Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/bvh/qbvh_local.h')
-rw-r--r--intern/cycles/kernel/bvh/qbvh_local.h427
1 files changed, 211 insertions, 216 deletions
diff --git a/intern/cycles/kernel/bvh/qbvh_local.h b/intern/cycles/kernel/bvh/qbvh_local.h
index 661182e31b3..b21f79bd3a0 100644
--- a/intern/cycles/kernel/bvh/qbvh_local.h
+++ b/intern/cycles/kernel/bvh/qbvh_local.h
@@ -35,262 +35,257 @@ ccl_device bool BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
uint *lcg_state,
int max_hits)
{
- /* TODO(sergey):
- * - Test if pushing distance on the stack helps (for non shadow rays).
- * - Separate version for shadow rays.
- * - Likely and unlikely for if() statements.
- * - SSE for hair.
- * - Test restrict attribute for pointers.
- */
+ /* TODO(sergey):
+ * - Test if pushing distance on the stack helps (for non shadow rays).
+ * - Separate version for shadow rays.
+ * - Likely and unlikely for if() statements.
+ * - SSE for hair.
+ * - Test restrict attribute for pointers.
+ */
- /* Traversal stack in CUDA thread-local memory. */
- QBVHStackItem traversal_stack[BVH_QSTACK_SIZE];
- traversal_stack[0].addr = ENTRYPOINT_SENTINEL;
+ /* Traversal stack in CUDA thread-local memory. */
+ QBVHStackItem traversal_stack[BVH_QSTACK_SIZE];
+ traversal_stack[0].addr = ENTRYPOINT_SENTINEL;
- /* Traversal variables in registers. */
- int stack_ptr = 0;
- int node_addr = kernel_tex_fetch(__object_node, local_object);
+ /* Traversal variables in registers. */
+ int stack_ptr = 0;
+ int node_addr = kernel_tex_fetch(__object_node, local_object);
- /* Ray parameters in registers. */
- float3 P = ray->P;
- float3 dir = bvh_clamp_direction(ray->D);
- float3 idir = bvh_inverse_direction(dir);
- int object = OBJECT_NONE;
- float isect_t = ray->t;
+ /* Ray parameters in registers. */
+ float3 P = ray->P;
+ float3 dir = bvh_clamp_direction(ray->D);
+ float3 idir = bvh_inverse_direction(dir);
+ int object = OBJECT_NONE;
+ float isect_t = ray->t;
- if(local_isect != NULL) {
- local_isect->num_hits = 0;
- }
- kernel_assert((local_isect == NULL) == (max_hits == 0));
+ if (local_isect != NULL) {
+ local_isect->num_hits = 0;
+ }
+ kernel_assert((local_isect == NULL) == (max_hits == 0));
- const int object_flag = kernel_tex_fetch(__object_flag, local_object);
- if(!(object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
+ const int object_flag = kernel_tex_fetch(__object_flag, local_object);
+ if (!(object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
#if BVH_FEATURE(BVH_MOTION)
- Transform ob_itfm;
- isect_t = bvh_instance_motion_push(kg,
- local_object,
- ray,
- &P,
- &dir,
- &idir,
- isect_t,
- &ob_itfm);
+ Transform ob_itfm;
+ isect_t = bvh_instance_motion_push(kg, local_object, ray, &P, &dir, &idir, isect_t, &ob_itfm);
#else
- isect_t = bvh_instance_push(kg, local_object, ray, &P, &dir, &idir, isect_t);
+ isect_t = bvh_instance_push(kg, local_object, ray, &P, &dir, &idir, isect_t);
#endif
- object = local_object;
- }
+ object = local_object;
+ }
- ssef tnear(0.0f), tfar(isect_t);
+ ssef tnear(0.0f), tfar(isect_t);
#if BVH_FEATURE(BVH_HAIR)
- sse3f dir4(ssef(dir.x), ssef(dir.y), ssef(dir.z));
+ sse3f dir4(ssef(dir.x), ssef(dir.y), ssef(dir.z));
#endif
- sse3f idir4(ssef(idir.x), ssef(idir.y), ssef(idir.z));
+ sse3f idir4(ssef(idir.x), ssef(idir.y), ssef(idir.z));
#ifdef __KERNEL_AVX2__
- float3 P_idir = P*idir;
- sse3f P_idir4(P_idir.x, P_idir.y, P_idir.z);
+ float3 P_idir = P * idir;
+ sse3f P_idir4(P_idir.x, P_idir.y, P_idir.z);
#endif
#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__)
- sse3f org4(ssef(P.x), ssef(P.y), ssef(P.z));
+ sse3f org4(ssef(P.x), ssef(P.y), ssef(P.z));
#endif
- /* Offsets to select the side that becomes the lower or upper bound. */
- int near_x, near_y, near_z;
- int far_x, far_y, far_z;
- qbvh_near_far_idx_calc(idir,
- &near_x, &near_y, &near_z,
- &far_x, &far_y, &far_z);
+ /* Offsets to select the side that becomes the lower or upper bound. */
+ int near_x, near_y, near_z;
+ int far_x, far_y, far_z;
+ qbvh_near_far_idx_calc(idir, &near_x, &near_y, &near_z, &far_x, &far_y, &far_z);
- /* Traversal loop. */
- do {
- do {
- /* Traverse internal nodes. */
- while(node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) {
- ssef dist;
- int child_mask = NODE_INTERSECT(kg,
- tnear,
- tfar,
+ /* Traversal loop. */
+ do {
+ do {
+ /* Traverse internal nodes. */
+ while (node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) {
+ ssef dist;
+ int child_mask = NODE_INTERSECT(kg,
+ tnear,
+ tfar,
#ifdef __KERNEL_AVX2__
- P_idir4,
+ P_idir4,
#endif
#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__)
- org4,
+ org4,
#endif
#if BVH_FEATURE(BVH_HAIR)
- dir4,
+ dir4,
#endif
- idir4,
- near_x, near_y, near_z,
- far_x, far_y, far_z,
- node_addr,
- &dist);
+ idir4,
+ near_x,
+ near_y,
+ near_z,
+ far_x,
+ far_y,
+ far_z,
+ node_addr,
+ &dist);
- if(child_mask != 0) {
- float4 inodes = kernel_tex_fetch(__bvh_nodes, node_addr+0);
- float4 cnodes;
+ if (child_mask != 0) {
+ float4 inodes = kernel_tex_fetch(__bvh_nodes, node_addr + 0);
+ float4 cnodes;
#if BVH_FEATURE(BVH_HAIR)
- if(__float_as_uint(inodes.x) & PATH_RAY_NODE_UNALIGNED) {
- cnodes = kernel_tex_fetch(__bvh_nodes, node_addr+13);
- }
- else
+ if (__float_as_uint(inodes.x) & PATH_RAY_NODE_UNALIGNED) {
+ cnodes = kernel_tex_fetch(__bvh_nodes, node_addr + 13);
+ }
+ else
#endif
- {
- cnodes = kernel_tex_fetch(__bvh_nodes, node_addr+7);
- }
+ {
+ cnodes = kernel_tex_fetch(__bvh_nodes, node_addr + 7);
+ }
- /* One child is hit, continue with that child. */
- int r = __bscf(child_mask);
- if(child_mask == 0) {
- node_addr = __float_as_int(cnodes[r]);
- continue;
- }
+ /* One child is hit, continue with that child. */
+ int r = __bscf(child_mask);
+ if (child_mask == 0) {
+ node_addr = __float_as_int(cnodes[r]);
+ continue;
+ }
- /* Two children are hit, push far child, and continue with
- * closer child.
- */
- int c0 = __float_as_int(cnodes[r]);
- float d0 = ((float*)&dist)[r];
- r = __bscf(child_mask);
- int c1 = __float_as_int(cnodes[r]);
- float d1 = ((float*)&dist)[r];
- if(child_mask == 0) {
- if(d1 < d0) {
- node_addr = c1;
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c0;
- traversal_stack[stack_ptr].dist = d0;
- continue;
- }
- else {
- node_addr = c0;
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c1;
- traversal_stack[stack_ptr].dist = d1;
- continue;
- }
- }
+ /* Two children are hit, push far child, and continue with
+ * closer child.
+ */
+ int c0 = __float_as_int(cnodes[r]);
+ float d0 = ((float *)&dist)[r];
+ r = __bscf(child_mask);
+ int c1 = __float_as_int(cnodes[r]);
+ float d1 = ((float *)&dist)[r];
+ if (child_mask == 0) {
+ if (d1 < d0) {
+ node_addr = c1;
+ ++stack_ptr;
+ kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
+ traversal_stack[stack_ptr].addr = c0;
+ traversal_stack[stack_ptr].dist = d0;
+ continue;
+ }
+ else {
+ node_addr = c0;
+ ++stack_ptr;
+ kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
+ traversal_stack[stack_ptr].addr = c1;
+ traversal_stack[stack_ptr].dist = d1;
+ continue;
+ }
+ }
- /* Here starts the slow path for 3 or 4 hit children. We push
- * all nodes onto the stack to sort them there.
- */
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c1;
- traversal_stack[stack_ptr].dist = d1;
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c0;
- traversal_stack[stack_ptr].dist = d0;
+ /* Here starts the slow path for 3 or 4 hit children. We push
+ * all nodes onto the stack to sort them there.
+ */
+ ++stack_ptr;
+ kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
+ traversal_stack[stack_ptr].addr = c1;
+ traversal_stack[stack_ptr].dist = d1;
+ ++stack_ptr;
+ kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
+ traversal_stack[stack_ptr].addr = c0;
+ traversal_stack[stack_ptr].dist = d0;
- /* Three children are hit, push all onto stack and sort 3
- * stack items, continue with closest child.
- */
- r = __bscf(child_mask);
- int c2 = __float_as_int(cnodes[r]);
- float d2 = ((float*)&dist)[r];
- if(child_mask == 0) {
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c2;
- traversal_stack[stack_ptr].dist = d2;
- qbvh_stack_sort(&traversal_stack[stack_ptr],
- &traversal_stack[stack_ptr - 1],
- &traversal_stack[stack_ptr - 2]);
- node_addr = traversal_stack[stack_ptr].addr;
- --stack_ptr;
- continue;
- }
+ /* Three children are hit, push all onto stack and sort 3
+ * stack items, continue with closest child.
+ */
+ r = __bscf(child_mask);
+ int c2 = __float_as_int(cnodes[r]);
+ float d2 = ((float *)&dist)[r];
+ if (child_mask == 0) {
+ ++stack_ptr;
+ kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
+ traversal_stack[stack_ptr].addr = c2;
+ traversal_stack[stack_ptr].dist = d2;
+ qbvh_stack_sort(&traversal_stack[stack_ptr],
+ &traversal_stack[stack_ptr - 1],
+ &traversal_stack[stack_ptr - 2]);
+ node_addr = traversal_stack[stack_ptr].addr;
+ --stack_ptr;
+ continue;
+ }
- /* Four children are hit, push all onto stack and sort 4
- * stack items, continue with closest child.
- */
- r = __bscf(child_mask);
- int c3 = __float_as_int(cnodes[r]);
- float d3 = ((float*)&dist)[r];
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c3;
- traversal_stack[stack_ptr].dist = d3;
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c2;
- traversal_stack[stack_ptr].dist = d2;
- qbvh_stack_sort(&traversal_stack[stack_ptr],
- &traversal_stack[stack_ptr - 1],
- &traversal_stack[stack_ptr - 2],
- &traversal_stack[stack_ptr - 3]);
- }
+ /* Four children are hit, push all onto stack and sort 4
+ * stack items, continue with closest child.
+ */
+ r = __bscf(child_mask);
+ int c3 = __float_as_int(cnodes[r]);
+ float d3 = ((float *)&dist)[r];
+ ++stack_ptr;
+ kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
+ traversal_stack[stack_ptr].addr = c3;
+ traversal_stack[stack_ptr].dist = d3;
+ ++stack_ptr;
+ kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
+ traversal_stack[stack_ptr].addr = c2;
+ traversal_stack[stack_ptr].dist = d2;
+ qbvh_stack_sort(&traversal_stack[stack_ptr],
+ &traversal_stack[stack_ptr - 1],
+ &traversal_stack[stack_ptr - 2],
+ &traversal_stack[stack_ptr - 3]);
+ }
- node_addr = traversal_stack[stack_ptr].addr;
- --stack_ptr;
- }
+ node_addr = traversal_stack[stack_ptr].addr;
+ --stack_ptr;
+ }
- /* If node is leaf, fetch triangle list. */
- if(node_addr < 0) {
- float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr-1));
- int prim_addr = __float_as_int(leaf.x);
+ /* If node is leaf, fetch triangle list. */
+ if (node_addr < 0) {
+ float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr - 1));
+ int prim_addr = __float_as_int(leaf.x);
- int prim_addr2 = __float_as_int(leaf.y);
- const uint type = __float_as_int(leaf.w);
+ int prim_addr2 = __float_as_int(leaf.y);
+ const uint type = __float_as_int(leaf.w);
- /* Pop. */
- node_addr = traversal_stack[stack_ptr].addr;
- --stack_ptr;
+ /* Pop. */
+ node_addr = traversal_stack[stack_ptr].addr;
+ --stack_ptr;
- /* Primitive intersection. */
- switch(type & PRIMITIVE_ALL) {
- case PRIMITIVE_TRIANGLE: {
- /* Intersect ray against primitive, */
- for(; prim_addr < prim_addr2; prim_addr++) {
- kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
- if(triangle_intersect_local(kg,
- local_isect,
- P,
- dir,
- object,
- local_object,
- prim_addr,
- isect_t,
- lcg_state,
- max_hits)) {
- return true;
- }
- }
- break;
- }
+ /* Primitive intersection. */
+ switch (type & PRIMITIVE_ALL) {
+ case PRIMITIVE_TRIANGLE: {
+ /* Intersect ray against primitive, */
+ for (; prim_addr < prim_addr2; prim_addr++) {
+ kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
+ if (triangle_intersect_local(kg,
+ local_isect,
+ P,
+ dir,
+ object,
+ local_object,
+ prim_addr,
+ isect_t,
+ lcg_state,
+ max_hits)) {
+ return true;
+ }
+ }
+ break;
+ }
#if BVH_FEATURE(BVH_MOTION)
- case PRIMITIVE_MOTION_TRIANGLE: {
- /* Intersect ray against primitive. */
- for(; prim_addr < prim_addr2; prim_addr++) {
- kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
- if(motion_triangle_intersect_local(kg,
- local_isect,
- P,
- dir,
- ray->time,
- object,
- local_object,
- prim_addr,
- isect_t,
- lcg_state,
- max_hits)) {
- return true;
- }
- }
- break;
- }
+ case PRIMITIVE_MOTION_TRIANGLE: {
+ /* Intersect ray against primitive. */
+ for (; prim_addr < prim_addr2; prim_addr++) {
+ kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
+ if (motion_triangle_intersect_local(kg,
+ local_isect,
+ P,
+ dir,
+ ray->time,
+ object,
+ local_object,
+ prim_addr,
+ isect_t,
+ lcg_state,
+ max_hits)) {
+ return true;
+ }
+ }
+ break;
+ }
#endif
- default:
- break;
- }
- }
- } while(node_addr != ENTRYPOINT_SENTINEL);
- } while(node_addr != ENTRYPOINT_SENTINEL);
+ default:
+ break;
+ }
+ }
+ } while (node_addr != ENTRYPOINT_SENTINEL);
+ } while (node_addr != ENTRYPOINT_SENTINEL);
- return false;
+ return false;
}
#undef NODE_INTERSECT