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Diffstat (limited to 'intern/cycles/kernel/bake/bake.h')
-rw-r--r--intern/cycles/kernel/bake/bake.h119
1 files changed, 119 insertions, 0 deletions
diff --git a/intern/cycles/kernel/bake/bake.h b/intern/cycles/kernel/bake/bake.h
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+++ b/intern/cycles/kernel/bake/bake.h
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "kernel/camera/camera_projection.h"
+#include "kernel/integrator/integrator_shader_eval.h"
+
+#include "kernel/geom/geom.h"
+
+CCL_NAMESPACE_BEGIN
+
+ccl_device void kernel_displace_evaluate(KernelGlobals kg,
+ ccl_global const KernelShaderEvalInput *input,
+ ccl_global float *output,
+ const int offset)
+{
+ /* Setup shader data. */
+ const KernelShaderEvalInput in = input[offset];
+
+ ShaderData sd;
+ shader_setup_from_displace(kg, &sd, in.object, in.prim, in.u, in.v);
+
+ /* Evaluate displacement shader. */
+ const float3 P = sd.P;
+ shader_eval_displacement(kg, INTEGRATOR_STATE_NULL, &sd);
+ float3 D = sd.P - P;
+
+ object_inverse_dir_transform(kg, &sd, &D);
+
+#ifdef __KERNEL_DEBUG_NAN__
+ if (!isfinite3_safe(D)) {
+ kernel_assert(!"Cycles displacement with non-finite value detected");
+ }
+#endif
+
+ /* Ensure finite displacement, preventing BVH from becoming degenerate and avoiding possible
+ * traversal issues caused by non-finite math. */
+ D = ensure_finite3(D);
+
+ /* Write output. */
+ output[offset * 3 + 0] += D.x;
+ output[offset * 3 + 1] += D.y;
+ output[offset * 3 + 2] += D.z;
+}
+
+ccl_device void kernel_background_evaluate(KernelGlobals kg,
+ ccl_global const KernelShaderEvalInput *input,
+ ccl_global float *output,
+ const int offset)
+{
+ /* Setup ray */
+ const KernelShaderEvalInput in = input[offset];
+ const float3 ray_P = zero_float3();
+ const float3 ray_D = equirectangular_to_direction(in.u, in.v);
+ const float ray_time = 0.5f;
+
+ /* Setup shader data. */
+ ShaderData sd;
+ shader_setup_from_background(kg, &sd, ray_P, ray_D, ray_time);
+
+ /* Evaluate shader.
+ * This is being evaluated for all BSDFs, so path flag does not contain a specific type. */
+ const uint32_t path_flag = PATH_RAY_EMISSION;
+ shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT &
+ ~(KERNEL_FEATURE_NODE_RAYTRACE | KERNEL_FEATURE_NODE_LIGHT_PATH)>(
+ kg, INTEGRATOR_STATE_NULL, &sd, NULL, path_flag);
+ float3 color = shader_background_eval(&sd);
+
+#ifdef __KERNEL_DEBUG_NAN__
+ if (!isfinite3_safe(color)) {
+ kernel_assert(!"Cycles background with non-finite value detected");
+ }
+#endif
+
+ /* Ensure finite color, avoiding possible numerical instabilities in the path tracing kernels. */
+ color = ensure_finite3(color);
+
+ /* Write output. */
+ output[offset * 3 + 0] += color.x;
+ output[offset * 3 + 1] += color.y;
+ output[offset * 3 + 2] += color.z;
+}
+
+ccl_device void kernel_curve_shadow_transparency_evaluate(
+ KernelGlobals kg,
+ ccl_global const KernelShaderEvalInput *input,
+ ccl_global float *output,
+ const int offset)
+{
+ /* Setup shader data. */
+ const KernelShaderEvalInput in = input[offset];
+
+ ShaderData sd;
+ shader_setup_from_curve(kg, &sd, in.object, in.prim, __float_as_int(in.v), in.u);
+
+ /* Evaluate transparency. */
+ shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW &
+ ~(KERNEL_FEATURE_NODE_RAYTRACE | KERNEL_FEATURE_NODE_LIGHT_PATH)>(
+ kg, INTEGRATOR_STATE_NULL, &sd, NULL, PATH_RAY_SHADOW);
+
+ /* Write output. */
+ output[offset] = clamp(average(shader_bsdf_transparency(kg, &sd)), 0.0f, 1.0f);
+}
+
+CCL_NAMESPACE_END