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-rw-r--r--intern/cycles/blender/blender_geometry.cpp6
-rw-r--r--intern/cycles/blender/blender_id_map.h49
-rw-r--r--intern/cycles/blender/blender_light.cpp6
-rw-r--r--intern/cycles/blender/blender_object.cpp14
-rw-r--r--intern/cycles/blender/blender_particles.cpp3
-rw-r--r--intern/cycles/blender/blender_shader.cpp205
-rw-r--r--intern/cycles/blender/blender_sync.cpp12
7 files changed, 138 insertions, 157 deletions
diff --git a/intern/cycles/blender/blender_geometry.cpp b/intern/cycles/blender/blender_geometry.cpp
index 9a82c5e9371..002f5e0fdb7 100644
--- a/intern/cycles/blender/blender_geometry.cpp
+++ b/intern/cycles/blender/blender_geometry.cpp
@@ -83,13 +83,13 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
if (geom == NULL) {
/* Add new geometry if it did not exist yet. */
if (geom_type == Geometry::HAIR) {
- geom = new Hair();
+ geom = scene->create_node<Hair>();
}
else if (geom_type == Geometry::VOLUME) {
- geom = new Volume();
+ geom = scene->create_node<Volume>();
}
else {
- geom = new Mesh();
+ geom = scene->create_node<Mesh>();
}
geometry_map.add(key, geom);
}
diff --git a/intern/cycles/blender/blender_id_map.h b/intern/cycles/blender/blender_id_map.h
index b5f6aaa67a8..f9f201c2e4e 100644
--- a/intern/cycles/blender/blender_id_map.h
+++ b/intern/cycles/blender/blender_id_map.h
@@ -19,6 +19,8 @@
#include <string.h>
+#include "render/scene.h"
+
#include "util/util_map.h"
#include "util/util_set.h"
#include "util/util_vector.h"
@@ -32,9 +34,8 @@ CCL_NAMESPACE_BEGIN
template<typename K, typename T> class id_map {
public:
- id_map(vector<T *> *scene_data_)
+ id_map()
{
- scene_data = scene_data_;
}
T *find(const BL::ID &id)
@@ -76,7 +77,6 @@ template<typename K, typename T> class id_map {
void add(const K &key, T *data)
{
assert(find(key) == NULL);
- scene_data->push_back(data);
b_map[key] = data;
used(data);
}
@@ -97,22 +97,23 @@ template<typename K, typename T> class id_map {
}
/* Combined add and update as needed. */
- bool add_or_update(T **r_data, const BL::ID &id)
+ bool add_or_update(Scene *scene, T **r_data, const BL::ID &id)
{
- return add_or_update(r_data, id, id, id.ptr.owner_id);
+ return add_or_update(scene, r_data, id, id, id.ptr.owner_id);
}
- bool add_or_update(T **r_data, const BL::ID &id, const K &key)
+ bool add_or_update(Scene *scene, T **r_data, const BL::ID &id, const K &key)
{
- return add_or_update(r_data, id, id, key);
+ return add_or_update(scene, r_data, id, id, key);
}
- bool add_or_update(T **r_data, const BL::ID &id, const BL::ID &parent, const K &key)
+ bool add_or_update(
+ Scene *scene, T **r_data, const BL::ID &id, const BL::ID &parent, const K &key)
{
T *data = find(key);
bool recalc;
if (!data) {
/* Add data if it didn't exist yet. */
- data = new T();
+ data = scene->create_node<T>();
add(key, data);
recalc = true;
}
@@ -144,27 +145,8 @@ template<typename K, typename T> class id_map {
b_map[NULL] = data;
}
- bool post_sync(bool do_delete = true)
+ void post_sync(Scene *scene, bool do_delete = true)
{
- /* remove unused data */
- vector<T *> new_scene_data;
- typename vector<T *>::iterator it;
- bool deleted = false;
-
- for (it = scene_data->begin(); it != scene_data->end(); it++) {
- T *data = *it;
-
- if (do_delete && used_set.find(data) == used_set.end()) {
- delete data;
- deleted = true;
- }
- else
- new_scene_data.push_back(data);
- }
-
- *scene_data = new_scene_data;
-
- /* update mapping */
map<K, T *> new_map;
typedef pair<const K, T *> TMapPair;
typename map<K, T *>::iterator jt;
@@ -172,15 +154,17 @@ template<typename K, typename T> class id_map {
for (jt = b_map.begin(); jt != b_map.end(); jt++) {
TMapPair &pair = *jt;
- if (used_set.find(pair.second) != used_set.end())
+ if (do_delete && used_set.find(pair.second) == used_set.end()) {
+ scene->delete_node(pair.second);
+ }
+ else {
new_map[pair.first] = pair.second;
+ }
}
used_set.clear();
b_recalc.clear();
b_map = new_map;
-
- return deleted;
}
const map<K, T *> &key_to_scene_data()
@@ -189,7 +173,6 @@ template<typename K, typename T> class id_map {
}
protected:
- vector<T *> *scene_data;
map<K, T *> b_map;
set<T *> used_set;
set<void *> b_recalc;
diff --git a/intern/cycles/blender/blender_light.cpp b/intern/cycles/blender/blender_light.cpp
index 6f95821e31e..117e9214e5a 100644
--- a/intern/cycles/blender/blender_light.cpp
+++ b/intern/cycles/blender/blender_light.cpp
@@ -39,9 +39,9 @@ void BlenderSync::sync_light(BL::Object &b_parent,
BL::Light b_light(b_ob.data());
/* Update if either object or light data changed. */
- if (!light_map.add_or_update(&light, b_ob, b_parent, key)) {
+ if (!light_map.add_or_update(scene, &light, b_ob, b_parent, key)) {
Shader *shader;
- if (!shader_map.add_or_update(&shader, b_light)) {
+ if (!shader_map.add_or_update(scene, &shader, b_light)) {
if (light->is_portal)
*use_portal = true;
return;
@@ -176,7 +176,7 @@ void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
Light *light;
ObjectKey key(b_world, 0, b_world, false);
- if (light_map.add_or_update(&light, b_world, b_world, key) || world_recalc ||
+ if (light_map.add_or_update(scene, &light, b_world, b_world, key) || world_recalc ||
b_world.ptr.data != world_map) {
light->type = LIGHT_BACKGROUND;
if (sampling_method == SAMPLING_MANUAL) {
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index e0792962b01..212b9cbe103 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -207,7 +207,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
/* test if we need to sync */
bool object_updated = false;
- if (object_map.add_or_update(&object, b_ob, b_parent, key))
+ if (object_map.add_or_update(scene, &object, b_ob, b_parent, key))
object_updated = true;
/* mesh sync */
@@ -405,14 +405,10 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
sync_background_light(b_v3d, use_portal);
/* handle removed data and modified pointers */
- if (light_map.post_sync())
- scene->light_manager->tag_update(scene);
- if (geometry_map.post_sync())
- scene->geometry_manager->tag_update(scene);
- if (object_map.post_sync())
- scene->object_manager->tag_update(scene);
- if (particle_system_map.post_sync())
- scene->particle_system_manager->tag_update(scene);
+ light_map.post_sync(scene);
+ geometry_map.post_sync(scene);
+ object_map.post_sync(scene);
+ particle_system_map.post_sync(scene);
}
if (motion)
diff --git a/intern/cycles/blender/blender_particles.cpp b/intern/cycles/blender/blender_particles.cpp
index e5eab1ae62b..ee14217988b 100644
--- a/intern/cycles/blender/blender_particles.cpp
+++ b/intern/cycles/blender/blender_particles.cpp
@@ -53,7 +53,8 @@ bool BlenderSync::sync_dupli_particle(BL::Object &b_ob,
ParticleSystem *psys;
bool first_use = !particle_system_map.is_used(key);
- bool need_update = particle_system_map.add_or_update(&psys, b_ob, b_instance.object(), key);
+ bool need_update = particle_system_map.add_or_update(
+ scene, &psys, b_ob, b_instance.object(), key);
/* no update needed? */
if (!need_update && !object->geometry->need_update && !scene->object_manager->need_update)
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index ae681432a43..03ed88ea9ec 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -224,7 +224,7 @@ static ShaderNode *add_node(Scene *scene,
if (b_node.is_a(&RNA_ShaderNodeRGBCurve)) {
BL::ShaderNodeRGBCurve b_curve_node(b_node);
BL::CurveMapping mapping(b_curve_node.mapping());
- RGBCurvesNode *curves = new RGBCurvesNode();
+ RGBCurvesNode *curves = graph->create_node<RGBCurvesNode>();
curvemapping_color_to_array(mapping, curves->curves, RAMP_TABLE_SIZE, true);
curvemapping_minmax(mapping, true, &curves->min_x, &curves->max_x);
node = curves;
@@ -232,13 +232,13 @@ static ShaderNode *add_node(Scene *scene,
if (b_node.is_a(&RNA_ShaderNodeVectorCurve)) {
BL::ShaderNodeVectorCurve b_curve_node(b_node);
BL::CurveMapping mapping(b_curve_node.mapping());
- VectorCurvesNode *curves = new VectorCurvesNode();
+ VectorCurvesNode *curves = graph->create_node<VectorCurvesNode>();
curvemapping_color_to_array(mapping, curves->curves, RAMP_TABLE_SIZE, false);
curvemapping_minmax(mapping, false, &curves->min_x, &curves->max_x);
node = curves;
}
else if (b_node.is_a(&RNA_ShaderNodeValToRGB)) {
- RGBRampNode *ramp = new RGBRampNode();
+ RGBRampNode *ramp = graph->create_node<RGBRampNode>();
BL::ShaderNodeValToRGB b_ramp_node(b_node);
BL::ColorRamp b_color_ramp(b_ramp_node.color_ramp());
colorramp_to_array(b_color_ramp, ramp->ramp, ramp->ramp_alpha, RAMP_TABLE_SIZE);
@@ -246,94 +246,94 @@ static ShaderNode *add_node(Scene *scene,
node = ramp;
}
else if (b_node.is_a(&RNA_ShaderNodeRGB)) {
- ColorNode *color = new ColorNode();
+ ColorNode *color = graph->create_node<ColorNode>();
color->value = get_node_output_rgba(b_node, "Color");
node = color;
}
else if (b_node.is_a(&RNA_ShaderNodeValue)) {
- ValueNode *value = new ValueNode();
+ ValueNode *value = graph->create_node<ValueNode>();
value->value = get_node_output_value(b_node, "Value");
node = value;
}
else if (b_node.is_a(&RNA_ShaderNodeCameraData)) {
- node = new CameraNode();
+ node = graph->create_node<CameraNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeInvert)) {
- node = new InvertNode();
+ node = graph->create_node<InvertNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeGamma)) {
- node = new GammaNode();
+ node = graph->create_node<GammaNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeBrightContrast)) {
- node = new BrightContrastNode();
+ node = graph->create_node<BrightContrastNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeMixRGB)) {
BL::ShaderNodeMixRGB b_mix_node(b_node);
- MixNode *mix = new MixNode();
+ MixNode *mix = graph->create_node<MixNode>();
mix->type = (NodeMix)b_mix_node.blend_type();
mix->use_clamp = b_mix_node.use_clamp();
node = mix;
}
else if (b_node.is_a(&RNA_ShaderNodeSeparateRGB)) {
- node = new SeparateRGBNode();
+ node = graph->create_node<SeparateRGBNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeCombineRGB)) {
- node = new CombineRGBNode();
+ node = graph->create_node<CombineRGBNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeSeparateHSV)) {
- node = new SeparateHSVNode();
+ node = graph->create_node<SeparateHSVNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeCombineHSV)) {
- node = new CombineHSVNode();
+ node = graph->create_node<CombineHSVNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeSeparateXYZ)) {
- node = new SeparateXYZNode();
+ node = graph->create_node<SeparateXYZNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeCombineXYZ)) {
- node = new CombineXYZNode();
+ node = graph->create_node<CombineXYZNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeHueSaturation)) {
- node = new HSVNode();
+ node = graph->create_node<HSVNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeRGBToBW)) {
- node = new RGBToBWNode();
+ node = graph->create_node<RGBToBWNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeMapRange)) {
BL::ShaderNodeMapRange b_map_range_node(b_node);
- MapRangeNode *map_range_node = new MapRangeNode();
+ MapRangeNode *map_range_node = graph->create_node<MapRangeNode>();
map_range_node->clamp = b_map_range_node.clamp();
map_range_node->type = (NodeMapRangeType)b_map_range_node.interpolation_type();
node = map_range_node;
}
else if (b_node.is_a(&RNA_ShaderNodeClamp)) {
BL::ShaderNodeClamp b_clamp_node(b_node);
- ClampNode *clamp_node = new ClampNode();
+ ClampNode *clamp_node = graph->create_node<ClampNode>();
clamp_node->type = (NodeClampType)b_clamp_node.clamp_type();
node = clamp_node;
}
else if (b_node.is_a(&RNA_ShaderNodeMath)) {
BL::ShaderNodeMath b_math_node(b_node);
- MathNode *math_node = new MathNode();
+ MathNode *math_node = graph->create_node<MathNode>();
math_node->type = (NodeMathType)b_math_node.operation();
math_node->use_clamp = b_math_node.use_clamp();
node = math_node;
}
else if (b_node.is_a(&RNA_ShaderNodeVectorMath)) {
BL::ShaderNodeVectorMath b_vector_math_node(b_node);
- VectorMathNode *vector_math_node = new VectorMathNode();
+ VectorMathNode *vector_math_node = graph->create_node<VectorMathNode>();
vector_math_node->type = (NodeVectorMathType)b_vector_math_node.operation();
node = vector_math_node;
}
else if (b_node.is_a(&RNA_ShaderNodeVectorRotate)) {
BL::ShaderNodeVectorRotate b_vector_rotate_node(b_node);
- VectorRotateNode *vector_rotate_node = new VectorRotateNode();
+ VectorRotateNode *vector_rotate_node = graph->create_node<VectorRotateNode>();
vector_rotate_node->type = (NodeVectorRotateType)b_vector_rotate_node.rotation_type();
vector_rotate_node->invert = b_vector_rotate_node.invert();
node = vector_rotate_node;
}
else if (b_node.is_a(&RNA_ShaderNodeVectorTransform)) {
BL::ShaderNodeVectorTransform b_vector_transform_node(b_node);
- VectorTransformNode *vtransform = new VectorTransformNode();
+ VectorTransformNode *vtransform = graph->create_node<VectorTransformNode>();
vtransform->type = (NodeVectorTransformType)b_vector_transform_node.vector_type();
vtransform->convert_from = (NodeVectorTransformConvertSpace)
b_vector_transform_node.convert_from();
@@ -344,43 +344,43 @@ static ShaderNode *add_node(Scene *scene,
BL::Node::outputs_iterator out_it;
b_node.outputs.begin(out_it);
- NormalNode *norm = new NormalNode();
+ NormalNode *norm = graph->create_node<NormalNode>();
norm->direction = get_node_output_vector(b_node, "Normal");
node = norm;
}
else if (b_node.is_a(&RNA_ShaderNodeMapping)) {
BL::ShaderNodeMapping b_mapping_node(b_node);
- MappingNode *mapping = new MappingNode();
+ MappingNode *mapping = graph->create_node<MappingNode>();
mapping->type = (NodeMappingType)b_mapping_node.vector_type();
node = mapping;
}
else if (b_node.is_a(&RNA_ShaderNodeFresnel)) {
- node = new FresnelNode();
+ node = graph->create_node<FresnelNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeLayerWeight)) {
- node = new LayerWeightNode();
+ node = graph->create_node<LayerWeightNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeAddShader)) {
- node = new AddClosureNode();
+ node = graph->create_node<AddClosureNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeMixShader)) {
- node = new MixClosureNode();
+ node = graph->create_node<MixClosureNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeAttribute)) {
BL::ShaderNodeAttribute b_attr_node(b_node);
- AttributeNode *attr = new AttributeNode();
+ AttributeNode *attr = graph->create_node<AttributeNode>();
attr->attribute = b_attr_node.attribute_name();
node = attr;
}
else if (b_node.is_a(&RNA_ShaderNodeBackground)) {
- node = new BackgroundNode();
+ node = graph->create_node<BackgroundNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeHoldout)) {
- node = new HoldoutNode();
+ node = graph->create_node<HoldoutNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeBsdfAnisotropic)) {
BL::ShaderNodeBsdfAnisotropic b_aniso_node(b_node);
- AnisotropicBsdfNode *aniso = new AnisotropicBsdfNode();
+ AnisotropicBsdfNode *aniso = graph->create_node<AnisotropicBsdfNode>();
switch (b_aniso_node.distribution()) {
case BL::ShaderNodeBsdfAnisotropic::distribution_BECKMANN:
@@ -400,12 +400,12 @@ static ShaderNode *add_node(Scene *scene,
node = aniso;
}
else if (b_node.is_a(&RNA_ShaderNodeBsdfDiffuse)) {
- node = new DiffuseBsdfNode();
+ node = graph->create_node<DiffuseBsdfNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeSubsurfaceScattering)) {
BL::ShaderNodeSubsurfaceScattering b_subsurface_node(b_node);
- SubsurfaceScatteringNode *subsurface = new SubsurfaceScatteringNode();
+ SubsurfaceScatteringNode *subsurface = graph->create_node<SubsurfaceScatteringNode>();
switch (b_subsurface_node.falloff()) {
case BL::ShaderNodeSubsurfaceScattering::falloff_CUBIC:
@@ -426,7 +426,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeBsdfGlossy)) {
BL::ShaderNodeBsdfGlossy b_glossy_node(b_node);
- GlossyBsdfNode *glossy = new GlossyBsdfNode();
+ GlossyBsdfNode *glossy = graph->create_node<GlossyBsdfNode>();
switch (b_glossy_node.distribution()) {
case BL::ShaderNodeBsdfGlossy::distribution_SHARP:
@@ -449,7 +449,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeBsdfGlass)) {
BL::ShaderNodeBsdfGlass b_glass_node(b_node);
- GlassBsdfNode *glass = new GlassBsdfNode();
+ GlassBsdfNode *glass = graph->create_node<GlassBsdfNode>();
switch (b_glass_node.distribution()) {
case BL::ShaderNodeBsdfGlass::distribution_SHARP:
glass->distribution = CLOSURE_BSDF_SHARP_GLASS_ID;
@@ -468,7 +468,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeBsdfRefraction)) {
BL::ShaderNodeBsdfRefraction b_refraction_node(b_node);
- RefractionBsdfNode *refraction = new RefractionBsdfNode();
+ RefractionBsdfNode *refraction = graph->create_node<RefractionBsdfNode>();
switch (b_refraction_node.distribution()) {
case BL::ShaderNodeBsdfRefraction::distribution_SHARP:
refraction->distribution = CLOSURE_BSDF_REFRACTION_ID;
@@ -484,7 +484,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeBsdfToon)) {
BL::ShaderNodeBsdfToon b_toon_node(b_node);
- ToonBsdfNode *toon = new ToonBsdfNode();
+ ToonBsdfNode *toon = graph->create_node<ToonBsdfNode>();
switch (b_toon_node.component()) {
case BL::ShaderNodeBsdfToon::component_DIFFUSE:
toon->component = CLOSURE_BSDF_DIFFUSE_TOON_ID;
@@ -497,7 +497,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeBsdfHair)) {
BL::ShaderNodeBsdfHair b_hair_node(b_node);
- HairBsdfNode *hair = new HairBsdfNode();
+ HairBsdfNode *hair = graph->create_node<HairBsdfNode>();
switch (b_hair_node.component()) {
case BL::ShaderNodeBsdfHair::component_Reflection:
hair->component = CLOSURE_BSDF_HAIR_REFLECTION_ID;
@@ -510,7 +510,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeBsdfHairPrincipled)) {
BL::ShaderNodeBsdfHairPrincipled b_principled_hair_node(b_node);
- PrincipledHairBsdfNode *principled_hair = new PrincipledHairBsdfNode();
+ PrincipledHairBsdfNode *principled_hair = graph->create_node<PrincipledHairBsdfNode>();
principled_hair->parametrization = (NodePrincipledHairParametrization)get_enum(
b_principled_hair_node.ptr,
"parametrization",
@@ -520,7 +520,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeBsdfPrincipled)) {
BL::ShaderNodeBsdfPrincipled b_principled_node(b_node);
- PrincipledBsdfNode *principled = new PrincipledBsdfNode();
+ PrincipledBsdfNode *principled = graph->create_node<PrincipledBsdfNode>();
switch (b_principled_node.distribution()) {
case BL::ShaderNodeBsdfPrincipled::distribution_GGX:
principled->distribution = CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID;
@@ -540,77 +540,77 @@ static ShaderNode *add_node(Scene *scene,
node = principled;
}
else if (b_node.is_a(&RNA_ShaderNodeBsdfTranslucent)) {
- node = new TranslucentBsdfNode();
+ node = graph->create_node<TranslucentBsdfNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeBsdfTransparent)) {
- node = new TransparentBsdfNode();
+ node = graph->create_node<TransparentBsdfNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeBsdfVelvet)) {
- node = new VelvetBsdfNode();
+ node = graph->create_node<VelvetBsdfNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeEmission)) {
- node = new EmissionNode();
+ node = graph->create_node<EmissionNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeAmbientOcclusion)) {
BL::ShaderNodeAmbientOcclusion b_ao_node(b_node);
- AmbientOcclusionNode *ao = new AmbientOcclusionNode();
+ AmbientOcclusionNode *ao = graph->create_node<AmbientOcclusionNode>();
ao->samples = b_ao_node.samples();
ao->inside = b_ao_node.inside();
ao->only_local = b_ao_node.only_local();
node = ao;
}
else if (b_node.is_a(&RNA_ShaderNodeVolumeScatter)) {
- node = new ScatterVolumeNode();
+ node = graph->create_node<ScatterVolumeNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeVolumeAbsorption)) {
- node = new AbsorptionVolumeNode();
+ node = graph->create_node<AbsorptionVolumeNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeVolumePrincipled)) {
- PrincipledVolumeNode *principled = new PrincipledVolumeNode();
+ PrincipledVolumeNode *principled = graph->create_node<PrincipledVolumeNode>();
node = principled;
}
else if (b_node.is_a(&RNA_ShaderNodeNewGeometry)) {
- node = new GeometryNode();
+ node = graph->create_node<GeometryNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeWireframe)) {
BL::ShaderNodeWireframe b_wireframe_node(b_node);
- WireframeNode *wire = new WireframeNode();
+ WireframeNode *wire = graph->create_node<WireframeNode>();
wire->use_pixel_size = b_wireframe_node.use_pixel_size();
node = wire;
}
else if (b_node.is_a(&RNA_ShaderNodeWavelength)) {
- node = new WavelengthNode();
+ node = graph->create_node<WavelengthNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeBlackbody)) {
- node = new BlackbodyNode();
+ node = graph->create_node<BlackbodyNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeLightPath)) {
- node = new LightPathNode();
+ node = graph->create_node<LightPathNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeLightFalloff)) {
- node = new LightFalloffNode();
+ node = graph->create_node<LightFalloffNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeObjectInfo)) {
- node = new ObjectInfoNode();
+ node = graph->create_node<ObjectInfoNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeParticleInfo)) {
- node = new ParticleInfoNode();
+ node = graph->create_node<ParticleInfoNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeHairInfo)) {
- node = new HairInfoNode();
+ node = graph->create_node<HairInfoNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeVolumeInfo)) {
- node = new VolumeInfoNode();
+ node = graph->create_node<VolumeInfoNode>();
}
else if (b_node.is_a(&RNA_ShaderNodeVertexColor)) {
BL::ShaderNodeVertexColor b_vertex_color_node(b_node);
- VertexColorNode *vertex_color_node = new VertexColorNode();
+ VertexColorNode *vertex_color_node = graph->create_node<VertexColorNode>();
vertex_color_node->layer_name = b_vertex_color_node.layer_name();
node = vertex_color_node;
}
else if (b_node.is_a(&RNA_ShaderNodeBump)) {
BL::ShaderNodeBump b_bump_node(b_node);
- BumpNode *bump = new BumpNode();
+ BumpNode *bump = graph->create_node<BumpNode>();
bump->invert = b_bump_node.invert();
node = bump;
}
@@ -624,12 +624,13 @@ static ShaderNode *add_node(Scene *scene,
string bytecode_hash = b_script_node.bytecode_hash();
if (!bytecode_hash.empty()) {
- node = OSLShaderManager::osl_node(manager, "", bytecode_hash, b_script_node.bytecode());
+ node = OSLShaderManager::osl_node(
+ graph, manager, "", bytecode_hash, b_script_node.bytecode());
}
else {
string absolute_filepath = blender_absolute_path(
b_data, b_ntree, b_script_node.filepath());
- node = OSLShaderManager::osl_node(manager, absolute_filepath, "");
+ node = OSLShaderManager::osl_node(graph, manager, absolute_filepath, "");
}
}
#else
@@ -641,7 +642,7 @@ static ShaderNode *add_node(Scene *scene,
BL::ShaderNodeTexImage b_image_node(b_node);
BL::Image b_image(b_image_node.image());
BL::ImageUser b_image_user(b_image_node.image_user());
- ImageTextureNode *image = new ImageTextureNode();
+ ImageTextureNode *image = graph->create_node<ImageTextureNode>();
image->interpolation = get_image_interpolation(b_image_node);
image->extension = get_image_extension(b_image_node);
@@ -693,7 +694,7 @@ static ShaderNode *add_node(Scene *scene,
BL::ShaderNodeTexEnvironment b_env_node(b_node);
BL::Image b_image(b_env_node.image());
BL::ImageUser b_image_user(b_env_node.image_user());
- EnvironmentTextureNode *env = new EnvironmentTextureNode();
+ EnvironmentTextureNode *env = graph->create_node<EnvironmentTextureNode>();
env->interpolation = get_image_interpolation(b_env_node);
env->projection = (NodeEnvironmentProjection)b_env_node.projection();
@@ -726,7 +727,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeTexGradient)) {
BL::ShaderNodeTexGradient b_gradient_node(b_node);
- GradientTextureNode *gradient = new GradientTextureNode();
+ GradientTextureNode *gradient = graph->create_node<GradientTextureNode>();
gradient->type = (NodeGradientType)b_gradient_node.gradient_type();
BL::TexMapping b_texture_mapping(b_gradient_node.texture_mapping());
get_tex_mapping(&gradient->tex_mapping, b_texture_mapping);
@@ -734,7 +735,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeTexVoronoi)) {
BL::ShaderNodeTexVoronoi b_voronoi_node(b_node);
- VoronoiTextureNode *voronoi = new VoronoiTextureNode();
+ VoronoiTextureNode *voronoi = graph->create_node<VoronoiTextureNode>();
voronoi->dimensions = b_voronoi_node.voronoi_dimensions();
voronoi->feature = (NodeVoronoiFeature)b_voronoi_node.feature();
voronoi->metric = (NodeVoronoiDistanceMetric)b_voronoi_node.distance();
@@ -744,7 +745,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeTexMagic)) {
BL::ShaderNodeTexMagic b_magic_node(b_node);
- MagicTextureNode *magic = new MagicTextureNode();
+ MagicTextureNode *magic = graph->create_node<MagicTextureNode>();
magic->depth = b_magic_node.turbulence_depth();
BL::TexMapping b_texture_mapping(b_magic_node.texture_mapping());
get_tex_mapping(&magic->tex_mapping, b_texture_mapping);
@@ -752,7 +753,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeTexWave)) {
BL::ShaderNodeTexWave b_wave_node(b_node);
- WaveTextureNode *wave = new WaveTextureNode();
+ WaveTextureNode *wave = graph->create_node<WaveTextureNode>();
wave->type = (NodeWaveType)b_wave_node.wave_type();
wave->bands_direction = (NodeWaveBandsDirection)b_wave_node.bands_direction();
wave->rings_direction = (NodeWaveRingsDirection)b_wave_node.rings_direction();
@@ -763,14 +764,14 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeTexChecker)) {
BL::ShaderNodeTexChecker b_checker_node(b_node);
- CheckerTextureNode *checker = new CheckerTextureNode();
+ CheckerTextureNode *checker = graph->create_node<CheckerTextureNode>();
BL::TexMapping b_texture_mapping(b_checker_node.texture_mapping());
get_tex_mapping(&checker->tex_mapping, b_texture_mapping);
node = checker;
}
else if (b_node.is_a(&RNA_ShaderNodeTexBrick)) {
BL::ShaderNodeTexBrick b_brick_node(b_node);
- BrickTextureNode *brick = new BrickTextureNode();
+ BrickTextureNode *brick = graph->create_node<BrickTextureNode>();
brick->offset = b_brick_node.offset();
brick->offset_frequency = b_brick_node.offset_frequency();
brick->squash = b_brick_node.squash();
@@ -781,7 +782,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeTexNoise)) {
BL::ShaderNodeTexNoise b_noise_node(b_node);
- NoiseTextureNode *noise = new NoiseTextureNode();
+ NoiseTextureNode *noise = graph->create_node<NoiseTextureNode>();
noise->dimensions = b_noise_node.noise_dimensions();
BL::TexMapping b_texture_mapping(b_noise_node.texture_mapping());
get_tex_mapping(&noise->tex_mapping, b_texture_mapping);
@@ -789,7 +790,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeTexMusgrave)) {
BL::ShaderNodeTexMusgrave b_musgrave_node(b_node);
- MusgraveTextureNode *musgrave_node = new MusgraveTextureNode();
+ MusgraveTextureNode *musgrave_node = graph->create_node<MusgraveTextureNode>();
musgrave_node->type = (NodeMusgraveType)b_musgrave_node.musgrave_type();
musgrave_node->dimensions = b_musgrave_node.musgrave_dimensions();
BL::TexMapping b_texture_mapping(b_musgrave_node.texture_mapping());
@@ -798,7 +799,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeTexCoord)) {
BL::ShaderNodeTexCoord b_tex_coord_node(b_node);
- TextureCoordinateNode *tex_coord = new TextureCoordinateNode();
+ TextureCoordinateNode *tex_coord = graph->create_node<TextureCoordinateNode>();
tex_coord->from_dupli = b_tex_coord_node.from_instancer();
if (b_tex_coord_node.object()) {
tex_coord->use_transform = true;
@@ -808,7 +809,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeTexSky)) {
BL::ShaderNodeTexSky b_sky_node(b_node);
- SkyTextureNode *sky = new SkyTextureNode();
+ SkyTextureNode *sky = graph->create_node<SkyTextureNode>();
sky->type = (NodeSkyType)b_sky_node.sky_type();
sky->sun_direction = normalize(get_float3(b_sky_node.sun_direction()));
sky->turbidity = b_sky_node.turbidity();
@@ -828,7 +829,7 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeTexIES)) {
BL::ShaderNodeTexIES b_ies_node(b_node);
- IESLightNode *ies = new IESLightNode();
+ IESLightNode *ies = graph->create_node<IESLightNode>();
switch (b_ies_node.mode()) {
case BL::ShaderNodeTexIES::mode_EXTERNAL:
ies->filename = blender_absolute_path(b_data, b_ntree, b_ies_node.filepath());
@@ -844,20 +845,20 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeTexWhiteNoise)) {
BL::ShaderNodeTexWhiteNoise b_tex_white_noise_node(b_node);
- WhiteNoiseTextureNode *white_noise_node = new WhiteNoiseTextureNode();
+ WhiteNoiseTextureNode *white_noise_node = graph->create_node<WhiteNoiseTextureNode>();
white_noise_node->dimensions = b_tex_white_noise_node.noise_dimensions();
node = white_noise_node;
}
else if (b_node.is_a(&RNA_ShaderNodeNormalMap)) {
BL::ShaderNodeNormalMap b_normal_map_node(b_node);
- NormalMapNode *nmap = new NormalMapNode();
+ NormalMapNode *nmap = graph->create_node<NormalMapNode>();
nmap->space = (NodeNormalMapSpace)b_normal_map_node.space();
nmap->attribute = b_normal_map_node.uv_map();
node = nmap;
}
else if (b_node.is_a(&RNA_ShaderNodeTangent)) {
BL::ShaderNodeTangent b_tangent_node(b_node);
- TangentNode *tangent = new TangentNode();
+ TangentNode *tangent = graph->create_node<TangentNode>();
tangent->direction_type = (NodeTangentDirectionType)b_tangent_node.direction_type();
tangent->axis = (NodeTangentAxis)b_tangent_node.axis();
tangent->attribute = b_tangent_node.uv_map();
@@ -865,14 +866,14 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeUVMap)) {
BL::ShaderNodeUVMap b_uvmap_node(b_node);
- UVMapNode *uvm = new UVMapNode();
+ UVMapNode *uvm = graph->create_node<UVMapNode>();
uvm->attribute = b_uvmap_node.uv_map();
uvm->from_dupli = b_uvmap_node.from_instancer();
node = uvm;
}
else if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
- PointDensityTextureNode *point_density = new PointDensityTextureNode();
+ PointDensityTextureNode *point_density = graph->create_node<PointDensityTextureNode>();
point_density->space = (NodeTexVoxelSpace)b_point_density_node.space();
point_density->interpolation = get_image_interpolation(b_point_density_node);
point_density->handle = scene->image_manager->add_image(
@@ -897,26 +898,26 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeBevel)) {
BL::ShaderNodeBevel b_bevel_node(b_node);
- BevelNode *bevel = new BevelNode();
+ BevelNode *bevel = graph->create_node<BevelNode>();
bevel->samples = b_bevel_node.samples();
node = bevel;
}
else if (b_node.is_a(&RNA_ShaderNodeDisplacement)) {
BL::ShaderNodeDisplacement b_disp_node(b_node);
- DisplacementNode *disp = new DisplacementNode();
+ DisplacementNode *disp = graph->create_node<DisplacementNode>();
disp->space = (NodeNormalMapSpace)b_disp_node.space();
node = disp;
}
else if (b_node.is_a(&RNA_ShaderNodeVectorDisplacement)) {
BL::ShaderNodeVectorDisplacement b_disp_node(b_node);
- VectorDisplacementNode *disp = new VectorDisplacementNode();
+ VectorDisplacementNode *disp = graph->create_node<VectorDisplacementNode>();
disp->space = (NodeNormalMapSpace)b_disp_node.space();
disp->attribute = "";
node = disp;
}
else if (b_node.is_a(&RNA_ShaderNodeOutputAOV)) {
BL::ShaderNodeOutputAOV b_aov_node(b_node);
- OutputAOVNode *aov = new OutputAOVNode();
+ OutputAOVNode *aov = graph->create_node<OutputAOVNode>();
aov->name = b_aov_node.name();
node = aov;
}
@@ -1038,7 +1039,7 @@ static void add_nodes(Scene *scene,
continue;
}
- ConvertNode *proxy = new ConvertNode(to_socket_type, to_socket_type, true);
+ ConvertNode *proxy = graph->create_node<ConvertNode>(to_socket_type, to_socket_type, true);
input_map[b_link->from_socket().ptr.data] = proxy->inputs[0];
output_map[b_link->to_socket().ptr.data] = proxy->outputs[0];
@@ -1069,7 +1070,7 @@ static void add_nodes(Scene *scene,
continue;
}
- ConvertNode *proxy = new ConvertNode(input_type, input_type, true);
+ ConvertNode *proxy = graph->create_node<ConvertNode>(input_type, input_type, true);
graph->add(proxy);
/* register the proxy node for internal binding */
@@ -1085,7 +1086,7 @@ static void add_nodes(Scene *scene,
continue;
}
- ConvertNode *proxy = new ConvertNode(output_type, output_type, true);
+ ConvertNode *proxy = graph->create_node<ConvertNode>(output_type, output_type, true);
graph->add(proxy);
/* register the proxy node for internal binding */
@@ -1240,7 +1241,7 @@ void BlenderSync::sync_materials(BL::Depsgraph &b_depsgraph, bool update_all)
Shader *shader;
/* test if we need to sync */
- if (shader_map.add_or_update(&shader, b_mat) || update_all) {
+ if (shader_map.add_or_update(scene, &shader, b_mat) || update_all) {
ShaderGraph *graph = new ShaderGraph();
shader->name = b_mat.name().c_str();
@@ -1253,7 +1254,7 @@ void BlenderSync::sync_materials(BL::Depsgraph &b_depsgraph, bool update_all)
add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree);
}
else {
- DiffuseBsdfNode *diffuse = new DiffuseBsdfNode();
+ DiffuseBsdfNode *diffuse = graph->create_node<DiffuseBsdfNode>();
diffuse->color = get_float3(b_mat.diffuse_color());
graph->add(diffuse);
@@ -1336,7 +1337,7 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
shader->volume_step_rate = get_float(cworld, "volume_step_size");
}
else if (new_viewport_parameters.use_scene_world && b_world) {
- BackgroundNode *background = new BackgroundNode();
+ BackgroundNode *background = graph->create_node<BackgroundNode>();
background->color = get_float3(b_world.color());
graph->add(background);
@@ -1352,23 +1353,23 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
world_color = make_float3(0.0f, 0.0f, 0.0f);
}
- BackgroundNode *background = new BackgroundNode();
+ BackgroundNode *background = graph->create_node<BackgroundNode>();
graph->add(background);
- LightPathNode *light_path = new LightPathNode();
+ LightPathNode *light_path = graph->create_node<LightPathNode>();
graph->add(light_path);
- MixNode *mix_scene_with_background = new MixNode();
+ MixNode *mix_scene_with_background = graph->create_node<MixNode>();
mix_scene_with_background->color2 = world_color;
graph->add(mix_scene_with_background);
- EnvironmentTextureNode *texture_environment = new EnvironmentTextureNode();
+ EnvironmentTextureNode *texture_environment = graph->create_node<EnvironmentTextureNode>();
texture_environment->tex_mapping.type = TextureMapping::VECTOR;
texture_environment->tex_mapping.rotation[2] = new_viewport_parameters.studiolight_rotate_z;
texture_environment->filename = new_viewport_parameters.studiolight_path;
graph->add(texture_environment);
- MixNode *mix_intensity = new MixNode();
+ MixNode *mix_intensity = graph->create_node<MixNode>();
mix_intensity->type = NODE_MIX_MUL;
mix_intensity->fac = 1.0f;
mix_intensity->color2 = make_float3(new_viewport_parameters.studiolight_intensity,
@@ -1376,10 +1377,10 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
new_viewport_parameters.studiolight_intensity);
graph->add(mix_intensity);
- TextureCoordinateNode *texture_coordinate = new TextureCoordinateNode();
+ TextureCoordinateNode *texture_coordinate = graph->create_node<TextureCoordinateNode>();
graph->add(texture_coordinate);
- MixNode *mix_background_with_environment = new MixNode();
+ MixNode *mix_background_with_environment = graph->create_node<MixNode>();
mix_background_with_environment->fac = new_viewport_parameters.studiolight_background_alpha;
mix_background_with_environment->color1 = world_color;
graph->add(mix_background_with_environment);
@@ -1466,7 +1467,7 @@ void BlenderSync::sync_lights(BL::Depsgraph &b_depsgraph, bool update_all)
Shader *shader;
/* test if we need to sync */
- if (shader_map.add_or_update(&shader, b_light) || update_all) {
+ if (shader_map.add_or_update(scene, &shader, b_light) || update_all) {
ShaderGraph *graph = new ShaderGraph();
/* create nodes */
@@ -1478,7 +1479,7 @@ void BlenderSync::sync_lights(BL::Depsgraph &b_depsgraph, bool update_all)
add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree);
}
else {
- EmissionNode *emission = new EmissionNode();
+ EmissionNode *emission = graph->create_node<EmissionNode>();
emission->color = make_float3(1.0f, 1.0f, 1.0f);
emission->strength = 1.0f;
graph->add(emission);
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index f0b5ab087bb..0126e5c8874 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -55,11 +55,11 @@ BlenderSync::BlenderSync(BL::RenderEngine &b_engine,
: b_engine(b_engine),
b_data(b_data),
b_scene(b_scene),
- shader_map(&scene->shaders),
- object_map(&scene->objects),
- geometry_map(&scene->geometry),
- light_map(&scene->lights),
- particle_system_map(&scene->particle_systems),
+ shader_map(),
+ object_map(),
+ geometry_map(),
+ light_map(),
+ particle_system_map(),
world_map(NULL),
world_recalc(false),
scene(scene),
@@ -239,7 +239,7 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
/* Shader sync done at the end, since object sync uses it.
* false = don't delete unused shaders, not supported. */
- shader_map.post_sync(false);
+ shader_map.post_sync(scene, false);
free_data_after_sync(b_depsgraph);
}