ b_engine.add_pass("VolumeInd", 3, "RGB", b_view_layer.name().c_str());
Pass::add(PASS_VOLUME_INDIRECT, passes);
}
@@ -837,13 +784,14 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
params.text_timeout = (double)get_float(cscene, "debug_text_timeout");
/* progressive refine */
- params.progressive_refine = get_boolean(cscene, "use_progressive_refine") &&
+ params.progressive_refine = (b_engine.is_preview() ||
+ get_boolean(cscene, "use_progressive_refine")) &&
!b_r.use_save_buffers();
if(params.progressive_refine) {
- BL::RenderSettings::layers_iterator b_rlay;
- for(b_r.layers.begin(b_rlay); b_rlay != b_r.layers.end(); ++b_rlay) {
- PointerRNA crl = RNA_pointer_get(&b_rlay->ptr, "cycles");
+ BL::Scene::view_layers_iterator b_view_layer;
+ for(b_scene.view_layers.begin(b_view_layer); b_view_layer != b_scene.view_layers.end(); ++b_view_layer) {
+ PointerRNA crl = RNA_pointer_get(&b_view_layer->ptr, "cycles");
if(get_boolean(crl, "use_denoising")) {
params.progressive_refine = false;
}
@@ -871,17 +819,8 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
params.shadingsystem = SHADINGSYSTEM_OSL;
/* color managagement */
-#ifdef GLEW_MX
- /* When using GLEW MX we need to check whether we've got an OpenGL
- * context for current window. This is because command line rendering
- * doesn't have OpenGL context actually.
- */
- if(glewGetContext() != NULL)
-#endif
- {
- params.display_buffer_linear = GLEW_ARB_half_float_pixel &&
- b_engine.support_display_space_shader(b_scene);
- }
+ params.display_buffer_linear = GLEW_ARB_half_float_pixel &&
+ b_engine.support_display_space_shader(b_scene);
if(b_engine.is_preview()) {
/* For preview rendering we're using same timeout as