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Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index cbca623ece7..3204e0cd3f2 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -207,6 +207,8 @@ void BlenderSync::sync_data(BL::RenderSettings& b_render, python_thread_state); mesh_synced.clear(); + + free_data_after_sync(b_depsgraph); } /* Integrator */ @@ -566,6 +568,30 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay, return passes; } +void BlenderSync::free_data_after_sync(BL::Depsgraph& b_depsgraph) +{ + /* When viewport display is not needed during render we can force some + * caches to be releases from blender side in order to reduce peak memory + * footprint during synchronization process. + */ + const bool is_interface_locked = b_engine.render() && + b_engine.render().use_lock_interface(); + const bool can_free_caches = BlenderSession::headless || is_interface_locked; + if (!can_free_caches) { + return; + } + /* TODO(sergey): We can actually remove the whole dependency graph, + * but that will need some API support first. + */ + BL::Depsgraph::objects_iterator b_ob; + for(b_depsgraph.objects.begin(b_ob); + b_ob != b_depsgraph.objects.end(); + ++b_ob) + { + b_ob->cache_release(); + } +} + /* Scene Parameters */ SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene, |