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Diffstat (limited to 'intern/cycles/device/device_task.h')
-rw-r--r--intern/cycles/device/device_task.h155
1 files changed, 78 insertions, 77 deletions
diff --git a/intern/cycles/device/device_task.h b/intern/cycles/device/device_task.h
index f1fd4246868..5cc2e5e25db 100644
--- a/intern/cycles/device/device_task.h
+++ b/intern/cycles/device/device_task.h
@@ -33,87 +33,88 @@ class RenderTile;
class Tile;
class DenoiseParams {
-public:
- /* Pixel radius for neighbouring pixels to take into account. */
- int radius;
- /* Controls neighbor pixel weighting for the denoising filter. */
- float strength;
- /* Preserve more or less detail based on feature passes. */
- float feature_strength;
- /* When removing pixels that don't carry information, use a relative threshold instead of an absolute one. */
- bool relative_pca;
- /* How many frames before and after the current center frame are included. */
- int neighbor_frames;
- /* Clamp the input to the range of +-1e8. Should be enough for any legitimate data. */
- bool clamp_input;
-
- DenoiseParams()
- {
- radius = 8;
- strength = 0.5f;
- feature_strength = 0.5f;
- relative_pca = false;
- neighbor_frames = 2;
- clamp_input = true;
- }
+ public:
+ /* Pixel radius for neighbouring pixels to take into account. */
+ int radius;
+ /* Controls neighbor pixel weighting for the denoising filter. */
+ float strength;
+ /* Preserve more or less detail based on feature passes. */
+ float feature_strength;
+ /* When removing pixels that don't carry information, use a relative threshold instead of an absolute one. */
+ bool relative_pca;
+ /* How many frames before and after the current center frame are included. */
+ int neighbor_frames;
+ /* Clamp the input to the range of +-1e8. Should be enough for any legitimate data. */
+ bool clamp_input;
+
+ DenoiseParams()
+ {
+ radius = 8;
+ strength = 0.5f;
+ feature_strength = 0.5f;
+ relative_pca = false;
+ neighbor_frames = 2;
+ clamp_input = true;
+ }
};
class DeviceTask : public Task {
-public:
- typedef enum { RENDER, FILM_CONVERT, SHADER } Type;
- Type type;
-
- int x, y, w, h;
- device_ptr rgba_byte;
- device_ptr rgba_half;
- device_ptr buffer;
- int sample;
- int num_samples;
- int offset, stride;
-
- device_ptr shader_input;
- device_ptr shader_output;
- int shader_eval_type;
- int shader_filter;
- int shader_x, shader_w;
-
- int passes_size;
-
- explicit DeviceTask(Type type = RENDER);
-
- int get_subtask_count(int num, int max_size = 0);
- void split(list<DeviceTask>& tasks, int num, int max_size = 0);
-
- void update_progress(RenderTile *rtile, int pixel_samples = -1);
-
- function<bool(Device *device, RenderTile&)> acquire_tile;
- function<void(long, int)> update_progress_sample;
- function<void(RenderTile&)> update_tile_sample;
- function<void(RenderTile&)> release_tile;
- function<bool()> get_cancel;
- function<void(RenderTile*, Device*)> map_neighbor_tiles;
- function<void(RenderTile*, Device*)> unmap_neighbor_tiles;
-
- DenoiseParams denoising;
- bool denoising_from_render;
- vector<int> denoising_frames;
-
- bool denoising_do_filter;
- bool denoising_write_passes;
-
- int pass_stride;
- int frame_stride;
- int target_pass_stride;
- int pass_denoising_data;
- int pass_denoising_clean;
-
- bool need_finish_queue;
- bool integrator_branched;
- int2 requested_tile_size;
-protected:
- double last_update_time;
+ public:
+ typedef enum { RENDER, FILM_CONVERT, SHADER } Type;
+ Type type;
+
+ int x, y, w, h;
+ device_ptr rgba_byte;
+ device_ptr rgba_half;
+ device_ptr buffer;
+ int sample;
+ int num_samples;
+ int offset, stride;
+
+ device_ptr shader_input;
+ device_ptr shader_output;
+ int shader_eval_type;
+ int shader_filter;
+ int shader_x, shader_w;
+
+ int passes_size;
+
+ explicit DeviceTask(Type type = RENDER);
+
+ int get_subtask_count(int num, int max_size = 0);
+ void split(list<DeviceTask> &tasks, int num, int max_size = 0);
+
+ void update_progress(RenderTile *rtile, int pixel_samples = -1);
+
+ function<bool(Device *device, RenderTile &)> acquire_tile;
+ function<void(long, int)> update_progress_sample;
+ function<void(RenderTile &)> update_tile_sample;
+ function<void(RenderTile &)> release_tile;
+ function<bool()> get_cancel;
+ function<void(RenderTile *, Device *)> map_neighbor_tiles;
+ function<void(RenderTile *, Device *)> unmap_neighbor_tiles;
+
+ DenoiseParams denoising;
+ bool denoising_from_render;
+ vector<int> denoising_frames;
+
+ bool denoising_do_filter;
+ bool denoising_write_passes;
+
+ int pass_stride;
+ int frame_stride;
+ int target_pass_stride;
+ int pass_denoising_data;
+ int pass_denoising_clean;
+
+ bool need_finish_queue;
+ bool integrator_branched;
+ int2 requested_tile_size;
+
+ protected:
+ double last_update_time;
};
CCL_NAMESPACE_END
-#endif /* __DEVICE_TASK_H__ */
+#endif /* __DEVICE_TASK_H__ */