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Diffstat (limited to 'intern/cycles/bvh/build.cpp')
-rw-r--r--intern/cycles/bvh/build.cpp1144
1 files changed, 1144 insertions, 0 deletions
diff --git a/intern/cycles/bvh/build.cpp b/intern/cycles/bvh/build.cpp
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+++ b/intern/cycles/bvh/build.cpp
@@ -0,0 +1,1144 @@
+/*
+ * Adapted from code copyright 2009-2010 NVIDIA Corporation
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "bvh/build.h"
+
+#include "bvh/binning.h"
+#include "bvh/node.h"
+#include "bvh/params.h"
+#include "bvh/split.h"
+
+#include "scene/curves.h"
+#include "scene/hair.h"
+#include "scene/mesh.h"
+#include "scene/object.h"
+#include "scene/scene.h"
+
+#include "util/algorithm.h"
+#include "util/foreach.h"
+#include "util/log.h"
+#include "util/progress.h"
+#include "util/queue.h"
+#include "util/simd.h"
+#include "util/stack_allocator.h"
+#include "util/time.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Constructor / Destructor */
+
+BVHBuild::BVHBuild(const vector<Object *> &objects_,
+ array<int> &prim_type_,
+ array<int> &prim_index_,
+ array<int> &prim_object_,
+ array<float2> &prim_time_,
+ const BVHParams &params_,
+ Progress &progress_)
+ : objects(objects_),
+ prim_type(prim_type_),
+ prim_index(prim_index_),
+ prim_object(prim_object_),
+ prim_time(prim_time_),
+ params(params_),
+ progress(progress_),
+ progress_start_time(0.0),
+ unaligned_heuristic(objects_)
+{
+ spatial_min_overlap = 0.0f;
+}
+
+BVHBuild::~BVHBuild()
+{
+}
+
+/* Adding References */
+
+void BVHBuild::add_reference_triangles(BoundBox &root,
+ BoundBox &center,
+ Mesh *mesh,
+ int object_index)
+{
+ const PrimitiveType primitive_type = mesh->primitive_type();
+ const Attribute *attr_mP = NULL;
+ if (mesh->has_motion_blur()) {
+ attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ }
+ const size_t num_triangles = mesh->num_triangles();
+ for (uint j = 0; j < num_triangles; j++) {
+ Mesh::Triangle t = mesh->get_triangle(j);
+ const float3 *verts = &mesh->verts[0];
+ if (attr_mP == NULL) {
+ BoundBox bounds = BoundBox::empty;
+ t.bounds_grow(verts, bounds);
+ if (bounds.valid() && t.valid(verts)) {
+ references.push_back(BVHReference(bounds, j, object_index, primitive_type));
+ root.grow(bounds);
+ center.grow(bounds.center2());
+ }
+ }
+ else if (params.num_motion_triangle_steps == 0 || params.use_spatial_split) {
+ /* Motion triangles, simple case: single node for the whole
+ * primitive. Lowest memory footprint and faster BVH build but
+ * least optimal ray-tracing.
+ */
+ /* TODO(sergey): Support motion steps for spatially split BVH. */
+ const size_t num_verts = mesh->verts.size();
+ const size_t num_steps = mesh->motion_steps;
+ const float3 *vert_steps = attr_mP->data_float3();
+ BoundBox bounds = BoundBox::empty;
+ t.bounds_grow(verts, bounds);
+ for (size_t step = 0; step < num_steps - 1; step++) {
+ t.bounds_grow(vert_steps + step * num_verts, bounds);
+ }
+ if (bounds.valid()) {
+ references.push_back(BVHReference(bounds, j, object_index, primitive_type));
+ root.grow(bounds);
+ center.grow(bounds.center2());
+ }
+ }
+ else {
+ /* Motion triangles, trace optimized case: we split triangle
+ * primitives into separate nodes for each of the time steps.
+ * This way we minimize overlap of neighbor curve primitives.
+ */
+ const int num_bvh_steps = params.num_motion_curve_steps * 2 + 1;
+ const float num_bvh_steps_inv_1 = 1.0f / (num_bvh_steps - 1);
+ const size_t num_verts = mesh->verts.size();
+ const size_t num_steps = mesh->motion_steps;
+ const float3 *vert_steps = attr_mP->data_float3();
+ /* Calculate bounding box of the previous time step.
+ * Will be reused later to avoid duplicated work on
+ * calculating BVH time step boundbox.
+ */
+ float3 prev_verts[3];
+ t.motion_verts(verts, vert_steps, num_verts, num_steps, 0.0f, prev_verts);
+ BoundBox prev_bounds = BoundBox::empty;
+ prev_bounds.grow(prev_verts[0]);
+ prev_bounds.grow(prev_verts[1]);
+ prev_bounds.grow(prev_verts[2]);
+ /* Create all primitive time steps, */
+ for (int bvh_step = 1; bvh_step < num_bvh_steps; ++bvh_step) {
+ const float curr_time = (float)(bvh_step)*num_bvh_steps_inv_1;
+ float3 curr_verts[3];
+ t.motion_verts(verts, vert_steps, num_verts, num_steps, curr_time, curr_verts);
+ BoundBox curr_bounds = BoundBox::empty;
+ curr_bounds.grow(curr_verts[0]);
+ curr_bounds.grow(curr_verts[1]);
+ curr_bounds.grow(curr_verts[2]);
+ BoundBox bounds = prev_bounds;
+ bounds.grow(curr_bounds);
+ if (bounds.valid()) {
+ const float prev_time = (float)(bvh_step - 1) * num_bvh_steps_inv_1;
+ references.push_back(
+ BVHReference(bounds, j, object_index, primitive_type, prev_time, curr_time));
+ root.grow(bounds);
+ center.grow(bounds.center2());
+ }
+ /* Current time boundbox becomes previous one for the
+ * next time step.
+ */
+ prev_bounds = curr_bounds;
+ }
+ }
+ }
+}
+
+void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair, int object_index)
+{
+ const Attribute *curve_attr_mP = NULL;
+ if (hair->has_motion_blur()) {
+ curve_attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ }
+
+ const PrimitiveType primitive_type = hair->primitive_type();
+
+ const size_t num_curves = hair->num_curves();
+ for (uint j = 0; j < num_curves; j++) {
+ const Hair::Curve curve = hair->get_curve(j);
+ const float *curve_radius = &hair->get_curve_radius()[0];
+ for (int k = 0; k < curve.num_keys - 1; k++) {
+ if (curve_attr_mP == NULL) {
+ /* Really simple logic for static hair. */
+ BoundBox bounds = BoundBox::empty;
+ curve.bounds_grow(k, &hair->get_curve_keys()[0], curve_radius, bounds);
+ if (bounds.valid()) {
+ int packed_type = PRIMITIVE_PACK_SEGMENT(primitive_type, k);
+ references.push_back(BVHReference(bounds, j, object_index, packed_type));
+ root.grow(bounds);
+ center.grow(bounds.center2());
+ }
+ }
+ else if (params.num_motion_curve_steps == 0 || params.use_spatial_split) {
+ /* Simple case of motion curves: single node for the while
+ * shutter time. Lowest memory usage but less optimal
+ * rendering.
+ */
+ /* TODO(sergey): Support motion steps for spatially split BVH. */
+ BoundBox bounds = BoundBox::empty;
+ curve.bounds_grow(k, &hair->get_curve_keys()[0], curve_radius, bounds);
+ const size_t num_keys = hair->get_curve_keys().size();
+ const size_t num_steps = hair->get_motion_steps();
+ const float3 *key_steps = curve_attr_mP->data_float3();
+ for (size_t step = 0; step < num_steps - 1; step++) {
+ curve.bounds_grow(k, key_steps + step * num_keys, curve_radius, bounds);
+ }
+ if (bounds.valid()) {
+ int packed_type = PRIMITIVE_PACK_SEGMENT(primitive_type, k);
+ references.push_back(BVHReference(bounds, j, object_index, packed_type));
+ root.grow(bounds);
+ center.grow(bounds.center2());
+ }
+ }
+ else {
+ /* Motion curves, trace optimized case: we split curve keys
+ * primitives into separate nodes for each of the time steps.
+ * This way we minimize overlap of neighbor curve primitives.
+ */
+ const int num_bvh_steps = params.num_motion_curve_steps * 2 + 1;
+ const float num_bvh_steps_inv_1 = 1.0f / (num_bvh_steps - 1);
+ const size_t num_steps = hair->get_motion_steps();
+ const float3 *curve_keys = &hair->get_curve_keys()[0];
+ const float3 *key_steps = curve_attr_mP->data_float3();
+ const size_t num_keys = hair->get_curve_keys().size();
+ /* Calculate bounding box of the previous time step.
+ * Will be reused later to avoid duplicated work on
+ * calculating BVH time step boundbox.
+ */
+ float4 prev_keys[4];
+ curve.cardinal_motion_keys(curve_keys,
+ curve_radius,
+ key_steps,
+ num_keys,
+ num_steps,
+ 0.0f,
+ k - 1,
+ k,
+ k + 1,
+ k + 2,
+ prev_keys);
+ BoundBox prev_bounds = BoundBox::empty;
+ curve.bounds_grow(prev_keys, prev_bounds);
+ /* Create all primitive time steps, */
+ for (int bvh_step = 1; bvh_step < num_bvh_steps; ++bvh_step) {
+ const float curr_time = (float)(bvh_step)*num_bvh_steps_inv_1;
+ float4 curr_keys[4];
+ curve.cardinal_motion_keys(curve_keys,
+ curve_radius,
+ key_steps,
+ num_keys,
+ num_steps,
+ curr_time,
+ k - 1,
+ k,
+ k + 1,
+ k + 2,
+ curr_keys);
+ BoundBox curr_bounds = BoundBox::empty;
+ curve.bounds_grow(curr_keys, curr_bounds);
+ BoundBox bounds = prev_bounds;
+ bounds.grow(curr_bounds);
+ if (bounds.valid()) {
+ const float prev_time = (float)(bvh_step - 1) * num_bvh_steps_inv_1;
+ int packed_type = PRIMITIVE_PACK_SEGMENT(primitive_type, k);
+ references.push_back(
+ BVHReference(bounds, j, object_index, packed_type, prev_time, curr_time));
+ root.grow(bounds);
+ center.grow(bounds.center2());
+ }
+ /* Current time boundbox becomes previous one for the
+ * next time step.
+ */
+ prev_bounds = curr_bounds;
+ }
+ }
+ }
+ }
+}
+
+void BVHBuild::add_reference_geometry(BoundBox &root,
+ BoundBox &center,
+ Geometry *geom,
+ int object_index)
+{
+ if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ add_reference_triangles(root, center, mesh, object_index);
+ }
+ else if (geom->geometry_type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ add_reference_curves(root, center, hair, object_index);
+ }
+}
+
+void BVHBuild::add_reference_object(BoundBox &root, BoundBox &center, Object *ob, int i)
+{
+ references.push_back(BVHReference(ob->bounds, -1, i, 0));
+ root.grow(ob->bounds);
+ center.grow(ob->bounds.center2());
+}
+
+static size_t count_curve_segments(Hair *hair)
+{
+ size_t num = 0, num_curves = hair->num_curves();
+
+ for (size_t i = 0; i < num_curves; i++)
+ num += hair->get_curve(i).num_keys - 1;
+
+ return num;
+}
+
+static size_t count_primitives(Geometry *geom)
+{
+ if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ return mesh->num_triangles();
+ }
+ else if (geom->geometry_type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ return count_curve_segments(hair);
+ }
+
+ return 0;
+}
+
+void BVHBuild::add_references(BVHRange &root)
+{
+ /* reserve space for references */
+ size_t num_alloc_references = 0;
+
+ foreach (Object *ob, objects) {
+ if (params.top_level) {
+ if (!ob->is_traceable()) {
+ continue;
+ }
+ if (!ob->get_geometry()->is_instanced()) {
+ num_alloc_references += count_primitives(ob->get_geometry());
+ }
+ else
+ num_alloc_references++;
+ }
+ else {
+ num_alloc_references += count_primitives(ob->get_geometry());
+ }
+ }
+
+ references.reserve(num_alloc_references);
+
+ /* add references from objects */
+ BoundBox bounds = BoundBox::empty, center = BoundBox::empty;
+ int i = 0;
+
+ foreach (Object *ob, objects) {
+ if (params.top_level) {
+ if (!ob->is_traceable()) {
+ ++i;
+ continue;
+ }
+ if (!ob->get_geometry()->is_instanced())
+ add_reference_geometry(bounds, center, ob->get_geometry(), i);
+ else
+ add_reference_object(bounds, center, ob, i);
+ }
+ else
+ add_reference_geometry(bounds, center, ob->get_geometry(), i);
+
+ i++;
+
+ if (progress.get_cancel())
+ return;
+ }
+
+ /* happens mostly on empty meshes */
+ if (!bounds.valid())
+ bounds.grow(zero_float3());
+
+ root = BVHRange(bounds, center, 0, references.size());
+}
+
+/* Build */
+
+BVHNode *BVHBuild::run()
+{
+ BVHRange root;
+
+ /* add references */
+ add_references(root);
+
+ if (progress.get_cancel())
+ return NULL;
+
+ /* init spatial splits */
+ if (params.top_level) {
+ /* NOTE: Technically it is supported by the builder but it's not really
+ * optimized for speed yet and not really clear yet if it has measurable
+ * improvement on render time. Needs some extra investigation before
+ * enabling spatial split for top level BVH.
+ */
+ params.use_spatial_split = false;
+ }
+
+ spatial_min_overlap = root.bounds().safe_area() * params.spatial_split_alpha;
+ spatial_free_index = 0;
+
+ need_prim_time = params.num_motion_curve_steps > 0 || params.num_motion_triangle_steps > 0;
+
+ /* init progress updates */
+ double build_start_time;
+ build_start_time = progress_start_time = time_dt();
+ progress_count = 0;
+ progress_total = references.size();
+ progress_original_total = progress_total;
+
+ prim_type.resize(references.size());
+ prim_index.resize(references.size());
+ prim_object.resize(references.size());
+ if (need_prim_time) {
+ prim_time.resize(references.size());
+ }
+ else {
+ prim_time.resize(0);
+ }
+
+ /* build recursively */
+ BVHNode *rootnode;
+
+ if (params.use_spatial_split) {
+ /* Perform multithreaded spatial split build. */
+ BVHSpatialStorage *local_storage = &spatial_storage.local();
+ rootnode = build_node(root, references, 0, local_storage);
+ task_pool.wait_work();
+ }
+ else {
+ /* Perform multithreaded binning build. */
+ BVHObjectBinning rootbin(root, (references.size()) ? &references[0] : NULL);
+ rootnode = build_node(rootbin, 0);
+ task_pool.wait_work();
+ }
+
+ /* clean up temporary memory usage by threads */
+ spatial_storage.clear();
+
+ /* delete if we canceled */
+ if (rootnode) {
+ if (progress.get_cancel()) {
+ rootnode->deleteSubtree();
+ rootnode = NULL;
+ VLOG(1) << "BVH build cancelled.";
+ }
+ else {
+ /*rotate(rootnode, 4, 5);*/
+ rootnode->update_visibility();
+ rootnode->update_time();
+ }
+ if (rootnode != NULL) {
+ VLOG(1) << "BVH build statistics:\n"
+ << " Build time: " << time_dt() - build_start_time << "\n"
+ << " Total number of nodes: "
+ << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_NODE_COUNT))
+ << "\n"
+ << " Number of inner nodes: "
+ << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_INNER_COUNT))
+ << "\n"
+ << " Number of leaf nodes: "
+ << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_LEAF_COUNT))
+ << "\n"
+ << " Number of unaligned nodes: "
+ << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_UNALIGNED_COUNT))
+ << "\n"
+ << " Allocation slop factor: "
+ << ((prim_type.capacity() != 0) ? (float)prim_type.size() / prim_type.capacity() :
+ 1.0f)
+ << "\n"
+ << " Maximum depth: "
+ << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_DEPTH)) << "\n";
+ }
+ }
+
+ return rootnode;
+}
+
+void BVHBuild::progress_update()
+{
+ if (time_dt() - progress_start_time < 0.25)
+ return;
+
+ double progress_start = (double)progress_count / (double)progress_total;
+ double duplicates = (double)(progress_total - progress_original_total) / (double)progress_total;
+
+ string msg = string_printf(
+ "Building BVH %.0f%%, duplicates %.0f%%", progress_start * 100.0, duplicates * 100.0);
+
+ progress.set_substatus(msg);
+ progress_start_time = time_dt();
+}
+
+void BVHBuild::thread_build_node(InnerNode *inner,
+ int child,
+ const BVHObjectBinning &range,
+ int level)
+{
+ if (progress.get_cancel())
+ return;
+
+ /* build nodes */
+ BVHNode *node = build_node(range, level);
+
+ /* set child in inner node */
+ inner->children[child] = node;
+
+ /* update progress */
+ if (range.size() < THREAD_TASK_SIZE) {
+ /*rotate(node, INT_MAX, 5);*/
+
+ thread_scoped_lock lock(build_mutex);
+
+ progress_count += range.size();
+ progress_update();
+ }
+}
+
+void BVHBuild::thread_build_spatial_split_node(InnerNode *inner,
+ int child,
+ const BVHRange &range,
+ vector<BVHReference> &references,
+ int level)
+{
+ if (progress.get_cancel()) {
+ return;
+ }
+
+ /* Get per-thread memory for spatial split. */
+ BVHSpatialStorage *local_storage = &spatial_storage.local();
+
+ /* build nodes */
+ BVHNode *node = build_node(range, references, level, local_storage);
+
+ /* set child in inner node */
+ inner->children[child] = node;
+}
+
+bool BVHBuild::range_within_max_leaf_size(const BVHRange &range,
+ const vector<BVHReference> &references) const
+{
+ size_t size = range.size();
+ size_t max_leaf_size = max(params.max_triangle_leaf_size, params.max_curve_leaf_size);
+
+ if (size > max_leaf_size)
+ return false;
+
+ size_t num_triangles = 0;
+ size_t num_motion_triangles = 0;
+ size_t num_curves = 0;
+ size_t num_motion_curves = 0;
+
+ for (int i = 0; i < size; i++) {
+ const BVHReference &ref = references[range.start() + i];
+
+ if (ref.prim_type() & PRIMITIVE_ALL_CURVE) {
+ if (ref.prim_type() & PRIMITIVE_ALL_MOTION) {
+ num_motion_curves++;
+ }
+ else {
+ num_curves++;
+ }
+ }
+ else if (ref.prim_type() & PRIMITIVE_ALL_TRIANGLE) {
+ if (ref.prim_type() & PRIMITIVE_ALL_MOTION) {
+ num_motion_triangles++;
+ }
+ else {
+ num_triangles++;
+ }
+ }
+ }
+
+ return (num_triangles <= params.max_triangle_leaf_size) &&
+ (num_motion_triangles <= params.max_motion_triangle_leaf_size) &&
+ (num_curves <= params.max_curve_leaf_size) &&
+ (num_motion_curves <= params.max_motion_curve_leaf_size);
+}
+
+/* multithreaded binning builder */
+BVHNode *BVHBuild::build_node(const BVHObjectBinning &range, int level)
+{
+ size_t size = range.size();
+ float leafSAH = params.sah_primitive_cost * range.leafSAH;
+ float splitSAH = params.sah_node_cost * range.bounds().half_area() +
+ params.sah_primitive_cost * range.splitSAH;
+
+ /* Have at least one inner node on top level, for performance and correct
+ * visibility tests, since object instances do not check visibility flag.
+ */
+ if (!(range.size() > 0 && params.top_level && level == 0)) {
+ /* Make leaf node when threshold reached or SAH tells us. */
+ if ((params.small_enough_for_leaf(size, level)) ||
+ (range_within_max_leaf_size(range, references) && leafSAH < splitSAH)) {
+ return create_leaf_node(range, references);
+ }
+ }
+
+ BVHObjectBinning unaligned_range;
+ float unalignedSplitSAH = FLT_MAX;
+ float unalignedLeafSAH = FLT_MAX;
+ Transform aligned_space;
+ bool do_unalinged_split = false;
+ if (params.use_unaligned_nodes && splitSAH > params.unaligned_split_threshold * leafSAH) {
+ aligned_space = unaligned_heuristic.compute_aligned_space(range, &references[0]);
+ unaligned_range = BVHObjectBinning(
+ range, &references[0], &unaligned_heuristic, &aligned_space);
+ unalignedSplitSAH = params.sah_node_cost * unaligned_range.unaligned_bounds().half_area() +
+ params.sah_primitive_cost * unaligned_range.splitSAH;
+ unalignedLeafSAH = params.sah_primitive_cost * unaligned_range.leafSAH;
+ if (!(range.size() > 0 && params.top_level && level == 0)) {
+ if (unalignedLeafSAH < unalignedSplitSAH && unalignedSplitSAH < splitSAH &&
+ range_within_max_leaf_size(range, references)) {
+ return create_leaf_node(range, references);
+ }
+ }
+ /* Check whether unaligned split is better than the regular one. */
+ if (unalignedSplitSAH < splitSAH) {
+ do_unalinged_split = true;
+ }
+ }
+
+ /* Perform split. */
+ BVHObjectBinning left, right;
+ if (do_unalinged_split) {
+ unaligned_range.split(&references[0], left, right);
+ }
+ else {
+ range.split(&references[0], left, right);
+ }
+
+ BoundBox bounds;
+ if (do_unalinged_split) {
+ bounds = unaligned_heuristic.compute_aligned_boundbox(range, &references[0], aligned_space);
+ }
+ else {
+ bounds = range.bounds();
+ }
+
+ /* Create inner node. */
+ InnerNode *inner;
+ if (range.size() < THREAD_TASK_SIZE) {
+ /* local build */
+ BVHNode *leftnode = build_node(left, level + 1);
+ BVHNode *rightnode = build_node(right, level + 1);
+
+ inner = new InnerNode(bounds, leftnode, rightnode);
+ }
+ else {
+ /* Threaded build */
+ inner = new InnerNode(bounds);
+
+ task_pool.push([=] { thread_build_node(inner, 0, left, level + 1); });
+ task_pool.push([=] { thread_build_node(inner, 1, right, level + 1); });
+ }
+
+ if (do_unalinged_split) {
+ inner->set_aligned_space(aligned_space);
+ }
+
+ return inner;
+}
+
+/* multithreaded spatial split builder */
+BVHNode *BVHBuild::build_node(const BVHRange &range,
+ vector<BVHReference> &references,
+ int level,
+ BVHSpatialStorage *storage)
+{
+ /* Update progress.
+ *
+ * TODO(sergey): Currently it matches old behavior, but we can move it to the
+ * task thread (which will mimic non=split builder) and save some CPU ticks
+ * on checking cancel status.
+ */
+ progress_update();
+ if (progress.get_cancel()) {
+ return NULL;
+ }
+
+ /* Small enough or too deep => create leaf. */
+ if (!(range.size() > 0 && params.top_level && level == 0)) {
+ if (params.small_enough_for_leaf(range.size(), level)) {
+ progress_count += range.size();
+ return create_leaf_node(range, references);
+ }
+ }
+
+ /* Perform splitting test. */
+ BVHMixedSplit split(this, storage, range, references, level);
+
+ if (!(range.size() > 0 && params.top_level && level == 0)) {
+ if (split.no_split) {
+ progress_count += range.size();
+ return create_leaf_node(range, references);
+ }
+ }
+ float leafSAH = params.sah_primitive_cost * split.leafSAH;
+ float splitSAH = params.sah_node_cost * range.bounds().half_area() +
+ params.sah_primitive_cost * split.nodeSAH;
+
+ BVHMixedSplit unaligned_split;
+ float unalignedSplitSAH = FLT_MAX;
+ /* float unalignedLeafSAH = FLT_MAX; */
+ Transform aligned_space;
+ bool do_unalinged_split = false;
+ if (params.use_unaligned_nodes && splitSAH > params.unaligned_split_threshold * leafSAH) {
+ aligned_space = unaligned_heuristic.compute_aligned_space(range, &references.at(0));
+ unaligned_split = BVHMixedSplit(
+ this, storage, range, references, level, &unaligned_heuristic, &aligned_space);
+ /* unalignedLeafSAH = params.sah_primitive_cost * split.leafSAH; */
+ unalignedSplitSAH = params.sah_node_cost * unaligned_split.bounds.half_area() +
+ params.sah_primitive_cost * unaligned_split.nodeSAH;
+ /* TOOD(sergey): Check we can create leaf already. */
+ /* Check whether unaligned split is better than the regular one. */
+ if (unalignedSplitSAH < splitSAH) {
+ do_unalinged_split = true;
+ }
+ }
+
+ /* Do split. */
+ BVHRange left, right;
+ if (do_unalinged_split) {
+ unaligned_split.split(this, left, right, range);
+ }
+ else {
+ split.split(this, left, right, range);
+ }
+
+ progress_total += left.size() + right.size() - range.size();
+
+ BoundBox bounds;
+ if (do_unalinged_split) {
+ bounds = unaligned_heuristic.compute_aligned_boundbox(range, &references.at(0), aligned_space);
+ }
+ else {
+ bounds = range.bounds();
+ }
+
+ /* Create inner node. */
+ InnerNode *inner;
+ if (range.size() < THREAD_TASK_SIZE) {
+ /* Local build. */
+
+ /* Build left node. */
+ vector<BVHReference> right_references(references.begin() + right.start(),
+ references.begin() + right.end());
+ right.set_start(0);
+
+ BVHNode *leftnode = build_node(left, references, level + 1, storage);
+
+ /* Build right node. */
+ BVHNode *rightnode = build_node(right, right_references, level + 1, storage);
+
+ inner = new InnerNode(bounds, leftnode, rightnode);
+ }
+ else {
+ /* Threaded build. */
+ inner = new InnerNode(bounds);
+
+ vector<BVHReference> left_references(references.begin() + left.start(),
+ references.begin() + left.end());
+ vector<BVHReference> right_references(references.begin() + right.start(),
+ references.begin() + right.end());
+ right.set_start(0);
+
+ /* Create tasks for left and right nodes, using copy for most arguments and
+ * move for reference to avoid memory copies. */
+ task_pool.push([=, refs = std::move(left_references)]() mutable {
+ thread_build_spatial_split_node(inner, 0, left, refs, level + 1);
+ });
+ task_pool.push([=, refs = std::move(right_references)]() mutable {
+ thread_build_spatial_split_node(inner, 1, right, refs, level + 1);
+ });
+ }
+
+ if (do_unalinged_split) {
+ inner->set_aligned_space(aligned_space);
+ }
+
+ return inner;
+}
+
+/* Create Nodes */
+
+BVHNode *BVHBuild::create_object_leaf_nodes(const BVHReference *ref, int start, int num)
+{
+ if (num == 0) {
+ BoundBox bounds = BoundBox::empty;
+ return new LeafNode(bounds, 0, 0, 0);
+ }
+ else if (num == 1) {
+ assert(start < prim_type.size());
+ prim_type[start] = ref->prim_type();
+ prim_index[start] = ref->prim_index();
+ prim_object[start] = ref->prim_object();
+ if (need_prim_time) {
+ prim_time[start] = make_float2(ref->time_from(), ref->time_to());
+ }
+
+ const uint visibility = objects[ref->prim_object()]->visibility_for_tracing();
+ BVHNode *leaf_node = new LeafNode(ref->bounds(), visibility, start, start + 1);
+ leaf_node->time_from = ref->time_from();
+ leaf_node->time_to = ref->time_to();
+ return leaf_node;
+ }
+ else {
+ int mid = num / 2;
+ BVHNode *leaf0 = create_object_leaf_nodes(ref, start, mid);
+ BVHNode *leaf1 = create_object_leaf_nodes(ref + mid, start + mid, num - mid);
+
+ BoundBox bounds = BoundBox::empty;
+ bounds.grow(leaf0->bounds);
+ bounds.grow(leaf1->bounds);
+
+ BVHNode *inner_node = new InnerNode(bounds, leaf0, leaf1);
+ inner_node->time_from = min(leaf0->time_from, leaf1->time_from);
+ inner_node->time_to = max(leaf0->time_to, leaf1->time_to);
+ return inner_node;
+ }
+}
+
+BVHNode *BVHBuild::create_leaf_node(const BVHRange &range, const vector<BVHReference> &references)
+{
+ /* This is a bit overallocating here (considering leaf size into account),
+ * but chunk-based re-allocation in vector makes it difficult to use small
+ * size of stack storage here. Some tweaks are possible tho.
+ *
+ * NOTES:
+ * - If the size is too big, we'll have inefficient stack usage,
+ * and lots of cache misses.
+ * - If the size is too small, then we can run out of memory
+ * allowed to be used by vector.
+ * In practice it wouldn't mean crash, just allocator will fallback
+ * to heap which is slower.
+ * - Optimistic re-allocation in STL could jump us out of stack usage
+ * because re-allocation happens in chunks and size of those chunks we
+ * can not control.
+ */
+ typedef StackAllocator<256, int> LeafStackAllocator;
+ typedef StackAllocator<256, float2> LeafTimeStackAllocator;
+ typedef StackAllocator<256, BVHReference> LeafReferenceStackAllocator;
+
+ vector<int, LeafStackAllocator> p_type[PRIMITIVE_NUM];
+ vector<int, LeafStackAllocator> p_index[PRIMITIVE_NUM];
+ vector<int, LeafStackAllocator> p_object[PRIMITIVE_NUM];
+ vector<float2, LeafTimeStackAllocator> p_time[PRIMITIVE_NUM];
+ vector<BVHReference, LeafReferenceStackAllocator> p_ref[PRIMITIVE_NUM];
+
+ /* TODO(sergey): In theory we should be able to store references. */
+ vector<BVHReference, LeafReferenceStackAllocator> object_references;
+
+ uint visibility[PRIMITIVE_NUM] = {0};
+ /* NOTE: Keep initialization in sync with actual number of primitives. */
+ BoundBox bounds[PRIMITIVE_NUM] = {
+ BoundBox::empty, BoundBox::empty, BoundBox::empty, BoundBox::empty};
+ int ob_num = 0;
+ int num_new_prims = 0;
+ /* Fill in per-type type/index array. */
+ for (int i = 0; i < range.size(); i++) {
+ const BVHReference &ref = references[range.start() + i];
+ if (ref.prim_index() != -1) {
+ uint32_t type_index = bitscan((uint32_t)(ref.prim_type() & PRIMITIVE_ALL));
+ p_ref[type_index].push_back(ref);
+ p_type[type_index].push_back(ref.prim_type());
+ p_index[type_index].push_back(ref.prim_index());
+ p_object[type_index].push_back(ref.prim_object());
+ p_time[type_index].push_back(make_float2(ref.time_from(), ref.time_to()));
+
+ bounds[type_index].grow(ref.bounds());
+ visibility[type_index] |= objects[ref.prim_object()]->visibility_for_tracing();
+ ++num_new_prims;
+ }
+ else {
+ object_references.push_back(ref);
+ ++ob_num;
+ }
+ }
+
+ /* Create leaf nodes for every existing primitive.
+ *
+ * Here we write primitive types, indices and objects to a temporary array.
+ * This way we keep all the heavy memory allocation code outside of the
+ * thread lock in the case of spatial split building.
+ *
+ * TODO(sergey): With some pointer trickery we can write directly to the
+ * destination buffers for the non-spatial split BVH.
+ */
+ BVHNode *leaves[PRIMITIVE_NUM + 1] = {NULL};
+ int num_leaves = 0;
+ size_t start_index = 0;
+ vector<int, LeafStackAllocator> local_prim_type, local_prim_index, local_prim_object;
+ vector<float2, LeafTimeStackAllocator> local_prim_time;
+ local_prim_type.resize(num_new_prims);
+ local_prim_index.resize(num_new_prims);
+ local_prim_object.resize(num_new_prims);
+ if (need_prim_time) {
+ local_prim_time.resize(num_new_prims);
+ }
+ for (int i = 0; i < PRIMITIVE_NUM; ++i) {
+ int num = (int)p_type[i].size();
+ if (num != 0) {
+ assert(p_type[i].size() == p_index[i].size());
+ assert(p_type[i].size() == p_object[i].size());
+ Transform aligned_space;
+ bool alignment_found = false;
+ for (int j = 0; j < num; ++j) {
+ const int index = start_index + j;
+ local_prim_type[index] = p_type[i][j];
+ local_prim_index[index] = p_index[i][j];
+ local_prim_object[index] = p_object[i][j];
+ if (need_prim_time) {
+ local_prim_time[index] = p_time[i][j];
+ }
+ if (params.use_unaligned_nodes && !alignment_found) {
+ alignment_found = unaligned_heuristic.compute_aligned_space(p_ref[i][j], &aligned_space);
+ }
+ }
+ LeafNode *leaf_node = new LeafNode(bounds[i], visibility[i], start_index, start_index + num);
+ if (true) {
+ float time_from = 1.0f, time_to = 0.0f;
+ for (int j = 0; j < num; ++j) {
+ const BVHReference &ref = p_ref[i][j];
+ time_from = min(time_from, ref.time_from());
+ time_to = max(time_to, ref.time_to());
+ }
+ leaf_node->time_from = time_from;
+ leaf_node->time_to = time_to;
+ }
+ if (alignment_found) {
+ /* Need to recalculate leaf bounds with new alignment. */
+ leaf_node->bounds = BoundBox::empty;
+ for (int j = 0; j < num; ++j) {
+ const BVHReference &ref = p_ref[i][j];
+ BoundBox ref_bounds = unaligned_heuristic.compute_aligned_prim_boundbox(ref,
+ aligned_space);
+ leaf_node->bounds.grow(ref_bounds);
+ }
+ /* Set alignment space. */
+ leaf_node->set_aligned_space(aligned_space);
+ }
+ leaves[num_leaves++] = leaf_node;
+ start_index += num;
+ }
+ }
+ /* Get size of new data to be copied to the packed arrays. */
+ const int num_new_leaf_data = start_index;
+ const size_t new_leaf_data_size = sizeof(int) * num_new_leaf_data;
+ /* Copy actual data to the packed array. */
+ if (params.use_spatial_split) {
+ spatial_spin_lock.lock();
+ /* We use first free index in the packed arrays and mode pointer to the
+ * end of the current range.
+ *
+ * This doesn't give deterministic packed arrays, but it shouldn't really
+ * matter because order of children in BVH is deterministic.
+ */
+ start_index = spatial_free_index;
+ spatial_free_index += range.size();
+ /* Extend an array when needed. */
+ const size_t range_end = start_index + range.size();
+ if (prim_type.size() < range_end) {
+ /* Avoid extra re-allocations by pre-allocating bigger array in an
+ * advance.
+ */
+ if (range_end >= prim_type.capacity()) {
+ float progress = (float)progress_count / (float)progress_total;
+ float factor = (1.0f - progress);
+ const size_t reserve = (size_t)(range_end + (float)range_end * factor);
+ prim_type.reserve(reserve);
+ prim_index.reserve(reserve);
+ prim_object.reserve(reserve);
+ if (need_prim_time) {
+ prim_time.reserve(reserve);
+ }
+ }
+
+ prim_type.resize(range_end);
+ prim_index.resize(range_end);
+ prim_object.resize(range_end);
+ if (need_prim_time) {
+ prim_time.resize(range_end);
+ }
+ }
+ /* Perform actual data copy. */
+ if (new_leaf_data_size > 0) {
+ memcpy(&prim_type[start_index], &local_prim_type[0], new_leaf_data_size);
+ memcpy(&prim_index[start_index], &local_prim_index[0], new_leaf_data_size);
+ memcpy(&prim_object[start_index], &local_prim_object[0], new_leaf_data_size);
+ if (need_prim_time) {
+ memcpy(&prim_time[start_index], &local_prim_time[0], sizeof(float2) * num_new_leaf_data);
+ }
+ }
+ spatial_spin_lock.unlock();
+ }
+ else {
+ /* For the regular BVH builder we simply copy new data starting at the
+ * range start. This is totally thread-safe, all threads are living
+ * inside of their own range.
+ */
+ start_index = range.start();
+ if (new_leaf_data_size > 0) {
+ memcpy(&prim_type[start_index], &local_prim_type[0], new_leaf_data_size);
+ memcpy(&prim_index[start_index], &local_prim_index[0], new_leaf_data_size);
+ memcpy(&prim_object[start_index], &local_prim_object[0], new_leaf_data_size);
+ if (need_prim_time) {
+ memcpy(&prim_time[start_index], &local_prim_time[0], sizeof(float2) * num_new_leaf_data);
+ }
+ }
+ }
+
+ /* So far leaves were created with the zero-based index in an arrays,
+ * here we modify the indices to correspond to actual packed array start
+ * index.
+ */
+ for (int i = 0; i < num_leaves; ++i) {
+ LeafNode *leaf = (LeafNode *)leaves[i];
+ leaf->lo += start_index;
+ leaf->hi += start_index;
+ }
+
+ /* Create leaf node for object. */
+ if (num_leaves == 0 || ob_num) {
+ /* Only create object leaf nodes if there are objects or no other
+ * nodes created.
+ */
+ const BVHReference *ref = (ob_num) ? &object_references[0] : NULL;
+ leaves[num_leaves] = create_object_leaf_nodes(ref, start_index + num_new_leaf_data, ob_num);
+ ++num_leaves;
+ }
+
+ /* TODO(sergey): Need to take care of alignment when number of leaves
+ * is more than 1.
+ */
+ if (num_leaves == 1) {
+ /* Simplest case: single leaf, just return it.
+ * In all the rest cases we'll be creating intermediate inner node with
+ * an appropriate bounding box.
+ */
+ return leaves[0];
+ }
+ else if (num_leaves == 2) {
+ return new InnerNode(range.bounds(), leaves[0], leaves[1]);
+ }
+ else if (num_leaves == 3) {
+ BoundBox inner_bounds = merge(leaves[1]->bounds, leaves[2]->bounds);
+ BVHNode *inner = new InnerNode(inner_bounds, leaves[1], leaves[2]);
+ return new InnerNode(range.bounds(), leaves[0], inner);
+ }
+ else {
+ /* Should be doing more branches if more primitive types added. */
+ assert(num_leaves <= 5);
+ BoundBox inner_bounds_a = merge(leaves[0]->bounds, leaves[1]->bounds);
+ BoundBox inner_bounds_b = merge(leaves[2]->bounds, leaves[3]->bounds);
+ BVHNode *inner_a = new InnerNode(inner_bounds_a, leaves[0], leaves[1]);
+ BVHNode *inner_b = new InnerNode(inner_bounds_b, leaves[2], leaves[3]);
+ BoundBox inner_bounds_c = merge(inner_a->bounds, inner_b->bounds);
+ BVHNode *inner_c = new InnerNode(inner_bounds_c, inner_a, inner_b);
+ if (num_leaves == 5) {
+ return new InnerNode(range.bounds(), inner_c, leaves[4]);
+ }
+ return inner_c;
+ }
+
+#undef MAX_ITEMS_PER_LEAF
+}
+
+/* Tree Rotations */
+
+void BVHBuild::rotate(BVHNode *node, int max_depth, int iterations)
+{
+ /* in tested scenes, this resulted in slightly slower raytracing, so disabled
+ * it for now. could be implementation bug, or depend on the scene */
+ if (node)
+ for (int i = 0; i < iterations; i++)
+ rotate(node, max_depth);
+}
+
+void BVHBuild::rotate(BVHNode *node, int max_depth)
+{
+ /* nothing to rotate if we reached a leaf node. */
+ if (node->is_leaf() || max_depth < 0)
+ return;
+
+ InnerNode *parent = (InnerNode *)node;
+
+ /* rotate all children first */
+ for (size_t c = 0; c < 2; c++)
+ rotate(parent->children[c], max_depth - 1);
+
+ /* compute current area of all children */
+ BoundBox bounds0 = parent->children[0]->bounds;
+ BoundBox bounds1 = parent->children[1]->bounds;
+
+ float area0 = bounds0.half_area();
+ float area1 = bounds1.half_area();
+ float4 child_area = make_float4(area0, area1, 0.0f, 0.0f);
+
+ /* find best rotation. we pick a target child of a first child, and swap
+ * this with an other child. we perform the best such swap. */
+ float best_cost = FLT_MAX;
+ int best_child = -1, best_target = -1, best_other = -1;
+
+ for (size_t c = 0; c < 2; c++) {
+ /* ignore leaf nodes as we cannot descent into */
+ if (parent->children[c]->is_leaf())
+ continue;
+
+ InnerNode *child = (InnerNode *)parent->children[c];
+ BoundBox &other = (c == 0) ? bounds1 : bounds0;
+
+ /* transpose child bounds */
+ BoundBox target0 = child->children[0]->bounds;
+ BoundBox target1 = child->children[1]->bounds;
+
+ /* compute cost for both possible swaps */
+ float cost0 = merge(other, target1).half_area() - child_area[c];
+ float cost1 = merge(target0, other).half_area() - child_area[c];
+
+ if (min(cost0, cost1) < best_cost) {
+ best_child = (int)c;
+ best_other = (int)(1 - c);
+
+ if (cost0 < cost1) {
+ best_cost = cost0;
+ best_target = 0;
+ }
+ else {
+ best_cost = cost0;
+ best_target = 1;
+ }
+ }
+ }
+
+ /* if we did not find a swap that improves the SAH then do nothing */
+ if (best_cost >= 0)
+ return;
+
+ assert(best_child == 0 || best_child == 1);
+ assert(best_target != -1);
+
+ /* perform the best found tree rotation */
+ InnerNode *child = (InnerNode *)parent->children[best_child];
+
+ swap(parent->children[best_other], child->children[best_target]);
+ child->bounds = merge(child->children[0]->bounds, child->children[1]->bounds);
+}
+
+CCL_NAMESPACE_END