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Diffstat (limited to 'intern/cycles/blender/light.cpp')
-rw-r--r--intern/cycles/blender/light.cpp205
1 files changed, 205 insertions, 0 deletions
diff --git a/intern/cycles/blender/light.cpp b/intern/cycles/blender/light.cpp
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+
+
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "scene/light.h"
+
+#include "blender/sync.h"
+#include "blender/util.h"
+
+#include "util/hash.h"
+
+CCL_NAMESPACE_BEGIN
+
+void BlenderSync::sync_light(BL::Object &b_parent,
+ int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
+ BObjectInfo &b_ob_info,
+ int random_id,
+ Transform &tfm,
+ bool *use_portal)
+{
+ /* test if we need to sync */
+ ObjectKey key(b_parent, persistent_id, b_ob_info.real_object, false);
+ BL::Light b_light(b_ob_info.object_data);
+
+ Light *light = light_map.find(key);
+
+ /* Check if the transform was modified, in case a linked collection is moved we do not get a
+ * specific depsgraph update (T88515). This also mimics the behavior for Objects. */
+ const bool tfm_updated = (light && light->get_tfm() != tfm);
+
+ /* Update if either object or light data changed. */
+ if (!light_map.add_or_update(&light, b_ob_info.real_object, b_parent, key) && !tfm_updated) {
+ Shader *shader;
+ if (!shader_map.add_or_update(&shader, b_light)) {
+ if (light->get_is_portal())
+ *use_portal = true;
+ return;
+ }
+ }
+
+ /* type */
+ switch (b_light.type()) {
+ case BL::Light::type_POINT: {
+ BL::PointLight b_point_light(b_light);
+ light->set_size(b_point_light.shadow_soft_size());
+ light->set_light_type(LIGHT_POINT);
+ break;
+ }
+ case BL::Light::type_SPOT: {
+ BL::SpotLight b_spot_light(b_light);
+ light->set_size(b_spot_light.shadow_soft_size());
+ light->set_light_type(LIGHT_SPOT);
+ light->set_spot_angle(b_spot_light.spot_size());
+ light->set_spot_smooth(b_spot_light.spot_blend());
+ break;
+ }
+ /* Hemi were removed from 2.8 */
+ // case BL::Light::type_HEMI: {
+ // light->type = LIGHT_DISTANT;
+ // light->size = 0.0f;
+ // break;
+ // }
+ case BL::Light::type_SUN: {
+ BL::SunLight b_sun_light(b_light);
+ light->set_angle(b_sun_light.angle());
+ light->set_light_type(LIGHT_DISTANT);
+ break;
+ }
+ case BL::Light::type_AREA: {
+ BL::AreaLight b_area_light(b_light);
+ light->set_size(1.0f);
+ light->set_axisu(transform_get_column(&tfm, 0));
+ light->set_axisv(transform_get_column(&tfm, 1));
+ light->set_sizeu(b_area_light.size());
+ light->set_spread(b_area_light.spread());
+ switch (b_area_light.shape()) {
+ case BL::AreaLight::shape_SQUARE:
+ light->set_sizev(light->get_sizeu());
+ light->set_round(false);
+ break;
+ case BL::AreaLight::shape_RECTANGLE:
+ light->set_sizev(b_area_light.size_y());
+ light->set_round(false);
+ break;
+ case BL::AreaLight::shape_DISK:
+ light->set_sizev(light->get_sizeu());
+ light->set_round(true);
+ break;
+ case BL::AreaLight::shape_ELLIPSE:
+ light->set_sizev(b_area_light.size_y());
+ light->set_round(true);
+ break;
+ }
+ light->set_light_type(LIGHT_AREA);
+ break;
+ }
+ }
+
+ /* strength */
+ float3 strength = get_float3(b_light.color()) * BL::PointLight(b_light).energy();
+ light->set_strength(strength);
+
+ /* location and (inverted!) direction */
+ light->set_co(transform_get_column(&tfm, 3));
+ light->set_dir(-transform_get_column(&tfm, 2));
+ light->set_tfm(tfm);
+
+ /* shader */
+ array<Node *> used_shaders;
+ find_shader(b_light, used_shaders, scene->default_light);
+ light->set_shader(static_cast<Shader *>(used_shaders[0]));
+
+ /* shadow */
+ PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles");
+ light->set_cast_shadow(get_boolean(clight, "cast_shadow"));
+ light->set_use_mis(get_boolean(clight, "use_multiple_importance_sampling"));
+
+ light->set_max_bounces(get_int(clight, "max_bounces"));
+
+ if (b_ob_info.real_object != b_ob_info.iter_object) {
+ light->set_random_id(random_id);
+ }
+ else {
+ light->set_random_id(hash_uint2(hash_string(b_ob_info.real_object.name().c_str()), 0));
+ }
+
+ if (light->get_light_type() == LIGHT_AREA)
+ light->set_is_portal(get_boolean(clight, "is_portal"));
+ else
+ light->set_is_portal(false);
+
+ if (light->get_is_portal())
+ *use_portal = true;
+
+ /* visibility */
+ uint visibility = object_ray_visibility(b_ob_info.real_object);
+ light->set_use_camera((visibility & PATH_RAY_CAMERA) != 0);
+ light->set_use_diffuse((visibility & PATH_RAY_DIFFUSE) != 0);
+ light->set_use_glossy((visibility & PATH_RAY_GLOSSY) != 0);
+ light->set_use_transmission((visibility & PATH_RAY_TRANSMIT) != 0);
+ light->set_use_scatter((visibility & PATH_RAY_VOLUME_SCATTER) != 0);
+ light->set_is_shadow_catcher(b_ob_info.real_object.is_shadow_catcher());
+
+ /* tag */
+ light->tag_update(scene);
+}
+
+void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
+{
+ BL::World b_world = b_scene.world();
+
+ if (b_world) {
+ PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
+
+ enum SamplingMethod { SAMPLING_NONE = 0, SAMPLING_AUTOMATIC, SAMPLING_MANUAL, SAMPLING_NUM };
+ int sampling_method = get_enum(cworld, "sampling_method", SAMPLING_NUM, SAMPLING_AUTOMATIC);
+ bool sample_as_light = (sampling_method != SAMPLING_NONE);
+
+ if (sample_as_light || use_portal) {
+ /* test if we need to sync */
+ Light *light;
+ ObjectKey key(b_world, 0, b_world, false);
+
+ if (light_map.add_or_update(&light, b_world, b_world, key) || world_recalc ||
+ b_world.ptr.data != world_map) {
+ light->set_light_type(LIGHT_BACKGROUND);
+ if (sampling_method == SAMPLING_MANUAL) {
+ light->set_map_resolution(get_int(cworld, "sample_map_resolution"));
+ }
+ else {
+ light->set_map_resolution(0);
+ }
+ light->set_shader(scene->default_background);
+ light->set_use_mis(sample_as_light);
+ light->set_max_bounces(get_int(cworld, "max_bounces"));
+
+ /* force enable light again when world is resynced */
+ light->set_is_enabled(true);
+
+ light->tag_update(scene);
+ light_map.set_recalc(b_world);
+ }
+ }
+ }
+
+ world_map = b_world.ptr.data;
+ world_recalc = false;
+ viewport_parameters = BlenderViewportParameters(b_v3d, use_developer_ui);
+}
+
+CCL_NAMESPACE_END