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Diffstat (limited to 'intern/cycles/device/device_split_kernel.cpp')
-rw-r--r-- | intern/cycles/device/device_split_kernel.cpp | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/intern/cycles/device/device_split_kernel.cpp b/intern/cycles/device/device_split_kernel.cpp new file mode 100644 index 00000000000..ae462a560b7 --- /dev/null +++ b/intern/cycles/device/device_split_kernel.cpp @@ -0,0 +1,306 @@ +/* + * Copyright 2011-2016 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "device/device_split_kernel.h" + +#include "kernel/kernel_types.h" +#include "kernel/split/kernel_split_data_types.h" + +#include "util/util_time.h" + +CCL_NAMESPACE_BEGIN + +static const double alpha = 0.1; /* alpha for rolling average */ + +DeviceSplitKernel::DeviceSplitKernel(Device *device) : device(device) +{ + current_max_closure = -1; + first_tile = true; + + avg_time_per_sample = 0.0; + + kernel_path_init = NULL; + kernel_scene_intersect = NULL; + kernel_lamp_emission = NULL; + kernel_do_volume = NULL; + kernel_queue_enqueue = NULL; + kernel_indirect_background = NULL; + kernel_shader_eval = NULL; + kernel_holdout_emission_blurring_pathtermination_ao = NULL; + kernel_subsurface_scatter = NULL; + kernel_direct_lighting = NULL; + kernel_shadow_blocked_ao = NULL; + kernel_shadow_blocked_dl = NULL; + kernel_next_iteration_setup = NULL; + kernel_indirect_subsurface = NULL; + kernel_buffer_update = NULL; +} + +DeviceSplitKernel::~DeviceSplitKernel() +{ + device->mem_free(split_data); + device->mem_free(ray_state); + device->mem_free(use_queues_flag); + device->mem_free(queue_index); + device->mem_free(work_pool_wgs); + + delete kernel_path_init; + delete kernel_scene_intersect; + delete kernel_lamp_emission; + delete kernel_do_volume; + delete kernel_queue_enqueue; + delete kernel_indirect_background; + delete kernel_shader_eval; + delete kernel_holdout_emission_blurring_pathtermination_ao; + delete kernel_subsurface_scatter; + delete kernel_direct_lighting; + delete kernel_shadow_blocked_ao; + delete kernel_shadow_blocked_dl; + delete kernel_next_iteration_setup; + delete kernel_indirect_subsurface; + delete kernel_buffer_update; +} + +bool DeviceSplitKernel::load_kernels(const DeviceRequestedFeatures& requested_features) +{ +#define LOAD_KERNEL(name) \ + kernel_##name = get_split_kernel_function(#name, requested_features); \ + if(!kernel_##name) { \ + return false; \ + } + + LOAD_KERNEL(path_init); + LOAD_KERNEL(scene_intersect); + LOAD_KERNEL(lamp_emission); + LOAD_KERNEL(do_volume); + LOAD_KERNEL(queue_enqueue); + LOAD_KERNEL(indirect_background); + LOAD_KERNEL(shader_eval); + LOAD_KERNEL(holdout_emission_blurring_pathtermination_ao); + LOAD_KERNEL(subsurface_scatter); + LOAD_KERNEL(direct_lighting); + LOAD_KERNEL(shadow_blocked_ao); + LOAD_KERNEL(shadow_blocked_dl); + LOAD_KERNEL(next_iteration_setup); + LOAD_KERNEL(indirect_subsurface); + LOAD_KERNEL(buffer_update); + +#undef LOAD_KERNEL + + current_max_closure = requested_features.max_closure; + + return true; +} + +size_t DeviceSplitKernel::max_elements_for_max_buffer_size(device_memory& kg, device_memory& data, uint64_t max_buffer_size) +{ + uint64_t size_per_element = state_buffer_size(kg, data, 1024) / 1024; + return max_buffer_size / size_per_element; +} + +bool DeviceSplitKernel::path_trace(DeviceTask *task, + RenderTile& tile, + device_memory& kgbuffer, + device_memory& kernel_data) +{ + if(device->have_error()) { + return false; + } + + /* Get local size */ + size_t local_size[2]; + { + int2 lsize = split_kernel_local_size(); + local_size[0] = lsize[0]; + local_size[1] = lsize[1]; + } + + /* Set gloabl size */ + size_t global_size[2]; + { + int2 gsize = split_kernel_global_size(kgbuffer, kernel_data, task); + + /* Make sure that set work size is a multiple of local + * work size dimensions. + */ + global_size[0] = round_up(gsize[0], local_size[0]); + global_size[1] = round_up(gsize[1], local_size[1]); + } + + /* Number of elements in the global state buffer */ + int num_global_elements = global_size[0] * global_size[1]; + assert(num_global_elements % WORK_POOL_SIZE == 0); + + /* Allocate all required global memory once. */ + if(first_tile) { + first_tile = false; + + /* Calculate max groups */ + + /* Denotes the maximum work groups possible w.r.t. current requested tile size. */ + unsigned int max_work_groups = num_global_elements / WORK_POOL_SIZE + 1; + + /* Allocate work_pool_wgs memory. */ + work_pool_wgs.resize(max_work_groups * sizeof(unsigned int)); + device->mem_alloc("work_pool_wgs", work_pool_wgs, MEM_READ_WRITE); + + queue_index.resize(NUM_QUEUES * sizeof(int)); + device->mem_alloc("queue_index", queue_index, MEM_READ_WRITE); + + use_queues_flag.resize(sizeof(char)); + device->mem_alloc("use_queues_flag", use_queues_flag, MEM_READ_WRITE); + + ray_state.resize(num_global_elements); + device->mem_alloc("ray_state", ray_state, MEM_READ_WRITE); + + split_data.resize(state_buffer_size(kgbuffer, kernel_data, num_global_elements)); + device->mem_alloc("split_data", split_data, MEM_READ_WRITE); + } + +#define ENQUEUE_SPLIT_KERNEL(name, global_size, local_size) \ + if(device->have_error()) { \ + return false; \ + } \ + if(!kernel_##name->enqueue(KernelDimensions(global_size, local_size), kgbuffer, kernel_data)) { \ + return false; \ + } + + tile.sample = tile.start_sample; + + /* for exponential increase between tile updates */ + int time_multiplier = 1; + + while(tile.sample < tile.start_sample + tile.num_samples) { + /* to keep track of how long it takes to run a number of samples */ + double start_time = time_dt(); + + /* initial guess to start rolling average */ + const int initial_num_samples = 1; + /* approx number of samples per second */ + int samples_per_second = (avg_time_per_sample > 0.0) ? + int(double(time_multiplier) / avg_time_per_sample) + 1 : initial_num_samples; + + RenderTile subtile = tile; + subtile.start_sample = tile.sample; + subtile.num_samples = min(samples_per_second, tile.start_sample + tile.num_samples - tile.sample); + + if(device->have_error()) { + return false; + } + + /* reset state memory here as global size for data_init + * kernel might not be large enough to do in kernel + */ + device->mem_zero(work_pool_wgs); + device->mem_zero(split_data); + device->mem_zero(ray_state); + + if(!enqueue_split_kernel_data_init(KernelDimensions(global_size, local_size), + subtile, + num_global_elements, + kgbuffer, + kernel_data, + split_data, + ray_state, + queue_index, + use_queues_flag, + work_pool_wgs)) + { + return false; + } + + ENQUEUE_SPLIT_KERNEL(path_init, global_size, local_size); + + bool activeRaysAvailable = true; + + while(activeRaysAvailable) { + /* Do path-iteration in host [Enqueue Path-iteration kernels. */ + for(int PathIter = 0; PathIter < 16; PathIter++) { + ENQUEUE_SPLIT_KERNEL(scene_intersect, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(lamp_emission, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(do_volume, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(queue_enqueue, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(indirect_background, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(shader_eval, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(holdout_emission_blurring_pathtermination_ao, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(subsurface_scatter, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(direct_lighting, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(shadow_blocked_ao, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(shadow_blocked_dl, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(next_iteration_setup, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(indirect_subsurface, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(queue_enqueue, global_size, local_size); + ENQUEUE_SPLIT_KERNEL(buffer_update, global_size, local_size); + + if(task->get_cancel()) { + return true; + } + } + + /* Decide if we should exit path-iteration in host. */ + device->mem_copy_from(ray_state, 0, global_size[0] * global_size[1] * sizeof(char), 1, 1); + + activeRaysAvailable = false; + + for(int rayStateIter = 0; rayStateIter < global_size[0] * global_size[1]; ++rayStateIter) { + int8_t state = ray_state.get_data()[rayStateIter]; + + if(state != RAY_INACTIVE) { + if(state == RAY_INVALID) { + /* Something went wrong, abort to avoid looping endlessly. */ + device->set_error("Split kernel error: invalid ray state"); + return false; + } + + /* Not all rays are RAY_INACTIVE. */ + activeRaysAvailable = true; + break; + } + } + + if(task->get_cancel()) { + return true; + } + } + + double time_per_sample = ((time_dt()-start_time) / subtile.num_samples); + + if(avg_time_per_sample == 0.0) { + /* start rolling average */ + avg_time_per_sample = time_per_sample; + } + else { + avg_time_per_sample = alpha*time_per_sample + (1.0-alpha)*avg_time_per_sample; + } + +#undef ENQUEUE_SPLIT_KERNEL + + tile.sample += subtile.num_samples; + task->update_progress(&tile, tile.w*tile.h*subtile.num_samples); + + time_multiplier = min(time_multiplier << 1, 10); + + if(task->get_cancel()) { + return true; + } + } + + return true; +} + +CCL_NAMESPACE_END + + |