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Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/blender_camera.cpp6
-rw-r--r--intern/cycles/blender/blender_mesh.cpp12
-rw-r--r--intern/cycles/blender/blender_object.cpp2
-rw-r--r--intern/cycles/blender/blender_session.cpp6
-rw-r--r--intern/cycles/blender/blender_shader.cpp2
-rw-r--r--intern/cycles/blender/blender_sync.cpp2
-rw-r--r--intern/cycles/blender/blender_util.h10
7 files changed, 22 insertions, 18 deletions
diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp
index 9bc82344fcc..3bc1fa34a98 100644
--- a/intern/cycles/blender/blender_camera.cpp
+++ b/intern/cycles/blender/blender_camera.cpp
@@ -141,7 +141,7 @@ static void blender_camera_from_object(BlenderCamera *bcam, BL::Object b_ob)
bcam->lens = b_camera.lens();
/* allow f/stop number to change aperture_size but still
- give manual control over aperture radius */
+ * give manual control over aperture radius */
int aperture_type = RNA_enum_get(&ccamera, "aperture_type");
if(aperture_type == 1) {
@@ -179,8 +179,8 @@ static Transform blender_camera_matrix(const Transform& tfm, CameraType type)
if(type == CAMERA_PANORAMA) {
/* make it so environment camera needs to be pointed in the direction
- of the positive x-axis to match an environment texture, this way
- it is looking at the center of the texture */
+ * of the positive x-axis to match an environment texture, this way
+ * it is looking at the center of the texture */
result = tfm *
make_transform( 0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index ad91022de07..f9d26c40a74 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -68,8 +68,8 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
}
/* create generated coordinates. todo: we should actually get the orco
- coordinates from modifiers, for now we use texspace loc/size which
- is available in the api. */
+ * coordinates from modifiers, for now we use texspace loc/size which
+ * is available in the api. */
if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED);
float3 loc = get_float3(b_mesh.texspace_location());
@@ -181,8 +181,10 @@ static void create_subd_mesh(Mesh *mesh, BL::Mesh b_mesh, PointerRNA *cmesh, con
if(n == 4)
sdmesh.add_face(vi[0], vi[1], vi[2], vi[3]);
- /*else
- sdmesh.add_face(vi[0], vi[1], vi[2]);*/
+#if 0
+ else
+ sdmesh.add_face(vi[0], vi[1], vi[2]);
+#endif
}
/* finalize subd mesh */
@@ -232,7 +234,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated)
/* if transform was applied to mesh, need full update */
if(object_updated && mesh->transform_applied);
/* test if shaders changed, these can be object level so mesh
- does not get tagged for recalc */
+ * does not get tagged for recalc */
else if(mesh->used_shaders != used_shaders);
else {
/* even if not tagged for recalc, we may need to sync anyway
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index b70491a7b82..c4b58d6fa76 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -264,7 +264,7 @@ void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob,
}
/* camera flag is not actually used, instead is tested
- against render layer flags */
+ * against render layer flags */
if(object->visibility & PATH_RAY_CAMERA) {
object->visibility |= layer_flag << PATH_RAY_LAYER_SHIFT;
object->visibility &= ~PATH_RAY_CAMERA;
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 9726f7b94cf..aeda40ae40e 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -304,7 +304,7 @@ void BlenderSession::synchronize()
session->set_pause(BlenderSync::get_session_pause(b_scene, background));
/* copy recalc flags, outside of mutex so we can decide to do the real
- synchronization at a later time to not block on running updates */
+ * synchronization at a later time to not block on running updates */
sync->sync_recalc();
/* try to acquire mutex. if we don't want to or can't, come back later */
@@ -334,7 +334,7 @@ void BlenderSession::synchronize()
bool BlenderSession::draw(int w, int h)
{
/* before drawing, we verify camera and viewport size changes, because
- we do not get update callbacks for those, we must detect them here */
+ * we do not get update callbacks for those, we must detect them here */
if(session->ready_to_reset()) {
bool reset = false;
@@ -429,7 +429,7 @@ void BlenderSession::tag_redraw()
{
if(background) {
/* update stats and progress, only for background here because
- in 3d view we do it in draw for thread safety reasons */
+ * in 3d view we do it in draw for thread safety reasons */
update_status_progress();
/* offline render, redraw if timeout passed */
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index a7be0a8fb54..f9331fc1b14 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -641,7 +641,7 @@ static void add_nodes(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph *grap
to_pair = sockets_map[b_to_sock.ptr.data];
/* either node may be NULL when the node was not exported, typically
- because the node type is not supported */
+ * because the node type is not supported */
if(from_pair.first && to_pair.first) {
ShaderOutput *output = from_pair.first->output(from_pair.second.c_str());
ShaderInput *input = to_pair.first->input(to_pair.second.c_str());
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 488fea8d12b..a9714d6d72f 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -63,7 +63,7 @@ BlenderSync::~BlenderSync()
bool BlenderSync::sync_recalc()
{
/* sync recalc flags from blender to cycles. actual update is done separate,
- so we can do it later on if doing it immediate is not suitable */
+ * so we can do it later on if doing it immediate is not suitable */
BL::BlendData::materials_iterator b_mat;
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index b9c60738b36..9b9e0d3a425 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -27,7 +27,7 @@
#include "util_vector.h"
/* Hacks to hook into Blender API
- todo: clean this up ... */
+ * todo: clean this up ... */
extern "C" {
@@ -121,7 +121,7 @@ static inline Transform get_transform(BL::Array<float, 16> array)
Transform tfm;
/* we assume both types to be just 16 floats, and transpose because blender
- use column major matrix order while we use row major */
+ * use column major matrix order while we use row major */
memcpy(&tfm, &array, sizeof(float)*16);
tfm = transform_transpose(tfm);
@@ -164,12 +164,14 @@ static inline uint get_layer(BL::Array<int, 20> array)
return layer;
}
-/*static inline float3 get_float3(PointerRNA& ptr, const char *name)
+#if 0
+static inline float3 get_float3(PointerRNA& ptr, const char *name)
{
float3 f;
RNA_float_get_array(&ptr, name, &f.x);
return f;
-}*/
+}
+#endif
static inline bool get_boolean(PointerRNA& ptr, const char *name)
{