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Diffstat (limited to 'intern/cycles/integrator/path_trace_work_cpu.h')
-rw-r--r--intern/cycles/integrator/path_trace_work_cpu.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/intern/cycles/integrator/path_trace_work_cpu.h b/intern/cycles/integrator/path_trace_work_cpu.h
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+++ b/intern/cycles/integrator/path_trace_work_cpu.h
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+/*
+ * Copyright 2011-2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "kernel/integrator/integrator_state.h"
+
+#include "device/cpu/kernel_thread_globals.h"
+#include "device/device_queue.h"
+
+#include "integrator/path_trace_work.h"
+
+#include "util/util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+struct KernelWorkTile;
+struct KernelGlobals;
+
+class CPUKernels;
+
+/* Implementation of PathTraceWork which schedules work on to queues pixel-by-pixel,
+ * for CPU devices.
+ *
+ * NOTE: For the CPU rendering there are assumptions about TBB arena size and number of concurrent
+ * queues on the render device which makes this work be only usable on CPU. */
+class PathTraceWorkCPU : public PathTraceWork {
+ public:
+ PathTraceWorkCPU(Device *device,
+ Film *film,
+ DeviceScene *device_scene,
+ bool *cancel_requested_flag);
+
+ virtual void init_execution() override;
+
+ virtual void render_samples(RenderStatistics &statistics,
+ int start_sample,
+ int samples_num) override;
+
+ virtual void copy_to_gpu_display(GPUDisplay *gpu_display,
+ PassMode pass_mode,
+ int num_samples) override;
+ virtual void destroy_gpu_resources(GPUDisplay *gpu_display) override;
+
+ virtual bool copy_render_buffers_from_device() override;
+ virtual bool copy_render_buffers_to_device() override;
+ virtual bool zero_render_buffers() override;
+
+ virtual int adaptive_sampling_converge_filter_count_active(float threshold, bool reset) override;
+ virtual void cryptomatte_postproces() override;
+
+ protected:
+ /* Core path tracing routine. Renders given work time on the given queue. */
+ void render_samples_full_pipeline(KernelGlobals *kernel_globals,
+ const KernelWorkTile &work_tile,
+ const int samples_num);
+
+ /* CPU kernels. */
+ const CPUKernels &kernels_;
+
+ /* Copy of kernel globals which is suitable for concurrent access from multiple threads.
+ *
+ * More specifically, the `kernel_globals_` is local to each threads and nobody else is
+ * accessing it, but some "localization" is required to decouple from kernel globals stored
+ * on the device level. */
+ vector<CPUKernelThreadGlobals> kernel_thread_globals_;
+};
+
+CCL_NAMESPACE_END