diff options
Diffstat (limited to 'intern/cycles/blender/light.cpp')
-rw-r--r-- | intern/cycles/blender/light.cpp | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/intern/cycles/blender/light.cpp b/intern/cycles/blender/light.cpp new file mode 100644 index 00000000000..1e4cc0f1d14 --- /dev/null +++ b/intern/cycles/blender/light.cpp @@ -0,0 +1,205 @@ + + +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "scene/light.h" + +#include "blender/sync.h" +#include "blender/util.h" + +#include "util/hash.h" + +CCL_NAMESPACE_BEGIN + +void BlenderSync::sync_light(BL::Object &b_parent, + int persistent_id[OBJECT_PERSISTENT_ID_SIZE], + BObjectInfo &b_ob_info, + int random_id, + Transform &tfm, + bool *use_portal) +{ + /* test if we need to sync */ + ObjectKey key(b_parent, persistent_id, b_ob_info.real_object, false); + BL::Light b_light(b_ob_info.object_data); + + Light *light = light_map.find(key); + + /* Check if the transform was modified, in case a linked collection is moved we do not get a + * specific depsgraph update (T88515). This also mimics the behavior for Objects. */ + const bool tfm_updated = (light && light->get_tfm() != tfm); + + /* Update if either object or light data changed. */ + if (!light_map.add_or_update(&light, b_ob_info.real_object, b_parent, key) && !tfm_updated) { + Shader *shader; + if (!shader_map.add_or_update(&shader, b_light)) { + if (light->get_is_portal()) + *use_portal = true; + return; + } + } + + /* type */ + switch (b_light.type()) { + case BL::Light::type_POINT: { + BL::PointLight b_point_light(b_light); + light->set_size(b_point_light.shadow_soft_size()); + light->set_light_type(LIGHT_POINT); + break; + } + case BL::Light::type_SPOT: { + BL::SpotLight b_spot_light(b_light); + light->set_size(b_spot_light.shadow_soft_size()); + light->set_light_type(LIGHT_SPOT); + light->set_spot_angle(b_spot_light.spot_size()); + light->set_spot_smooth(b_spot_light.spot_blend()); + break; + } + /* Hemi were removed from 2.8 */ + // case BL::Light::type_HEMI: { + // light->type = LIGHT_DISTANT; + // light->size = 0.0f; + // break; + // } + case BL::Light::type_SUN: { + BL::SunLight b_sun_light(b_light); + light->set_angle(b_sun_light.angle()); + light->set_light_type(LIGHT_DISTANT); + break; + } + case BL::Light::type_AREA: { + BL::AreaLight b_area_light(b_light); + light->set_size(1.0f); + light->set_axisu(transform_get_column(&tfm, 0)); + light->set_axisv(transform_get_column(&tfm, 1)); + light->set_sizeu(b_area_light.size()); + light->set_spread(b_area_light.spread()); + switch (b_area_light.shape()) { + case BL::AreaLight::shape_SQUARE: + light->set_sizev(light->get_sizeu()); + light->set_round(false); + break; + case BL::AreaLight::shape_RECTANGLE: + light->set_sizev(b_area_light.size_y()); + light->set_round(false); + break; + case BL::AreaLight::shape_DISK: + light->set_sizev(light->get_sizeu()); + light->set_round(true); + break; + case BL::AreaLight::shape_ELLIPSE: + light->set_sizev(b_area_light.size_y()); + light->set_round(true); + break; + } + light->set_light_type(LIGHT_AREA); + break; + } + } + + /* strength */ + float3 strength = get_float3(b_light.color()) * BL::PointLight(b_light).energy(); + light->set_strength(strength); + + /* location and (inverted!) direction */ + light->set_co(transform_get_column(&tfm, 3)); + light->set_dir(-transform_get_column(&tfm, 2)); + light->set_tfm(tfm); + + /* shader */ + array<Node *> used_shaders; + find_shader(b_light, used_shaders, scene->default_light); + light->set_shader(static_cast<Shader *>(used_shaders[0])); + + /* shadow */ + PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles"); + light->set_cast_shadow(get_boolean(clight, "cast_shadow")); + light->set_use_mis(get_boolean(clight, "use_multiple_importance_sampling")); + + light->set_max_bounces(get_int(clight, "max_bounces")); + + if (b_ob_info.real_object != b_ob_info.iter_object) { + light->set_random_id(random_id); + } + else { + light->set_random_id(hash_uint2(hash_string(b_ob_info.real_object.name().c_str()), 0)); + } + + if (light->get_light_type() == LIGHT_AREA) + light->set_is_portal(get_boolean(clight, "is_portal")); + else + light->set_is_portal(false); + + if (light->get_is_portal()) + *use_portal = true; + + /* visibility */ + uint visibility = object_ray_visibility(b_ob_info.real_object); + light->set_use_camera((visibility & PATH_RAY_CAMERA) != 0); + light->set_use_diffuse((visibility & PATH_RAY_DIFFUSE) != 0); + light->set_use_glossy((visibility & PATH_RAY_GLOSSY) != 0); + light->set_use_transmission((visibility & PATH_RAY_TRANSMIT) != 0); + light->set_use_scatter((visibility & PATH_RAY_VOLUME_SCATTER) != 0); + light->set_is_shadow_catcher(b_ob_info.real_object.is_shadow_catcher()); + + /* tag */ + light->tag_update(scene); +} + +void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal) +{ + BL::World b_world = b_scene.world(); + + if (b_world) { + PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles"); + + enum SamplingMethod { SAMPLING_NONE = 0, SAMPLING_AUTOMATIC, SAMPLING_MANUAL, SAMPLING_NUM }; + int sampling_method = get_enum(cworld, "sampling_method", SAMPLING_NUM, SAMPLING_AUTOMATIC); + bool sample_as_light = (sampling_method != SAMPLING_NONE); + + if (sample_as_light || use_portal) { + /* test if we need to sync */ + Light *light; + ObjectKey key(b_world, 0, b_world, false); + + if (light_map.add_or_update(&light, b_world, b_world, key) || world_recalc || + b_world.ptr.data != world_map) { + light->set_light_type(LIGHT_BACKGROUND); + if (sampling_method == SAMPLING_MANUAL) { + light->set_map_resolution(get_int(cworld, "sample_map_resolution")); + } + else { + light->set_map_resolution(0); + } + light->set_shader(scene->default_background); + light->set_use_mis(sample_as_light); + light->set_max_bounces(get_int(cworld, "max_bounces")); + + /* force enable light again when world is resynced */ + light->set_is_enabled(true); + + light->tag_update(scene); + light_map.set_recalc(b_world); + } + } + } + + world_map = b_world.ptr.data; + world_recalc = false; + viewport_parameters = BlenderViewportParameters(b_v3d, use_developer_ui); +} + +CCL_NAMESPACE_END |