diff options
Diffstat (limited to 'intern/cycles/integrator/render_scheduler.cpp')
-rw-r--r-- | intern/cycles/integrator/render_scheduler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/integrator/render_scheduler.cpp b/intern/cycles/integrator/render_scheduler.cpp index 4eb1dd941f9..3e5b3417a6a 100644 --- a/intern/cycles/integrator/render_scheduler.cpp +++ b/intern/cycles/integrator/render_scheduler.cpp @@ -233,7 +233,7 @@ void RenderScheduler::render_work_reschedule_on_cancel(RenderWork &render_work) const bool has_rendered_samples = get_num_rendered_samples() != 0; - /* Reset all fields of the previous work, canelling things like adaptive sampling filtering and + /* Reset all fields of the previous work, canceling things like adaptive sampling filtering and * denoising. * However, need to preserve write requests, since those will not be possible to recover and * writes are only to happen once. */ @@ -246,7 +246,7 @@ void RenderScheduler::render_work_reschedule_on_cancel(RenderWork &render_work) render_work.full.write = full_write; /* Do not write tile if it has zero samples it it, treat it similarly to all other tiles which - * got cancelled. */ + * got canceled. */ if (!state_.tile_result_was_written && has_rendered_samples) { render_work.tile.write = true; } @@ -817,7 +817,7 @@ int RenderScheduler::get_num_samples_to_path_trace() const int num_samples_to_render = min(num_samples_pot, max_num_samples_to_render); - /* When enough statistics is available and doing an offlien rendering prefer to keep device + /* When enough statistics is available and doing an offline rendering prefer to keep device * occupied. */ if (state_.occupancy_num_samples && (background_ || headless_)) { /* Keep occupancy at about 0.5 (this is more of an empirical figure which seems to match scenes @@ -874,7 +874,7 @@ int RenderScheduler::get_num_samples_during_navigation(int resolution_divider) c /* Always render 4 samples, even if scene is configured for less. * The idea here is to have enough information on the screen. Resolution divider of 2 allows us - * to have 4 time extra samples, so verall worst case timing is the same as the final resolution + * to have 4 time extra samples, so overall worst case timing is the same as the final resolution * at one sample. */ return 4; } |