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Diffstat (limited to 'intern/cycles/kernel/bvh/shadow_all.h')
-rw-r--r--intern/cycles/kernel/bvh/shadow_all.h81
1 files changed, 16 insertions, 65 deletions
diff --git a/intern/cycles/kernel/bvh/shadow_all.h b/intern/cycles/kernel/bvh/shadow_all.h
index db3c91569aa..f37af2a1e65 100644
--- a/intern/cycles/kernel/bvh/shadow_all.h
+++ b/intern/cycles/kernel/bvh/shadow_all.h
@@ -53,23 +53,11 @@ ccl_device_inline
int object = OBJECT_NONE;
uint num_hits = 0;
-#if BVH_FEATURE(BVH_MOTION)
- Transform ob_itfm;
-#endif
-
/* Max distance in world space. May be dynamically reduced when max number of
* recorded hits is exceeded and we no longer need to find hits beyond the max
* distance found. */
- float t_max_world = ray->tmax;
-
- /* Current maximum distance to the intersection.
- * Is calculated as a ray length, transformed to an object space when entering
- * instance node. */
- float t_max_current = ray->tmax;
-
- /* Conversion from world to local space for the current instance if any, 1.0
- * otherwise. */
- float t_world_to_instance = 1.0f;
+ const float tmax = ray->tmax;
+ float tmax_hits = tmax;
*r_num_recorded_hits = 0;
*r_throughput = 1.0f;
@@ -90,7 +78,7 @@ ccl_device_inline
#endif
idir,
tmin,
- t_max_current,
+ tmax,
node_addr,
visibility,
dist);
@@ -158,16 +146,8 @@ ccl_device_inline
switch (type & PRIMITIVE_ALL) {
case PRIMITIVE_TRIANGLE: {
- hit = triangle_intersect(kg,
- &isect,
- P,
- dir,
- tmin,
- t_max_current,
- visibility,
- prim_object,
- prim,
- prim_addr);
+ hit = triangle_intersect(
+ kg, &isect, P, dir, tmin, tmax, visibility, prim_object, prim, prim_addr);
break;
}
#if BVH_FEATURE(BVH_MOTION)
@@ -177,7 +157,7 @@ ccl_device_inline
P,
dir,
tmin,
- t_max_current,
+ tmax,
ray->time,
visibility,
prim_object,
@@ -200,16 +180,8 @@ ccl_device_inline
}
const int curve_type = kernel_data_fetch(prim_type, prim_addr);
- hit = curve_intersect(kg,
- &isect,
- P,
- dir,
- tmin,
- t_max_current,
- prim_object,
- prim,
- ray->time,
- curve_type);
+ hit = curve_intersect(
+ kg, &isect, P, dir, tmin, tmax, prim_object, prim, ray->time, curve_type);
break;
}
@@ -226,16 +198,8 @@ ccl_device_inline
}
const int point_type = kernel_data_fetch(prim_type, prim_addr);
- hit = point_intersect(kg,
- &isect,
- P,
- dir,
- tmin,
- t_max_current,
- prim_object,
- prim,
- ray->time,
- point_type);
+ hit = point_intersect(
+ kg, &isect, P, dir, tmin, tmax, prim_object, prim, ray->time, point_type);
break;
}
#endif /* BVH_FEATURE(BVH_POINTCLOUD) */
@@ -247,9 +211,6 @@ ccl_device_inline
/* shadow ray early termination */
if (hit) {
- /* Convert intersection distance to world space. */
- isect.t /= t_world_to_instance;
-
/* detect if this surface has a shader with transparent shadows */
/* todo: optimize so primitive visibility flag indicates if
* the primitive has a transparent shadow shader? */
@@ -281,7 +242,7 @@ ccl_device_inline
if (record_intersection) {
/* Test if we need to record this transparent intersection. */
const uint max_record_hits = min(max_hits, INTEGRATOR_SHADOW_ISECT_SIZE);
- if (*r_num_recorded_hits < max_record_hits || isect.t < t_max_world) {
+ if (*r_num_recorded_hits < max_record_hits || isect.t < tmax_hits) {
/* If maximum number of hits was reached, replace the intersection with the
* highest distance. We want to find the N closest intersections. */
const uint num_recorded_hits = min(*r_num_recorded_hits, max_record_hits);
@@ -303,7 +264,7 @@ ccl_device_inline
}
/* Limit the ray distance and stop counting hits beyond this. */
- t_max_world = max(isect.t, max_t);
+ tmax_hits = max(isect.t, max_t);
}
integrator_state_write_shadow_isect(state, &isect, isect_index);
@@ -321,16 +282,11 @@ ccl_device_inline
object = kernel_data_fetch(prim_object, -prim_addr - 1);
#if BVH_FEATURE(BVH_MOTION)
- t_world_to_instance = bvh_instance_motion_push(
- kg, object, ray, &P, &dir, &idir, &ob_itfm);
+ bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir);
#else
- t_world_to_instance = bvh_instance_push(kg, object, ray, &P, &dir, &idir);
+ bvh_instance_push(kg, object, ray, &P, &dir, &idir);
#endif
- /* Convert intersection to object space. */
- t_max_current *= t_world_to_instance;
- tmin *= t_world_to_instance;
-
++stack_ptr;
kernel_assert(stack_ptr < BVH_STACK_SIZE);
traversal_stack[stack_ptr] = ENTRYPOINT_SENTINEL;
@@ -345,17 +301,12 @@ ccl_device_inline
/* Instance pop. */
#if BVH_FEATURE(BVH_MOTION)
- bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX, &ob_itfm);
+ bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir);
#else
- bvh_instance_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX);
+ bvh_instance_pop(kg, object, ray, &P, &dir, &idir);
#endif
- /* Restore world space ray length. */
- tmin = ray->tmin;
- t_max_current = ray->tmax;
-
object = OBJECT_NONE;
- t_world_to_instance = 1.0f;
node_addr = traversal_stack[stack_ptr];
--stack_ptr;
}