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Diffstat (limited to 'intern/cycles/bvh/bvh_split.h')
-rw-r--r--intern/cycles/bvh/bvh_split.h110
1 files changed, 0 insertions, 110 deletions
diff --git a/intern/cycles/bvh/bvh_split.h b/intern/cycles/bvh/bvh_split.h
deleted file mode 100644
index 1f4befbe8e2..00000000000
--- a/intern/cycles/bvh/bvh_split.h
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
- * Adapted from code copyright 2009-2010 NVIDIA Corporation
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __BVH_SPLIT_H__
-#define __BVH_SPLIT_H__
-
-#include "bvh_build.h"
-#include "bvh_params.h"
-
-CCL_NAMESPACE_BEGIN
-
-class BVHBuild;
-
-/* Object Split */
-
-class BVHObjectSplit
-{
-public:
- float sah;
- int dim;
- int num_left;
- BoundBox left_bounds;
- BoundBox right_bounds;
-
- BVHObjectSplit() {}
- BVHObjectSplit(BVHBuild *builder, const BVHRange& range, float nodeSAH);
-
- void split(BVHBuild *builder, BVHRange& left, BVHRange& right, const BVHRange& range);
-};
-
-/* Spatial Split */
-
-class BVHSpatialSplit
-{
-public:
- float sah;
- int dim;
- float pos;
-
- BVHSpatialSplit() : sah(FLT_MAX), dim(0), pos(0.0f) {}
- BVHSpatialSplit(BVHBuild *builder, const BVHRange& range, float nodeSAH);
-
- void split(BVHBuild *builder, BVHRange& left, BVHRange& right, const BVHRange& range);
- void split_reference(BVHBuild *builder, BVHReference& left, BVHReference& right, const BVHReference& ref, int dim, float pos);
-};
-
-/* Mixed Object-Spatial Split */
-
-class BVHMixedSplit
-{
-public:
- BVHObjectSplit object;
- BVHSpatialSplit spatial;
-
- float leafSAH;
- float nodeSAH;
- float minSAH;
-
- bool no_split;
-
- __forceinline BVHMixedSplit(BVHBuild *builder, const BVHRange& range, int level)
- {
- /* find split candidates. */
- float area = range.bounds().safe_area();
-
- leafSAH = area * builder->params.triangle_cost(range.size());
- nodeSAH = area * builder->params.node_cost(2);
-
- object = BVHObjectSplit(builder, range, nodeSAH);
-
- if(builder->params.use_spatial_split && level < BVHParams::MAX_SPATIAL_DEPTH) {
- BoundBox overlap = object.left_bounds;
- overlap.intersect(object.right_bounds);
-
- if(overlap.safe_area() >= builder->spatial_min_overlap)
- spatial = BVHSpatialSplit(builder, range, nodeSAH);
- }
-
- /* leaf SAH is the lowest => create leaf. */
- minSAH = min(min(leafSAH, object.sah), spatial.sah);
- no_split = (minSAH == leafSAH && range.size() <= builder->params.max_leaf_size);
- }
-
- __forceinline void split(BVHBuild *builder, BVHRange& left, BVHRange& right, const BVHRange& range)
- {
- if(builder->params.use_spatial_split && minSAH == spatial.sah)
- spatial.split(builder, left, right, range);
- if(!left.size() || !right.size())
- object.split(builder, left, right, range);
- }
-};
-
-CCL_NAMESPACE_END
-
-#endif /* __BVH_SPLIT_H__ */
-