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Diffstat (limited to 'intern/cycles/kernel/camera/camera_projection.h')
-rw-r--r--intern/cycles/kernel/camera/camera_projection.h258
1 files changed, 258 insertions, 0 deletions
diff --git a/intern/cycles/kernel/camera/camera_projection.h b/intern/cycles/kernel/camera/camera_projection.h
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+/*
+ * Parts adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+/* Spherical coordinates <-> Cartesian direction. */
+
+ccl_device float2 direction_to_spherical(float3 dir)
+{
+ float theta = safe_acosf(dir.z);
+ float phi = atan2f(dir.x, dir.y);
+
+ return make_float2(theta, phi);
+}
+
+ccl_device float3 spherical_to_direction(float theta, float phi)
+{
+ float sin_theta = sinf(theta);
+ return make_float3(sin_theta * cosf(phi), sin_theta * sinf(phi), cosf(theta));
+}
+
+/* Equirectangular coordinates <-> Cartesian direction */
+
+ccl_device float2 direction_to_equirectangular_range(float3 dir, float4 range)
+{
+ if (is_zero(dir))
+ return zero_float2();
+
+ float u = (atan2f(dir.y, dir.x) - range.y) / range.x;
+ float v = (acosf(dir.z / len(dir)) - range.w) / range.z;
+
+ return make_float2(u, v);
+}
+
+ccl_device float3 equirectangular_range_to_direction(float u, float v, float4 range)
+{
+ float phi = range.x * u + range.y;
+ float theta = range.z * v + range.w;
+ float sin_theta = sinf(theta);
+ return make_float3(sin_theta * cosf(phi), sin_theta * sinf(phi), cosf(theta));
+}
+
+ccl_device float2 direction_to_equirectangular(float3 dir)
+{
+ return direction_to_equirectangular_range(dir, make_float4(-M_2PI_F, M_PI_F, -M_PI_F, M_PI_F));
+}
+
+ccl_device float3 equirectangular_to_direction(float u, float v)
+{
+ return equirectangular_range_to_direction(u, v, make_float4(-M_2PI_F, M_PI_F, -M_PI_F, M_PI_F));
+}
+
+/* Fisheye <-> Cartesian direction */
+
+ccl_device float2 direction_to_fisheye(float3 dir, float fov)
+{
+ float r = atan2f(sqrtf(dir.y * dir.y + dir.z * dir.z), dir.x) / fov;
+ float phi = atan2f(dir.z, dir.y);
+
+ float u = r * cosf(phi) + 0.5f;
+ float v = r * sinf(phi) + 0.5f;
+
+ return make_float2(u, v);
+}
+
+ccl_device float3 fisheye_to_direction(float u, float v, float fov)
+{
+ u = (u - 0.5f) * 2.0f;
+ v = (v - 0.5f) * 2.0f;
+
+ float r = sqrtf(u * u + v * v);
+
+ if (r > 1.0f)
+ return zero_float3();
+
+ float phi = safe_acosf((r != 0.0f) ? u / r : 0.0f);
+ float theta = r * fov * 0.5f;
+
+ if (v < 0.0f)
+ phi = -phi;
+
+ return make_float3(cosf(theta), -cosf(phi) * sinf(theta), sinf(phi) * sinf(theta));
+}
+
+ccl_device float2 direction_to_fisheye_equisolid(float3 dir, float lens, float width, float height)
+{
+ float theta = safe_acosf(dir.x);
+ float r = 2.0f * lens * sinf(theta * 0.5f);
+ float phi = atan2f(dir.z, dir.y);
+
+ float u = r * cosf(phi) / width + 0.5f;
+ float v = r * sinf(phi) / height + 0.5f;
+
+ return make_float2(u, v);
+}
+
+ccl_device_inline float3
+fisheye_equisolid_to_direction(float u, float v, float lens, float fov, float width, float height)
+{
+ u = (u - 0.5f) * width;
+ v = (v - 0.5f) * height;
+
+ float rmax = 2.0f * lens * sinf(fov * 0.25f);
+ float r = sqrtf(u * u + v * v);
+
+ if (r > rmax)
+ return zero_float3();
+
+ float phi = safe_acosf((r != 0.0f) ? u / r : 0.0f);
+ float theta = 2.0f * asinf(r / (2.0f * lens));
+
+ if (v < 0.0f)
+ phi = -phi;
+
+ return make_float3(cosf(theta), -cosf(phi) * sinf(theta), sinf(phi) * sinf(theta));
+}
+
+/* Mirror Ball <-> Cartesion direction */
+
+ccl_device float3 mirrorball_to_direction(float u, float v)
+{
+ /* point on sphere */
+ float3 dir;
+
+ dir.x = 2.0f * u - 1.0f;
+ dir.z = 2.0f * v - 1.0f;
+
+ if (dir.x * dir.x + dir.z * dir.z > 1.0f)
+ return zero_float3();
+
+ dir.y = -sqrtf(max(1.0f - dir.x * dir.x - dir.z * dir.z, 0.0f));
+
+ /* reflection */
+ float3 I = make_float3(0.0f, -1.0f, 0.0f);
+
+ return 2.0f * dot(dir, I) * dir - I;
+}
+
+ccl_device float2 direction_to_mirrorball(float3 dir)
+{
+ /* inverse of mirrorball_to_direction */
+ dir.y -= 1.0f;
+
+ float div = 2.0f * sqrtf(max(-0.5f * dir.y, 0.0f));
+ if (div > 0.0f)
+ dir /= div;
+
+ float u = 0.5f * (dir.x + 1.0f);
+ float v = 0.5f * (dir.z + 1.0f);
+
+ return make_float2(u, v);
+}
+
+ccl_device_inline float3 panorama_to_direction(ccl_constant KernelCamera *cam, float u, float v)
+{
+ switch (cam->panorama_type) {
+ case PANORAMA_EQUIRECTANGULAR:
+ return equirectangular_range_to_direction(u, v, cam->equirectangular_range);
+ case PANORAMA_MIRRORBALL:
+ return mirrorball_to_direction(u, v);
+ case PANORAMA_FISHEYE_EQUIDISTANT:
+ return fisheye_to_direction(u, v, cam->fisheye_fov);
+ case PANORAMA_FISHEYE_EQUISOLID:
+ default:
+ return fisheye_equisolid_to_direction(
+ u, v, cam->fisheye_lens, cam->fisheye_fov, cam->sensorwidth, cam->sensorheight);
+ }
+}
+
+ccl_device_inline float2 direction_to_panorama(ccl_constant KernelCamera *cam, float3 dir)
+{
+ switch (cam->panorama_type) {
+ case PANORAMA_EQUIRECTANGULAR:
+ return direction_to_equirectangular_range(dir, cam->equirectangular_range);
+ case PANORAMA_MIRRORBALL:
+ return direction_to_mirrorball(dir);
+ case PANORAMA_FISHEYE_EQUIDISTANT:
+ return direction_to_fisheye(dir, cam->fisheye_fov);
+ case PANORAMA_FISHEYE_EQUISOLID:
+ default:
+ return direction_to_fisheye_equisolid(
+ dir, cam->fisheye_lens, cam->sensorwidth, cam->sensorheight);
+ }
+}
+
+ccl_device_inline void spherical_stereo_transform(ccl_constant KernelCamera *cam,
+ ccl_private float3 *P,
+ ccl_private float3 *D)
+{
+ float interocular_offset = cam->interocular_offset;
+
+ /* Interocular offset of zero means either non stereo, or stereo without
+ * spherical stereo. */
+ kernel_assert(interocular_offset != 0.0f);
+
+ if (cam->pole_merge_angle_to > 0.0f) {
+ const float pole_merge_angle_from = cam->pole_merge_angle_from,
+ pole_merge_angle_to = cam->pole_merge_angle_to;
+ float altitude = fabsf(safe_asinf((*D).z));
+ if (altitude > pole_merge_angle_to) {
+ interocular_offset = 0.0f;
+ }
+ else if (altitude > pole_merge_angle_from) {
+ float fac = (altitude - pole_merge_angle_from) /
+ (pole_merge_angle_to - pole_merge_angle_from);
+ float fade = cosf(fac * M_PI_2_F);
+ interocular_offset *= fade;
+ }
+ }
+
+ float3 up = make_float3(0.0f, 0.0f, 1.0f);
+ float3 side = normalize(cross(*D, up));
+ float3 stereo_offset = side * interocular_offset;
+
+ *P += stereo_offset;
+
+ /* Convergence distance is FLT_MAX in the case of parallel convergence mode,
+ * no need to modify direction in this case either. */
+ const float convergence_distance = cam->convergence_distance;
+
+ if (convergence_distance != FLT_MAX) {
+ float3 screen_offset = convergence_distance * (*D);
+ *D = normalize(screen_offset - stereo_offset);
+ }
+}
+
+CCL_NAMESPACE_END