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Diffstat (limited to 'intern/cycles/blender/blender_sync.h')
-rw-r--r--intern/cycles/blender/blender_sync.h27
1 files changed, 14 insertions, 13 deletions
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 62fd1ac2351..ccf059d7704 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -50,6 +50,7 @@ class ViewLayer;
class Shader;
class ShaderGraph;
class ShaderNode;
+class TaskPool;
class BlenderSync {
public:
@@ -145,23 +146,20 @@ class BlenderSync {
bool use_particle_hair,
bool show_lights,
BlenderObjectCulling &culling,
- bool *use_portal);
+ bool *use_portal,
+ TaskPool *geom_task_pool);
+
+ bool sync_object_attributes(BL::DepsgraphObjectInstance &b_instance, Object *object);
/* Volume */
- void sync_volume(BL::Object &b_ob, Volume *volume, const vector<Shader *> &used_shaders);
+ void sync_volume(BL::Object &b_ob, Volume *volume);
/* Mesh */
- void sync_mesh(BL::Depsgraph b_depsgraph,
- BL::Object b_ob,
- Mesh *mesh,
- const vector<Shader *> &used_shaders);
+ void sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh);
void sync_mesh_motion(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh, int motion_step);
/* Hair */
- void sync_hair(BL::Depsgraph b_depsgraph,
- BL::Object b_ob,
- Hair *hair,
- const vector<Shader *> &used_shaders);
+ void sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *hair);
void sync_hair_motion(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *hair, int motion_step);
void sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step = 0);
void sync_particle_hair(
@@ -177,12 +175,15 @@ class BlenderSync {
BL::Object &b_ob,
BL::Object &b_ob_instance,
bool object_updated,
- bool use_particle_hair);
+ bool use_particle_hair,
+ TaskPool *task_pool);
+
void sync_geometry_motion(BL::Depsgraph &b_depsgraph,
BL::Object &b_ob,
Object *object,
float motion_time,
- bool use_particle_hair);
+ bool use_particle_hair,
+ TaskPool *task_pool);
/* Light */
void sync_light(BL::Object &b_parent,
@@ -206,7 +207,7 @@ class BlenderSync {
void free_data_after_sync(BL::Depsgraph &b_depsgraph);
/* util */
- void find_shader(BL::ID &id, vector<Shader *> &used_shaders, Shader *default_shader);
+ void find_shader(BL::ID &id, array<Node *> &used_shaders, Shader *default_shader);
bool BKE_object_is_modified(BL::Object &b_ob);
bool object_is_geometry(BL::Object &b_ob);
bool object_is_light(BL::Object &b_ob);