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Diffstat (limited to 'intern/cycles/blender/image.cpp')
-rw-r--r--intern/cycles/blender/image.cpp220
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diff --git a/intern/cycles/blender/image.cpp b/intern/cycles/blender/image.cpp
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "blender/image.h"
+#include "blender/session.h"
+#include "blender/util.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Packed Images */
+
+BlenderImageLoader::BlenderImageLoader(BL::Image b_image, int frame)
+ : b_image(b_image), frame(frame), free_cache(!b_image.has_data())
+{
+}
+
+bool BlenderImageLoader::load_metadata(const ImageDeviceFeatures &, ImageMetaData &metadata)
+{
+ metadata.width = b_image.size()[0];
+ metadata.height = b_image.size()[1];
+ metadata.depth = 1;
+ metadata.channels = b_image.channels();
+
+ if (b_image.is_float()) {
+ if (metadata.channels == 1) {
+ metadata.type = IMAGE_DATA_TYPE_FLOAT;
+ }
+ else if (metadata.channels == 4) {
+ metadata.type = IMAGE_DATA_TYPE_FLOAT4;
+ }
+ else {
+ return false;
+ }
+
+ /* Float images are already converted on the Blender side,
+ * no need to do anything in Cycles. */
+ metadata.colorspace = u_colorspace_raw;
+ }
+ else {
+ if (metadata.channels == 1) {
+ metadata.type = IMAGE_DATA_TYPE_BYTE;
+ }
+ else if (metadata.channels == 4) {
+ metadata.type = IMAGE_DATA_TYPE_BYTE4;
+ }
+ else {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool BlenderImageLoader::load_pixels(const ImageMetaData &metadata,
+ void *pixels,
+ const size_t pixels_size,
+ const bool associate_alpha)
+{
+ const size_t num_pixels = ((size_t)metadata.width) * metadata.height;
+ const int channels = metadata.channels;
+ const int tile = 0; /* TODO(lukas): Support tiles here? */
+
+ if (b_image.is_float()) {
+ /* image data */
+ float *image_pixels;
+ image_pixels = image_get_float_pixels_for_frame(b_image, frame, tile);
+
+ if (image_pixels && num_pixels * channels == pixels_size) {
+ memcpy(pixels, image_pixels, pixels_size * sizeof(float));
+ }
+ else {
+ if (channels == 1) {
+ memset(pixels, 0, num_pixels * sizeof(float));
+ }
+ else {
+ const size_t num_pixels_safe = pixels_size / channels;
+ float *fp = (float *)pixels;
+ for (int i = 0; i < num_pixels_safe; i++, fp += channels) {
+ fp[0] = 1.0f;
+ fp[1] = 0.0f;
+ fp[2] = 1.0f;
+ if (channels == 4) {
+ fp[3] = 1.0f;
+ }
+ }
+ }
+ }
+
+ if (image_pixels) {
+ MEM_freeN(image_pixels);
+ }
+ }
+ else {
+ unsigned char *image_pixels = image_get_pixels_for_frame(b_image, frame, tile);
+
+ if (image_pixels && num_pixels * channels == pixels_size) {
+ memcpy(pixels, image_pixels, pixels_size * sizeof(unsigned char));
+ }
+ else {
+ if (channels == 1) {
+ memset(pixels, 0, pixels_size * sizeof(unsigned char));
+ }
+ else {
+ const size_t num_pixels_safe = pixels_size / channels;
+ unsigned char *cp = (unsigned char *)pixels;
+ for (size_t i = 0; i < num_pixels_safe; i++, cp += channels) {
+ cp[0] = 255;
+ cp[1] = 0;
+ cp[2] = 255;
+ if (channels == 4) {
+ cp[3] = 255;
+ }
+ }
+ }
+ }
+
+ if (image_pixels) {
+ MEM_freeN(image_pixels);
+ }
+
+ if (associate_alpha) {
+ /* Premultiply, byte images are always straight for Blender. */
+ unsigned char *cp = (unsigned char *)pixels;
+ for (size_t i = 0; i < num_pixels; i++, cp += channels) {
+ cp[0] = (cp[0] * cp[3]) / 255;
+ cp[1] = (cp[1] * cp[3]) / 255;
+ cp[2] = (cp[2] * cp[3]) / 255;
+ }
+ }
+ }
+
+ /* Free image buffers to save memory during render. */
+ if (free_cache) {
+ b_image.buffers_free();
+ }
+
+ return true;
+}
+
+string BlenderImageLoader::name() const
+{
+ return BL::Image(b_image).name();
+}
+
+bool BlenderImageLoader::equals(const ImageLoader &other) const
+{
+ const BlenderImageLoader &other_loader = (const BlenderImageLoader &)other;
+ return b_image == other_loader.b_image && frame == other_loader.frame;
+}
+
+/* Point Density */
+
+BlenderPointDensityLoader::BlenderPointDensityLoader(BL::Depsgraph b_depsgraph,
+ BL::ShaderNodeTexPointDensity b_node)
+ : b_depsgraph(b_depsgraph), b_node(b_node)
+{
+}
+
+bool BlenderPointDensityLoader::load_metadata(const ImageDeviceFeatures &, ImageMetaData &metadata)
+{
+ metadata.channels = 4;
+ metadata.width = b_node.resolution();
+ metadata.height = metadata.width;
+ metadata.depth = metadata.width;
+ metadata.type = IMAGE_DATA_TYPE_FLOAT4;
+ return true;
+}
+
+bool BlenderPointDensityLoader::load_pixels(const ImageMetaData &,
+ void *pixels,
+ const size_t,
+ const bool)
+{
+ int length;
+ b_node.calc_point_density(b_depsgraph, &length, (float **)&pixels);
+ return true;
+}
+
+void BlenderSession::builtin_images_load()
+{
+ /* Force builtin images to be loaded along with Blender data sync. This
+ * is needed because we may be reading from depsgraph evaluated data which
+ * can be freed by Blender before Cycles reads it.
+ *
+ * TODO: the assumption that no further access to builtin image data will
+ * happen is really weak, and likely to break in the future. We should find
+ * a better solution to hand over the data directly to the image manager
+ * instead of through callbacks whose timing is difficult to control. */
+ ImageManager *manager = session->scene->image_manager;
+ Device *device = session->device;
+ manager->device_load_builtin(device, session->scene, session->progress);
+}
+
+string BlenderPointDensityLoader::name() const
+{
+ return BL::ShaderNodeTexPointDensity(b_node).name();
+}
+
+bool BlenderPointDensityLoader::equals(const ImageLoader &other) const
+{
+ const BlenderPointDensityLoader &other_loader = (const BlenderPointDensityLoader &)other;
+ return b_node == other_loader.b_node && b_depsgraph == other_loader.b_depsgraph;
+}
+
+CCL_NAMESPACE_END