diff options
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/blender_camera.cpp | 6 | ||||
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 12 | ||||
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/blender/blender_session.cpp | 6 | ||||
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/blender/blender_util.h | 10 |
7 files changed, 22 insertions, 18 deletions
diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp index 9bc82344fcc..3bc1fa34a98 100644 --- a/intern/cycles/blender/blender_camera.cpp +++ b/intern/cycles/blender/blender_camera.cpp @@ -141,7 +141,7 @@ static void blender_camera_from_object(BlenderCamera *bcam, BL::Object b_ob) bcam->lens = b_camera.lens(); /* allow f/stop number to change aperture_size but still - give manual control over aperture radius */ + * give manual control over aperture radius */ int aperture_type = RNA_enum_get(&ccamera, "aperture_type"); if(aperture_type == 1) { @@ -179,8 +179,8 @@ static Transform blender_camera_matrix(const Transform& tfm, CameraType type) if(type == CAMERA_PANORAMA) { /* make it so environment camera needs to be pointed in the direction - of the positive x-axis to match an environment texture, this way - it is looking at the center of the texture */ + * of the positive x-axis to match an environment texture, this way + * it is looking at the center of the texture */ result = tfm * make_transform( 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index ad91022de07..f9d26c40a74 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -68,8 +68,8 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< } /* create generated coordinates. todo: we should actually get the orco - coordinates from modifiers, for now we use texspace loc/size which - is available in the api. */ + * coordinates from modifiers, for now we use texspace loc/size which + * is available in the api. */ if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) { Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED); float3 loc = get_float3(b_mesh.texspace_location()); @@ -181,8 +181,10 @@ static void create_subd_mesh(Mesh *mesh, BL::Mesh b_mesh, PointerRNA *cmesh, con if(n == 4) sdmesh.add_face(vi[0], vi[1], vi[2], vi[3]); - /*else - sdmesh.add_face(vi[0], vi[1], vi[2]);*/ +#if 0 + else + sdmesh.add_face(vi[0], vi[1], vi[2]); +#endif } /* finalize subd mesh */ @@ -232,7 +234,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated) /* if transform was applied to mesh, need full update */ if(object_updated && mesh->transform_applied); /* test if shaders changed, these can be object level so mesh - does not get tagged for recalc */ + * does not get tagged for recalc */ else if(mesh->used_shaders != used_shaders); else { /* even if not tagged for recalc, we may need to sync anyway diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index b70491a7b82..c4b58d6fa76 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -264,7 +264,7 @@ void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob, } /* camera flag is not actually used, instead is tested - against render layer flags */ + * against render layer flags */ if(object->visibility & PATH_RAY_CAMERA) { object->visibility |= layer_flag << PATH_RAY_LAYER_SHIFT; object->visibility &= ~PATH_RAY_CAMERA; diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index 9726f7b94cf..aeda40ae40e 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -304,7 +304,7 @@ void BlenderSession::synchronize() session->set_pause(BlenderSync::get_session_pause(b_scene, background)); /* copy recalc flags, outside of mutex so we can decide to do the real - synchronization at a later time to not block on running updates */ + * synchronization at a later time to not block on running updates */ sync->sync_recalc(); /* try to acquire mutex. if we don't want to or can't, come back later */ @@ -334,7 +334,7 @@ void BlenderSession::synchronize() bool BlenderSession::draw(int w, int h) { /* before drawing, we verify camera and viewport size changes, because - we do not get update callbacks for those, we must detect them here */ + * we do not get update callbacks for those, we must detect them here */ if(session->ready_to_reset()) { bool reset = false; @@ -429,7 +429,7 @@ void BlenderSession::tag_redraw() { if(background) { /* update stats and progress, only for background here because - in 3d view we do it in draw for thread safety reasons */ + * in 3d view we do it in draw for thread safety reasons */ update_status_progress(); /* offline render, redraw if timeout passed */ diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index a7be0a8fb54..f9331fc1b14 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -641,7 +641,7 @@ static void add_nodes(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph *grap to_pair = sockets_map[b_to_sock.ptr.data]; /* either node may be NULL when the node was not exported, typically - because the node type is not supported */ + * because the node type is not supported */ if(from_pair.first && to_pair.first) { ShaderOutput *output = from_pair.first->output(from_pair.second.c_str()); ShaderInput *input = to_pair.first->input(to_pair.second.c_str()); diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 488fea8d12b..a9714d6d72f 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -63,7 +63,7 @@ BlenderSync::~BlenderSync() bool BlenderSync::sync_recalc() { /* sync recalc flags from blender to cycles. actual update is done separate, - so we can do it later on if doing it immediate is not suitable */ + * so we can do it later on if doing it immediate is not suitable */ BL::BlendData::materials_iterator b_mat; diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h index b9c60738b36..9b9e0d3a425 100644 --- a/intern/cycles/blender/blender_util.h +++ b/intern/cycles/blender/blender_util.h @@ -27,7 +27,7 @@ #include "util_vector.h" /* Hacks to hook into Blender API - todo: clean this up ... */ + * todo: clean this up ... */ extern "C" { @@ -121,7 +121,7 @@ static inline Transform get_transform(BL::Array<float, 16> array) Transform tfm; /* we assume both types to be just 16 floats, and transpose because blender - use column major matrix order while we use row major */ + * use column major matrix order while we use row major */ memcpy(&tfm, &array, sizeof(float)*16); tfm = transform_transpose(tfm); @@ -164,12 +164,14 @@ static inline uint get_layer(BL::Array<int, 20> array) return layer; } -/*static inline float3 get_float3(PointerRNA& ptr, const char *name) +#if 0 +static inline float3 get_float3(PointerRNA& ptr, const char *name) { float3 f; RNA_float_get_array(&ptr, name, &f.x); return f; -}*/ +} +#endif static inline bool get_boolean(PointerRNA& ptr, const char *name) { |