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Diffstat (limited to 'intern/cycles/blender/blender_texture.cpp')
-rw-r--r--intern/cycles/blender/blender_texture.cpp87
1 files changed, 15 insertions, 72 deletions
diff --git a/intern/cycles/blender/blender_texture.cpp b/intern/cycles/blender/blender_texture.cpp
index cb4dd1792d0..3807e683c7c 100644
--- a/intern/cycles/blender/blender_texture.cpp
+++ b/intern/cycles/blender/blender_texture.cpp
@@ -22,8 +22,8 @@ namespace {
/* Point density helpers. */
-static void density_texture_space_invert(float3& loc,
- float3& size)
+void density_texture_space_invert(float3& loc,
+ float3& size)
{
if(size.x != 0.0f) size.x = 0.5f/size.x;
if(size.y != 0.0f) size.y = 0.5f/size.y;
@@ -32,85 +32,28 @@ static void density_texture_space_invert(float3& loc,
loc = loc*size - make_float3(0.5f, 0.5f, 0.5f);
}
-static void density_object_texture_space(BL::Object b_ob,
- float radius,
- float3& loc,
- float3& size)
-{
- if(b_ob.type() == BL::Object::type_MESH) {
- BL::Mesh b_mesh(b_ob.data());
- loc = get_float3(b_mesh.texspace_location());
- size = get_float3(b_mesh.texspace_size());
- }
- else {
- /* TODO(sergey): Not supported currently. */
- }
- /* Adjust texture space to include density points on the boundaries. */
- size = size + make_float3(radius, radius, radius);
- density_texture_space_invert(loc, size);
-}
-
-static void density_particle_system_texture_space(
- BL::Object b_ob,
- BL::ParticleSystem b_particle_system,
- float radius,
- float3& loc,
- float3& size)
-{
- if(b_particle_system.settings().type() == BL::ParticleSettings::type_HAIR) {
- /* TODO(sergey): Not supported currently. */
- return;
- }
- Transform tfm = get_transform(b_ob.matrix_world());
- Transform itfm = transform_inverse(tfm);
- float3 min = make_float3(FLT_MAX, FLT_MAX, FLT_MAX),
- max = make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX);
- float3 particle_size = make_float3(radius, radius, radius);
- for(int i = 0; i < b_particle_system.particles.length(); ++i) {
- BL::Particle particle = b_particle_system.particles[i];
- float3 location = get_float3(particle.location());
- location = transform_point(&itfm, location);
- min = ccl::min(min, location - particle_size);
- max = ccl::max(max, location + particle_size);
- }
- /* Calculate texture space from the particle bounds. */
- loc = (min + max) * 0.5f;
- size = (max - min) * 0.5f;
- density_texture_space_invert(loc, size);
-}
-
} /* namespace */
-void point_density_texture_space(BL::ShaderNodeTexPointDensity b_point_density_node,
+void point_density_texture_space(BL::Scene& b_scene,
+ BL::ShaderNodeTexPointDensity& b_point_density_node,
+ int settings,
float3& loc,
float3& size)
{
- /* Fallback values. */
- loc = make_float3(0.0f, 0.0f, 0.0f);
- size = make_float3(0.0f, 0.0f, 0.0f);
BL::Object b_ob(b_point_density_node.object());
if(!b_ob) {
+ loc = make_float3(0.0f, 0.0f, 0.0f);
+ size = make_float3(0.0f, 0.0f, 0.0f);
return;
}
- if(b_point_density_node.point_source() ==
- BL::ShaderNodeTexPointDensity::point_source_PARTICLE_SYSTEM)
- {
- BL::ParticleSystem b_particle_system(
- b_point_density_node.particle_system());
- if(b_particle_system) {
- density_particle_system_texture_space(b_ob,
- b_particle_system,
- b_point_density_node.radius(),
- loc,
- size);
- }
- }
- else {
- density_object_texture_space(b_ob,
- b_point_density_node.radius(),
- loc,
- size);
- }
+ float3 min, max;
+ b_point_density_node.calc_point_density_minmax(b_scene,
+ settings,
+ &min[0],
+ &max[0]);
+ loc = (min + max) * 0.5f;
+ size = (max - min) * 0.5f;
+ density_texture_space_invert(loc, size);
}
CCL_NAMESPACE_END