diff options
Diffstat (limited to 'intern/cycles/bvh/bvh4.cpp')
-rw-r--r-- | intern/cycles/bvh/bvh4.cpp | 688 |
1 files changed, 326 insertions, 362 deletions
diff --git a/intern/cycles/bvh/bvh4.cpp b/intern/cycles/bvh/bvh4.cpp index a7c4cea85ce..850bdf5b8b4 100644 --- a/intern/cycles/bvh/bvh4.cpp +++ b/intern/cycles/bvh/bvh4.cpp @@ -31,141 +31,131 @@ CCL_NAMESPACE_BEGIN * life easier all over the place. */ -BVH4::BVH4(const BVHParams& params_, const vector<Object*>& objects_) -: BVH(params_, objects_) +BVH4::BVH4(const BVHParams ¶ms_, const vector<Object *> &objects_) : BVH(params_, objects_) { - params.bvh_layout = BVH_LAYOUT_BVH4; + params.bvh_layout = BVH_LAYOUT_BVH4; } namespace { BVHNode *bvh_node_merge_children_recursively(const BVHNode *node) { - if(node->is_leaf()) { - return new LeafNode(*reinterpret_cast<const LeafNode *>(node)); - } - /* Collect nodes of one layer deeper, allowing us to have more childrem in - * an inner layer. */ - assert(node->num_children() <= 2); - const BVHNode *children[4]; - const BVHNode *child0 = node->get_child(0); - const BVHNode *child1 = node->get_child(1); - int num_children = 0; - if(child0->is_leaf()) { - children[num_children++] = child0; - } - else { - children[num_children++] = child0->get_child(0); - children[num_children++] = child0->get_child(1); - } - if(child1->is_leaf()) { - children[num_children++] = child1; - } - else { - children[num_children++] = child1->get_child(0); - children[num_children++] = child1->get_child(1); - } - /* Merge children in subtrees. */ - BVHNode *children4[4]; - for(int i = 0; i < num_children; ++i) { - children4[i] = bvh_node_merge_children_recursively(children[i]); - } - /* Allocate new node. */ - BVHNode *node4 = new InnerNode(node->bounds, children4, num_children); - /* TODO(sergey): Consider doing this from the InnerNode() constructor. - * But in order to do this nicely need to think of how to pass all the - * parameters there. */ - if(node->is_unaligned) { - node4->is_unaligned = true; - node4->aligned_space = new Transform(); - *node4->aligned_space = *node->aligned_space; - } - return node4; + if (node->is_leaf()) { + return new LeafNode(*reinterpret_cast<const LeafNode *>(node)); + } + /* Collect nodes of one layer deeper, allowing us to have more childrem in + * an inner layer. */ + assert(node->num_children() <= 2); + const BVHNode *children[4]; + const BVHNode *child0 = node->get_child(0); + const BVHNode *child1 = node->get_child(1); + int num_children = 0; + if (child0->is_leaf()) { + children[num_children++] = child0; + } + else { + children[num_children++] = child0->get_child(0); + children[num_children++] = child0->get_child(1); + } + if (child1->is_leaf()) { + children[num_children++] = child1; + } + else { + children[num_children++] = child1->get_child(0); + children[num_children++] = child1->get_child(1); + } + /* Merge children in subtrees. */ + BVHNode *children4[4]; + for (int i = 0; i < num_children; ++i) { + children4[i] = bvh_node_merge_children_recursively(children[i]); + } + /* Allocate new node. */ + BVHNode *node4 = new InnerNode(node->bounds, children4, num_children); + /* TODO(sergey): Consider doing this from the InnerNode() constructor. + * But in order to do this nicely need to think of how to pass all the + * parameters there. */ + if (node->is_unaligned) { + node4->is_unaligned = true; + node4->aligned_space = new Transform(); + *node4->aligned_space = *node->aligned_space; + } + return node4; } } // namespace BVHNode *BVH4::widen_children_nodes(const BVHNode *root) { - if(root == NULL) { - return NULL; - } - if(root->is_leaf()) { - return const_cast<BVHNode *>(root); - } - BVHNode *root4 = bvh_node_merge_children_recursively(root); - /* TODO(sergey): Pack children nodes to parents which has less that 4 - * children. */ - return root4; + if (root == NULL) { + return NULL; + } + if (root->is_leaf()) { + return const_cast<BVHNode *>(root); + } + BVHNode *root4 = bvh_node_merge_children_recursively(root); + /* TODO(sergey): Pack children nodes to parents which has less that 4 + * children. */ + return root4; } -void BVH4::pack_leaf(const BVHStackEntry& e, const LeafNode *leaf) +void BVH4::pack_leaf(const BVHStackEntry &e, const LeafNode *leaf) { - float4 data[BVH_QNODE_LEAF_SIZE]; - memset(data, 0, sizeof(data)); - if(leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) { - /* object */ - data[0].x = __int_as_float(~(leaf->lo)); - data[0].y = __int_as_float(0); - } - else { - /* triangle */ - data[0].x = __int_as_float(leaf->lo); - data[0].y = __int_as_float(leaf->hi); - } - data[0].z = __uint_as_float(leaf->visibility); - if(leaf->num_triangles() != 0) { - data[0].w = __uint_as_float(pack.prim_type[leaf->lo]); - } - - memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4)*BVH_QNODE_LEAF_SIZE); + float4 data[BVH_QNODE_LEAF_SIZE]; + memset(data, 0, sizeof(data)); + if (leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) { + /* object */ + data[0].x = __int_as_float(~(leaf->lo)); + data[0].y = __int_as_float(0); + } + else { + /* triangle */ + data[0].x = __int_as_float(leaf->lo); + data[0].y = __int_as_float(leaf->hi); + } + data[0].z = __uint_as_float(leaf->visibility); + if (leaf->num_triangles() != 0) { + data[0].w = __uint_as_float(pack.prim_type[leaf->lo]); + } + + memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4) * BVH_QNODE_LEAF_SIZE); } -void BVH4::pack_inner(const BVHStackEntry& e, - const BVHStackEntry *en, - int num) +void BVH4::pack_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num) { - bool has_unaligned = false; - /* Check whether we have to create unaligned node or all nodes are aligned - * and we can cut some corner here. - */ - if(params.use_unaligned_nodes) { - for(int i = 0; i < num; i++) { - if(en[i].node->is_unaligned) { - has_unaligned = true; - break; - } - } - } - if(has_unaligned) { - /* There's no unaligned children, pack into AABB node. */ - pack_unaligned_inner(e, en, num); - } - else { - /* Create unaligned node with orientation transform for each of the - * children. - */ - pack_aligned_inner(e, en, num); - } + bool has_unaligned = false; + /* Check whether we have to create unaligned node or all nodes are aligned + * and we can cut some corner here. + */ + if (params.use_unaligned_nodes) { + for (int i = 0; i < num; i++) { + if (en[i].node->is_unaligned) { + has_unaligned = true; + break; + } + } + } + if (has_unaligned) { + /* There's no unaligned children, pack into AABB node. */ + pack_unaligned_inner(e, en, num); + } + else { + /* Create unaligned node with orientation transform for each of the + * children. + */ + pack_aligned_inner(e, en, num); + } } -void BVH4::pack_aligned_inner(const BVHStackEntry& e, - const BVHStackEntry *en, - int num) +void BVH4::pack_aligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num) { - BoundBox bounds[4]; - int child[4]; - for(int i = 0; i < num; ++i) { - bounds[i] = en[i].node->bounds; - child[i] = en[i].encodeIdx(); - } - pack_aligned_node(e.idx, - bounds, - child, - e.node->visibility, - e.node->time_from, - e.node->time_to, - num); + BoundBox bounds[4]; + int child[4]; + for (int i = 0; i < num; ++i) { + bounds[i] = en[i].node->bounds; + child[i] = en[i].encodeIdx(); + } + pack_aligned_node( + e.idx, bounds, child, e.node->visibility, e.node->time_from, e.node->time_to, num); } void BVH4::pack_aligned_node(int idx, @@ -176,66 +166,64 @@ void BVH4::pack_aligned_node(int idx, const float time_to, const int num) { - float4 data[BVH_QNODE_SIZE]; - memset(data, 0, sizeof(data)); + float4 data[BVH_QNODE_SIZE]; + memset(data, 0, sizeof(data)); - data[0].x = __uint_as_float(visibility & ~PATH_RAY_NODE_UNALIGNED); - data[0].y = time_from; - data[0].z = time_to; + data[0].x = __uint_as_float(visibility & ~PATH_RAY_NODE_UNALIGNED); + data[0].y = time_from; + data[0].z = time_to; - for(int i = 0; i < num; i++) { - float3 bb_min = bounds[i].min; - float3 bb_max = bounds[i].max; + for (int i = 0; i < num; i++) { + float3 bb_min = bounds[i].min; + float3 bb_max = bounds[i].max; - data[1][i] = bb_min.x; - data[2][i] = bb_max.x; - data[3][i] = bb_min.y; - data[4][i] = bb_max.y; - data[5][i] = bb_min.z; - data[6][i] = bb_max.z; + data[1][i] = bb_min.x; + data[2][i] = bb_max.x; + data[3][i] = bb_min.y; + data[4][i] = bb_max.y; + data[5][i] = bb_min.z; + data[6][i] = bb_max.z; - data[7][i] = __int_as_float(child[i]); - } + data[7][i] = __int_as_float(child[i]); + } - for(int i = num; i < 4; i++) { - /* We store BB which would never be recorded as intersection - * so kernel might safely assume there are always 4 child nodes. - */ - data[1][i] = FLT_MAX; - data[2][i] = -FLT_MAX; + for (int i = num; i < 4; i++) { + /* We store BB which would never be recorded as intersection + * so kernel might safely assume there are always 4 child nodes. + */ + data[1][i] = FLT_MAX; + data[2][i] = -FLT_MAX; - data[3][i] = FLT_MAX; - data[4][i] = -FLT_MAX; + data[3][i] = FLT_MAX; + data[4][i] = -FLT_MAX; - data[5][i] = FLT_MAX; - data[6][i] = -FLT_MAX; + data[5][i] = FLT_MAX; + data[6][i] = -FLT_MAX; - data[7][i] = __int_as_float(0); - } + data[7][i] = __int_as_float(0); + } - memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_QNODE_SIZE); + memcpy(&pack.nodes[idx], data, sizeof(float4) * BVH_QNODE_SIZE); } -void BVH4::pack_unaligned_inner(const BVHStackEntry& e, - const BVHStackEntry *en, - int num) +void BVH4::pack_unaligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num) { - Transform aligned_space[4]; - BoundBox bounds[4]; - int child[4]; - for(int i = 0; i < num; ++i) { - aligned_space[i] = en[i].node->get_aligned_space(); - bounds[i] = en[i].node->bounds; - child[i] = en[i].encodeIdx(); - } - pack_unaligned_node(e.idx, - aligned_space, - bounds, - child, - e.node->visibility, - e.node->time_from, - e.node->time_to, - num); + Transform aligned_space[4]; + BoundBox bounds[4]; + int child[4]; + for (int i = 0; i < num; ++i) { + aligned_space[i] = en[i].node->get_aligned_space(); + bounds[i] = en[i].node->bounds; + child[i] = en[i].encodeIdx(); + } + pack_unaligned_node(e.idx, + aligned_space, + bounds, + child, + e.node->visibility, + e.node->time_from, + e.node->time_to, + num); } void BVH4::pack_unaligned_node(int idx, @@ -247,235 +235,211 @@ void BVH4::pack_unaligned_node(int idx, const float time_to, const int num) { - float4 data[BVH_UNALIGNED_QNODE_SIZE]; - memset(data, 0, sizeof(data)); + float4 data[BVH_UNALIGNED_QNODE_SIZE]; + memset(data, 0, sizeof(data)); - data[0].x = __uint_as_float(visibility | PATH_RAY_NODE_UNALIGNED); - data[0].y = time_from; - data[0].z = time_to; + data[0].x = __uint_as_float(visibility | PATH_RAY_NODE_UNALIGNED); + data[0].y = time_from; + data[0].z = time_to; - for(int i = 0; i < num; i++) { - Transform space = BVHUnaligned::compute_node_transform( - bounds[i], - aligned_space[i]); + for (int i = 0; i < num; i++) { + Transform space = BVHUnaligned::compute_node_transform(bounds[i], aligned_space[i]); - data[1][i] = space.x.x; - data[2][i] = space.x.y; - data[3][i] = space.x.z; + data[1][i] = space.x.x; + data[2][i] = space.x.y; + data[3][i] = space.x.z; - data[4][i] = space.y.x; - data[5][i] = space.y.y; - data[6][i] = space.y.z; + data[4][i] = space.y.x; + data[5][i] = space.y.y; + data[6][i] = space.y.z; - data[7][i] = space.z.x; - data[8][i] = space.z.y; - data[9][i] = space.z.z; + data[7][i] = space.z.x; + data[8][i] = space.z.y; + data[9][i] = space.z.z; - data[10][i] = space.x.w; - data[11][i] = space.y.w; - data[12][i] = space.z.w; + data[10][i] = space.x.w; + data[11][i] = space.y.w; + data[12][i] = space.z.w; - data[13][i] = __int_as_float(child[i]); - } + data[13][i] = __int_as_float(child[i]); + } - for(int i = num; i < 4; i++) { - /* We store BB which would never be recorded as intersection - * so kernel might safely assume there are always 4 child nodes. - */ + for (int i = num; i < 4; i++) { + /* We store BB which would never be recorded as intersection + * so kernel might safely assume there are always 4 child nodes. + */ - data[1][i] = NAN; - data[2][i] = NAN; - data[3][i] = NAN; + data[1][i] = NAN; + data[2][i] = NAN; + data[3][i] = NAN; - data[4][i] = NAN; - data[5][i] = NAN; - data[6][i] = NAN; + data[4][i] = NAN; + data[5][i] = NAN; + data[6][i] = NAN; - data[7][i] = NAN; - data[8][i] = NAN; - data[9][i] = NAN; + data[7][i] = NAN; + data[8][i] = NAN; + data[9][i] = NAN; - data[10][i] = NAN; - data[11][i] = NAN; - data[12][i] = NAN; + data[10][i] = NAN; + data[11][i] = NAN; + data[12][i] = NAN; - data[13][i] = __int_as_float(0); - } + data[13][i] = __int_as_float(0); + } - memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_UNALIGNED_QNODE_SIZE); + memcpy(&pack.nodes[idx], data, sizeof(float4) * BVH_UNALIGNED_QNODE_SIZE); } /* Quad SIMD Nodes */ void BVH4::pack_nodes(const BVHNode *root) { - /* Calculate size of the arrays required. */ - const size_t num_nodes = root->getSubtreeSize(BVH_STAT_NODE_COUNT); - const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT); - assert(num_leaf_nodes <= num_nodes); - const size_t num_inner_nodes = num_nodes - num_leaf_nodes; - size_t node_size; - if(params.use_unaligned_nodes) { - const size_t num_unaligned_nodes = - root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_COUNT); - node_size = (num_unaligned_nodes * BVH_UNALIGNED_QNODE_SIZE) + - (num_inner_nodes - num_unaligned_nodes) * BVH_QNODE_SIZE; - } - else { - node_size = num_inner_nodes * BVH_QNODE_SIZE; - } - /* Resize arrays. */ - pack.nodes.clear(); - pack.leaf_nodes.clear(); - /* For top level BVH, first merge existing BVH's so we know the offsets. */ - if(params.top_level) { - pack_instances(node_size, num_leaf_nodes*BVH_QNODE_LEAF_SIZE); - } - else { - pack.nodes.resize(node_size); - pack.leaf_nodes.resize(num_leaf_nodes*BVH_QNODE_LEAF_SIZE); - } - - int nextNodeIdx = 0, nextLeafNodeIdx = 0; - - vector<BVHStackEntry> stack; - stack.reserve(BVHParams::MAX_DEPTH*2); - if(root->is_leaf()) { - stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++)); - } - else { - stack.push_back(BVHStackEntry(root, nextNodeIdx)); - nextNodeIdx += root->has_unaligned() ? BVH_UNALIGNED_QNODE_SIZE - : BVH_QNODE_SIZE; - } - - while(stack.size()) { - BVHStackEntry e = stack.back(); - stack.pop_back(); - - if(e.node->is_leaf()) { - /* leaf node */ - const LeafNode *leaf = reinterpret_cast<const LeafNode*>(e.node); - pack_leaf(e, leaf); - } - else { - /* Inner node. */ - /* Collect nodes. */ - const BVHNode *children[4]; - const int num_children = e.node->num_children(); - /* Push entries on the stack. */ - for(int i = 0; i < num_children; ++i) { - int idx; - children[i] = e.node->get_child(i); - assert(children[i] != NULL); - if(children[i]->is_leaf()) { - idx = nextLeafNodeIdx++; - } - else { - idx = nextNodeIdx; - nextNodeIdx += children[i]->has_unaligned() - ? BVH_UNALIGNED_QNODE_SIZE - : BVH_QNODE_SIZE; - } - stack.push_back(BVHStackEntry(children[i], idx)); - } - /* Set node. */ - pack_inner(e, &stack[stack.size() - num_children], num_children); - } - } - - assert(node_size == nextNodeIdx); - /* Root index to start traversal at, to handle case of single leaf node. */ - pack.root_index = (root->is_leaf())? -1: 0; + /* Calculate size of the arrays required. */ + const size_t num_nodes = root->getSubtreeSize(BVH_STAT_NODE_COUNT); + const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT); + assert(num_leaf_nodes <= num_nodes); + const size_t num_inner_nodes = num_nodes - num_leaf_nodes; + size_t node_size; + if (params.use_unaligned_nodes) { + const size_t num_unaligned_nodes = root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_COUNT); + node_size = (num_unaligned_nodes * BVH_UNALIGNED_QNODE_SIZE) + + (num_inner_nodes - num_unaligned_nodes) * BVH_QNODE_SIZE; + } + else { + node_size = num_inner_nodes * BVH_QNODE_SIZE; + } + /* Resize arrays. */ + pack.nodes.clear(); + pack.leaf_nodes.clear(); + /* For top level BVH, first merge existing BVH's so we know the offsets. */ + if (params.top_level) { + pack_instances(node_size, num_leaf_nodes * BVH_QNODE_LEAF_SIZE); + } + else { + pack.nodes.resize(node_size); + pack.leaf_nodes.resize(num_leaf_nodes * BVH_QNODE_LEAF_SIZE); + } + + int nextNodeIdx = 0, nextLeafNodeIdx = 0; + + vector<BVHStackEntry> stack; + stack.reserve(BVHParams::MAX_DEPTH * 2); + if (root->is_leaf()) { + stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++)); + } + else { + stack.push_back(BVHStackEntry(root, nextNodeIdx)); + nextNodeIdx += root->has_unaligned() ? BVH_UNALIGNED_QNODE_SIZE : BVH_QNODE_SIZE; + } + + while (stack.size()) { + BVHStackEntry e = stack.back(); + stack.pop_back(); + + if (e.node->is_leaf()) { + /* leaf node */ + const LeafNode *leaf = reinterpret_cast<const LeafNode *>(e.node); + pack_leaf(e, leaf); + } + else { + /* Inner node. */ + /* Collect nodes. */ + const BVHNode *children[4]; + const int num_children = e.node->num_children(); + /* Push entries on the stack. */ + for (int i = 0; i < num_children; ++i) { + int idx; + children[i] = e.node->get_child(i); + assert(children[i] != NULL); + if (children[i]->is_leaf()) { + idx = nextLeafNodeIdx++; + } + else { + idx = nextNodeIdx; + nextNodeIdx += children[i]->has_unaligned() ? BVH_UNALIGNED_QNODE_SIZE : BVH_QNODE_SIZE; + } + stack.push_back(BVHStackEntry(children[i], idx)); + } + /* Set node. */ + pack_inner(e, &stack[stack.size() - num_children], num_children); + } + } + + assert(node_size == nextNodeIdx); + /* Root index to start traversal at, to handle case of single leaf node. */ + pack.root_index = (root->is_leaf()) ? -1 : 0; } void BVH4::refit_nodes() { - assert(!params.top_level); + assert(!params.top_level); - BoundBox bbox = BoundBox::empty; - uint visibility = 0; - refit_node(0, (pack.root_index == -1)? true: false, bbox, visibility); + BoundBox bbox = BoundBox::empty; + uint visibility = 0; + refit_node(0, (pack.root_index == -1) ? true : false, bbox, visibility); } -void BVH4::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility) +void BVH4::refit_node(int idx, bool leaf, BoundBox &bbox, uint &visibility) { - if(leaf) { - /* Refit leaf node. */ - int4 *data = &pack.leaf_nodes[idx]; - int4 c = data[0]; - - BVH::refit_primitives(c.x, c.y, bbox, visibility); - - /* TODO(sergey): This is actually a copy of pack_leaf(), - * but this chunk of code only knows actual data and has - * no idea about BVHNode. - * - * Would be nice to de-duplicate code, but trying to make - * making code more general ends up in much nastier code - * in my opinion so far. - * - * Same applies to the inner nodes case below. - */ - float4 leaf_data[BVH_QNODE_LEAF_SIZE]; - leaf_data[0].x = __int_as_float(c.x); - leaf_data[0].y = __int_as_float(c.y); - leaf_data[0].z = __uint_as_float(visibility); - leaf_data[0].w = __uint_as_float(c.w); - memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4)*BVH_QNODE_LEAF_SIZE); - } - else { - int4 *data = &pack.nodes[idx]; - bool is_unaligned = (data[0].x & PATH_RAY_NODE_UNALIGNED) != 0; - int4 c; - if(is_unaligned) { - c = data[13]; - } - else { - c = data[7]; - } - /* Refit inner node, set bbox from children. */ - BoundBox child_bbox[4] = {BoundBox::empty, - BoundBox::empty, - BoundBox::empty, - BoundBox::empty}; - uint child_visibility[4] = {0}; - int num_nodes = 0; - - for(int i = 0; i < 4; ++i) { - if(c[i] != 0) { - refit_node((c[i] < 0)? -c[i]-1: c[i], (c[i] < 0), - child_bbox[i], child_visibility[i]); - ++num_nodes; - bbox.grow(child_bbox[i]); - visibility |= child_visibility[i]; - } - } - - if(is_unaligned) { - Transform aligned_space[4] = {transform_identity(), - transform_identity(), - transform_identity(), - transform_identity()}; - pack_unaligned_node(idx, - aligned_space, - child_bbox, - &c[0], - visibility, - 0.0f, - 1.0f, - num_nodes); - } - else { - pack_aligned_node(idx, - child_bbox, - &c[0], - visibility, - 0.0f, - 1.0f, - num_nodes); - } - } + if (leaf) { + /* Refit leaf node. */ + int4 *data = &pack.leaf_nodes[idx]; + int4 c = data[0]; + + BVH::refit_primitives(c.x, c.y, bbox, visibility); + + /* TODO(sergey): This is actually a copy of pack_leaf(), + * but this chunk of code only knows actual data and has + * no idea about BVHNode. + * + * Would be nice to de-duplicate code, but trying to make + * making code more general ends up in much nastier code + * in my opinion so far. + * + * Same applies to the inner nodes case below. + */ + float4 leaf_data[BVH_QNODE_LEAF_SIZE]; + leaf_data[0].x = __int_as_float(c.x); + leaf_data[0].y = __int_as_float(c.y); + leaf_data[0].z = __uint_as_float(visibility); + leaf_data[0].w = __uint_as_float(c.w); + memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4) * BVH_QNODE_LEAF_SIZE); + } + else { + int4 *data = &pack.nodes[idx]; + bool is_unaligned = (data[0].x & PATH_RAY_NODE_UNALIGNED) != 0; + int4 c; + if (is_unaligned) { + c = data[13]; + } + else { + c = data[7]; + } + /* Refit inner node, set bbox from children. */ + BoundBox child_bbox[4] = {BoundBox::empty, BoundBox::empty, BoundBox::empty, BoundBox::empty}; + uint child_visibility[4] = {0}; + int num_nodes = 0; + + for (int i = 0; i < 4; ++i) { + if (c[i] != 0) { + refit_node((c[i] < 0) ? -c[i] - 1 : c[i], (c[i] < 0), child_bbox[i], child_visibility[i]); + ++num_nodes; + bbox.grow(child_bbox[i]); + visibility |= child_visibility[i]; + } + } + + if (is_unaligned) { + Transform aligned_space[4] = { + transform_identity(), transform_identity(), transform_identity(), transform_identity()}; + pack_unaligned_node( + idx, aligned_space, child_bbox, &c[0], visibility, 0.0f, 1.0f, num_nodes); + } + else { + pack_aligned_node(idx, child_bbox, &c[0], visibility, 0.0f, 1.0f, num_nodes); + } + } } CCL_NAMESPACE_END |