diff options
Diffstat (limited to 'intern/cycles/kernel/bvh/obvh_shadow_all.h')
-rw-r--r-- | intern/cycles/kernel/bvh/obvh_shadow_all.h | 1060 |
1 files changed, 525 insertions, 535 deletions
diff --git a/intern/cycles/kernel/bvh/obvh_shadow_all.h b/intern/cycles/kernel/bvh/obvh_shadow_all.h index 10d5422c31c..98efb003788 100644 --- a/intern/cycles/kernel/bvh/obvh_shadow_all.h +++ b/intern/cycles/kernel/bvh/obvh_shadow_all.h @@ -36,645 +36,635 @@ ccl_device bool BVH_FUNCTION_FULL_NAME(OBVH)(KernelGlobals *kg, const uint max_hits, uint *num_hits) { - /* TODO(sergey): - * - Test if pushing distance on the stack helps. - * - Likely and unlikely for if() statements. - * - Test restrict attribute for pointers. - */ - - /* Traversal stack in CUDA thread-local memory. */ - OBVHStackItem traversal_stack[BVH_OSTACK_SIZE]; - traversal_stack[0].addr = ENTRYPOINT_SENTINEL; - - /* Traversal variables in registers. */ - int stack_ptr = 0; - int node_addr = kernel_data.bvh.root; - - /* Ray parameters in registers. */ - const float tmax = ray->t; - float3 P = ray->P; - float3 dir = bvh_clamp_direction(ray->D); - float3 idir = bvh_inverse_direction(dir); - int object = OBJECT_NONE; - float isect_t = tmax; + /* TODO(sergey): + * - Test if pushing distance on the stack helps. + * - Likely and unlikely for if() statements. + * - Test restrict attribute for pointers. + */ + + /* Traversal stack in CUDA thread-local memory. */ + OBVHStackItem traversal_stack[BVH_OSTACK_SIZE]; + traversal_stack[0].addr = ENTRYPOINT_SENTINEL; + + /* Traversal variables in registers. */ + int stack_ptr = 0; + int node_addr = kernel_data.bvh.root; + + /* Ray parameters in registers. */ + const float tmax = ray->t; + float3 P = ray->P; + float3 dir = bvh_clamp_direction(ray->D); + float3 idir = bvh_inverse_direction(dir); + int object = OBJECT_NONE; + float isect_t = tmax; #if BVH_FEATURE(BVH_MOTION) - Transform ob_itfm; + Transform ob_itfm; #endif - *num_hits = 0; - isect_array->t = tmax; + *num_hits = 0; + isect_array->t = tmax; #if BVH_FEATURE(BVH_INSTANCING) - int num_hits_in_instance = 0; + int num_hits_in_instance = 0; #endif - avxf tnear(0.0f), tfar(isect_t); + avxf tnear(0.0f), tfar(isect_t); #if BVH_FEATURE(BVH_HAIR) - avx3f dir4(avxf(dir.x), avxf(dir.y), avxf(dir.z)); + avx3f dir4(avxf(dir.x), avxf(dir.y), avxf(dir.z)); #endif - avx3f idir4(avxf(idir.x), avxf(idir.y), avxf(idir.z)); + avx3f idir4(avxf(idir.x), avxf(idir.y), avxf(idir.z)); #ifdef __KERNEL_AVX2__ - float3 P_idir = P*idir; - avx3f P_idir4(P_idir.x, P_idir.y, P_idir.z); + float3 P_idir = P * idir; + avx3f P_idir4(P_idir.x, P_idir.y, P_idir.z); #endif #if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) - avx3f org4(avxf(P.x), avxf(P.y), avxf(P.z)); + avx3f org4(avxf(P.x), avxf(P.y), avxf(P.z)); #endif - /* Offsets to select the side that becomes the lower or upper bound. */ - int near_x, near_y, near_z; - int far_x, far_y, far_z; - obvh_near_far_idx_calc(idir, - &near_x, &near_y, &near_z, - &far_x, &far_y, &far_z); - - /* Traversal loop. */ - do { - do { - /* Traverse internal nodes. */ - while(node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) { - float4 inodes = kernel_tex_fetch(__bvh_nodes, node_addr+0); - (void) inodes; - - if(false + /* Offsets to select the side that becomes the lower or upper bound. */ + int near_x, near_y, near_z; + int far_x, far_y, far_z; + obvh_near_far_idx_calc(idir, &near_x, &near_y, &near_z, &far_x, &far_y, &far_z); + + /* Traversal loop. */ + do { + do { + /* Traverse internal nodes. */ + while (node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) { + float4 inodes = kernel_tex_fetch(__bvh_nodes, node_addr + 0); + (void)inodes; + + if (false #ifdef __VISIBILITY_FLAG__ - || ((__float_as_uint(inodes.x) & PATH_RAY_SHADOW) == 0) + || ((__float_as_uint(inodes.x) & PATH_RAY_SHADOW) == 0) #endif #if BVH_FEATURE(BVH_MOTION) - || UNLIKELY(ray->time < inodes.y) - || UNLIKELY(ray->time > inodes.z) + || UNLIKELY(ray->time < inodes.y) || UNLIKELY(ray->time > inodes.z) #endif - ) { - /* Pop. */ - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - continue; - } - - avxf dist; - int child_mask = NODE_INTERSECT(kg, - tnear, - tfar, + ) { + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + avxf dist; + int child_mask = NODE_INTERSECT(kg, + tnear, + tfar, #ifdef __KERNEL_AVX2__ - P_idir4, + P_idir4, #endif #if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) -//#if !defined(__KERNEL_AVX2__) - org4, + //#if !defined(__KERNEL_AVX2__) + org4, #endif #if BVH_FEATURE(BVH_HAIR) - dir4, + dir4, #endif - idir4, - near_x, near_y, near_z, - far_x, far_y, far_z, - node_addr, - &dist); - - if(child_mask != 0) { - avxf cnodes; + idir4, + near_x, + near_y, + near_z, + far_x, + far_y, + far_z, + node_addr, + &dist); + + if (child_mask != 0) { + avxf cnodes; #if BVH_FEATURE(BVH_HAIR) - if(__float_as_uint(inodes.x) & PATH_RAY_NODE_UNALIGNED) { - cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr+26); - } - else + if (__float_as_uint(inodes.x) & PATH_RAY_NODE_UNALIGNED) { + cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr + 26); + } + else #endif - { - cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr+14); - } - - /* One child is hit, continue with that child. */ - int r = __bscf(child_mask); - if(child_mask == 0) { - node_addr = __float_as_int(cnodes[r]); - continue; - } - - /* Two children are hit, push far child, and continue with - * closer child. - */ - int c0 = __float_as_int(cnodes[r]); - float d0 = ((float*)&dist)[r]; - r = __bscf(child_mask); - int c1 = __float_as_int(cnodes[r]); - float d1 = ((float*)&dist)[r]; - if(child_mask == 0) { - if(d1 < d0) { - node_addr = c1; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c0; - traversal_stack[stack_ptr].dist = d0; - continue; - } - else { - node_addr = c0; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c1; - traversal_stack[stack_ptr].dist = d1; - continue; - } - } - - /* Here starts the slow path for 3 or 4 hit children. We push - * all nodes onto the stack to sort them there. - */ - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c1; - traversal_stack[stack_ptr].dist = d1; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c0; - traversal_stack[stack_ptr].dist = d0; - - /* Three children are hit, push all onto stack and sort 3 - * stack items, continue with closest child. - */ - r = __bscf(child_mask); - int c2 = __float_as_int(cnodes[r]); - float d2 = ((float*)&dist)[r]; - if(child_mask == 0) { - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c2; - traversal_stack[stack_ptr].dist = d2; - obvh_stack_sort(&traversal_stack[stack_ptr], - &traversal_stack[stack_ptr - 1], - &traversal_stack[stack_ptr - 2]); - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - continue; - } - - /* Four children are hit, push all onto stack and sort 4 - * stack items, continue with closest child. - */ - r = __bscf(child_mask); - int c3 = __float_as_int(cnodes[r]); - float d3 = ((float*)&dist)[r]; - if(child_mask == 0) { - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c3; - traversal_stack[stack_ptr].dist = d3; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c2; - traversal_stack[stack_ptr].dist = d2; - obvh_stack_sort(&traversal_stack[stack_ptr], - &traversal_stack[stack_ptr - 1], - &traversal_stack[stack_ptr - 2], - &traversal_stack[stack_ptr - 3]); - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - continue; - } - - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c3; - traversal_stack[stack_ptr].dist = d3; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c2; - traversal_stack[stack_ptr].dist = d2; - - /* Five children are hit, push all onto stack and sort 5 - * stack items, continue with closest child - */ - r = __bscf(child_mask); - int c4 = __float_as_int(cnodes[r]); - float d4 = ((float*)&dist)[r]; - if(child_mask == 0) { - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c4; - traversal_stack[stack_ptr].dist = d4; - obvh_stack_sort(&traversal_stack[stack_ptr], - &traversal_stack[stack_ptr - 1], - &traversal_stack[stack_ptr - 2], - &traversal_stack[stack_ptr - 3], - &traversal_stack[stack_ptr - 4]); - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - continue; - } - - /* Six children are hit, push all onto stack and sort 6 - * stack items, continue with closest child. - */ - r = __bscf(child_mask); - int c5 = __float_as_int(cnodes[r]); - float d5 = ((float*)&dist)[r]; - if(child_mask == 0) { - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c5; - traversal_stack[stack_ptr].dist = d5; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c4; - traversal_stack[stack_ptr].dist = d4; - obvh_stack_sort(&traversal_stack[stack_ptr], - &traversal_stack[stack_ptr - 1], - &traversal_stack[stack_ptr - 2], - &traversal_stack[stack_ptr - 3], - &traversal_stack[stack_ptr - 4], - &traversal_stack[stack_ptr - 5]); - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - continue; - } - - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c5; - traversal_stack[stack_ptr].dist = d5; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c4; - traversal_stack[stack_ptr].dist = d4; - - /* Seven children are hit, push all onto stack and sort 7 - * stack items, continue with closest child. - */ - r = __bscf(child_mask); - int c6 = __float_as_int(cnodes[r]); - float d6 = ((float*)&dist)[r]; - if(child_mask == 0) { - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c6; - traversal_stack[stack_ptr].dist = d6; - obvh_stack_sort(&traversal_stack[stack_ptr], - &traversal_stack[stack_ptr - 1], - &traversal_stack[stack_ptr - 2], - &traversal_stack[stack_ptr - 3], - &traversal_stack[stack_ptr - 4], - &traversal_stack[stack_ptr - 5], - &traversal_stack[stack_ptr - 6]); - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - continue; - } - - /* Eight children are hit, push all onto stack and sort 8 - * stack items, continue with closest child. - */ - r = __bscf(child_mask); - int c7 = __float_as_int(cnodes[r]); - float d7 = ((float*)&dist)[r]; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c7; - traversal_stack[stack_ptr].dist = d7; - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = c6; - traversal_stack[stack_ptr].dist = d6; - obvh_stack_sort(&traversal_stack[stack_ptr], - &traversal_stack[stack_ptr - 1], - &traversal_stack[stack_ptr - 2], - &traversal_stack[stack_ptr - 3], - &traversal_stack[stack_ptr - 4], - &traversal_stack[stack_ptr - 5], - &traversal_stack[stack_ptr - 6], - &traversal_stack[stack_ptr - 7]); - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - continue; - } - - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - } - - /* If node is leaf, fetch triangle list. */ - if(node_addr < 0) { - float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr-1)); + { + cnodes = kernel_tex_fetch_avxf(__bvh_nodes, node_addr + 14); + } + + /* One child is hit, continue with that child. */ + int r = __bscf(child_mask); + if (child_mask == 0) { + node_addr = __float_as_int(cnodes[r]); + continue; + } + + /* Two children are hit, push far child, and continue with + * closer child. + */ + int c0 = __float_as_int(cnodes[r]); + float d0 = ((float *)&dist)[r]; + r = __bscf(child_mask); + int c1 = __float_as_int(cnodes[r]); + float d1 = ((float *)&dist)[r]; + if (child_mask == 0) { + if (d1 < d0) { + node_addr = c1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + continue; + } + else { + node_addr = c0; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + continue; + } + } + + /* Here starts the slow path for 3 or 4 hit children. We push + * all nodes onto the stack to sort them there. + */ + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c1; + traversal_stack[stack_ptr].dist = d1; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c0; + traversal_stack[stack_ptr].dist = d0; + + /* Three children are hit, push all onto stack and sort 3 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c2 = __float_as_int(cnodes[r]); + float d2 = ((float *)&dist)[r]; + if (child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Four children are hit, push all onto stack and sort 4 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c3 = __float_as_int(cnodes[r]); + float d3 = ((float *)&dist)[r]; + if (child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c3; + traversal_stack[stack_ptr].dist = d3; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c3; + traversal_stack[stack_ptr].dist = d3; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c2; + traversal_stack[stack_ptr].dist = d2; + + /* Five children are hit, push all onto stack and sort 5 + * stack items, continue with closest child + */ + r = __bscf(child_mask); + int c4 = __float_as_int(cnodes[r]); + float d4 = ((float *)&dist)[r]; + if (child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Six children are hit, push all onto stack and sort 6 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c5 = __float_as_int(cnodes[r]); + float d5 = ((float *)&dist)[r]; + if (child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c5; + traversal_stack[stack_ptr].dist = d5; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c5; + traversal_stack[stack_ptr].dist = d5; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c4; + traversal_stack[stack_ptr].dist = d4; + + /* Seven children are hit, push all onto stack and sort 7 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c6 = __float_as_int(cnodes[r]); + float d6 = ((float *)&dist)[r]; + if (child_mask == 0) { + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c6; + traversal_stack[stack_ptr].dist = d6; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5], + &traversal_stack[stack_ptr - 6]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + /* Eight children are hit, push all onto stack and sort 8 + * stack items, continue with closest child. + */ + r = __bscf(child_mask); + int c7 = __float_as_int(cnodes[r]); + float d7 = ((float *)&dist)[r]; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c7; + traversal_stack[stack_ptr].dist = d7; + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = c6; + traversal_stack[stack_ptr].dist = d6; + obvh_stack_sort(&traversal_stack[stack_ptr], + &traversal_stack[stack_ptr - 1], + &traversal_stack[stack_ptr - 2], + &traversal_stack[stack_ptr - 3], + &traversal_stack[stack_ptr - 4], + &traversal_stack[stack_ptr - 5], + &traversal_stack[stack_ptr - 6], + &traversal_stack[stack_ptr - 7]); + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } + + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } + + /* If node is leaf, fetch triangle list. */ + if (node_addr < 0) { + float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr - 1)); #ifdef __VISIBILITY_FLAG__ - if((__float_as_uint(leaf.z) & PATH_RAY_SHADOW) == 0) { - /* Pop. */ - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - continue; - } + if ((__float_as_uint(leaf.z) & PATH_RAY_SHADOW) == 0) { + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + continue; + } #endif - int prim_addr = __float_as_int(leaf.x); + int prim_addr = __float_as_int(leaf.x); #if BVH_FEATURE(BVH_INSTANCING) - if(prim_addr >= 0) { + if (prim_addr >= 0) { #endif - int prim_addr2 = __float_as_int(leaf.y); - const uint type = __float_as_int(leaf.w); - const uint p_type = type & PRIMITIVE_ALL; - - /* Pop. */ - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - - /* Primitive intersection. */ - if(p_type == PRIMITIVE_TRIANGLE) { - int prim_count = prim_addr2 - prim_addr; - if(prim_count < 3) { - while(prim_addr < prim_addr2) { - kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) == p_type); - int hit = triangle_intersect(kg, - isect_array, - P, - dir, - PATH_RAY_SHADOW, - object, - prim_addr); - /* Shadow ray early termination. */ - if(hit) { - /* detect if this surface has a shader with transparent shadows */ - - /* todo: optimize so primitive visibility flag indicates if - * the primitive has a transparent shadow shader? */ - int prim = kernel_tex_fetch(__prim_index, isect_array->prim); - int shader = 0; + int prim_addr2 = __float_as_int(leaf.y); + const uint type = __float_as_int(leaf.w); + const uint p_type = type & PRIMITIVE_ALL; + + /* Pop. */ + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + + /* Primitive intersection. */ + if (p_type == PRIMITIVE_TRIANGLE) { + int prim_count = prim_addr2 - prim_addr; + if (prim_count < 3) { + while (prim_addr < prim_addr2) { + kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) == + p_type); + int hit = triangle_intersect( + kg, isect_array, P, dir, PATH_RAY_SHADOW, object, prim_addr); + /* Shadow ray early termination. */ + if (hit) { + /* detect if this surface has a shader with transparent shadows */ + + /* todo: optimize so primitive visibility flag indicates if + * the primitive has a transparent shadow shader? */ + int prim = kernel_tex_fetch(__prim_index, isect_array->prim); + int shader = 0; #ifdef __HAIR__ - if(kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE) + if (kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE) #endif - { - shader = kernel_tex_fetch(__tri_shader, prim); - } + { + shader = kernel_tex_fetch(__tri_shader, prim); + } #ifdef __HAIR__ - else { - float4 str = kernel_tex_fetch(__curves, prim); - shader = __float_as_int(str.z); - } + else { + float4 str = kernel_tex_fetch(__curves, prim); + shader = __float_as_int(str.z); + } #endif - int flag = kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags; - - /* if no transparent shadows, all light is blocked */ - if(!(flag & SD_HAS_TRANSPARENT_SHADOW)) { - return true; - } - /* if maximum number of hits reached, block all light */ - else if(*num_hits == max_hits) { - return true; - } - - /* move on to next entry in intersections array */ - isect_array++; - (*num_hits)++; + int flag = kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags; + + /* if no transparent shadows, all light is blocked */ + if (!(flag & SD_HAS_TRANSPARENT_SHADOW)) { + return true; + } + /* if maximum number of hits reached, block all light */ + else if (*num_hits == max_hits) { + return true; + } + + /* move on to next entry in intersections array */ + isect_array++; + (*num_hits)++; #if BVH_FEATURE(BVH_INSTANCING) - num_hits_in_instance++; + num_hits_in_instance++; #endif - isect_array->t = isect_t; - } + isect_array->t = isect_t; + } - prim_addr++; - } //while - } else { - kernel_assert((kernel_tex_fetch(__prim_type, (prim_addr)) & PRIMITIVE_ALL) == p_type); + prim_addr++; + } //while + } + else { + kernel_assert((kernel_tex_fetch(__prim_type, (prim_addr)) & PRIMITIVE_ALL) == + p_type); #if BVH_FEATURE(BVH_INSTANCING) - int* nhiptr = &num_hits_in_instance; + int *nhiptr = &num_hits_in_instance; #else - int nhi= 0; - int *nhiptr = &nhi; + int nhi = 0; + int *nhiptr = &nhi; #endif - int result = triangle_intersect8(kg, - &isect_array, - P, - dir, - PATH_RAY_SHADOW, - object, - prim_addr, - prim_count, - num_hits, - max_hits, - nhiptr, - isect_t); - if(result == 2) { - return true; - } - } // prim_count - } // PRIMITIVE_TRIANGLE - else { - while(prim_addr < prim_addr2) { - kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) == p_type); + int result = triangle_intersect8(kg, + &isect_array, + P, + dir, + PATH_RAY_SHADOW, + object, + prim_addr, + prim_count, + num_hits, + max_hits, + nhiptr, + isect_t); + if (result == 2) { + return true; + } + } // prim_count + } // PRIMITIVE_TRIANGLE + else { + while (prim_addr < prim_addr2) { + kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) == p_type); #ifdef __SHADOW_TRICKS__ - uint tri_object = (object == OBJECT_NONE) - ? kernel_tex_fetch(__prim_object, prim_addr) - : object; - if(tri_object == skip_object) { - ++prim_addr; - continue; - } + uint tri_object = (object == OBJECT_NONE) ? + kernel_tex_fetch(__prim_object, prim_addr) : + object; + if (tri_object == skip_object) { + ++prim_addr; + continue; + } #endif - bool hit; + bool hit; - /* todo: specialized intersect functions which don't fill in - * isect unless needed and check SD_HAS_TRANSPARENT_SHADOW? - * might give a few % performance improvement */ + /* todo: specialized intersect functions which don't fill in + * isect unless needed and check SD_HAS_TRANSPARENT_SHADOW? + * might give a few % performance improvement */ - switch(p_type) { + switch (p_type) { #if BVH_FEATURE(BVH_MOTION) - case PRIMITIVE_MOTION_TRIANGLE: { - hit = motion_triangle_intersect(kg, - isect_array, - P, - dir, - ray->time, - PATH_RAY_SHADOW, - object, - prim_addr); - break; - } + case PRIMITIVE_MOTION_TRIANGLE: { + hit = motion_triangle_intersect( + kg, isect_array, P, dir, ray->time, PATH_RAY_SHADOW, object, prim_addr); + break; + } #endif #if BVH_FEATURE(BVH_HAIR) - case PRIMITIVE_CURVE: - case PRIMITIVE_MOTION_CURVE: { - const uint curve_type = kernel_tex_fetch(__prim_type, prim_addr); - if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE) { - hit = cardinal_curve_intersect(kg, - isect_array, - P, - dir, - PATH_RAY_SHADOW, - object, - prim_addr, - ray->time, - curve_type, - NULL, - 0, 0); - } - else { - hit = curve_intersect(kg, - isect_array, - P, - dir, - PATH_RAY_SHADOW, - object, - prim_addr, - ray->time, - curve_type, - NULL, - 0, 0); - } - break; - } + case PRIMITIVE_CURVE: + case PRIMITIVE_MOTION_CURVE: { + const uint curve_type = kernel_tex_fetch(__prim_type, prim_addr); + if (kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE) { + hit = cardinal_curve_intersect(kg, + isect_array, + P, + dir, + PATH_RAY_SHADOW, + object, + prim_addr, + ray->time, + curve_type, + NULL, + 0, + 0); + } + else { + hit = curve_intersect(kg, + isect_array, + P, + dir, + PATH_RAY_SHADOW, + object, + prim_addr, + ray->time, + curve_type, + NULL, + 0, + 0); + } + break; + } #endif - default: { - hit = false; - break; - } - } + default: { + hit = false; + break; + } + } - /* Shadow ray early termination. */ - if(hit) { - /* detect if this surface has a shader with transparent shadows */ + /* Shadow ray early termination. */ + if (hit) { + /* detect if this surface has a shader with transparent shadows */ - /* todo: optimize so primitive visibility flag indicates if - * the primitive has a transparent shadow shader? */ - int prim = kernel_tex_fetch(__prim_index, isect_array->prim); - int shader = 0; + /* todo: optimize so primitive visibility flag indicates if + * the primitive has a transparent shadow shader? */ + int prim = kernel_tex_fetch(__prim_index, isect_array->prim); + int shader = 0; #ifdef __HAIR__ - if(kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE) + if (kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE) #endif - { - shader = kernel_tex_fetch(__tri_shader, prim); - } + { + shader = kernel_tex_fetch(__tri_shader, prim); + } #ifdef __HAIR__ - else { - float4 str = kernel_tex_fetch(__curves, prim); - shader = __float_as_int(str.z); - } + else { + float4 str = kernel_tex_fetch(__curves, prim); + shader = __float_as_int(str.z); + } #endif - int flag = kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags; - - /* if no transparent shadows, all light is blocked */ - if(!(flag & SD_HAS_TRANSPARENT_SHADOW)) { - return true; - } - /* if maximum number of hits reached, block all light */ - else if(*num_hits == max_hits) { - return true; - } - - /* move on to next entry in intersections array */ - isect_array++; - (*num_hits)++; + int flag = kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags; + + /* if no transparent shadows, all light is blocked */ + if (!(flag & SD_HAS_TRANSPARENT_SHADOW)) { + return true; + } + /* if maximum number of hits reached, block all light */ + else if (*num_hits == max_hits) { + return true; + } + + /* move on to next entry in intersections array */ + isect_array++; + (*num_hits)++; #if BVH_FEATURE(BVH_INSTANCING) - num_hits_in_instance++; + num_hits_in_instance++; #endif - isect_array->t = isect_t; - } + isect_array->t = isect_t; + } - prim_addr++; - }//while prim - } - } + prim_addr++; + } //while prim + } + } #if BVH_FEATURE(BVH_INSTANCING) - else { - /* Instance push. */ - object = kernel_tex_fetch(__prim_object, -prim_addr-1); + else { + /* Instance push. */ + object = kernel_tex_fetch(__prim_object, -prim_addr - 1); # if BVH_FEATURE(BVH_MOTION) - isect_t = bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, isect_t, &ob_itfm); + isect_t = bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, isect_t, &ob_itfm); # else - isect_t = bvh_instance_push(kg, object, ray, &P, &dir, &idir, isect_t); + isect_t = bvh_instance_push(kg, object, ray, &P, &dir, &idir, isect_t); # endif - num_hits_in_instance = 0; - isect_array->t = isect_t; + num_hits_in_instance = 0; + isect_array->t = isect_t; - obvh_near_far_idx_calc(idir, - &near_x, &near_y, &near_z, - &far_x, &far_y, &far_z); - tfar = avxf(isect_t); + obvh_near_far_idx_calc(idir, &near_x, &near_y, &near_z, &far_x, &far_y, &far_z); + tfar = avxf(isect_t); # if BVH_FEATURE(BVH_HAIR) - dir4 = avx3f(avxf(dir.x), avxf(dir.y), avxf(dir.z)); + dir4 = avx3f(avxf(dir.x), avxf(dir.y), avxf(dir.z)); # endif - idir4 = avx3f(avxf(idir.x), avxf(idir.y), avxf(idir.z)); + idir4 = avx3f(avxf(idir.x), avxf(idir.y), avxf(idir.z)); # ifdef __KERNEL_AVX2__ - P_idir = P*idir; - P_idir4 = avx3f(P_idir.x, P_idir.y, P_idir.z); + P_idir = P * idir; + P_idir4 = avx3f(P_idir.x, P_idir.y, P_idir.z); # endif # if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) - org4 = avx3f(avxf(P.x), avxf(P.y), avxf(P.z)); + org4 = avx3f(avxf(P.x), avxf(P.y), avxf(P.z)); # endif - ++stack_ptr; - kernel_assert(stack_ptr < BVH_OSTACK_SIZE); - traversal_stack[stack_ptr].addr = ENTRYPOINT_SENTINEL; - - node_addr = kernel_tex_fetch(__object_node, object); + ++stack_ptr; + kernel_assert(stack_ptr < BVH_OSTACK_SIZE); + traversal_stack[stack_ptr].addr = ENTRYPOINT_SENTINEL; - } - } -#endif /* FEATURE(BVH_INSTANCING) */ - } while(node_addr != ENTRYPOINT_SENTINEL); + node_addr = kernel_tex_fetch(__object_node, object); + } + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while (node_addr != ENTRYPOINT_SENTINEL); #if BVH_FEATURE(BVH_INSTANCING) - if(stack_ptr >= 0) { - kernel_assert(object != OBJECT_NONE); + if (stack_ptr >= 0) { + kernel_assert(object != OBJECT_NONE); - /* Instance pop. */ - if(num_hits_in_instance) { - float t_fac; + /* Instance pop. */ + if (num_hits_in_instance) { + float t_fac; # if BVH_FEATURE(BVH_MOTION) - bvh_instance_motion_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac, &ob_itfm); + bvh_instance_motion_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac, &ob_itfm); # else - bvh_instance_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac); + bvh_instance_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac); # endif - /* Scale isect->t to adjust for instancing. */ - for(int i = 0; i < num_hits_in_instance; i++) { - (isect_array-i-1)->t *= t_fac; - } - } - else { + /* Scale isect->t to adjust for instancing. */ + for (int i = 0; i < num_hits_in_instance; i++) { + (isect_array - i - 1)->t *= t_fac; + } + } + else { # if BVH_FEATURE(BVH_MOTION) - bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX, &ob_itfm); + bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX, &ob_itfm); # else - bvh_instance_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX); + bvh_instance_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX); # endif - } + } - isect_t = tmax; - isect_array->t = isect_t; + isect_t = tmax; + isect_array->t = isect_t; - obvh_near_far_idx_calc(idir, - &near_x, &near_y, &near_z, - &far_x, &far_y, &far_z); - tfar = avxf(isect_t); + obvh_near_far_idx_calc(idir, &near_x, &near_y, &near_z, &far_x, &far_y, &far_z); + tfar = avxf(isect_t); # if BVH_FEATURE(BVH_HAIR) - dir4 = avx3f(avxf(dir.x), avxf(dir.y), avxf(dir.z)); + dir4 = avx3f(avxf(dir.x), avxf(dir.y), avxf(dir.z)); # endif - idir4 = avx3f(avxf(idir.x), avxf(idir.y), avxf(idir.z)); + idir4 = avx3f(avxf(idir.x), avxf(idir.y), avxf(idir.z)); # ifdef __KERNEL_AVX2__ - P_idir = P*idir; - P_idir4 = avx3f(P_idir.x, P_idir.y, P_idir.z); + P_idir = P * idir; + P_idir4 = avx3f(P_idir.x, P_idir.y, P_idir.z); # endif # if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__) - org4 = avx3f(avxf(P.x), avxf(P.y), avxf(P.z)); + org4 = avx3f(avxf(P.x), avxf(P.y), avxf(P.z)); # endif - object = OBJECT_NONE; - node_addr = traversal_stack[stack_ptr].addr; - --stack_ptr; - } -#endif /* FEATURE(BVH_INSTANCING) */ - } while(node_addr != ENTRYPOINT_SENTINEL); + object = OBJECT_NONE; + node_addr = traversal_stack[stack_ptr].addr; + --stack_ptr; + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while (node_addr != ENTRYPOINT_SENTINEL); - return false; + return false; } #undef NODE_INTERSECT |