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Diffstat (limited to 'intern/cycles/blender/image.cpp')
-rw-r--r-- | intern/cycles/blender/image.cpp | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/intern/cycles/blender/image.cpp b/intern/cycles/blender/image.cpp new file mode 100644 index 00000000000..3ea3a47c1f4 --- /dev/null +++ b/intern/cycles/blender/image.cpp @@ -0,0 +1,220 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "MEM_guardedalloc.h" + +#include "blender/image.h" +#include "blender/session.h" +#include "blender/util.h" + +CCL_NAMESPACE_BEGIN + +/* Packed Images */ + +BlenderImageLoader::BlenderImageLoader(BL::Image b_image, int frame) + : b_image(b_image), frame(frame), free_cache(!b_image.has_data()) +{ +} + +bool BlenderImageLoader::load_metadata(const ImageDeviceFeatures &, ImageMetaData &metadata) +{ + metadata.width = b_image.size()[0]; + metadata.height = b_image.size()[1]; + metadata.depth = 1; + metadata.channels = b_image.channels(); + + if (b_image.is_float()) { + if (metadata.channels == 1) { + metadata.type = IMAGE_DATA_TYPE_FLOAT; + } + else if (metadata.channels == 4) { + metadata.type = IMAGE_DATA_TYPE_FLOAT4; + } + else { + return false; + } + + /* Float images are already converted on the Blender side, + * no need to do anything in Cycles. */ + metadata.colorspace = u_colorspace_raw; + } + else { + if (metadata.channels == 1) { + metadata.type = IMAGE_DATA_TYPE_BYTE; + } + else if (metadata.channels == 4) { + metadata.type = IMAGE_DATA_TYPE_BYTE4; + } + else { + return false; + } + } + + return true; +} + +bool BlenderImageLoader::load_pixels(const ImageMetaData &metadata, + void *pixels, + const size_t pixels_size, + const bool associate_alpha) +{ + const size_t num_pixels = ((size_t)metadata.width) * metadata.height; + const int channels = metadata.channels; + const int tile = 0; /* TODO(lukas): Support tiles here? */ + + if (b_image.is_float()) { + /* image data */ + float *image_pixels; + image_pixels = image_get_float_pixels_for_frame(b_image, frame, tile); + + if (image_pixels && num_pixels * channels == pixels_size) { + memcpy(pixels, image_pixels, pixels_size * sizeof(float)); + } + else { + if (channels == 1) { + memset(pixels, 0, num_pixels * sizeof(float)); + } + else { + const size_t num_pixels_safe = pixels_size / channels; + float *fp = (float *)pixels; + for (int i = 0; i < num_pixels_safe; i++, fp += channels) { + fp[0] = 1.0f; + fp[1] = 0.0f; + fp[2] = 1.0f; + if (channels == 4) { + fp[3] = 1.0f; + } + } + } + } + + if (image_pixels) { + MEM_freeN(image_pixels); + } + } + else { + unsigned char *image_pixels = image_get_pixels_for_frame(b_image, frame, tile); + + if (image_pixels && num_pixels * channels == pixels_size) { + memcpy(pixels, image_pixels, pixels_size * sizeof(unsigned char)); + } + else { + if (channels == 1) { + memset(pixels, 0, pixels_size * sizeof(unsigned char)); + } + else { + const size_t num_pixels_safe = pixels_size / channels; + unsigned char *cp = (unsigned char *)pixels; + for (size_t i = 0; i < num_pixels_safe; i++, cp += channels) { + cp[0] = 255; + cp[1] = 0; + cp[2] = 255; + if (channels == 4) { + cp[3] = 255; + } + } + } + } + + if (image_pixels) { + MEM_freeN(image_pixels); + } + + if (associate_alpha) { + /* Premultiply, byte images are always straight for Blender. */ + unsigned char *cp = (unsigned char *)pixels; + for (size_t i = 0; i < num_pixels; i++, cp += channels) { + cp[0] = (cp[0] * cp[3]) / 255; + cp[1] = (cp[1] * cp[3]) / 255; + cp[2] = (cp[2] * cp[3]) / 255; + } + } + } + + /* Free image buffers to save memory during render. */ + if (free_cache) { + b_image.buffers_free(); + } + + return true; +} + +string BlenderImageLoader::name() const +{ + return BL::Image(b_image).name(); +} + +bool BlenderImageLoader::equals(const ImageLoader &other) const +{ + const BlenderImageLoader &other_loader = (const BlenderImageLoader &)other; + return b_image == other_loader.b_image && frame == other_loader.frame; +} + +/* Point Density */ + +BlenderPointDensityLoader::BlenderPointDensityLoader(BL::Depsgraph b_depsgraph, + BL::ShaderNodeTexPointDensity b_node) + : b_depsgraph(b_depsgraph), b_node(b_node) +{ +} + +bool BlenderPointDensityLoader::load_metadata(const ImageDeviceFeatures &, ImageMetaData &metadata) +{ + metadata.channels = 4; + metadata.width = b_node.resolution(); + metadata.height = metadata.width; + metadata.depth = metadata.width; + metadata.type = IMAGE_DATA_TYPE_FLOAT4; + return true; +} + +bool BlenderPointDensityLoader::load_pixels(const ImageMetaData &, + void *pixels, + const size_t, + const bool) +{ + int length; + b_node.calc_point_density(b_depsgraph, &length, (float **)&pixels); + return true; +} + +void BlenderSession::builtin_images_load() +{ + /* Force builtin images to be loaded along with Blender data sync. This + * is needed because we may be reading from depsgraph evaluated data which + * can be freed by Blender before Cycles reads it. + * + * TODO: the assumption that no further access to builtin image data will + * happen is really weak, and likely to break in the future. We should find + * a better solution to hand over the data directly to the image manager + * instead of through callbacks whose timing is difficult to control. */ + ImageManager *manager = session->scene->image_manager; + Device *device = session->device; + manager->device_load_builtin(device, session->scene, session->progress); +} + +string BlenderPointDensityLoader::name() const +{ + return BL::ShaderNodeTexPointDensity(b_node).name(); +} + +bool BlenderPointDensityLoader::equals(const ImageLoader &other) const +{ + const BlenderPointDensityLoader &other_loader = (const BlenderPointDensityLoader &)other; + return b_node == other_loader.b_node && b_depsgraph == other_loader.b_depsgraph; +} + +CCL_NAMESPACE_END |