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Diffstat (limited to 'intern/cycles/blender/image.cpp')
-rw-r--r--intern/cycles/blender/image.cpp176
1 files changed, 131 insertions, 45 deletions
diff --git a/intern/cycles/blender/image.cpp b/intern/cycles/blender/image.cpp
index ca4c8f5904a..aea79ad60ad 100644
--- a/intern/cycles/blender/image.cpp
+++ b/intern/cycles/blender/image.cpp
@@ -7,27 +7,54 @@
#include "blender/session.h"
#include "blender/util.h"
+#include "util/half.h"
+
CCL_NAMESPACE_BEGIN
/* Packed Images */
BlenderImageLoader::BlenderImageLoader(BL::Image b_image,
const int frame,
+ const int tile_number,
const bool is_preview_render)
: b_image(b_image),
frame(frame),
+ tile_number(tile_number),
/* Don't free cache for preview render to avoid race condition from T93560, to be fixed
- properly later as we are close to release. */
+ * properly later as we are close to release. */
free_cache(!is_preview_render && !b_image.has_data())
{
}
bool BlenderImageLoader::load_metadata(const ImageDeviceFeatures &, ImageMetaData &metadata)
{
- metadata.width = b_image.size()[0];
- metadata.height = b_image.size()[1];
+ if (b_image.source() != BL::Image::source_TILED) {
+ /* Image sequence might have different dimensions, and hence needs to be handled in a special
+ * manner.
+ * NOTE: Currently the sequences are not handled by this image loader. */
+ assert(b_image.source() != BL::Image::source_SEQUENCE);
+
+ metadata.width = b_image.size()[0];
+ metadata.height = b_image.size()[1];
+ metadata.channels = b_image.channels();
+ }
+ else {
+ /* Different UDIM tiles might have different resolutions, so get resolution from the actual
+ * tile. */
+ BL::UDIMTile b_udim_tile = b_image.tiles.get(tile_number);
+ if (b_udim_tile) {
+ metadata.width = b_udim_tile.size()[0];
+ metadata.height = b_udim_tile.size()[1];
+ metadata.channels = b_udim_tile.channels();
+ }
+ else {
+ metadata.width = 0;
+ metadata.height = 0;
+ metadata.channels = 0;
+ }
+ }
+
metadata.depth = 1;
- metadata.channels = b_image.channels();
if (b_image.is_float()) {
if (metadata.channels == 1) {
@@ -60,81 +87,134 @@ bool BlenderImageLoader::load_metadata(const ImageDeviceFeatures &, ImageMetaDat
}
bool BlenderImageLoader::load_pixels(const ImageMetaData &metadata,
- void *pixels,
- const size_t pixels_size,
+ void *out_pixels,
+ const size_t out_pixels_size,
const bool associate_alpha)
{
const size_t num_pixels = ((size_t)metadata.width) * metadata.height;
const int channels = metadata.channels;
- const int tile = 0; /* TODO(lukas): Support tiles here? */
- if (b_image.is_float()) {
- /* image data */
- float *image_pixels;
- image_pixels = image_get_float_pixels_for_frame(b_image, frame, tile);
+ if (metadata.type == IMAGE_DATA_TYPE_FLOAT || metadata.type == IMAGE_DATA_TYPE_FLOAT4) {
+ /* Float. */
+ float *in_pixels = image_get_float_pixels_for_frame(b_image, frame, tile_number);
- if (image_pixels && num_pixels * channels == pixels_size) {
- memcpy(pixels, image_pixels, pixels_size * sizeof(float));
+ if (in_pixels && num_pixels * channels == out_pixels_size) {
+ /* Straight copy pixel data. */
+ memcpy(out_pixels, in_pixels, out_pixels_size * sizeof(float));
}
else {
+ /* Missing or invalid pixel data. */
if (channels == 1) {
- memset(pixels, 0, num_pixels * sizeof(float));
+ memset(out_pixels, 0, num_pixels * sizeof(float));
}
else {
- const size_t num_pixels_safe = pixels_size / channels;
- float *fp = (float *)pixels;
- for (int i = 0; i < num_pixels_safe; i++, fp += channels) {
- fp[0] = 1.0f;
- fp[1] = 0.0f;
- fp[2] = 1.0f;
+ const size_t num_pixels_safe = out_pixels_size / channels;
+ float *out_pixel = (float *)out_pixels;
+ for (int i = 0; i < num_pixels_safe; i++, out_pixel += channels) {
+ out_pixel[0] = 1.0f;
+ out_pixel[1] = 0.0f;
+ out_pixel[2] = 1.0f;
if (channels == 4) {
- fp[3] = 1.0f;
+ out_pixel[3] = 1.0f;
}
}
}
}
- if (image_pixels) {
- MEM_freeN(image_pixels);
+ if (in_pixels) {
+ MEM_freeN(in_pixels);
}
}
- else {
- unsigned char *image_pixels = image_get_pixels_for_frame(b_image, frame, tile);
+ else if (metadata.type == IMAGE_DATA_TYPE_HALF || metadata.type == IMAGE_DATA_TYPE_HALF4) {
+ /* Half float. Blender does not have a half type, but in some cases
+ * we up-sample byte to half to avoid precision loss for colorspace
+ * conversion. */
+ unsigned char *in_pixels = image_get_pixels_for_frame(b_image, frame, tile_number);
- if (image_pixels && num_pixels * channels == pixels_size) {
- memcpy(pixels, image_pixels, pixels_size * sizeof(unsigned char));
+ if (in_pixels && num_pixels * channels == out_pixels_size) {
+ /* Convert uchar to half. */
+ const uchar *in_pixel = in_pixels;
+ half *out_pixel = (half *)out_pixels;
+ if (associate_alpha && channels == 4) {
+ for (size_t i = 0; i < num_pixels; i++, in_pixel += 4, out_pixel += 4) {
+ const float alpha = util_image_cast_to_float(in_pixel[3]);
+ out_pixel[0] = float_to_half_image(util_image_cast_to_float(in_pixel[0]) * alpha);
+ out_pixel[1] = float_to_half_image(util_image_cast_to_float(in_pixel[1]) * alpha);
+ out_pixel[2] = float_to_half_image(util_image_cast_to_float(in_pixel[2]) * alpha);
+ out_pixel[3] = float_to_half_image(alpha);
+ }
+ }
+ else {
+ for (size_t i = 0; i < num_pixels; i++) {
+ for (int c = 0; c < channels; c++, in_pixel++, out_pixel++) {
+ *out_pixel = float_to_half_image(util_image_cast_to_float(*in_pixel));
+ }
+ }
+ }
}
else {
+ /* Missing or invalid pixel data. */
if (channels == 1) {
- memset(pixels, 0, pixels_size * sizeof(unsigned char));
+ memset(out_pixels, 0, num_pixels * sizeof(half));
}
else {
- const size_t num_pixels_safe = pixels_size / channels;
- unsigned char *cp = (unsigned char *)pixels;
- for (size_t i = 0; i < num_pixels_safe; i++, cp += channels) {
- cp[0] = 255;
- cp[1] = 0;
- cp[2] = 255;
+ const size_t num_pixels_safe = out_pixels_size / channels;
+ half *out_pixel = (half *)out_pixels;
+ for (int i = 0; i < num_pixels_safe; i++, out_pixel += channels) {
+ out_pixel[0] = float_to_half_image(1.0f);
+ out_pixel[1] = float_to_half_image(0.0f);
+ out_pixel[2] = float_to_half_image(1.0f);
if (channels == 4) {
- cp[3] = 255;
+ out_pixel[3] = float_to_half_image(1.0f);
}
}
}
}
- if (image_pixels) {
- MEM_freeN(image_pixels);
+ if (in_pixels) {
+ MEM_freeN(in_pixels);
}
+ }
+ else {
+ /* Byte. */
+ unsigned char *in_pixels = image_get_pixels_for_frame(b_image, frame, tile_number);
+
+ if (in_pixels && num_pixels * channels == out_pixels_size) {
+ /* Straight copy pixel data. */
+ memcpy(out_pixels, in_pixels, out_pixels_size * sizeof(unsigned char));
- if (associate_alpha) {
- /* Premultiply, byte images are always straight for Blender. */
- unsigned char *cp = (unsigned char *)pixels;
- for (size_t i = 0; i < num_pixels; i++, cp += channels) {
- cp[0] = (cp[0] * cp[3]) / 255;
- cp[1] = (cp[1] * cp[3]) / 255;
- cp[2] = (cp[2] * cp[3]) / 255;
+ if (associate_alpha && channels == 4) {
+ /* Premultiply, byte images are always straight for Blender. */
+ unsigned char *out_pixel = (unsigned char *)out_pixels;
+ for (size_t i = 0; i < num_pixels; i++, out_pixel += 4) {
+ out_pixel[0] = (out_pixel[0] * out_pixel[3]) / 255;
+ out_pixel[1] = (out_pixel[1] * out_pixel[3]) / 255;
+ out_pixel[2] = (out_pixel[2] * out_pixel[3]) / 255;
+ }
}
}
+ else {
+ /* Missing or invalid pixel data. */
+ if (channels == 1) {
+ memset(out_pixels, 0, out_pixels_size * sizeof(unsigned char));
+ }
+ else {
+ const size_t num_pixels_safe = out_pixels_size / channels;
+ unsigned char *out_pixel = (unsigned char *)out_pixels;
+ for (size_t i = 0; i < num_pixels_safe; i++, out_pixel += channels) {
+ out_pixel[0] = 255;
+ out_pixel[1] = 0;
+ out_pixel[2] = 255;
+ if (channels == 4) {
+ out_pixel[3] = 255;
+ }
+ }
+ }
+ }
+
+ if (in_pixels) {
+ MEM_freeN(in_pixels);
+ }
}
/* Free image buffers to save memory during render. */
@@ -153,7 +233,13 @@ string BlenderImageLoader::name() const
bool BlenderImageLoader::equals(const ImageLoader &other) const
{
const BlenderImageLoader &other_loader = (const BlenderImageLoader &)other;
- return b_image == other_loader.b_image && frame == other_loader.frame;
+ return b_image == other_loader.b_image && frame == other_loader.frame &&
+ tile_number == other_loader.tile_number;
+}
+
+int BlenderImageLoader::get_tile_number() const
+{
+ return tile_number;
}
/* Point Density */