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Diffstat (limited to 'intern/cycles/blender/viewport.h')
-rw-r--r--intern/cycles/blender/viewport.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/intern/cycles/blender/viewport.h b/intern/cycles/blender/viewport.h
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+/*
+ * Copyright 2019 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __BLENDER_VIEWPORT_H__
+#define __BLENDER_VIEWPORT_H__
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_access.h"
+#include "RNA_blender_cpp.h"
+#include "RNA_types.h"
+
+#include "scene/film.h"
+
+CCL_NAMESPACE_BEGIN
+
+class BlenderViewportParameters {
+ public:
+ /* Shader. */
+ bool use_scene_world;
+ bool use_scene_lights;
+ float studiolight_rotate_z;
+ float studiolight_intensity;
+ float studiolight_background_alpha;
+ ustring studiolight_path;
+
+ /* Film. */
+ PassType display_pass;
+ bool show_active_pixels;
+
+ BlenderViewportParameters();
+ BlenderViewportParameters(BL::SpaceView3D &b_v3d, bool use_developer_ui);
+
+ /* Check whether any of shading related settings are different from the given parameters. */
+ bool shader_modified(const BlenderViewportParameters &other) const;
+
+ /* Check whether any of film related settings are different from the given parameters. */
+ bool film_modified(const BlenderViewportParameters &other) const;
+
+ /* Check whether any of settings are different from the given parameters. */
+ bool modified(const BlenderViewportParameters &other) const;
+
+ /* Returns truth when a custom shader defined by the viewport is to be used instead of the
+ * regular background shader or scene light. */
+ bool use_custom_shader() const;
+};
+
+CCL_NAMESPACE_END
+
+#endif