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Diffstat (limited to 'intern/cycles/blender/blender_sync.h')
-rw-r--r--intern/cycles/blender/blender_sync.h119
1 files changed, 119 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __BLENDER_SYNC_H__
+#define __BLENDER_SYNC_H__
+
+#include "MEM_guardedalloc.h"
+#include "RNA_types.h"
+#include "RNA_access.h"
+#include "RNA_blender_cpp.h"
+
+#include "blender_util.h"
+
+#include "scene.h"
+#include "session.h"
+
+#include "util_map.h"
+#include "util_set.h"
+#include "util_transform.h"
+#include "util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Background;
+class Camera;
+class Film;
+class Light;
+class Mesh;
+class Object;
+class Scene;
+class Shader;
+class ShaderGraph;
+class ShaderNode;
+
+class BlenderSync {
+public:
+ BlenderSync(BL::BlendData b_data, BL::Scene b_scene, Scene *scene_, bool preview_);
+ ~BlenderSync();
+
+ /* sync */
+ bool sync_recalc();
+ void sync_data(BL::SpaceView3D b_v3d);
+ void sync_camera(int width, int height);
+ void sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height);
+
+ /* get parameters */
+ static SceneParams get_scene_params(BL::Scene b_scene, bool background);
+ static SessionParams get_session_params(BL::Scene b_scene, bool background);
+ static bool get_session_pause(BL::Scene b_scene, bool background);
+
+private:
+ /* sync */
+ void sync_lamps();
+ void sync_materials();
+ void sync_objects(BL::SpaceView3D b_v3d);
+ void sync_film();
+ void sync_integrator();
+ void sync_view();
+ void sync_world();
+ void sync_render_layer(BL::SpaceView3D b_v3d);
+ void sync_shaders();
+
+ void sync_nodes(Shader *shader, BL::ShaderNodeTree b_ntree);
+ Mesh *sync_mesh(BL::Object b_ob, bool object_updated);
+ void sync_object(BL::Object b_parent, int b_index, BL::Object b_object, Transform& tfm, uint visibility);
+ void sync_light(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm);
+
+ /* util */
+ void find_shader(BL::ID id, vector<uint>& used_shaders);
+ bool object_is_modified(BL::Object b_ob);
+ bool object_is_mesh(BL::Object b_ob);
+ bool object_is_light(BL::Object b_ob);
+
+ /* variables */
+ BL::BlendData b_data;
+ BL::Scene b_scene;
+
+ id_map<void*, Shader> shader_map;
+ id_map<ObjectKey, Object> object_map;
+ id_map<void*, Mesh> mesh_map;
+ id_map<ObjectKey, Light> light_map;
+ set<Mesh*> mesh_synced;
+ void *world_map;
+ bool world_recalc;
+
+ Scene *scene;
+ bool preview;
+
+ struct RenderLayerInfo {
+ RenderLayerInfo()
+ : scene_layer(0), layer(0),
+ material_override(PointerRNA_NULL)
+ {}
+
+ uint scene_layer;
+ uint layer;
+ BL::Material material_override;
+ } render_layer;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __BLENDER_SYNC_H__ */
+