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Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/blender_object.cpp10
-rw-r--r--intern/cycles/blender/blender_sync.cpp6
-rw-r--r--intern/cycles/blender/blender_sync.h2
-rw-r--r--intern/cycles/blender/blender_util.h8
4 files changed, 5 insertions, 21 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index edd5f292c79..80768c096e3 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -365,13 +365,12 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
}
/* make holdout objects on excluded layer invisible for non-camera rays */
- if(use_holdout && (layer_flag & render_layer.exclude_layer))
+ if(use_holdout && (layer_flag & render_layer.exclude_layer)) {
visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA);
+ }
- /* camera flag is not actually used, instead is tested against render layer
- * flags */
- if(visibility & PATH_RAY_CAMERA) {
- visibility |= layer_flag << PATH_RAY_LAYER_SHIFT;
+ /* hide objects not on render layer from camera rays */
+ if(!(layer_flag & render_layer.layer)) {
visibility &= ~PATH_RAY_CAMERA;
}
@@ -572,7 +571,6 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
bool hide = (render_layer.use_viewport_visibility)? b_ob.hide(): b_ob.hide_render();
uint ob_layer = get_layer(b_base->layers(),
b_base->layers_local_view(),
- render_layer.use_localview,
object_is_light(b_ob),
scene_layers);
hide = hide || !(ob_layer & scene_layer);
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index fd24593c6b6..00f9f58cd12 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -269,8 +269,6 @@ void BlenderSync::sync_integrator()
SAMPLING_NUM_PATTERNS,
SAMPLING_PATTERN_SOBOL);
- integrator->layer_flag = render_layer.layer;
-
integrator->sample_clamp_direct = get_float(cscene, "sample_clamp_direct");
integrator->sample_clamp_indirect = get_float(cscene, "sample_clamp_indirect");
#ifdef __CAMERA_MOTION__
@@ -377,8 +375,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
layer = layername.c_str();
}
else {
- render_layer.use_localview = (b_v3d.local_view() ? true : false);
- render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view(), render_layer.use_localview);
+ render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view());
render_layer.layer = render_layer.scene_layer;
render_layer.exclude_layer = 0;
render_layer.holdout_layer = 0;
@@ -421,7 +418,6 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
render_layer.use_surfaces = b_rlay->use_solid();
render_layer.use_hair = b_rlay->use_strand();
render_layer.use_viewport_visibility = false;
- render_layer.use_localview = false;
render_layer.bound_samples = (use_layer_samples == 1);
if(use_layer_samples != 2) {
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index e7062d1322a..d690adb5662 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -185,7 +185,6 @@ private:
use_surfaces(true),
use_hair(true),
use_viewport_visibility(false),
- use_localview(false),
samples(0), bound_samples(false)
{}
@@ -200,7 +199,6 @@ private:
bool use_surfaces;
bool use_hair;
bool use_viewport_visibility;
- bool use_localview;
int samples;
bool bound_samples;
} render_layer;
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index d856982fddb..e23d8bf4e2d 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -275,7 +275,6 @@ static inline uint get_layer(const BL::Array<int, 20>& array)
static inline uint get_layer(const BL::Array<int, 20>& array,
const BL::Array<int, 8>& local_array,
- bool use_local,
bool is_light = false,
uint scene_layers = (1 << 20) - 1)
{
@@ -300,13 +299,6 @@ static inline uint get_layer(const BL::Array<int, 20>& array,
layer |= (1 << (20+i));
}
- /* we don't have spare bits for localview (normally 20-28) because
- * PATH_RAY_LAYER_SHIFT uses 20-32. So - check if we have localview and if
- * so, shift local view bits down to 1-8, since this is done for the view
- * port only - it should be OK and not conflict with render layers. */
- if(use_local)
- layer >>= 20;
-
return layer;
}