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Diffstat (limited to 'intern/cycles/kernel/bvh/bvh_traversal.h')
-rw-r--r--intern/cycles/kernel/bvh/bvh_traversal.h466
1 files changed, 466 insertions, 0 deletions
diff --git a/intern/cycles/kernel/bvh/bvh_traversal.h b/intern/cycles/kernel/bvh/bvh_traversal.h
new file mode 100644
index 00000000000..68a11b65ad7
--- /dev/null
+++ b/intern/cycles/kernel/bvh/bvh_traversal.h
@@ -0,0 +1,466 @@
+/*
+ * Adapted from code Copyright 2009-2010 NVIDIA Corporation,
+ * and code copyright 2009-2012 Intel Corporation
+ *
+ * Modifications Copyright 2011-2013, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifdef __QBVH__
+# include "qbvh_traversal.h"
+#endif
+
+#if BVH_FEATURE(BVH_HAIR)
+# define NODE_INTERSECT bvh_node_intersect
+# define NODE_INTERSECT_ROBUST bvh_node_intersect_robust
+#else
+# define NODE_INTERSECT bvh_aligned_node_intersect
+# define NODE_INTERSECT_ROBUST bvh_aligned_node_intersect_robust
+#endif
+
+/* This is a template BVH traversal function, where various features can be
+ * enabled/disabled. This way we can compile optimized versions for each case
+ * without new features slowing things down.
+ *
+ * BVH_INSTANCING: object instancing
+ * BVH_HAIR: hair curve rendering
+ * BVH_HAIR_MINIMUM_WIDTH: hair curve rendering with minimum width
+ * BVH_MOTION: motion blur rendering
+ *
+ */
+
+ccl_device bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
+ const Ray *ray,
+ Intersection *isect,
+ const uint visibility
+#if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
+ , uint *lcg_state,
+ float difl,
+ float extmax
+#endif
+ )
+{
+ /* todo:
+ * - test if pushing distance on the stack helps (for non shadow rays)
+ * - separate version for shadow rays
+ * - likely and unlikely for if() statements
+ * - test restrict attribute for pointers
+ */
+
+ /* traversal stack in CUDA thread-local memory */
+ int traversal_stack[BVH_STACK_SIZE];
+ traversal_stack[0] = ENTRYPOINT_SENTINEL;
+
+ /* traversal variables in registers */
+ int stack_ptr = 0;
+ int node_addr = kernel_data.bvh.root;
+
+ /* ray parameters in registers */
+ float3 P = ray->P;
+ float3 dir = bvh_clamp_direction(ray->D);
+ float3 idir = bvh_inverse_direction(dir);
+ int object = OBJECT_NONE;
+
+#if BVH_FEATURE(BVH_MOTION)
+ Transform ob_itfm;
+#endif
+
+ isect->t = ray->t;
+ isect->u = 0.0f;
+ isect->v = 0.0f;
+ isect->prim = PRIM_NONE;
+ isect->object = OBJECT_NONE;
+
+ BVH_DEBUG_INIT();
+
+#if defined(__KERNEL_SSE2__)
+ const shuffle_swap_t shuf_identity = shuffle_swap_identity();
+ const shuffle_swap_t shuf_swap = shuffle_swap_swap();
+
+ const ssef pn = cast(ssei(0, 0, 0x80000000, 0x80000000));
+ ssef Psplat[3], idirsplat[3];
+# if BVH_FEATURE(BVH_HAIR)
+ ssef tnear(0.0f), tfar(isect->t);
+# endif
+ shuffle_swap_t shufflexyz[3];
+
+ Psplat[0] = ssef(P.x);
+ Psplat[1] = ssef(P.y);
+ Psplat[2] = ssef(P.z);
+
+ ssef tsplat(0.0f, 0.0f, -isect->t, -isect->t);
+
+ gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz);
+#endif
+
+ IsectPrecalc isect_precalc;
+ triangle_intersect_precalc(dir, &isect_precalc);
+
+ /* traversal loop */
+ do {
+ do {
+ /* traverse internal nodes */
+ while(node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) {
+ int node_addr_child1, traverse_mask;
+ float dist[2];
+ float4 cnodes = kernel_tex_fetch(__bvh_nodes, node_addr+0);
+
+#if !defined(__KERNEL_SSE2__)
+# if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
+ if(difl != 0.0f) {
+ traverse_mask = NODE_INTERSECT_ROBUST(kg,
+ P,
+# if BVH_FEATURE(BVH_HAIR)
+ dir,
+# endif
+ idir,
+ isect->t,
+ difl,
+ extmax,
+ node_addr,
+ visibility,
+ dist);
+ }
+ else
+# endif
+ {
+ traverse_mask = NODE_INTERSECT(kg,
+ P,
+# if BVH_FEATURE(BVH_HAIR)
+ dir,
+# endif
+ idir,
+ isect->t,
+ node_addr,
+ visibility,
+ dist);
+ }
+#else // __KERNEL_SSE2__
+# if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
+ if(difl != 0.0f) {
+ traverse_mask = NODE_INTERSECT_ROBUST(kg,
+ P,
+ dir,
+# if BVH_FEATURE(BVH_HAIR)
+ tnear,
+ tfar,
+# endif
+ tsplat,
+ Psplat,
+ idirsplat,
+ shufflexyz,
+ difl,
+ extmax,
+ node_addr,
+ visibility,
+ dist);
+ }
+ else
+# endif
+ {
+ traverse_mask = NODE_INTERSECT(kg,
+ P,
+ dir,
+# if BVH_FEATURE(BVH_HAIR)
+ tnear,
+ tfar,
+# endif
+ tsplat,
+ Psplat,
+ idirsplat,
+ shufflexyz,
+ node_addr,
+ visibility,
+ dist);
+ }
+#endif // __KERNEL_SSE2__
+
+ node_addr = __float_as_int(cnodes.z);
+ node_addr_child1 = __float_as_int(cnodes.w);
+
+ if(traverse_mask == 3) {
+ /* Both children were intersected, push the farther one. */
+ bool is_closest_child1 = (dist[1] < dist[0]);
+ if(is_closest_child1) {
+ int tmp = node_addr;
+ node_addr = node_addr_child1;
+ node_addr_child1 = tmp;
+ }
+
+ ++stack_ptr;
+ kernel_assert(stack_ptr < BVH_STACK_SIZE);
+ traversal_stack[stack_ptr] = node_addr_child1;
+ }
+ else {
+ /* One child was intersected. */
+ if(traverse_mask == 2) {
+ node_addr = node_addr_child1;
+ }
+ else if(traverse_mask == 0) {
+ /* Neither child was intersected. */
+ node_addr = traversal_stack[stack_ptr];
+ --stack_ptr;
+ }
+ }
+ BVH_DEBUG_NEXT_STEP();
+ }
+
+ /* if node is leaf, fetch triangle list */
+ if(node_addr < 0) {
+ float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr-1));
+ int prim_addr = __float_as_int(leaf.x);
+
+#if BVH_FEATURE(BVH_INSTANCING)
+ if(prim_addr >= 0) {
+#endif
+ const int prim_addr2 = __float_as_int(leaf.y);
+ const uint type = __float_as_int(leaf.w);
+
+ /* pop */
+ node_addr = traversal_stack[stack_ptr];
+ --stack_ptr;
+
+ /* primitive intersection */
+ switch(type & PRIMITIVE_ALL) {
+ case PRIMITIVE_TRIANGLE: {
+ for(; prim_addr < prim_addr2; prim_addr++) {
+ BVH_DEBUG_NEXT_STEP();
+ kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
+ if(triangle_intersect(kg,
+ &isect_precalc,
+ isect,
+ P,
+ visibility,
+ object,
+ prim_addr))
+ {
+ /* shadow ray early termination */
+#if defined(__KERNEL_SSE2__)
+ if(visibility == PATH_RAY_SHADOW_OPAQUE)
+ return true;
+ tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
+# if BVH_FEATURE(BVH_HAIR)
+ tfar = ssef(isect->t);
+# endif
+#else
+ if(visibility == PATH_RAY_SHADOW_OPAQUE)
+ return true;
+#endif
+ }
+ }
+ break;
+ }
+#if BVH_FEATURE(BVH_MOTION)
+ case PRIMITIVE_MOTION_TRIANGLE: {
+ for(; prim_addr < prim_addr2; prim_addr++) {
+ BVH_DEBUG_NEXT_STEP();
+ kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
+ if(motion_triangle_intersect(kg,
+ isect,
+ P,
+ dir,
+ ray->time,
+ visibility,
+ object,
+ prim_addr))
+ {
+ /* shadow ray early termination */
+# if defined(__KERNEL_SSE2__)
+ if(visibility == PATH_RAY_SHADOW_OPAQUE)
+ return true;
+ tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
+# if BVH_FEATURE(BVH_HAIR)
+ tfar = ssef(isect->t);
+# endif
+# else
+ if(visibility == PATH_RAY_SHADOW_OPAQUE)
+ return true;
+# endif
+ }
+ }
+ break;
+ }
+#endif /* BVH_FEATURE(BVH_MOTION) */
+#if BVH_FEATURE(BVH_HAIR)
+ case PRIMITIVE_CURVE:
+ case PRIMITIVE_MOTION_CURVE: {
+ for(; prim_addr < prim_addr2; prim_addr++) {
+ BVH_DEBUG_NEXT_STEP();
+ kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
+ bool hit;
+ if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE) {
+ hit = bvh_cardinal_curve_intersect(kg,
+ isect,
+ P,
+ dir,
+ visibility,
+ object,
+ prim_addr,
+ ray->time,
+ type,
+ lcg_state,
+ difl,
+ extmax);
+ }
+ else {
+ hit = bvh_curve_intersect(kg,
+ isect,
+ P,
+ dir,
+ visibility,
+ object,
+ prim_addr,
+ ray->time,
+ type,
+ lcg_state,
+ difl,
+ extmax);
+ }
+ if(hit) {
+ /* shadow ray early termination */
+# if defined(__KERNEL_SSE2__)
+ if(visibility == PATH_RAY_SHADOW_OPAQUE)
+ return true;
+ tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
+# if BVH_FEATURE(BVH_HAIR)
+ tfar = ssef(isect->t);
+# endif
+# else
+ if(visibility == PATH_RAY_SHADOW_OPAQUE)
+ return true;
+# endif
+ }
+ }
+ break;
+ }
+#endif /* BVH_FEATURE(BVH_HAIR) */
+ }
+ }
+#if BVH_FEATURE(BVH_INSTANCING)
+ else {
+ /* instance push */
+ object = kernel_tex_fetch(__prim_object, -prim_addr-1);
+
+# if BVH_FEATURE(BVH_MOTION)
+ bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_itfm);
+# else
+ bvh_instance_push(kg, object, ray, &P, &dir, &idir, &isect->t);
+# endif
+ triangle_intersect_precalc(dir, &isect_precalc);
+
+# if defined(__KERNEL_SSE2__)
+ Psplat[0] = ssef(P.x);
+ Psplat[1] = ssef(P.y);
+ Psplat[2] = ssef(P.z);
+
+ tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
+# if BVH_FEATURE(BVH_HAIR)
+ tfar = ssef(isect->t);
+# endif
+
+ gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz);
+# endif
+
+ ++stack_ptr;
+ kernel_assert(stack_ptr < BVH_STACK_SIZE);
+ traversal_stack[stack_ptr] = ENTRYPOINT_SENTINEL;
+
+ node_addr = kernel_tex_fetch(__object_node, object);
+
+ BVH_DEBUG_NEXT_INSTANCE();
+ }
+ }
+#endif /* FEATURE(BVH_INSTANCING) */
+ } while(node_addr != ENTRYPOINT_SENTINEL);
+
+#if BVH_FEATURE(BVH_INSTANCING)
+ if(stack_ptr >= 0) {
+ kernel_assert(object != OBJECT_NONE);
+
+ /* instance pop */
+# if BVH_FEATURE(BVH_MOTION)
+ bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_itfm);
+# else
+ bvh_instance_pop(kg, object, ray, &P, &dir, &idir, &isect->t);
+# endif
+ triangle_intersect_precalc(dir, &isect_precalc);
+
+# if defined(__KERNEL_SSE2__)
+ Psplat[0] = ssef(P.x);
+ Psplat[1] = ssef(P.y);
+ Psplat[2] = ssef(P.z);
+
+ tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t);
+# if BVH_FEATURE(BVH_HAIR)
+ tfar = ssef(isect->t);
+# endif
+
+ gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz);
+# endif
+
+ object = OBJECT_NONE;
+ node_addr = traversal_stack[stack_ptr];
+ --stack_ptr;
+ }
+#endif /* FEATURE(BVH_INSTANCING) */
+ } while(node_addr != ENTRYPOINT_SENTINEL);
+
+ return (isect->prim != PRIM_NONE);
+}
+
+ccl_device_inline bool BVH_FUNCTION_NAME(KernelGlobals *kg,
+ const Ray *ray,
+ Intersection *isect,
+ const uint visibility
+#if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
+ , uint *lcg_state,
+ float difl,
+ float extmax
+#endif
+ )
+{
+#ifdef __QBVH__
+ if(kernel_data.bvh.use_qbvh) {
+ return BVH_FUNCTION_FULL_NAME(QBVH)(kg,
+ ray,
+ isect,
+ visibility
+#if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
+ , lcg_state,
+ difl,
+ extmax
+#endif
+ );
+ }
+ else
+#endif
+ {
+ kernel_assert(kernel_data.bvh.use_qbvh == false);
+ return BVH_FUNCTION_FULL_NAME(BVH)(kg,
+ ray,
+ isect,
+ visibility
+#if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
+ , lcg_state,
+ difl,
+ extmax
+#endif
+ );
+ }
+}
+
+#undef BVH_FUNCTION_NAME
+#undef BVH_FUNCTION_FEATURES
+#undef NODE_INTERSECT
+#undef NODE_INTERSECT_ROBUST