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Diffstat (limited to 'intern/cycles/bvh/bvh4.cpp')
-rw-r--r--intern/cycles/bvh/bvh4.cpp447
1 files changed, 0 insertions, 447 deletions
diff --git a/intern/cycles/bvh/bvh4.cpp b/intern/cycles/bvh/bvh4.cpp
deleted file mode 100644
index 143c3e54f94..00000000000
--- a/intern/cycles/bvh/bvh4.cpp
+++ /dev/null
@@ -1,447 +0,0 @@
-/*
- * Adapted from code copyright 2009-2010 NVIDIA Corporation
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "bvh/bvh4.h"
-
-#include "render/mesh.h"
-#include "render/object.h"
-
-#include "bvh/bvh_node.h"
-#include "bvh/bvh_unaligned.h"
-
-CCL_NAMESPACE_BEGIN
-
-/* Can we avoid this somehow or make more generic?
- *
- * Perhaps we can merge nodes in actual tree and make our
- * life easier all over the place.
- */
-
-BVH4::BVH4(const BVHParams &params_,
- const vector<Geometry *> &geometry_,
- const vector<Object *> &objects_)
- : BVH(params_, geometry_, objects_)
-{
- params.bvh_layout = BVH_LAYOUT_BVH4;
-}
-
-namespace {
-
-BVHNode *bvh_node_merge_children_recursively(const BVHNode *node)
-{
- if (node->is_leaf()) {
- return new LeafNode(*reinterpret_cast<const LeafNode *>(node));
- }
- /* Collect nodes of one layer deeper, allowing us to have more children in an inner layer. */
- assert(node->num_children() <= 2);
- const BVHNode *children[4];
- const BVHNode *child0 = node->get_child(0);
- const BVHNode *child1 = node->get_child(1);
- int num_children = 0;
- if (child0->is_leaf()) {
- children[num_children++] = child0;
- }
- else {
- children[num_children++] = child0->get_child(0);
- children[num_children++] = child0->get_child(1);
- }
- if (child1->is_leaf()) {
- children[num_children++] = child1;
- }
- else {
- children[num_children++] = child1->get_child(0);
- children[num_children++] = child1->get_child(1);
- }
- /* Merge children in subtrees. */
- BVHNode *children4[4];
- for (int i = 0; i < num_children; ++i) {
- children4[i] = bvh_node_merge_children_recursively(children[i]);
- }
- /* Allocate new node. */
- BVHNode *node4 = new InnerNode(node->bounds, children4, num_children);
- /* TODO(sergey): Consider doing this from the InnerNode() constructor.
- * But in order to do this nicely need to think of how to pass all the
- * parameters there. */
- if (node->is_unaligned) {
- node4->is_unaligned = true;
- node4->aligned_space = new Transform();
- *node4->aligned_space = *node->aligned_space;
- }
- return node4;
-}
-
-} // namespace
-
-BVHNode *BVH4::widen_children_nodes(const BVHNode *root)
-{
- if (root == NULL) {
- return NULL;
- }
- if (root->is_leaf()) {
- return const_cast<BVHNode *>(root);
- }
- BVHNode *root4 = bvh_node_merge_children_recursively(root);
- /* TODO(sergey): Pack children nodes to parents which has less that 4
- * children. */
- return root4;
-}
-
-void BVH4::pack_leaf(const BVHStackEntry &e, const LeafNode *leaf)
-{
- float4 data[BVH_QNODE_LEAF_SIZE];
- memset(data, 0, sizeof(data));
- if (leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) {
- /* object */
- data[0].x = __int_as_float(~(leaf->lo));
- data[0].y = __int_as_float(0);
- }
- else {
- /* triangle */
- data[0].x = __int_as_float(leaf->lo);
- data[0].y = __int_as_float(leaf->hi);
- }
- data[0].z = __uint_as_float(leaf->visibility);
- if (leaf->num_triangles() != 0) {
- data[0].w = __uint_as_float(pack.prim_type[leaf->lo]);
- }
-
- memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4) * BVH_QNODE_LEAF_SIZE);
-}
-
-void BVH4::pack_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num)
-{
- bool has_unaligned = false;
- /* Check whether we have to create unaligned node or all nodes are aligned
- * and we can cut some corner here.
- */
- if (params.use_unaligned_nodes) {
- for (int i = 0; i < num; i++) {
- if (en[i].node->is_unaligned) {
- has_unaligned = true;
- break;
- }
- }
- }
- if (has_unaligned) {
- /* There's no unaligned children, pack into AABB node. */
- pack_unaligned_inner(e, en, num);
- }
- else {
- /* Create unaligned node with orientation transform for each of the
- * children.
- */
- pack_aligned_inner(e, en, num);
- }
-}
-
-void BVH4::pack_aligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num)
-{
- BoundBox bounds[4];
- int child[4];
- for (int i = 0; i < num; ++i) {
- bounds[i] = en[i].node->bounds;
- child[i] = en[i].encodeIdx();
- }
- pack_aligned_node(
- e.idx, bounds, child, e.node->visibility, e.node->time_from, e.node->time_to, num);
-}
-
-void BVH4::pack_aligned_node(int idx,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num)
-{
- float4 data[BVH_QNODE_SIZE];
- memset(data, 0, sizeof(data));
-
- data[0].x = __uint_as_float(visibility & ~PATH_RAY_NODE_UNALIGNED);
- data[0].y = time_from;
- data[0].z = time_to;
-
- for (int i = 0; i < num; i++) {
- float3 bb_min = bounds[i].min;
- float3 bb_max = bounds[i].max;
-
- data[1][i] = bb_min.x;
- data[2][i] = bb_max.x;
- data[3][i] = bb_min.y;
- data[4][i] = bb_max.y;
- data[5][i] = bb_min.z;
- data[6][i] = bb_max.z;
-
- data[7][i] = __int_as_float(child[i]);
- }
-
- for (int i = num; i < 4; i++) {
- /* We store BB which would never be recorded as intersection
- * so kernel might safely assume there are always 4 child nodes.
- */
- data[1][i] = FLT_MAX;
- data[2][i] = -FLT_MAX;
-
- data[3][i] = FLT_MAX;
- data[4][i] = -FLT_MAX;
-
- data[5][i] = FLT_MAX;
- data[6][i] = -FLT_MAX;
-
- data[7][i] = __int_as_float(0);
- }
-
- memcpy(&pack.nodes[idx], data, sizeof(float4) * BVH_QNODE_SIZE);
-}
-
-void BVH4::pack_unaligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num)
-{
- Transform aligned_space[4];
- BoundBox bounds[4];
- int child[4];
- for (int i = 0; i < num; ++i) {
- aligned_space[i] = en[i].node->get_aligned_space();
- bounds[i] = en[i].node->bounds;
- child[i] = en[i].encodeIdx();
- }
- pack_unaligned_node(e.idx,
- aligned_space,
- bounds,
- child,
- e.node->visibility,
- e.node->time_from,
- e.node->time_to,
- num);
-}
-
-void BVH4::pack_unaligned_node(int idx,
- const Transform *aligned_space,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num)
-{
- float4 data[BVH_UNALIGNED_QNODE_SIZE];
- memset(data, 0, sizeof(data));
-
- data[0].x = __uint_as_float(visibility | PATH_RAY_NODE_UNALIGNED);
- data[0].y = time_from;
- data[0].z = time_to;
-
- for (int i = 0; i < num; i++) {
- Transform space = BVHUnaligned::compute_node_transform(bounds[i], aligned_space[i]);
-
- data[1][i] = space.x.x;
- data[2][i] = space.x.y;
- data[3][i] = space.x.z;
-
- data[4][i] = space.y.x;
- data[5][i] = space.y.y;
- data[6][i] = space.y.z;
-
- data[7][i] = space.z.x;
- data[8][i] = space.z.y;
- data[9][i] = space.z.z;
-
- data[10][i] = space.x.w;
- data[11][i] = space.y.w;
- data[12][i] = space.z.w;
-
- data[13][i] = __int_as_float(child[i]);
- }
-
- for (int i = num; i < 4; i++) {
- /* We store BB which would never be recorded as intersection
- * so kernel might safely assume there are always 4 child nodes.
- */
-
- data[1][i] = NAN;
- data[2][i] = NAN;
- data[3][i] = NAN;
-
- data[4][i] = NAN;
- data[5][i] = NAN;
- data[6][i] = NAN;
-
- data[7][i] = NAN;
- data[8][i] = NAN;
- data[9][i] = NAN;
-
- data[10][i] = NAN;
- data[11][i] = NAN;
- data[12][i] = NAN;
-
- data[13][i] = __int_as_float(0);
- }
-
- memcpy(&pack.nodes[idx], data, sizeof(float4) * BVH_UNALIGNED_QNODE_SIZE);
-}
-
-/* Quad SIMD Nodes */
-
-void BVH4::pack_nodes(const BVHNode *root)
-{
- /* Calculate size of the arrays required. */
- const size_t num_nodes = root->getSubtreeSize(BVH_STAT_NODE_COUNT);
- const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
- assert(num_leaf_nodes <= num_nodes);
- const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
- size_t node_size;
- if (params.use_unaligned_nodes) {
- const size_t num_unaligned_nodes = root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_COUNT);
- node_size = (num_unaligned_nodes * BVH_UNALIGNED_QNODE_SIZE) +
- (num_inner_nodes - num_unaligned_nodes) * BVH_QNODE_SIZE;
- }
- else {
- node_size = num_inner_nodes * BVH_QNODE_SIZE;
- }
- /* Resize arrays. */
- pack.nodes.clear();
- pack.leaf_nodes.clear();
- /* For top level BVH, first merge existing BVH's so we know the offsets. */
- if (params.top_level) {
- pack_instances(node_size, num_leaf_nodes * BVH_QNODE_LEAF_SIZE);
- }
- else {
- pack.nodes.resize(node_size);
- pack.leaf_nodes.resize(num_leaf_nodes * BVH_QNODE_LEAF_SIZE);
- }
-
- int nextNodeIdx = 0, nextLeafNodeIdx = 0;
-
- vector<BVHStackEntry> stack;
- stack.reserve(BVHParams::MAX_DEPTH * 2);
- if (root->is_leaf()) {
- stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
- }
- else {
- stack.push_back(BVHStackEntry(root, nextNodeIdx));
- nextNodeIdx += root->has_unaligned() ? BVH_UNALIGNED_QNODE_SIZE : BVH_QNODE_SIZE;
- }
-
- while (stack.size()) {
- BVHStackEntry e = stack.back();
- stack.pop_back();
-
- if (e.node->is_leaf()) {
- /* leaf node */
- const LeafNode *leaf = reinterpret_cast<const LeafNode *>(e.node);
- pack_leaf(e, leaf);
- }
- else {
- /* Inner node. */
- /* Collect nodes. */
- const BVHNode *children[4];
- const int num_children = e.node->num_children();
- /* Push entries on the stack. */
- for (int i = 0; i < num_children; ++i) {
- int idx;
- children[i] = e.node->get_child(i);
- assert(children[i] != NULL);
- if (children[i]->is_leaf()) {
- idx = nextLeafNodeIdx++;
- }
- else {
- idx = nextNodeIdx;
- nextNodeIdx += children[i]->has_unaligned() ? BVH_UNALIGNED_QNODE_SIZE : BVH_QNODE_SIZE;
- }
- stack.push_back(BVHStackEntry(children[i], idx));
- }
- /* Set node. */
- pack_inner(e, &stack[stack.size() - num_children], num_children);
- }
- }
-
- assert(node_size == nextNodeIdx);
- /* Root index to start traversal at, to handle case of single leaf node. */
- pack.root_index = (root->is_leaf()) ? -1 : 0;
-}
-
-void BVH4::refit_nodes()
-{
- assert(!params.top_level);
-
- BoundBox bbox = BoundBox::empty;
- uint visibility = 0;
- refit_node(0, (pack.root_index == -1) ? true : false, bbox, visibility);
-}
-
-void BVH4::refit_node(int idx, bool leaf, BoundBox &bbox, uint &visibility)
-{
- if (leaf) {
- /* Refit leaf node. */
- int4 *data = &pack.leaf_nodes[idx];
- int4 c = data[0];
-
- BVH::refit_primitives(c.x, c.y, bbox, visibility);
-
- /* TODO(sergey): This is actually a copy of pack_leaf(),
- * but this chunk of code only knows actual data and has
- * no idea about BVHNode.
- *
- * Would be nice to de-duplicate code, but trying to make
- * making code more general ends up in much nastier code
- * in my opinion so far.
- *
- * Same applies to the inner nodes case below.
- */
- float4 leaf_data[BVH_QNODE_LEAF_SIZE];
- leaf_data[0].x = __int_as_float(c.x);
- leaf_data[0].y = __int_as_float(c.y);
- leaf_data[0].z = __uint_as_float(visibility);
- leaf_data[0].w = __uint_as_float(c.w);
- memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4) * BVH_QNODE_LEAF_SIZE);
- }
- else {
- int4 *data = &pack.nodes[idx];
- bool is_unaligned = (data[0].x & PATH_RAY_NODE_UNALIGNED) != 0;
- int4 c;
- if (is_unaligned) {
- c = data[13];
- }
- else {
- c = data[7];
- }
- /* Refit inner node, set bbox from children. */
- BoundBox child_bbox[4] = {BoundBox::empty, BoundBox::empty, BoundBox::empty, BoundBox::empty};
- uint child_visibility[4] = {0};
- int num_nodes = 0;
-
- for (int i = 0; i < 4; ++i) {
- if (c[i] != 0) {
- refit_node((c[i] < 0) ? -c[i] - 1 : c[i], (c[i] < 0), child_bbox[i], child_visibility[i]);
- ++num_nodes;
- bbox.grow(child_bbox[i]);
- visibility |= child_visibility[i];
- }
- }
-
- if (is_unaligned) {
- Transform aligned_space[4] = {
- transform_identity(), transform_identity(), transform_identity(), transform_identity()};
- pack_unaligned_node(
- idx, aligned_space, child_bbox, &c[0], visibility, 0.0f, 1.0f, num_nodes);
- }
- else {
- pack_aligned_node(idx, child_bbox, &c[0], visibility, 0.0f, 1.0f, num_nodes);
- }
- }
-}
-
-CCL_NAMESPACE_END