diff options
Diffstat (limited to 'intern/cycles/integrator/path_trace_work_gpu.cpp')
-rw-r--r-- | intern/cycles/integrator/path_trace_work_gpu.cpp | 98 |
1 files changed, 69 insertions, 29 deletions
diff --git a/intern/cycles/integrator/path_trace_work_gpu.cpp b/intern/cycles/integrator/path_trace_work_gpu.cpp index 2c71b1cf876..36f275e1075 100644 --- a/intern/cycles/integrator/path_trace_work_gpu.cpp +++ b/intern/cycles/integrator/path_trace_work_gpu.cpp @@ -361,26 +361,13 @@ bool PathTraceWorkGPU::enqueue_path_iteration() return false; } - /* If the number of shadow kernels dropped to zero, set the next shadow path - * index to zero as well. - * - * TODO: use shadow path compaction to lower it more often instead of letting - * it fill up entirely? */ - const int num_queued_shadow = - queue_counter->num_queued[DEVICE_KERNEL_INTEGRATOR_INTERSECT_SHADOW] + - queue_counter->num_queued[DEVICE_KERNEL_INTEGRATOR_SHADE_SHADOW]; - if (num_queued_shadow == 0) { - if (integrator_next_shadow_path_index_.data()[0] != 0) { - integrator_next_shadow_path_index_.data()[0] = 0; - queue_->copy_to_device(integrator_next_shadow_path_index_); - } - } - /* For kernels that add shadow paths, check if there is enough space available. * If not, schedule shadow kernels first to clear out the shadow paths. */ int num_paths_limit = INT_MAX; if (kernel_creates_shadow_paths(kernel)) { + compact_shadow_paths(); + const int available_shadow_paths = max_num_paths_ - integrator_next_shadow_path_index_.data()[0]; if (available_shadow_paths < queue_counter->num_queued[kernel]) { @@ -535,18 +522,76 @@ void PathTraceWorkGPU::compute_queued_paths(DeviceKernel kernel, DeviceKernel qu queue_->enqueue(kernel, work_size, args); } -void PathTraceWorkGPU::compact_states(const int num_active_paths) +void PathTraceWorkGPU::compact_main_paths(const int num_active_paths) { + /* Early out if there is nothing that needs to be compacted. */ if (num_active_paths == 0) { max_active_main_path_index_ = 0; + return; } - /* Compact fragmented path states into the start of the array, moving any paths - * with index higher than the number of active paths into the gaps. */ - if (max_active_main_path_index_ == num_active_paths) { + const int min_compact_paths = 32; + if (max_active_main_path_index_ == num_active_paths || + max_active_main_path_index_ < min_compact_paths) { + return; + } + + /* Compact. */ + compact_paths(num_active_paths, + max_active_main_path_index_, + DEVICE_KERNEL_INTEGRATOR_TERMINATED_PATHS_ARRAY, + DEVICE_KERNEL_INTEGRATOR_COMPACT_PATHS_ARRAY, + DEVICE_KERNEL_INTEGRATOR_COMPACT_STATES); + + /* Adjust max active path index now we know which part of the array is actually used. */ + max_active_main_path_index_ = num_active_paths; +} + +void PathTraceWorkGPU::compact_shadow_paths() +{ + IntegratorQueueCounter *queue_counter = integrator_queue_counter_.data(); + const int num_active_paths = + queue_counter->num_queued[DEVICE_KERNEL_INTEGRATOR_INTERSECT_SHADOW] + + queue_counter->num_queued[DEVICE_KERNEL_INTEGRATOR_SHADE_SHADOW]; + + /* Early out if there is nothing that needs to be compacted. */ + if (num_active_paths == 0) { + if (integrator_next_shadow_path_index_.data()[0] != 0) { + integrator_next_shadow_path_index_.data()[0] = 0; + queue_->copy_to_device(integrator_next_shadow_path_index_); + } + return; + } + + /* Compact if we can reduce the space used by half. Not always since + * compaction has a cost. */ + const float shadow_compact_ratio = 0.5f; + const int min_compact_paths = 32; + if (integrator_next_shadow_path_index_.data()[0] < num_active_paths * shadow_compact_ratio || + integrator_next_shadow_path_index_.data()[0] < min_compact_paths) { return; } + /* Compact. */ + compact_paths(num_active_paths, + integrator_next_shadow_path_index_.data()[0], + DEVICE_KERNEL_INTEGRATOR_TERMINATED_SHADOW_PATHS_ARRAY, + DEVICE_KERNEL_INTEGRATOR_COMPACT_SHADOW_PATHS_ARRAY, + DEVICE_KERNEL_INTEGRATOR_COMPACT_SHADOW_STATES); + + /* Adjust max active path index now we know which part of the array is actually used. */ + integrator_next_shadow_path_index_.data()[0] = num_active_paths; + queue_->copy_to_device(integrator_next_shadow_path_index_); +} + +void PathTraceWorkGPU::compact_paths(const int num_active_paths, + const int max_active_path_index, + DeviceKernel terminated_paths_kernel, + DeviceKernel compact_paths_kernel, + DeviceKernel compact_kernel) +{ + /* Compact fragmented path states into the start of the array, moving any paths + * with index higher than the number of active paths into the gaps. */ void *d_compact_paths = (void *)queued_paths_.device_pointer; void *d_num_queued_paths = (void *)num_queued_paths_.device_pointer; @@ -557,17 +602,17 @@ void PathTraceWorkGPU::compact_states(const int num_active_paths) int work_size = num_active_paths; void *args[] = {&work_size, &d_compact_paths, &d_num_queued_paths, &offset}; queue_->zero_to_device(num_queued_paths_); - queue_->enqueue(DEVICE_KERNEL_INTEGRATOR_TERMINATED_PATHS_ARRAY, work_size, args); + queue_->enqueue(terminated_paths_kernel, work_size, args); } /* Create array of paths that we need to compact, where the path index is bigger * than the number of active paths. */ { - int work_size = max_active_main_path_index_; + int work_size = max_active_path_index; void *args[] = { &work_size, &d_compact_paths, &d_num_queued_paths, const_cast<int *>(&num_active_paths)}; queue_->zero_to_device(num_queued_paths_); - queue_->enqueue(DEVICE_KERNEL_INTEGRATOR_COMPACT_PATHS_ARRAY, work_size, args); + queue_->enqueue(compact_paths_kernel, work_size, args); } queue_->copy_from_device(num_queued_paths_); @@ -582,13 +627,8 @@ void PathTraceWorkGPU::compact_states(const int num_active_paths) int terminated_states_offset = num_active_paths; void *args[] = { &d_compact_paths, &active_states_offset, &terminated_states_offset, &work_size}; - queue_->enqueue(DEVICE_KERNEL_INTEGRATOR_COMPACT_STATES, work_size, args); + queue_->enqueue(compact_kernel, work_size, args); } - - queue_->synchronize(); - - /* Adjust max active path index now we know which part of the array is actually used. */ - max_active_main_path_index_ = num_active_paths; } bool PathTraceWorkGPU::enqueue_work_tiles(bool &finished) @@ -669,7 +709,7 @@ bool PathTraceWorkGPU::enqueue_work_tiles(bool &finished) /* Compact state array when number of paths becomes small relative to the * known maximum path index, which makes computing active index arrays slow. */ - compact_states(num_active_paths); + compact_main_paths(num_active_paths); if (has_shadow_catcher()) { integrator_next_main_path_index_.data()[0] = num_paths; |