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Diffstat (limited to 'intern/cycles/kernel/bvh/bvh.h')
-rw-r--r--intern/cycles/kernel/bvh/bvh.h817
1 files changed, 120 insertions, 697 deletions
diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h
index a1d0e307170..bcefe5d970c 100644
--- a/intern/cycles/kernel/bvh/bvh.h
+++ b/intern/cycles/kernel/bvh/bvh.h
@@ -1,40 +1,46 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-/* BVH
- *
- * Bounding volume hierarchy for ray tracing. We compile different variations
- * of the same BVH traversal function for faster rendering when some types of
- * primitives are not needed, using #includes to work around the lack of
- * C++ templates in OpenCL.
- *
- * Originally based on "Understanding the Efficiency of Ray Traversal on GPUs",
- * the code has been extended and modified to support more primitives and work
- * with CPU/CUDA/OpenCL. */
-
#pragma once
-#ifdef __EMBREE__
-# include "kernel/bvh/embree.h"
-#endif
-
-#ifdef __METALRT__
-# include "kernel/bvh/metal.h"
-#endif
-
#include "kernel/bvh/types.h"
#include "kernel/bvh/util.h"
#include "kernel/integrator/state_util.h"
+/* Device specific accleration structures for ray tracing. */
+
+#if defined(__EMBREE__)
+# include "kernel/device/cpu/bvh.h"
+#elif defined(__METALRT__)
+# include "kernel/device/metal/bvh.h"
+#elif defined(__KERNEL_OPTIX__)
+# include "kernel/device/optix/bvh.h"
+#else
+# define __BVH2__
+#endif
+
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU_RAYTRACING__)
+#ifdef __BVH2__
-/* Regular BVH traversal */
+/* BVH2
+ *
+ * Bounding volume hierarchy for ray tracing, when no native acceleration
+ * structure is available for the device.
+
+ * We compile different variations of the same BVH traversal function for
+ * faster rendering when some types of primitives are not needed, using #includes
+ * to work around the lack of C++ templates in OpenCL.
+ *
+ * Originally based on "Understanding the Efficiency of Ray Traversal on GPUs",
+ * the code has been extended and modified to support more primitives and work
+ * with CPU and various GPU kernel languages. */
# include "kernel/bvh/nodes.h"
+/* Regular BVH traversal */
+
# define BVH_FUNCTION_NAME bvh_intersect
# define BVH_FUNCTION_FEATURES BVH_POINTCLOUD
# include "kernel/bvh/traversal.h"
@@ -57,261 +63,15 @@ CCL_NAMESPACE_BEGIN
# include "kernel/bvh/traversal.h"
# endif
-/* Subsurface scattering BVH traversal */
-
-# if defined(__BVH_LOCAL__)
-# define BVH_FUNCTION_NAME bvh_intersect_local
-# define BVH_FUNCTION_FEATURES BVH_HAIR
-# include "kernel/bvh/local.h"
-
-# if defined(__OBJECT_MOTION__)
-# define BVH_FUNCTION_NAME bvh_intersect_local_motion
-# define BVH_FUNCTION_FEATURES BVH_MOTION | BVH_HAIR
-# include "kernel/bvh/local.h"
-# endif
-# endif /* __BVH_LOCAL__ */
-
-/* Volume BVH traversal */
-
-# if defined(__VOLUME__)
-# define BVH_FUNCTION_NAME bvh_intersect_volume
-# define BVH_FUNCTION_FEATURES BVH_HAIR
-# include "kernel/bvh/volume.h"
-
-# if defined(__OBJECT_MOTION__)
-# define BVH_FUNCTION_NAME bvh_intersect_volume_motion
-# define BVH_FUNCTION_FEATURES BVH_MOTION | BVH_HAIR
-# include "kernel/bvh/volume.h"
-# endif
-# endif /* __VOLUME__ */
-
-/* Record all intersections - Shadow BVH traversal */
-
-# if defined(__SHADOW_RECORD_ALL__)
-# define BVH_FUNCTION_NAME bvh_intersect_shadow_all
-# define BVH_FUNCTION_FEATURES BVH_POINTCLOUD
-# include "kernel/bvh/shadow_all.h"
-
-# if defined(__HAIR__)
-# define BVH_FUNCTION_NAME bvh_intersect_shadow_all_hair
-# define BVH_FUNCTION_FEATURES BVH_HAIR | BVH_POINTCLOUD
-# include "kernel/bvh/shadow_all.h"
-# endif
-
-# if defined(__OBJECT_MOTION__)
-# define BVH_FUNCTION_NAME bvh_intersect_shadow_all_motion
-# define BVH_FUNCTION_FEATURES BVH_MOTION | BVH_POINTCLOUD
-# include "kernel/bvh/shadow_all.h"
-# endif
-
-# if defined(__HAIR__) && defined(__OBJECT_MOTION__)
-# define BVH_FUNCTION_NAME bvh_intersect_shadow_all_hair_motion
-# define BVH_FUNCTION_FEATURES BVH_HAIR | BVH_MOTION | BVH_POINTCLOUD
-# include "kernel/bvh/shadow_all.h"
-# endif
-
-# endif /* __SHADOW_RECORD_ALL__ */
-
-/* Record all intersections - Volume BVH traversal. */
-
-# if defined(__VOLUME_RECORD_ALL__)
-# define BVH_FUNCTION_NAME bvh_intersect_volume_all
-# define BVH_FUNCTION_FEATURES BVH_HAIR
-# include "kernel/bvh/volume_all.h"
-
-# if defined(__OBJECT_MOTION__)
-# define BVH_FUNCTION_NAME bvh_intersect_volume_all_motion
-# define BVH_FUNCTION_FEATURES BVH_MOTION | BVH_HAIR
-# include "kernel/bvh/volume_all.h"
-# endif
-# endif /* __VOLUME_RECORD_ALL__ */
-
-# undef BVH_FEATURE
-# undef BVH_NAME_JOIN
-# undef BVH_NAME_EVAL
-# undef BVH_FUNCTION_FULL_NAME
-
-#endif /* !defined(__KERNEL_GPU_RAYTRACING__) */
-
-ccl_device_inline bool scene_intersect_valid(ccl_private const Ray *ray)
-{
- /* NOTE: Due to some vectorization code non-finite origin point might
- * cause lots of false-positive intersections which will overflow traversal
- * stack.
- * This code is a quick way to perform early output, to avoid crashes in
- * such cases.
- * From production scenes so far it seems it's enough to test first element
- * only.
- * Scene intersection may also called with empty rays for conditional trace
- * calls that evaluate to false, so filter those out.
- */
- return isfinite_safe(ray->P.x) && isfinite_safe(ray->D.x) && len_squared(ray->D) != 0.0f;
-}
-
ccl_device_intersect bool scene_intersect(KernelGlobals kg,
ccl_private const Ray *ray,
const uint visibility,
ccl_private Intersection *isect)
{
-#ifdef __KERNEL_OPTIX__
- uint p0 = 0;
- uint p1 = 0;
- uint p2 = 0;
- uint p3 = 0;
- uint p4 = visibility;
- uint p5 = PRIMITIVE_NONE;
- uint p6 = ((uint64_t)ray) & 0xFFFFFFFF;
- uint p7 = (((uint64_t)ray) >> 32) & 0xFFFFFFFF;
-
- uint ray_mask = visibility & 0xFF;
- uint ray_flags = OPTIX_RAY_FLAG_ENFORCE_ANYHIT;
- if (0 == ray_mask && (visibility & ~0xFF) != 0) {
- ray_mask = 0xFF;
- }
- else if (visibility & PATH_RAY_SHADOW_OPAQUE) {
- ray_flags |= OPTIX_RAY_FLAG_TERMINATE_ON_FIRST_HIT;
- }
-
- optixTrace(scene_intersect_valid(ray) ? kernel_data.bvh.scene : 0,
- ray->P,
- ray->D,
- 0.0f,
- ray->t,
- ray->time,
- ray_mask,
- ray_flags,
- 0, /* SBT offset for PG_HITD */
- 0,
- 0,
- p0,
- p1,
- p2,
- p3,
- p4,
- p5,
- p6,
- p7);
-
- isect->t = __uint_as_float(p0);
- isect->u = __uint_as_float(p1);
- isect->v = __uint_as_float(p2);
- isect->prim = p3;
- isect->object = p4;
- isect->type = p5;
-
- return p5 != PRIMITIVE_NONE;
-#elif defined(__METALRT__)
-
- if (!scene_intersect_valid(ray)) {
- isect->t = ray->t;
- isect->type = PRIMITIVE_NONE;
+ if (!intersection_ray_valid(ray)) {
return false;
}
-# if defined(__KERNEL_DEBUG__)
- if (is_null_instance_acceleration_structure(metal_ancillaries->accel_struct)) {
- isect->t = ray->t;
- isect->type = PRIMITIVE_NONE;
- kernel_assert(!"Invalid metal_ancillaries->accel_struct pointer");
- return false;
- }
-
- if (is_null_intersection_function_table(metal_ancillaries->ift_default)) {
- isect->t = ray->t;
- isect->type = PRIMITIVE_NONE;
- kernel_assert(!"Invalid ift_default");
- return false;
- }
-# endif
-
- metal::raytracing::ray r(ray->P, ray->D, 0.0f, ray->t);
- metalrt_intersector_type metalrt_intersect;
-
- if (!kernel_data.bvh.have_curves) {
- metalrt_intersect.assume_geometry_type(metal::raytracing::geometry_type::triangle);
- }
-
- MetalRTIntersectionPayload payload;
- payload.self = ray->self;
- payload.u = 0.0f;
- payload.v = 0.0f;
- payload.visibility = visibility;
-
- typename metalrt_intersector_type::result_type intersection;
-
- uint ray_mask = visibility & 0xFF;
- if (0 == ray_mask && (visibility & ~0xFF) != 0) {
- ray_mask = 0xFF;
- /* No further intersector setup required: Default MetalRT behavior is any-hit. */
- }
- else if (visibility & PATH_RAY_SHADOW_OPAQUE) {
- /* No further intersector setup required: Shadow ray early termination is controlled by the
- * intersection handler */
- }
-
-# if defined(__METALRT_MOTION__)
- payload.time = ray->time;
- intersection = metalrt_intersect.intersect(r,
- metal_ancillaries->accel_struct,
- ray_mask,
- ray->time,
- metal_ancillaries->ift_default,
- payload);
-# else
- intersection = metalrt_intersect.intersect(
- r, metal_ancillaries->accel_struct, ray_mask, metal_ancillaries->ift_default, payload);
-# endif
-
- if (intersection.type == intersection_type::none) {
- isect->t = ray->t;
- isect->type = PRIMITIVE_NONE;
-
- return false;
- }
-
- isect->t = intersection.distance;
-
- isect->prim = payload.prim;
- isect->type = payload.type;
- isect->object = intersection.user_instance_id;
-
- isect->t = intersection.distance;
- if (intersection.type == intersection_type::triangle) {
- isect->u = 1.0f - intersection.triangle_barycentric_coord.y -
- intersection.triangle_barycentric_coord.x;
- isect->v = intersection.triangle_barycentric_coord.x;
- }
- else {
- isect->u = payload.u;
- isect->v = payload.v;
- }
-
- return isect->type != PRIMITIVE_NONE;
-
-#else
-
- if (!scene_intersect_valid(ray)) {
- return false;
- }
-
-# ifdef __EMBREE__
- if (kernel_data.bvh.scene) {
- isect->t = ray->t;
- CCLIntersectContext ctx(kg, CCLIntersectContext::RAY_REGULAR);
- IntersectContext rtc_ctx(&ctx);
- RTCRayHit ray_hit;
- ctx.ray = ray;
- kernel_embree_setup_rayhit(*ray, ray_hit, visibility);
- rtcIntersect1(kernel_data.bvh.scene, &rtc_ctx.context, &ray_hit);
- if (ray_hit.hit.geomID != RTC_INVALID_GEOMETRY_ID &&
- ray_hit.hit.primID != RTC_INVALID_GEOMETRY_ID) {
- kernel_embree_convert_hit(kg, &ray_hit.ray, &ray_hit.hit, isect);
- return true;
- }
- return false;
- }
-# endif /* __EMBREE__ */
-
# ifdef __OBJECT_MOTION__
if (kernel_data.bvh.have_motion) {
# ifdef __HAIR__
@@ -322,7 +82,7 @@ ccl_device_intersect bool scene_intersect(KernelGlobals kg,
return bvh_intersect_motion(kg, ray, isect, visibility);
}
-# endif /* __OBJECT_MOTION__ */
+# endif /* __OBJECT_MOTION__ */
# ifdef __HAIR__
if (kernel_data.bvh.have_curves) {
@@ -331,10 +91,22 @@ ccl_device_intersect bool scene_intersect(KernelGlobals kg,
# endif /* __HAIR__ */
return bvh_intersect(kg, ray, isect, visibility);
-#endif /* __KERNEL_OPTIX__ */
}
-#ifdef __BVH_LOCAL__
+/* Single object BVH traversal, for SSS/AO/bevel. */
+
+# ifdef __BVH_LOCAL__
+
+# define BVH_FUNCTION_NAME bvh_intersect_local
+# define BVH_FUNCTION_FEATURES BVH_HAIR
+# include "kernel/bvh/local.h"
+
+# if defined(__OBJECT_MOTION__)
+# define BVH_FUNCTION_NAME bvh_intersect_local_motion
+# define BVH_FUNCTION_FEATURES BVH_MOTION | BVH_HAIR
+# include "kernel/bvh/local.h"
+# endif
+
ccl_device_intersect bool scene_intersect_local(KernelGlobals kg,
ccl_private const Ray *ray,
ccl_private LocalIntersection *local_isect,
@@ -342,180 +114,48 @@ ccl_device_intersect bool scene_intersect_local(KernelGlobals kg,
ccl_private uint *lcg_state,
int max_hits)
{
-# ifdef __KERNEL_OPTIX__
- uint p0 = pointer_pack_to_uint_0(lcg_state);
- uint p1 = pointer_pack_to_uint_1(lcg_state);
- uint p2 = pointer_pack_to_uint_0(local_isect);
- uint p3 = pointer_pack_to_uint_1(local_isect);
- uint p4 = local_object;
- uint p6 = ((uint64_t)ray) & 0xFFFFFFFF;
- uint p7 = (((uint64_t)ray) >> 32) & 0xFFFFFFFF;
-
- /* Is set to zero on miss or if ray is aborted, so can be used as return value. */
- uint p5 = max_hits;
-
- if (local_isect) {
- local_isect->num_hits = 0; /* Initialize hit count to zero. */
- }
- optixTrace(scene_intersect_valid(ray) ? kernel_data.bvh.scene : 0,
- ray->P,
- ray->D,
- 0.0f,
- ray->t,
- ray->time,
- 0xFF,
- /* Need to always call into __anyhit__kernel_optix_local_hit. */
- OPTIX_RAY_FLAG_ENFORCE_ANYHIT,
- 2, /* SBT offset for PG_HITL */
- 0,
- 0,
- p0,
- p1,
- p2,
- p3,
- p4,
- p5,
- p6,
- p7);
-
- return p5;
-# elif defined(__METALRT__)
- if (!scene_intersect_valid(ray)) {
- if (local_isect) {
- local_isect->num_hits = 0;
- }
- return false;
- }
-
-# if defined(__KERNEL_DEBUG__)
- if (is_null_instance_acceleration_structure(metal_ancillaries->accel_struct)) {
+ if (!intersection_ray_valid(ray)) {
if (local_isect) {
local_isect->num_hits = 0;
}
- kernel_assert(!"Invalid metal_ancillaries->accel_struct pointer");
return false;
}
- if (is_null_intersection_function_table(metal_ancillaries->ift_local)) {
- if (local_isect) {
- local_isect->num_hits = 0;
- }
- kernel_assert(!"Invalid ift_local");
- return false;
+# ifdef __OBJECT_MOTION__
+ if (kernel_data.bvh.have_motion) {
+ return bvh_intersect_local_motion(kg, ray, local_isect, local_object, lcg_state, max_hits);
}
-# endif
-
- metal::raytracing::ray r(ray->P, ray->D, 0.0f, ray->t);
- metalrt_intersector_type metalrt_intersect;
+# endif /* __OBJECT_MOTION__ */
+ return bvh_intersect_local(kg, ray, local_isect, local_object, lcg_state, max_hits);
+}
+# endif
- metalrt_intersect.force_opacity(metal::raytracing::forced_opacity::non_opaque);
- if (!kernel_data.bvh.have_curves) {
- metalrt_intersect.assume_geometry_type(metal::raytracing::geometry_type::triangle);
- }
+/* Transparent shadow BVH traversal, recording multiple intersections. */
- MetalRTIntersectionLocalPayload payload;
- payload.self = ray->self;
- payload.local_object = local_object;
- payload.max_hits = max_hits;
- payload.local_isect.num_hits = 0;
- if (lcg_state) {
- payload.has_lcg_state = true;
- payload.lcg_state = *lcg_state;
- }
- payload.result = false;
+# ifdef __SHADOW_RECORD_ALL__
- typename metalrt_intersector_type::result_type intersection;
+# define BVH_FUNCTION_NAME bvh_intersect_shadow_all
+# define BVH_FUNCTION_FEATURES BVH_POINTCLOUD
+# include "kernel/bvh/shadow_all.h"
-# if defined(__METALRT_MOTION__)
- intersection = metalrt_intersect.intersect(
- r, metal_ancillaries->accel_struct, 0xFF, ray->time, metal_ancillaries->ift_local, payload);
-# else
- intersection = metalrt_intersect.intersect(
- r, metal_ancillaries->accel_struct, 0xFF, metal_ancillaries->ift_local, payload);
+# if defined(__HAIR__)
+# define BVH_FUNCTION_NAME bvh_intersect_shadow_all_hair
+# define BVH_FUNCTION_FEATURES BVH_HAIR | BVH_POINTCLOUD
+# include "kernel/bvh/shadow_all.h"
# endif
- if (lcg_state) {
- *lcg_state = payload.lcg_state;
- }
- *local_isect = payload.local_isect;
-
- return payload.result;
-
-# else
-
- if (!scene_intersect_valid(ray)) {
- if (local_isect) {
- local_isect->num_hits = 0;
- }
- return false;
- }
-
-# ifdef __EMBREE__
- if (kernel_data.bvh.scene) {
- const bool has_bvh = !(kernel_data_fetch(object_flag, local_object) &
- SD_OBJECT_TRANSFORM_APPLIED);
- CCLIntersectContext ctx(
- kg, has_bvh ? CCLIntersectContext::RAY_SSS : CCLIntersectContext::RAY_LOCAL);
- ctx.lcg_state = lcg_state;
- ctx.max_hits = max_hits;
- ctx.ray = ray;
- ctx.local_isect = local_isect;
- if (local_isect) {
- local_isect->num_hits = 0;
- }
- ctx.local_object_id = local_object;
- IntersectContext rtc_ctx(&ctx);
- RTCRay rtc_ray;
- kernel_embree_setup_ray(*ray, rtc_ray, PATH_RAY_ALL_VISIBILITY);
-
- /* If this object has its own BVH, use it. */
- if (has_bvh) {
- RTCGeometry geom = rtcGetGeometry(kernel_data.bvh.scene, local_object * 2);
- if (geom) {
- float3 P = ray->P;
- float3 dir = ray->D;
- float3 idir = ray->D;
- Transform ob_itfm;
- rtc_ray.tfar = ray->t *
- bvh_instance_motion_push(kg, local_object, ray, &P, &dir, &idir, &ob_itfm);
- /* bvh_instance_motion_push() returns the inverse transform but
- * it's not needed here. */
- (void)ob_itfm;
-
- rtc_ray.org_x = P.x;
- rtc_ray.org_y = P.y;
- rtc_ray.org_z = P.z;
- rtc_ray.dir_x = dir.x;
- rtc_ray.dir_y = dir.y;
- rtc_ray.dir_z = dir.z;
- RTCScene scene = (RTCScene)rtcGetGeometryUserData(geom);
- kernel_assert(scene);
- if (scene) {
- rtcOccluded1(scene, &rtc_ctx.context, &rtc_ray);
- }
- }
- }
- else {
- rtcOccluded1(kernel_data.bvh.scene, &rtc_ctx.context, &rtc_ray);
- }
-
- /* rtcOccluded1 sets tfar to -inf if a hit was found. */
- return (local_isect && local_isect->num_hits > 0) || (rtc_ray.tfar < 0);
- ;
- }
-# endif /* __EMBREE__ */
+# if defined(__OBJECT_MOTION__)
+# define BVH_FUNCTION_NAME bvh_intersect_shadow_all_motion
+# define BVH_FUNCTION_FEATURES BVH_MOTION | BVH_POINTCLOUD
+# include "kernel/bvh/shadow_all.h"
+# endif
-# ifdef __OBJECT_MOTION__
- if (kernel_data.bvh.have_motion) {
- return bvh_intersect_local_motion(kg, ray, local_isect, local_object, lcg_state, max_hits);
- }
-# endif /* __OBJECT_MOTION__ */
- return bvh_intersect_local(kg, ray, local_isect, local_object, lcg_state, max_hits);
-# endif /* __KERNEL_OPTIX__ */
-}
-#endif
+# if defined(__HAIR__) && defined(__OBJECT_MOTION__)
+# define BVH_FUNCTION_NAME bvh_intersect_shadow_all_hair_motion
+# define BVH_FUNCTION_FEATURES BVH_HAIR | BVH_MOTION | BVH_POINTCLOUD
+# include "kernel/bvh/shadow_all.h"
+# endif
-#ifdef __SHADOW_RECORD_ALL__
ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
IntegratorShadowState state,
ccl_private const Ray *ray,
@@ -524,132 +164,12 @@ ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
ccl_private uint *num_recorded_hits,
ccl_private float *throughput)
{
-# ifdef __KERNEL_OPTIX__
- uint p0 = state;
- uint p1 = __float_as_uint(1.0f); /* Throughput. */
- uint p2 = 0; /* Number of hits. */
- uint p3 = max_hits;
- uint p4 = visibility;
- uint p5 = false;
- uint p6 = ((uint64_t)ray) & 0xFFFFFFFF;
- uint p7 = (((uint64_t)ray) >> 32) & 0xFFFFFFFF;
-
- uint ray_mask = visibility & 0xFF;
- if (0 == ray_mask && (visibility & ~0xFF) != 0) {
- ray_mask = 0xFF;
- }
-
- optixTrace(scene_intersect_valid(ray) ? kernel_data.bvh.scene : 0,
- ray->P,
- ray->D,
- 0.0f,
- ray->t,
- ray->time,
- ray_mask,
- /* Need to always call into __anyhit__kernel_optix_shadow_all_hit. */
- OPTIX_RAY_FLAG_ENFORCE_ANYHIT,
- 1, /* SBT offset for PG_HITS */
- 0,
- 0,
- p0,
- p1,
- p2,
- p3,
- p4,
- p5,
- p6,
- p7);
-
- *num_recorded_hits = uint16_unpack_from_uint_0(p2);
- *throughput = __uint_as_float(p1);
-
- return p5;
-# elif defined(__METALRT__)
-
- if (!scene_intersect_valid(ray)) {
- return false;
- }
-
-# if defined(__KERNEL_DEBUG__)
- if (is_null_instance_acceleration_structure(metal_ancillaries->accel_struct)) {
- kernel_assert(!"Invalid metal_ancillaries->accel_struct pointer");
- return false;
- }
-
- if (is_null_intersection_function_table(metal_ancillaries->ift_shadow)) {
- kernel_assert(!"Invalid ift_shadow");
- return false;
- }
-# endif
-
- metal::raytracing::ray r(ray->P, ray->D, 0.0f, ray->t);
- metalrt_intersector_type metalrt_intersect;
-
- metalrt_intersect.force_opacity(metal::raytracing::forced_opacity::non_opaque);
- if (!kernel_data.bvh.have_curves) {
- metalrt_intersect.assume_geometry_type(metal::raytracing::geometry_type::triangle);
- }
-
- MetalRTIntersectionShadowPayload payload;
- payload.self = ray->self;
- payload.visibility = visibility;
- payload.max_hits = max_hits;
- payload.num_hits = 0;
- payload.num_recorded_hits = 0;
- payload.throughput = 1.0f;
- payload.result = false;
- payload.state = state;
-
- uint ray_mask = visibility & 0xFF;
- if (0 == ray_mask && (visibility & ~0xFF) != 0) {
- ray_mask = 0xFF;
- }
-
- typename metalrt_intersector_type::result_type intersection;
-
-# if defined(__METALRT_MOTION__)
- payload.time = ray->time;
- intersection = metalrt_intersect.intersect(r,
- metal_ancillaries->accel_struct,
- ray_mask,
- ray->time,
- metal_ancillaries->ift_shadow,
- payload);
-# else
- intersection = metalrt_intersect.intersect(
- r, metal_ancillaries->accel_struct, ray_mask, metal_ancillaries->ift_shadow, payload);
-# endif
-
- *num_recorded_hits = payload.num_recorded_hits;
- *throughput = payload.throughput;
-
- return payload.result;
-
-# else
- if (!scene_intersect_valid(ray)) {
+ if (!intersection_ray_valid(ray)) {
*num_recorded_hits = 0;
*throughput = 1.0f;
return false;
}
-# ifdef __EMBREE__
- if (kernel_data.bvh.scene) {
- CCLIntersectContext ctx(kg, CCLIntersectContext::RAY_SHADOW_ALL);
- Intersection *isect_array = (Intersection *)state->shadow_isect;
- ctx.isect_s = isect_array;
- ctx.max_hits = max_hits;
- ctx.ray = ray;
- IntersectContext rtc_ctx(&ctx);
- RTCRay rtc_ray;
- kernel_embree_setup_ray(*ray, rtc_ray, visibility);
- rtcOccluded1(kernel_data.bvh.scene, &rtc_ctx.context, &rtc_ray);
-
- *num_recorded_hits = ctx.num_recorded_hits;
- *throughput = ctx.throughput;
- return ctx.opaque_hit;
- }
-# endif /* __EMBREE__ */
-
# ifdef __OBJECT_MOTION__
if (kernel_data.bvh.have_motion) {
# ifdef __HAIR__
@@ -662,7 +182,7 @@ ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
return bvh_intersect_shadow_all_motion(
kg, ray, state, visibility, max_hits, num_recorded_hits, throughput);
}
-# endif /* __OBJECT_MOTION__ */
+# endif /* __OBJECT_MOTION__ */
# ifdef __HAIR__
if (kernel_data.bvh.have_curves) {
@@ -673,180 +193,83 @@ ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
return bvh_intersect_shadow_all(
kg, ray, state, visibility, max_hits, num_recorded_hits, throughput);
-# endif /* __KERNEL_OPTIX__ */
}
-#endif /* __SHADOW_RECORD_ALL__ */
+# endif /* __SHADOW_RECORD_ALL__ */
+
+/* Volume BVH traversal, for initializing or updating the volume stack. */
+
+# if defined(__VOLUME__) && !defined(__VOLUME_RECORD_ALL__)
+
+# define BVH_FUNCTION_NAME bvh_intersect_volume
+# define BVH_FUNCTION_FEATURES BVH_HAIR
+# include "kernel/bvh/volume.h"
+
+# if defined(__OBJECT_MOTION__)
+# define BVH_FUNCTION_NAME bvh_intersect_volume_motion
+# define BVH_FUNCTION_FEATURES BVH_MOTION | BVH_HAIR
+# include "kernel/bvh/volume.h"
+# endif
-#ifdef __VOLUME__
ccl_device_intersect bool scene_intersect_volume(KernelGlobals kg,
ccl_private const Ray *ray,
ccl_private Intersection *isect,
const uint visibility)
{
-# ifdef __KERNEL_OPTIX__
- uint p0 = 0;
- uint p1 = 0;
- uint p2 = 0;
- uint p3 = 0;
- uint p4 = visibility;
- uint p5 = PRIMITIVE_NONE;
- uint p6 = ((uint64_t)ray) & 0xFFFFFFFF;
- uint p7 = (((uint64_t)ray) >> 32) & 0xFFFFFFFF;
-
- uint ray_mask = visibility & 0xFF;
- if (0 == ray_mask && (visibility & ~0xFF) != 0) {
- ray_mask = 0xFF;
- }
-
- optixTrace(scene_intersect_valid(ray) ? kernel_data.bvh.scene : 0,
- ray->P,
- ray->D,
- 0.0f,
- ray->t,
- ray->time,
- ray_mask,
- /* Need to always call into __anyhit__kernel_optix_volume_test. */
- OPTIX_RAY_FLAG_ENFORCE_ANYHIT,
- 3, /* SBT offset for PG_HITV */
- 0,
- 0,
- p0,
- p1,
- p2,
- p3,
- p4,
- p5,
- p6,
- p7);
-
- isect->t = __uint_as_float(p0);
- isect->u = __uint_as_float(p1);
- isect->v = __uint_as_float(p2);
- isect->prim = p3;
- isect->object = p4;
- isect->type = p5;
-
- return p5 != PRIMITIVE_NONE;
-# elif defined(__METALRT__)
-
- if (!scene_intersect_valid(ray)) {
- return false;
- }
-# if defined(__KERNEL_DEBUG__)
- if (is_null_instance_acceleration_structure(metal_ancillaries->accel_struct)) {
- kernel_assert(!"Invalid metal_ancillaries->accel_struct pointer");
+ if (!intersection_ray_valid(ray)) {
return false;
}
- if (is_null_intersection_function_table(metal_ancillaries->ift_default)) {
- kernel_assert(!"Invalid ift_default");
- return false;
+# ifdef __OBJECT_MOTION__
+ if (kernel_data.bvh.have_motion) {
+ return bvh_intersect_volume_motion(kg, ray, isect, visibility);
}
-# endif
-
- metal::raytracing::ray r(ray->P, ray->D, 0.0f, ray->t);
- metalrt_intersector_type metalrt_intersect;
+# endif /* __OBJECT_MOTION__ */
- metalrt_intersect.force_opacity(metal::raytracing::forced_opacity::non_opaque);
- if (!kernel_data.bvh.have_curves) {
- metalrt_intersect.assume_geometry_type(metal::raytracing::geometry_type::triangle);
- }
+ return bvh_intersect_volume(kg, ray, isect, visibility);
+}
+# endif /* defined(__VOLUME__) && !defined(__VOLUME_RECORD_ALL__) */
- MetalRTIntersectionPayload payload;
- payload.self = ray->self;
- payload.visibility = visibility;
+/* Volume BVH traversal, for initializing or updating the volume stack.
+ * Variation that records multiple intersections at once. */
- typename metalrt_intersector_type::result_type intersection;
+# if defined(__VOLUME__) && defined(__VOLUME_RECORD_ALL__)
- uint ray_mask = visibility & 0xFF;
- if (0 == ray_mask && (visibility & ~0xFF) != 0) {
- ray_mask = 0xFF;
- }
+# define BVH_FUNCTION_NAME bvh_intersect_volume_all
+# define BVH_FUNCTION_FEATURES BVH_HAIR
+# include "kernel/bvh/volume_all.h"
-# if defined(__METALRT_MOTION__)
- payload.time = ray->time;
- intersection = metalrt_intersect.intersect(r,
- metal_ancillaries->accel_struct,
- ray_mask,
- ray->time,
- metal_ancillaries->ift_default,
- payload);
-# else
- intersection = metalrt_intersect.intersect(
- r, metal_ancillaries->accel_struct, ray_mask, metal_ancillaries->ift_default, payload);
+# if defined(__OBJECT_MOTION__)
+# define BVH_FUNCTION_NAME bvh_intersect_volume_all_motion
+# define BVH_FUNCTION_FEATURES BVH_MOTION | BVH_HAIR
+# include "kernel/bvh/volume_all.h"
# endif
- if (intersection.type == intersection_type::none) {
- return false;
- }
-
- isect->prim = payload.prim;
- isect->type = payload.type;
- isect->object = intersection.user_instance_id;
-
- isect->t = intersection.distance;
- if (intersection.type == intersection_type::triangle) {
- isect->u = 1.0f - intersection.triangle_barycentric_coord.y -
- intersection.triangle_barycentric_coord.x;
- isect->v = intersection.triangle_barycentric_coord.x;
- }
- else {
- isect->u = payload.u;
- isect->v = payload.v;
- }
-
- return isect->type != PRIMITIVE_NONE;
-
-# else
- if (!scene_intersect_valid(ray)) {
+ccl_device_intersect uint scene_intersect_volume(KernelGlobals kg,
+ ccl_private const Ray *ray,
+ ccl_private Intersection *isect,
+ const uint max_hits,
+ const uint visibility)
+{
+ if (!intersection_ray_valid(ray)) {
return false;
}
# ifdef __OBJECT_MOTION__
if (kernel_data.bvh.have_motion) {
- return bvh_intersect_volume_motion(kg, ray, isect, visibility);
+ return bvh_intersect_volume_all_motion(kg, ray, isect, max_hits, visibility);
}
# endif /* __OBJECT_MOTION__ */
- return bvh_intersect_volume(kg, ray, isect, visibility);
-# endif /* __KERNEL_OPTIX__ */
+ return bvh_intersect_volume_all(kg, ray, isect, max_hits, visibility);
}
-#endif /* __VOLUME__ */
-#ifdef __VOLUME_RECORD_ALL__
-ccl_device_intersect uint scene_intersect_volume_all(KernelGlobals kg,
- ccl_private const Ray *ray,
- ccl_private Intersection *isect,
- const uint max_hits,
- const uint visibility)
-{
- if (!scene_intersect_valid(ray)) {
- return false;
- }
+# endif /* defined(__VOLUME__) && defined(__VOLUME_RECORD_ALL__) */
-# ifdef __EMBREE__
- if (kernel_data.bvh.scene) {
- CCLIntersectContext ctx(kg, CCLIntersectContext::RAY_VOLUME_ALL);
- ctx.isect_s = isect;
- ctx.max_hits = max_hits;
- ctx.num_hits = 0;
- ctx.ray = ray;
- IntersectContext rtc_ctx(&ctx);
- RTCRay rtc_ray;
- kernel_embree_setup_ray(*ray, rtc_ray, visibility);
- rtcOccluded1(kernel_data.bvh.scene, &rtc_ctx.context, &rtc_ray);
- return ctx.num_hits;
- }
-# endif /* __EMBREE__ */
-
-# ifdef __OBJECT_MOTION__
- if (kernel_data.bvh.have_motion) {
- return bvh_intersect_volume_all_motion(kg, ray, isect, max_hits, visibility);
- }
-# endif /* __OBJECT_MOTION__ */
+# undef BVH_FEATURE
+# undef BVH_NAME_JOIN
+# undef BVH_NAME_EVAL
+# undef BVH_FUNCTION_FULL_NAME
- return bvh_intersect_volume_all(kg, ray, isect, max_hits, visibility);
-}
-#endif /* __VOLUME_RECORD_ALL__ */
+#endif /* __BVH2__ */
CCL_NAMESPACE_END