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Diffstat (limited to 'intern/cycles/bvh/split.cpp')
-rw-r--r--intern/cycles/bvh/split.cpp518
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diff --git a/intern/cycles/bvh/split.cpp b/intern/cycles/bvh/split.cpp
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+/*
+ * Adapted from code copyright 2009-2010 NVIDIA Corporation
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "bvh/split.h"
+
+#include "bvh/build.h"
+#include "bvh/sort.h"
+
+#include "scene/hair.h"
+#include "scene/mesh.h"
+#include "scene/object.h"
+
+#include "util/algorithm.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Object Split */
+
+BVHObjectSplit::BVHObjectSplit(BVHBuild *builder,
+ BVHSpatialStorage *storage,
+ const BVHRange &range,
+ vector<BVHReference> &references,
+ float nodeSAH,
+ const BVHUnaligned *unaligned_heuristic,
+ const Transform *aligned_space)
+ : sah(FLT_MAX),
+ dim(0),
+ num_left(0),
+ left_bounds(BoundBox::empty),
+ right_bounds(BoundBox::empty),
+ storage_(storage),
+ references_(&references),
+ unaligned_heuristic_(unaligned_heuristic),
+ aligned_space_(aligned_space)
+{
+ const BVHReference *ref_ptr = &references_->at(range.start());
+ float min_sah = FLT_MAX;
+
+ storage_->right_bounds.resize(range.size());
+
+ for (int dim = 0; dim < 3; dim++) {
+ /* Sort references. */
+ bvh_reference_sort(range.start(),
+ range.end(),
+ &references_->at(0),
+ dim,
+ unaligned_heuristic_,
+ aligned_space_);
+
+ /* sweep right to left and determine bounds. */
+ BoundBox right_bounds = BoundBox::empty;
+ for (int i = range.size() - 1; i > 0; i--) {
+ BoundBox prim_bounds = get_prim_bounds(ref_ptr[i]);
+ right_bounds.grow(prim_bounds);
+ storage_->right_bounds[i - 1] = right_bounds;
+ }
+
+ /* sweep left to right and select lowest SAH. */
+ BoundBox left_bounds = BoundBox::empty;
+
+ for (int i = 1; i < range.size(); i++) {
+ BoundBox prim_bounds = get_prim_bounds(ref_ptr[i - 1]);
+ left_bounds.grow(prim_bounds);
+ right_bounds = storage_->right_bounds[i - 1];
+
+ float sah = nodeSAH + left_bounds.safe_area() * builder->params.primitive_cost(i) +
+ right_bounds.safe_area() * builder->params.primitive_cost(range.size() - i);
+
+ if (sah < min_sah) {
+ min_sah = sah;
+
+ this->sah = sah;
+ this->dim = dim;
+ this->num_left = i;
+ this->left_bounds = left_bounds;
+ this->right_bounds = right_bounds;
+ }
+ }
+ }
+}
+
+void BVHObjectSplit::split(BVHRange &left, BVHRange &right, const BVHRange &range)
+{
+ assert(references_->size() > 0);
+ /* sort references according to split */
+ bvh_reference_sort(range.start(),
+ range.end(),
+ &references_->at(0),
+ this->dim,
+ unaligned_heuristic_,
+ aligned_space_);
+
+ BoundBox effective_left_bounds, effective_right_bounds;
+ const int num_right = range.size() - this->num_left;
+ if (aligned_space_ == NULL) {
+ effective_left_bounds = left_bounds;
+ effective_right_bounds = right_bounds;
+ }
+ else {
+ effective_left_bounds = BoundBox::empty;
+ effective_right_bounds = BoundBox::empty;
+ for (int i = 0; i < this->num_left; ++i) {
+ BoundBox prim_boundbox = references_->at(range.start() + i).bounds();
+ effective_left_bounds.grow(prim_boundbox);
+ }
+ for (int i = 0; i < num_right; ++i) {
+ BoundBox prim_boundbox = references_->at(range.start() + this->num_left + i).bounds();
+ effective_right_bounds.grow(prim_boundbox);
+ }
+ }
+
+ /* split node ranges */
+ left = BVHRange(effective_left_bounds, range.start(), this->num_left);
+ right = BVHRange(effective_right_bounds, left.end(), num_right);
+}
+
+/* Spatial Split */
+
+BVHSpatialSplit::BVHSpatialSplit(const BVHBuild &builder,
+ BVHSpatialStorage *storage,
+ const BVHRange &range,
+ vector<BVHReference> &references,
+ float nodeSAH,
+ const BVHUnaligned *unaligned_heuristic,
+ const Transform *aligned_space)
+ : sah(FLT_MAX),
+ dim(0),
+ pos(0.0f),
+ storage_(storage),
+ references_(&references),
+ unaligned_heuristic_(unaligned_heuristic),
+ aligned_space_(aligned_space)
+{
+ /* initialize bins. */
+ BoundBox range_bounds;
+ if (aligned_space == NULL) {
+ range_bounds = range.bounds();
+ }
+ else {
+ range_bounds = unaligned_heuristic->compute_aligned_boundbox(
+ range, &references_->at(0), *aligned_space);
+ }
+
+ float3 origin = range_bounds.min;
+ float3 binSize = (range_bounds.max - origin) * (1.0f / (float)BVHParams::NUM_SPATIAL_BINS);
+ float3 invBinSize = 1.0f / binSize;
+
+ for (int dim = 0; dim < 3; dim++) {
+ for (int i = 0; i < BVHParams::NUM_SPATIAL_BINS; i++) {
+ BVHSpatialBin &bin = storage_->bins[dim][i];
+
+ bin.bounds = BoundBox::empty;
+ bin.enter = 0;
+ bin.exit = 0;
+ }
+ }
+
+ /* chop references into bins. */
+ for (unsigned int refIdx = range.start(); refIdx < range.end(); refIdx++) {
+ const BVHReference &ref = references_->at(refIdx);
+ BoundBox prim_bounds = get_prim_bounds(ref);
+ float3 firstBinf = (prim_bounds.min - origin) * invBinSize;
+ float3 lastBinf = (prim_bounds.max - origin) * invBinSize;
+ int3 firstBin = make_int3((int)firstBinf.x, (int)firstBinf.y, (int)firstBinf.z);
+ int3 lastBin = make_int3((int)lastBinf.x, (int)lastBinf.y, (int)lastBinf.z);
+
+ firstBin = clamp(firstBin, 0, BVHParams::NUM_SPATIAL_BINS - 1);
+ lastBin = clamp(lastBin, firstBin, BVHParams::NUM_SPATIAL_BINS - 1);
+
+ for (int dim = 0; dim < 3; dim++) {
+ BVHReference currRef(
+ get_prim_bounds(ref), ref.prim_index(), ref.prim_object(), ref.prim_type());
+
+ for (int i = firstBin[dim]; i < lastBin[dim]; i++) {
+ BVHReference leftRef, rightRef;
+
+ split_reference(
+ builder, leftRef, rightRef, currRef, dim, origin[dim] + binSize[dim] * (float)(i + 1));
+ storage_->bins[dim][i].bounds.grow(leftRef.bounds());
+ currRef = rightRef;
+ }
+
+ storage_->bins[dim][lastBin[dim]].bounds.grow(currRef.bounds());
+ storage_->bins[dim][firstBin[dim]].enter++;
+ storage_->bins[dim][lastBin[dim]].exit++;
+ }
+ }
+
+ /* select best split plane. */
+ storage_->right_bounds.resize(BVHParams::NUM_SPATIAL_BINS);
+ for (int dim = 0; dim < 3; dim++) {
+ /* sweep right to left and determine bounds. */
+ BoundBox right_bounds = BoundBox::empty;
+ for (int i = BVHParams::NUM_SPATIAL_BINS - 1; i > 0; i--) {
+ right_bounds.grow(storage_->bins[dim][i].bounds);
+ storage_->right_bounds[i - 1] = right_bounds;
+ }
+
+ /* sweep left to right and select lowest SAH. */
+ BoundBox left_bounds = BoundBox::empty;
+ int leftNum = 0;
+ int rightNum = range.size();
+
+ for (int i = 1; i < BVHParams::NUM_SPATIAL_BINS; i++) {
+ left_bounds.grow(storage_->bins[dim][i - 1].bounds);
+ leftNum += storage_->bins[dim][i - 1].enter;
+ rightNum -= storage_->bins[dim][i - 1].exit;
+
+ float sah = nodeSAH + left_bounds.safe_area() * builder.params.primitive_cost(leftNum) +
+ storage_->right_bounds[i - 1].safe_area() *
+ builder.params.primitive_cost(rightNum);
+
+ if (sah < this->sah) {
+ this->sah = sah;
+ this->dim = dim;
+ this->pos = origin[dim] + binSize[dim] * (float)i;
+ }
+ }
+ }
+}
+
+void BVHSpatialSplit::split(BVHBuild *builder,
+ BVHRange &left,
+ BVHRange &right,
+ const BVHRange &range)
+{
+ /* Categorize references and compute bounds.
+ *
+ * Left-hand side: [left_start, left_end[
+ * Uncategorized/split: [left_end, right_start[
+ * Right-hand side: [right_start, refs.size()[ */
+
+ vector<BVHReference> &refs = *references_;
+ int left_start = range.start();
+ int left_end = left_start;
+ int right_start = range.end();
+ int right_end = range.end();
+ BoundBox left_bounds = BoundBox::empty;
+ BoundBox right_bounds = BoundBox::empty;
+
+ for (int i = left_end; i < right_start; i++) {
+ BoundBox prim_bounds = get_prim_bounds(refs[i]);
+ if (prim_bounds.max[this->dim] <= this->pos) {
+ /* entirely on the left-hand side */
+ left_bounds.grow(prim_bounds);
+ swap(refs[i], refs[left_end++]);
+ }
+ else if (prim_bounds.min[this->dim] >= this->pos) {
+ /* entirely on the right-hand side */
+ right_bounds.grow(prim_bounds);
+ swap(refs[i--], refs[--right_start]);
+ }
+ }
+
+ /* Duplicate or unsplit references intersecting both sides.
+ *
+ * Duplication happens into a temporary pre-allocated vector in order to
+ * reduce number of memmove() calls happening in vector.insert().
+ */
+ vector<BVHReference> &new_refs = storage_->new_references;
+ new_refs.clear();
+ new_refs.reserve(right_start - left_end);
+ while (left_end < right_start) {
+ /* split reference. */
+ BVHReference curr_ref(get_prim_bounds(refs[left_end]),
+ refs[left_end].prim_index(),
+ refs[left_end].prim_object(),
+ refs[left_end].prim_type());
+ BVHReference lref, rref;
+ split_reference(*builder, lref, rref, curr_ref, this->dim, this->pos);
+
+ /* compute SAH for duplicate/unsplit candidates. */
+ BoundBox lub = left_bounds; // Unsplit to left: new left-hand bounds.
+ BoundBox rub = right_bounds; // Unsplit to right: new right-hand bounds.
+ BoundBox ldb = left_bounds; // Duplicate: new left-hand bounds.
+ BoundBox rdb = right_bounds; // Duplicate: new right-hand bounds.
+
+ lub.grow(curr_ref.bounds());
+ rub.grow(curr_ref.bounds());
+ ldb.grow(lref.bounds());
+ rdb.grow(rref.bounds());
+
+ float lac = builder->params.primitive_cost(left_end - left_start);
+ float rac = builder->params.primitive_cost(right_end - right_start);
+ float lbc = builder->params.primitive_cost(left_end - left_start + 1);
+ float rbc = builder->params.primitive_cost(right_end - right_start + 1);
+
+ float unsplitLeftSAH = lub.safe_area() * lbc + right_bounds.safe_area() * rac;
+ float unsplitRightSAH = left_bounds.safe_area() * lac + rub.safe_area() * rbc;
+ float duplicateSAH = ldb.safe_area() * lbc + rdb.safe_area() * rbc;
+ float minSAH = min(min(unsplitLeftSAH, unsplitRightSAH), duplicateSAH);
+
+ if (minSAH == unsplitLeftSAH) {
+ /* unsplit to left */
+ left_bounds = lub;
+ left_end++;
+ }
+ else if (minSAH == unsplitRightSAH) {
+ /* unsplit to right */
+ right_bounds = rub;
+ swap(refs[left_end], refs[--right_start]);
+ }
+ else {
+ /* duplicate */
+ left_bounds = ldb;
+ right_bounds = rdb;
+ refs[left_end++] = lref;
+ new_refs.push_back(rref);
+ right_end++;
+ }
+ }
+ /* Insert duplicated references into actual array in one go. */
+ if (new_refs.size() != 0) {
+ refs.insert(refs.begin() + (right_end - new_refs.size()), new_refs.begin(), new_refs.end());
+ }
+ if (aligned_space_ != NULL) {
+ left_bounds = right_bounds = BoundBox::empty;
+ for (int i = left_start; i < left_end - left_start; ++i) {
+ BoundBox prim_boundbox = references_->at(i).bounds();
+ left_bounds.grow(prim_boundbox);
+ }
+ for (int i = right_start; i < right_end - right_start; ++i) {
+ BoundBox prim_boundbox = references_->at(i).bounds();
+ right_bounds.grow(prim_boundbox);
+ }
+ }
+ left = BVHRange(left_bounds, left_start, left_end - left_start);
+ right = BVHRange(right_bounds, right_start, right_end - right_start);
+}
+
+void BVHSpatialSplit::split_triangle_primitive(const Mesh *mesh,
+ const Transform *tfm,
+ int prim_index,
+ int dim,
+ float pos,
+ BoundBox &left_bounds,
+ BoundBox &right_bounds)
+{
+ Mesh::Triangle t = mesh->get_triangle(prim_index);
+ const float3 *verts = &mesh->verts[0];
+ float3 v1 = tfm ? transform_point(tfm, verts[t.v[2]]) : verts[t.v[2]];
+ v1 = get_unaligned_point(v1);
+
+ for (int i = 0; i < 3; i++) {
+ float3 v0 = v1;
+ int vindex = t.v[i];
+ v1 = tfm ? transform_point(tfm, verts[vindex]) : verts[vindex];
+ v1 = get_unaligned_point(v1);
+ float v0p = v0[dim];
+ float v1p = v1[dim];
+
+ /* insert vertex to the boxes it belongs to. */
+ if (v0p <= pos)
+ left_bounds.grow(v0);
+
+ if (v0p >= pos)
+ right_bounds.grow(v0);
+
+ /* edge intersects the plane => insert intersection to both boxes. */
+ if ((v0p < pos && v1p > pos) || (v0p > pos && v1p < pos)) {
+ float3 t = lerp(v0, v1, clamp((pos - v0p) / (v1p - v0p), 0.0f, 1.0f));
+ left_bounds.grow(t);
+ right_bounds.grow(t);
+ }
+ }
+}
+
+void BVHSpatialSplit::split_curve_primitive(const Hair *hair,
+ const Transform *tfm,
+ int prim_index,
+ int segment_index,
+ int dim,
+ float pos,
+ BoundBox &left_bounds,
+ BoundBox &right_bounds)
+{
+ /* curve split: NOTE - Currently ignores curve width and needs to be fixed. */
+ Hair::Curve curve = hair->get_curve(prim_index);
+ const int k0 = curve.first_key + segment_index;
+ const int k1 = k0 + 1;
+ float3 v0 = hair->get_curve_keys()[k0];
+ float3 v1 = hair->get_curve_keys()[k1];
+
+ if (tfm != NULL) {
+ v0 = transform_point(tfm, v0);
+ v1 = transform_point(tfm, v1);
+ }
+ v0 = get_unaligned_point(v0);
+ v1 = get_unaligned_point(v1);
+
+ float v0p = v0[dim];
+ float v1p = v1[dim];
+
+ /* insert vertex to the boxes it belongs to. */
+ if (v0p <= pos)
+ left_bounds.grow(v0);
+
+ if (v0p >= pos)
+ right_bounds.grow(v0);
+
+ if (v1p <= pos)
+ left_bounds.grow(v1);
+
+ if (v1p >= pos)
+ right_bounds.grow(v1);
+
+ /* edge intersects the plane => insert intersection to both boxes. */
+ if ((v0p < pos && v1p > pos) || (v0p > pos && v1p < pos)) {
+ float3 t = lerp(v0, v1, clamp((pos - v0p) / (v1p - v0p), 0.0f, 1.0f));
+ left_bounds.grow(t);
+ right_bounds.grow(t);
+ }
+}
+
+void BVHSpatialSplit::split_triangle_reference(const BVHReference &ref,
+ const Mesh *mesh,
+ int dim,
+ float pos,
+ BoundBox &left_bounds,
+ BoundBox &right_bounds)
+{
+ split_triangle_primitive(mesh, NULL, ref.prim_index(), dim, pos, left_bounds, right_bounds);
+}
+
+void BVHSpatialSplit::split_curve_reference(const BVHReference &ref,
+ const Hair *hair,
+ int dim,
+ float pos,
+ BoundBox &left_bounds,
+ BoundBox &right_bounds)
+{
+ split_curve_primitive(hair,
+ NULL,
+ ref.prim_index(),
+ PRIMITIVE_UNPACK_SEGMENT(ref.prim_type()),
+ dim,
+ pos,
+ left_bounds,
+ right_bounds);
+}
+
+void BVHSpatialSplit::split_object_reference(
+ const Object *object, int dim, float pos, BoundBox &left_bounds, BoundBox &right_bounds)
+{
+ Geometry *geom = object->get_geometry();
+
+ if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ for (int tri_idx = 0; tri_idx < mesh->num_triangles(); ++tri_idx) {
+ split_triangle_primitive(
+ mesh, &object->get_tfm(), tri_idx, dim, pos, left_bounds, right_bounds);
+ }
+ }
+ else if (geom->geometry_type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ for (int curve_idx = 0; curve_idx < hair->num_curves(); ++curve_idx) {
+ Hair::Curve curve = hair->get_curve(curve_idx);
+ for (int segment_idx = 0; segment_idx < curve.num_keys - 1; ++segment_idx) {
+ split_curve_primitive(
+ hair, &object->get_tfm(), curve_idx, segment_idx, dim, pos, left_bounds, right_bounds);
+ }
+ }
+ }
+}
+
+void BVHSpatialSplit::split_reference(const BVHBuild &builder,
+ BVHReference &left,
+ BVHReference &right,
+ const BVHReference &ref,
+ int dim,
+ float pos)
+{
+ /* initialize boundboxes */
+ BoundBox left_bounds = BoundBox::empty;
+ BoundBox right_bounds = BoundBox::empty;
+
+ /* loop over vertices/edges. */
+ const Object *ob = builder.objects[ref.prim_object()];
+
+ if (ref.prim_type() & PRIMITIVE_ALL_TRIANGLE) {
+ Mesh *mesh = static_cast<Mesh *>(ob->get_geometry());
+ split_triangle_reference(ref, mesh, dim, pos, left_bounds, right_bounds);
+ }
+ else if (ref.prim_type() & PRIMITIVE_ALL_CURVE) {
+ Hair *hair = static_cast<Hair *>(ob->get_geometry());
+ split_curve_reference(ref, hair, dim, pos, left_bounds, right_bounds);
+ }
+ else {
+ split_object_reference(ob, dim, pos, left_bounds, right_bounds);
+ }
+
+ /* intersect with original bounds. */
+ left_bounds.max[dim] = pos;
+ right_bounds.min[dim] = pos;
+
+ left_bounds.intersect(ref.bounds());
+ right_bounds.intersect(ref.bounds());
+
+ /* set references */
+ left = BVHReference(left_bounds, ref.prim_index(), ref.prim_object(), ref.prim_type());
+ right = BVHReference(right_bounds, ref.prim_index(), ref.prim_object(), ref.prim_type());
+}
+
+CCL_NAMESPACE_END