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Diffstat (limited to 'intern/cycles/bvh/bvh_sort.cpp')
-rw-r--r--intern/cycles/bvh/bvh_sort.cpp187
1 files changed, 0 insertions, 187 deletions
diff --git a/intern/cycles/bvh/bvh_sort.cpp b/intern/cycles/bvh/bvh_sort.cpp
deleted file mode 100644
index b01785b547a..00000000000
--- a/intern/cycles/bvh/bvh_sort.cpp
+++ /dev/null
@@ -1,187 +0,0 @@
-/*
- * Adapted from code copyright 2009-2010 NVIDIA Corporation
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "bvh/bvh_sort.h"
-
-#include "bvh/bvh_build.h"
-
-#include "util/util_algorithm.h"
-#include "util/util_task.h"
-
-CCL_NAMESPACE_BEGIN
-
-static const int BVH_SORT_THRESHOLD = 4096;
-
-struct BVHReferenceCompare {
- public:
- int dim;
- const BVHUnaligned *unaligned_heuristic;
- const Transform *aligned_space;
-
- BVHReferenceCompare(int dim,
- const BVHUnaligned *unaligned_heuristic,
- const Transform *aligned_space)
- : dim(dim), unaligned_heuristic(unaligned_heuristic), aligned_space(aligned_space)
- {
- }
-
- __forceinline BoundBox get_prim_bounds(const BVHReference &prim) const
- {
- return (aligned_space != NULL) ?
- unaligned_heuristic->compute_aligned_prim_boundbox(prim, *aligned_space) :
- prim.bounds();
- }
-
- /* Compare two references.
- *
- * Returns value is similar to return value of strcmp().
- */
- __forceinline int compare(const BVHReference &ra, const BVHReference &rb) const
- {
- BoundBox ra_bounds = get_prim_bounds(ra), rb_bounds = get_prim_bounds(rb);
- float ca = ra_bounds.min[dim] + ra_bounds.max[dim];
- float cb = rb_bounds.min[dim] + rb_bounds.max[dim];
-
- if (ca < cb)
- return -1;
- else if (ca > cb)
- return 1;
- else if (ra.prim_object() < rb.prim_object())
- return -1;
- else if (ra.prim_object() > rb.prim_object())
- return 1;
- else if (ra.prim_index() < rb.prim_index())
- return -1;
- else if (ra.prim_index() > rb.prim_index())
- return 1;
- else if (ra.prim_type() < rb.prim_type())
- return -1;
- else if (ra.prim_type() > rb.prim_type())
- return 1;
-
- return 0;
- }
-
- bool operator()(const BVHReference &ra, const BVHReference &rb)
- {
- return (compare(ra, rb) < 0);
- }
-};
-
-static void bvh_reference_sort_threaded(TaskPool *task_pool,
- BVHReference *data,
- const int job_start,
- const int job_end,
- const BVHReferenceCompare &compare);
-
-/* Multi-threaded reference sort. */
-static void bvh_reference_sort_threaded(TaskPool *task_pool,
- BVHReference *data,
- const int job_start,
- const int job_end,
- const BVHReferenceCompare &compare)
-{
- int start = job_start, end = job_end;
- bool have_work = (start < end);
- while (have_work) {
- const int count = job_end - job_start;
- if (count < BVH_SORT_THRESHOLD) {
- /* Number of reference low enough, faster to finish the job
- * in one thread rather than to spawn more threads.
- */
- sort(data + job_start, data + job_end + 1, compare);
- break;
- }
- /* Single QSort step.
- * Use median-of-three method for the pivot point.
- */
- int left = start, right = end;
- int center = (left + right) >> 1;
- if (compare.compare(data[left], data[center]) > 0) {
- swap(data[left], data[center]);
- }
- if (compare.compare(data[left], data[right]) > 0) {
- swap(data[left], data[right]);
- }
- if (compare.compare(data[center], data[right]) > 0) {
- swap(data[center], data[right]);
- }
- swap(data[center], data[right - 1]);
- BVHReference median = data[right - 1];
- do {
- while (compare.compare(data[left], median) < 0) {
- ++left;
- }
- while (compare.compare(data[right], median) > 0) {
- --right;
- }
- if (left <= right) {
- swap(data[left], data[right]);
- ++left;
- --right;
- }
- } while (left <= right);
- /* We only create one new task here to reduce downside effects of
- * latency in TaskScheduler.
- * So generally current thread keeps working on the left part of the
- * array, and we create new task for the right side.
- * However, if there's nothing to be done in the left side of the array
- * we don't create any tasks and make it so current thread works on the
- * right side.
- */
- have_work = false;
- if (left < end) {
- if (start < right) {
- task_pool->push(
- function_bind(bvh_reference_sort_threaded, task_pool, data, left, end, compare));
- }
- else {
- start = left;
- have_work = true;
- }
- }
- if (start < right) {
- end = right;
- have_work = true;
- }
- }
-}
-
-void bvh_reference_sort(int start,
- int end,
- BVHReference *data,
- int dim,
- const BVHUnaligned *unaligned_heuristic,
- const Transform *aligned_space)
-{
- const int count = end - start;
- BVHReferenceCompare compare(dim, unaligned_heuristic, aligned_space);
- if (count < BVH_SORT_THRESHOLD) {
- /* It is important to not use any mutex if array is small enough,
- * otherwise we end up in situation when we're going to sleep far
- * too often.
- */
- sort(data + start, data + end, compare);
- }
- else {
- TaskPool task_pool;
- bvh_reference_sort_threaded(&task_pool, data, start, end - 1, compare);
- task_pool.wait_work();
- }
-}
-
-CCL_NAMESPACE_END