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Diffstat (limited to 'intern/cycles/blender/shader.cpp')
-rw-r--r--intern/cycles/blender/shader.cpp141
1 files changed, 123 insertions, 18 deletions
diff --git a/intern/cycles/blender/shader.cpp b/intern/cycles/blender/shader.cpp
index 81a64457c88..9505f4ba58f 100644
--- a/intern/cycles/blender/shader.cpp
+++ b/intern/cycles/blender/shader.cpp
@@ -248,6 +248,13 @@ static void get_tex_mapping(TextureNode *mapping, BL::TexMapping &b_mapping)
mapping->set_tex_mapping_z_mapping((TextureMapping::Mapping)b_mapping.mapping_z());
}
+static bool is_image_animated(BL::Image::source_enum b_image_source, BL::ImageUser &b_image_user)
+{
+ return (b_image_source == BL::Image::source_MOVIE ||
+ b_image_source == BL::Image::source_SEQUENCE) &&
+ b_image_user.use_auto_refresh();
+}
+
static ShaderNode *add_node(Scene *scene,
BL::RenderEngine &b_engine,
BL::BlendData &b_data,
@@ -343,6 +350,33 @@ static ShaderNode *add_node(Scene *scene,
mix->set_use_clamp(b_mix_node.use_clamp());
node = mix;
}
+ else if (b_node.is_a(&RNA_ShaderNodeMix)) {
+ BL::ShaderNodeMix b_mix_node(b_node);
+ if (b_mix_node.data_type() == BL::ShaderNodeMix::data_type_VECTOR) {
+ if (b_mix_node.factor_mode() == BL::ShaderNodeMix::factor_mode_UNIFORM) {
+ MixVectorNode *mix_node = graph->create_node<MixVectorNode>();
+ mix_node->set_use_clamp(b_mix_node.clamp_factor());
+ node = mix_node;
+ }
+ else {
+ MixVectorNonUniformNode *mix_node = graph->create_node<MixVectorNonUniformNode>();
+ mix_node->set_use_clamp(b_mix_node.clamp_factor());
+ node = mix_node;
+ }
+ }
+ else if (b_mix_node.data_type() == BL::ShaderNodeMix::data_type_RGBA) {
+ MixColorNode *mix_node = graph->create_node<MixColorNode>();
+ mix_node->set_blend_type((NodeMix)b_mix_node.blend_type());
+ mix_node->set_use_clamp(b_mix_node.clamp_factor());
+ mix_node->set_use_clamp_result(b_mix_node.clamp_result());
+ node = mix_node;
+ }
+ else {
+ MixFloatNode *mix_node = graph->create_node<MixFloatNode>();
+ mix_node->set_use_clamp(b_mix_node.clamp_factor());
+ node = mix_node;
+ }
+ }
else if (b_node.is_a(&RNA_ShaderNodeSeparateRGB)) {
node = graph->create_node<SeparateRGBNode>();
}
@@ -748,10 +782,11 @@ static ShaderNode *add_node(Scene *scene,
get_tex_mapping(image, b_texture_mapping);
if (b_image) {
+ BL::Image::source_enum b_image_source = b_image.source();
PointerRNA colorspace_ptr = b_image.colorspace_settings().ptr;
image->set_colorspace(ustring(get_enum_identifier(colorspace_ptr, "name")));
- image->set_animated(b_image_node.image_user().use_auto_refresh());
+ image->set_animated(is_image_animated(b_image_source, b_image_user));
image->set_alpha_type(get_image_alpha_type(b_image));
array<int> tiles;
@@ -763,9 +798,9 @@ static ShaderNode *add_node(Scene *scene,
/* builtin images will use callback-based reading because
* they could only be loaded correct from blender side
*/
- bool is_builtin = b_image.packed_file() || b_image.source() == BL::Image::source_GENERATED ||
- b_image.source() == BL::Image::source_MOVIE ||
- (b_engine.is_preview() && b_image.source() != BL::Image::source_SEQUENCE);
+ bool is_builtin = b_image.packed_file() || b_image_source == BL::Image::source_GENERATED ||
+ b_image_source == BL::Image::source_MOVIE ||
+ (b_engine.is_preview() && b_image_source != BL::Image::source_SEQUENCE);
if (is_builtin) {
/* for builtin images we're using image datablock name to find an image to
@@ -776,7 +811,7 @@ static ShaderNode *add_node(Scene *scene,
*/
int scene_frame = b_scene.frame_current();
int image_frame = image_user_frame_number(b_image_user, b_image, scene_frame);
- if (b_image.source() != BL::Image::source_TILED) {
+ if (b_image_source != BL::Image::source_TILED) {
image->handle = scene->image_manager->add_image(
new BlenderImageLoader(b_image, image_frame, 0, b_engine.is_preview()),
image->image_params());
@@ -794,7 +829,7 @@ static ShaderNode *add_node(Scene *scene,
}
else {
ustring filename = ustring(
- image_user_file_path(b_image_user, b_image, b_scene.frame_current()));
+ image_user_file_path(b_data, b_image_user, b_image, b_scene.frame_current()));
image->set_filename(filename);
}
}
@@ -812,15 +847,15 @@ static ShaderNode *add_node(Scene *scene,
get_tex_mapping(env, b_texture_mapping);
if (b_image) {
+ BL::Image::source_enum b_image_source = b_image.source();
PointerRNA colorspace_ptr = b_image.colorspace_settings().ptr;
env->set_colorspace(ustring(get_enum_identifier(colorspace_ptr, "name")));
-
- env->set_animated(b_env_node.image_user().use_auto_refresh());
+ env->set_animated(is_image_animated(b_image_source, b_image_user));
env->set_alpha_type(get_image_alpha_type(b_image));
- bool is_builtin = b_image.packed_file() || b_image.source() == BL::Image::source_GENERATED ||
- b_image.source() == BL::Image::source_MOVIE ||
- (b_engine.is_preview() && b_image.source() != BL::Image::source_SEQUENCE);
+ bool is_builtin = b_image.packed_file() || b_image_source == BL::Image::source_GENERATED ||
+ b_image_source == BL::Image::source_MOVIE ||
+ (b_engine.is_preview() && b_image_source != BL::Image::source_SEQUENCE);
if (is_builtin) {
int scene_frame = b_scene.frame_current();
@@ -831,7 +866,7 @@ static ShaderNode *add_node(Scene *scene,
}
else {
env->set_filename(
- ustring(image_user_file_path(b_image_user, b_image, b_scene.frame_current())));
+ ustring(image_user_file_path(b_data, b_image_user, b_image, b_scene.frame_current())));
}
}
node = env;
@@ -928,8 +963,22 @@ static ShaderNode *add_node(Scene *scene,
sky->set_sun_disc(b_sky_node.sun_disc());
sky->set_sun_size(b_sky_node.sun_size());
sky->set_sun_intensity(b_sky_node.sun_intensity());
- sky->set_sun_elevation(b_sky_node.sun_elevation());
- sky->set_sun_rotation(b_sky_node.sun_rotation());
+ /* Patch sun position to be able to animate daylight cycle while keeping the shading code
+ * simple. */
+ float sun_rotation = b_sky_node.sun_rotation();
+ /* Wrap into [-2PI..2PI] range. */
+ float sun_elevation = fmodf(b_sky_node.sun_elevation(), M_2PI_F);
+ /* Wrap into [-PI..PI] range. */
+ if (fabsf(sun_elevation) >= M_PI_F) {
+ sun_elevation -= copysignf(2.0f, sun_elevation) * M_PI_F;
+ }
+ /* Wrap into [-PI/2..PI/2] range while keeping the same absolute position. */
+ if (sun_elevation >= M_PI_2_F || sun_elevation <= -M_PI_2_F) {
+ sun_elevation = copysignf(M_PI_F, sun_elevation) - sun_elevation;
+ sun_rotation += M_PI_F;
+ }
+ sky->set_sun_elevation(sun_elevation);
+ sky->set_sun_rotation(sun_rotation);
sky->set_altitude(b_sky_node.altitude());
sky->set_air_density(b_sky_node.air_density());
sky->set_dust_density(b_sky_node.dust_density());
@@ -1050,7 +1099,9 @@ static bool node_use_modified_socket_name(ShaderNode *node)
return true;
}
-static ShaderInput *node_find_input_by_name(ShaderNode *node, BL::NodeSocket &b_socket)
+static ShaderInput *node_find_input_by_name(BL::Node b_node,
+ ShaderNode *node,
+ BL::NodeSocket &b_socket)
{
string name = b_socket.identifier();
ShaderInput *input = node->input(name.c_str());
@@ -1060,6 +1111,35 @@ static ShaderInput *node_find_input_by_name(ShaderNode *node, BL::NodeSocket &b_
if (string_startswith(name, "Shader")) {
string_replace(name, "Shader", "Closure");
}
+
+ /* Map mix node internal name for shader. */
+ if (b_node.is_a(&RNA_ShaderNodeMix)) {
+ if (string_endswith(name, "Factor_Float")) {
+ string_replace(name, "Factor_Float", "Factor");
+ }
+ else if (string_endswith(name, "Factor_Vector")) {
+ string_replace(name, "Factor_Vector", "Factor");
+ }
+ else if (string_endswith(name, "A_Float")) {
+ string_replace(name, "A_Float", "A");
+ }
+ else if (string_endswith(name, "B_Float")) {
+ string_replace(name, "B_Float", "B");
+ }
+ else if (string_endswith(name, "A_Color")) {
+ string_replace(name, "A_Color", "A");
+ }
+ else if (string_endswith(name, "B_Color")) {
+ string_replace(name, "B_Color", "B");
+ }
+ else if (string_endswith(name, "A_Vector")) {
+ string_replace(name, "A_Vector", "A");
+ }
+ else if (string_endswith(name, "B_Vector")) {
+ string_replace(name, "B_Vector", "B");
+ }
+ }
+
input = node->input(name.c_str());
if (!input) {
@@ -1089,7 +1169,9 @@ static ShaderInput *node_find_input_by_name(ShaderNode *node, BL::NodeSocket &b_
return input;
}
-static ShaderOutput *node_find_output_by_name(ShaderNode *node, BL::NodeSocket &b_socket)
+static ShaderOutput *node_find_output_by_name(BL::Node b_node,
+ ShaderNode *node,
+ BL::NodeSocket &b_socket)
{
string name = b_socket.identifier();
ShaderOutput *output = node->output(name.c_str());
@@ -1100,6 +1182,21 @@ static ShaderOutput *node_find_output_by_name(ShaderNode *node, BL::NodeSocket &
name = "Closure";
output = node->output(name.c_str());
}
+ /* Map internal name for shader. */
+ if (b_node.is_a(&RNA_ShaderNodeMix)) {
+ if (string_endswith(name, "Result_Float")) {
+ string_replace(name, "Result_Float", "Result");
+ output = node->output(name.c_str());
+ }
+ else if (string_endswith(name, "Result_Color")) {
+ string_replace(name, "Result_Color", "Result");
+ output = node->output(name.c_str());
+ }
+ else if (string_endswith(name, "Result_Vector")) {
+ string_replace(name, "Result_Vector", "Result");
+ output = node->output(name.c_str());
+ }
+ }
}
return output;
@@ -1245,7 +1342,11 @@ static void add_nodes(Scene *scene,
if (node) {
/* map node sockets for linking */
for (BL::NodeSocket &b_input : b_node.inputs) {
- ShaderInput *input = node_find_input_by_name(node, b_input);
+ if (b_input.is_unavailable()) {
+ /* Skip unavailable sockets. */
+ continue;
+ }
+ ShaderInput *input = node_find_input_by_name(b_node, node, b_input);
if (!input) {
/* XXX should not happen, report error? */
continue;
@@ -1255,7 +1356,11 @@ static void add_nodes(Scene *scene,
set_default_value(input, b_input, b_data, b_ntree);
}
for (BL::NodeSocket &b_output : b_node.outputs) {
- ShaderOutput *output = node_find_output_by_name(node, b_output);
+ if (b_output.is_unavailable()) {
+ /* Skip unavailable sockets. */
+ continue;
+ }
+ ShaderOutput *output = node_find_output_by_name(b_node, node, b_output);
if (!output) {
/* XXX should not happen, report error? */
continue;