Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_diffuse.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_diffuse.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_diffuse.h b/intern/cycles/kernel/closure/bsdf_diffuse.h
index 46318ecd138..949fe869549 100644
--- a/intern/cycles/kernel/closure/bsdf_diffuse.h
+++ b/intern/cycles/kernel/closure/bsdf_diffuse.h
@@ -37,17 +37,17 @@ CCL_NAMESPACE_BEGIN
/* DIFFUSE */
-__device int bsdf_diffuse_setup(ShaderClosure *sc)
+ccl_device int bsdf_diffuse_setup(ShaderClosure *sc)
{
sc->type = CLOSURE_BSDF_DIFFUSE_ID;
return SD_BSDF|SD_BSDF_HAS_EVAL;
}
-__device void bsdf_diffuse_blur(ShaderClosure *sc, float roughness)
+ccl_device void bsdf_diffuse_blur(ShaderClosure *sc, float roughness)
{
}
-__device float3 bsdf_diffuse_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+ccl_device float3 bsdf_diffuse_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
float3 N = sc->N;
@@ -56,12 +56,12 @@ __device float3 bsdf_diffuse_eval_reflect(const ShaderClosure *sc, const float3
return make_float3(cos_pi, cos_pi, cos_pi);
}
-__device float3 bsdf_diffuse_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+ccl_device float3 bsdf_diffuse_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
return make_float3(0.0f, 0.0f, 0.0f);
}
-__device int bsdf_diffuse_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+ccl_device int bsdf_diffuse_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
float3 N = sc->N;
@@ -84,22 +84,22 @@ __device int bsdf_diffuse_sample(const ShaderClosure *sc, float3 Ng, float3 I, f
/* TRANSLUCENT */
-__device int bsdf_translucent_setup(ShaderClosure *sc)
+ccl_device int bsdf_translucent_setup(ShaderClosure *sc)
{
sc->type = CLOSURE_BSDF_TRANSLUCENT_ID;
return SD_BSDF|SD_BSDF_HAS_EVAL;
}
-__device void bsdf_translucent_blur(ShaderClosure *sc, float roughness)
+ccl_device void bsdf_translucent_blur(ShaderClosure *sc, float roughness)
{
}
-__device float3 bsdf_translucent_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+ccl_device float3 bsdf_translucent_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
return make_float3(0.0f, 0.0f, 0.0f);
}
-__device float3 bsdf_translucent_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+ccl_device float3 bsdf_translucent_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
float3 N = sc->N;
@@ -108,12 +108,12 @@ __device float3 bsdf_translucent_eval_transmit(const ShaderClosure *sc, const fl
return make_float3 (cos_pi, cos_pi, cos_pi);
}
-__device float bsdf_translucent_albedo(const ShaderClosure *sc, const float3 I)
+ccl_device float bsdf_translucent_albedo(const ShaderClosure *sc, const float3 I)
{
return 1.0f;
}
-__device int bsdf_translucent_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+ccl_device int bsdf_translucent_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
float3 N = sc->N;