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Diffstat (limited to 'intern/cycles/graph/node.h')
-rw-r--r--intern/cycles/graph/node.h131
1 files changed, 65 insertions, 66 deletions
diff --git a/intern/cycles/graph/node.h b/intern/cycles/graph/node.h
index d50a3786139..226c49b387a 100644
--- a/intern/cycles/graph/node.h
+++ b/intern/cycles/graph/node.h
@@ -31,72 +31,71 @@ struct Transform;
/* Node */
-struct Node
-{
- explicit Node(const NodeType *type, ustring name = ustring());
- virtual ~Node();
-
- /* set values */
- void set(const SocketType& input, bool value);
- void set(const SocketType& input, int value);
- void set(const SocketType& input, uint value);
- void set(const SocketType& input, float value);
- void set(const SocketType& input, float2 value);
- void set(const SocketType& input, float3 value);
- void set(const SocketType& input, const char *value);
- void set(const SocketType& input, ustring value);
- void set(const SocketType& input, const Transform& value);
- void set(const SocketType& input, Node *value);
-
- /* set array values. the memory from the input array will taken over
- * by the node and the input array will be empty after return */
- void set(const SocketType& input, array<bool>& value);
- void set(const SocketType& input, array<int>& value);
- void set(const SocketType& input, array<float>& value);
- void set(const SocketType& input, array<float2>& value);
- void set(const SocketType& input, array<float3>& value);
- void set(const SocketType& input, array<ustring>& value);
- void set(const SocketType& input, array<Transform>& value);
- void set(const SocketType& input, array<Node*>& value);
-
- /* get values */
- bool get_bool(const SocketType& input) const;
- int get_int(const SocketType& input) const;
- uint get_uint(const SocketType& input) const;
- float get_float(const SocketType& input) const;
- float2 get_float2(const SocketType& input) const;
- float3 get_float3(const SocketType& input) const;
- ustring get_string(const SocketType& input) const;
- Transform get_transform(const SocketType& input) const;
- Node *get_node(const SocketType& input) const;
-
- /* get array values */
- const array<bool>& get_bool_array(const SocketType& input) const;
- const array<int>& get_int_array(const SocketType& input) const;
- const array<float>& get_float_array(const SocketType& input) const;
- const array<float2>& get_float2_array(const SocketType& input) const;
- const array<float3>& get_float3_array(const SocketType& input) const;
- const array<ustring>& get_string_array(const SocketType& input) const;
- const array<Transform>& get_transform_array(const SocketType& input) const;
- const array<Node*>& get_node_array(const SocketType& input) const;
-
- /* generic values operations */
- bool has_default_value(const SocketType& input) const;
- void set_default_value(const SocketType& input);
- bool equals_value(const Node& other, const SocketType& input) const;
- void copy_value(const SocketType& input, const Node& other, const SocketType& other_input);
-
- /* equals */
- bool equals(const Node& other) const;
-
- /* compute hash of node and its socket values */
- void hash(MD5Hash& md5);
-
- /* Get total size of this node. */
- size_t get_total_size_in_bytes() const;
-
- ustring name;
- const NodeType *type;
+struct Node {
+ explicit Node(const NodeType *type, ustring name = ustring());
+ virtual ~Node();
+
+ /* set values */
+ void set(const SocketType &input, bool value);
+ void set(const SocketType &input, int value);
+ void set(const SocketType &input, uint value);
+ void set(const SocketType &input, float value);
+ void set(const SocketType &input, float2 value);
+ void set(const SocketType &input, float3 value);
+ void set(const SocketType &input, const char *value);
+ void set(const SocketType &input, ustring value);
+ void set(const SocketType &input, const Transform &value);
+ void set(const SocketType &input, Node *value);
+
+ /* set array values. the memory from the input array will taken over
+ * by the node and the input array will be empty after return */
+ void set(const SocketType &input, array<bool> &value);
+ void set(const SocketType &input, array<int> &value);
+ void set(const SocketType &input, array<float> &value);
+ void set(const SocketType &input, array<float2> &value);
+ void set(const SocketType &input, array<float3> &value);
+ void set(const SocketType &input, array<ustring> &value);
+ void set(const SocketType &input, array<Transform> &value);
+ void set(const SocketType &input, array<Node *> &value);
+
+ /* get values */
+ bool get_bool(const SocketType &input) const;
+ int get_int(const SocketType &input) const;
+ uint get_uint(const SocketType &input) const;
+ float get_float(const SocketType &input) const;
+ float2 get_float2(const SocketType &input) const;
+ float3 get_float3(const SocketType &input) const;
+ ustring get_string(const SocketType &input) const;
+ Transform get_transform(const SocketType &input) const;
+ Node *get_node(const SocketType &input) const;
+
+ /* get array values */
+ const array<bool> &get_bool_array(const SocketType &input) const;
+ const array<int> &get_int_array(const SocketType &input) const;
+ const array<float> &get_float_array(const SocketType &input) const;
+ const array<float2> &get_float2_array(const SocketType &input) const;
+ const array<float3> &get_float3_array(const SocketType &input) const;
+ const array<ustring> &get_string_array(const SocketType &input) const;
+ const array<Transform> &get_transform_array(const SocketType &input) const;
+ const array<Node *> &get_node_array(const SocketType &input) const;
+
+ /* generic values operations */
+ bool has_default_value(const SocketType &input) const;
+ void set_default_value(const SocketType &input);
+ bool equals_value(const Node &other, const SocketType &input) const;
+ void copy_value(const SocketType &input, const Node &other, const SocketType &other_input);
+
+ /* equals */
+ bool equals(const Node &other) const;
+
+ /* compute hash of node and its socket values */
+ void hash(MD5Hash &md5);
+
+ /* Get total size of this node. */
+ size_t get_total_size_in_bytes() const;
+
+ ustring name;
+ const NodeType *type;
};
CCL_NAMESPACE_END