Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/blender/blender_sync.h')
-rw-r--r--intern/cycles/blender/blender_sync.h276
1 files changed, 0 insertions, 276 deletions
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
deleted file mode 100644
index 786479ac0f8..00000000000
--- a/intern/cycles/blender/blender_sync.h
+++ /dev/null
@@ -1,276 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __BLENDER_SYNC_H__
-#define __BLENDER_SYNC_H__
-
-#include "MEM_guardedalloc.h"
-#include "RNA_access.h"
-#include "RNA_blender_cpp.h"
-#include "RNA_types.h"
-
-#include "blender/blender_id_map.h"
-#include "blender/blender_util.h"
-#include "blender/blender_viewport.h"
-
-#include "render/scene.h"
-#include "render/session.h"
-
-#include "util/util_map.h"
-#include "util/util_set.h"
-#include "util/util_transform.h"
-#include "util/util_vector.h"
-
-CCL_NAMESPACE_BEGIN
-
-class Background;
-class BlenderObjectCulling;
-class BlenderViewportParameters;
-class Camera;
-class Film;
-class Hair;
-class Light;
-class Mesh;
-class Object;
-class ParticleSystem;
-class Scene;
-class ViewLayer;
-class Shader;
-class ShaderGraph;
-class ShaderNode;
-class TaskPool;
-
-class BlenderSync {
- public:
- BlenderSync(BL::RenderEngine &b_engine,
- BL::BlendData &b_data,
- BL::Scene &b_scene,
- Scene *scene,
- bool preview,
- bool use_developer_ui,
- Progress &progress);
- ~BlenderSync();
-
- void reset(BL::BlendData &b_data, BL::Scene &b_scene);
-
- /* sync */
- void sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d);
- void sync_data(BL::RenderSettings &b_render,
- BL::Depsgraph &b_depsgraph,
- BL::SpaceView3D &b_v3d,
- BL::Object &b_override,
- int width,
- int height,
- void **python_thread_state);
- void sync_view_layer(BL::ViewLayer &b_view_layer);
- void sync_render_passes(BL::RenderLayer &b_render_layer, BL::ViewLayer &b_view_layer);
- void sync_integrator(BL::ViewLayer &b_view_layer, bool background);
- void sync_camera(BL::RenderSettings &b_render,
- BL::Object &b_override,
- int width,
- int height,
- const char *viewname);
- void sync_view(BL::SpaceView3D &b_v3d, BL::RegionView3D &b_rv3d, int width, int height);
- inline int get_layer_samples()
- {
- return view_layer.samples;
- }
- inline int get_layer_bound_samples()
- {
- return view_layer.bound_samples;
- }
-
- /* get parameters */
- static SceneParams get_scene_params(BL::Scene &b_scene, bool background);
- static SessionParams get_session_params(BL::RenderEngine &b_engine,
- BL::Preferences &b_userpref,
- BL::Scene &b_scene,
- bool background);
- static bool get_session_pause(BL::Scene &b_scene, bool background);
- static BufferParams get_buffer_params(
- BL::SpaceView3D &b_v3d, BL::RegionView3D &b_rv3d, Camera *cam, int width, int height);
-
- private:
- static DenoiseParams get_denoise_params(BL::Scene &b_scene,
- BL::ViewLayer &b_view_layer,
- bool background);
-
- /* sync */
- void sync_lights(BL::Depsgraph &b_depsgraph, bool update_all);
- void sync_materials(BL::Depsgraph &b_depsgraph, bool update_all);
- void sync_objects(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, float motion_time = 0.0f);
- void sync_motion(BL::RenderSettings &b_render,
- BL::Depsgraph &b_depsgraph,
- BL::SpaceView3D &b_v3d,
- BL::Object &b_override,
- int width,
- int height,
- void **python_thread_state);
- void sync_film(BL::ViewLayer &b_view_layer, BL::SpaceView3D &b_v3d);
- void sync_view();
-
- /* Shader */
- array<Node *> find_used_shaders(BL::Object &b_ob);
- void sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all);
- void sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d);
- void sync_nodes(Shader *shader, BL::ShaderNodeTree &b_ntree);
-
- /* Object */
- Object *sync_object(BL::Depsgraph &b_depsgraph,
- BL::ViewLayer &b_view_layer,
- BL::DepsgraphObjectInstance &b_instance,
- float motion_time,
- bool use_particle_hair,
- bool show_lights,
- BlenderObjectCulling &culling,
- bool *use_portal,
- TaskPool *geom_task_pool);
- void sync_object_motion_init(BL::Object &b_parent, BL::Object &b_ob, Object *object);
-
- void sync_procedural(BL::Object &b_ob,
- BL::MeshSequenceCacheModifier &b_mesh_cache,
- bool has_subdivision);
-
- bool sync_object_attributes(BL::DepsgraphObjectInstance &b_instance, Object *object);
-
- /* Volume */
- void sync_volume(BObjectInfo &b_ob_info, Volume *volume);
-
- /* Mesh */
- void sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Mesh *mesh);
- void sync_mesh_motion(BL::Depsgraph b_depsgraph,
- BObjectInfo &b_ob_info,
- Mesh *mesh,
- int motion_step);
-
- /* Hair */
- void sync_hair(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Hair *hair);
- void sync_hair_motion(BL::Depsgraph b_depsgraph,
- BObjectInfo &b_ob_info,
- Hair *hair,
- int motion_step);
- void sync_hair(Hair *hair, BObjectInfo &b_ob_info, bool motion, int motion_step = 0);
- void sync_particle_hair(
- Hair *hair, BL::Mesh &b_mesh, BObjectInfo &b_ob_info, bool motion, int motion_step = 0);
- bool object_has_particle_hair(BL::Object b_ob);
-
- /* Camera */
- void sync_camera_motion(
- BL::RenderSettings &b_render, BL::Object &b_ob, int width, int height, float motion_time);
-
- /* Geometry */
- Geometry *sync_geometry(BL::Depsgraph &b_depsgrpah,
- BObjectInfo &b_ob_info,
- bool object_updated,
- bool use_particle_hair,
- TaskPool *task_pool);
-
- void sync_geometry_motion(BL::Depsgraph &b_depsgraph,
- BObjectInfo &b_ob_info,
- Object *object,
- float motion_time,
- bool use_particle_hair,
- TaskPool *task_pool);
-
- /* Light */
- void sync_light(BL::Object &b_parent,
- int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
- BObjectInfo &b_ob_info,
- int random_id,
- Transform &tfm,
- bool *use_portal);
- void sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal);
-
- /* Particles */
- bool sync_dupli_particle(BL::Object &b_ob,
- BL::DepsgraphObjectInstance &b_instance,
- Object *object);
-
- /* Images. */
- void sync_images();
-
- /* Early data free. */
- void free_data_after_sync(BL::Depsgraph &b_depsgraph);
-
- /* util */
- void find_shader(BL::ID &id, array<Node *> &used_shaders, Shader *default_shader);
- bool BKE_object_is_modified(BL::Object &b_ob);
- bool object_is_geometry(BL::Object &b_ob);
- bool object_is_light(BL::Object &b_ob);
-
- /* variables */
- BL::RenderEngine b_engine;
- BL::BlendData b_data;
- BL::Scene b_scene;
-
- id_map<void *, Shader> shader_map;
- id_map<ObjectKey, Object> object_map;
- id_map<void *, Procedural> procedural_map;
- id_map<GeometryKey, Geometry> geometry_map;
- id_map<ObjectKey, Light> light_map;
- id_map<ParticleSystemKey, ParticleSystem> particle_system_map;
- set<Geometry *> geometry_synced;
- set<Geometry *> geometry_motion_synced;
- set<Geometry *> geometry_motion_attribute_synced;
- set<float> motion_times;
- void *world_map;
- bool world_recalc;
- BlenderViewportParameters viewport_parameters;
-
- Scene *scene;
- bool preview;
- bool experimental;
- bool use_developer_ui;
-
- float dicing_rate;
- int max_subdivisions;
-
- struct RenderLayerInfo {
- RenderLayerInfo()
- : material_override(PointerRNA_NULL),
- use_background_shader(true),
- use_surfaces(true),
- use_hair(true),
- use_volumes(true),
- use_motion_blur(true),
- samples(0),
- bound_samples(false)
- {
- }
-
- string name;
- BL::Material material_override;
- bool use_background_shader;
- bool use_surfaces;
- bool use_hair;
- bool use_volumes;
- bool use_motion_blur;
- int samples;
- bool bound_samples;
- } view_layer;
-
- Progress &progress;
-
- protected:
- /* Indicates that `sync_recalc()` detected changes in the scene.
- * If this flag is false then the data is considered to be up-to-date and will not be
- * synchronized at all. */
- bool has_updates_ = true;
-};
-
-CCL_NAMESPACE_END
-
-#endif /* __BLENDER_SYNC_H__ */