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Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_diffuse_ramp.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_diffuse_ramp.h28
1 files changed, 15 insertions, 13 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
index b06dd196b9e..fbb82617dad 100644
--- a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
+++ b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
@@ -32,14 +32,16 @@
#pragma once
+#include "kernel/sample/mapping.h"
+
CCL_NAMESPACE_BEGIN
#ifdef __OSL__
-typedef ccl_addr_space struct DiffuseRampBsdf {
+typedef struct DiffuseRampBsdf {
SHADER_CLOSURE_BASE;
- float3 *colors;
+ ccl_private float3 *colors;
} DiffuseRampBsdf;
static_assert(sizeof(ShaderClosure) >= sizeof(DiffuseRampBsdf), "DiffuseRampBsdf is too large!");
@@ -64,14 +66,14 @@ ccl_device int bsdf_diffuse_ramp_setup(DiffuseRampBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device void bsdf_diffuse_ramp_blur(ShaderClosure *sc, float roughness)
+ccl_device void bsdf_diffuse_ramp_blur(ccl_private ShaderClosure *sc, float roughness)
{
}
-ccl_device float3 bsdf_diffuse_ramp_eval_reflect(const ShaderClosure *sc,
+ccl_device float3 bsdf_diffuse_ramp_eval_reflect(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
- float *pdf)
+ ccl_private float *pdf)
{
const DiffuseRampBsdf *bsdf = (const DiffuseRampBsdf *)sc;
float3 N = bsdf->N;
@@ -81,26 +83,26 @@ ccl_device float3 bsdf_diffuse_ramp_eval_reflect(const ShaderClosure *sc,
return bsdf_diffuse_ramp_get_color(bsdf->colors, cos_pi) * M_1_PI_F;
}
-ccl_device float3 bsdf_diffuse_ramp_eval_transmit(const ShaderClosure *sc,
+ccl_device float3 bsdf_diffuse_ramp_eval_transmit(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
- float *pdf)
+ ccl_private float *pdf)
{
return make_float3(0.0f, 0.0f, 0.0f);
}
-ccl_device int bsdf_diffuse_ramp_sample(const ShaderClosure *sc,
+ccl_device int bsdf_diffuse_ramp_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
float3 dIdx,
float3 dIdy,
float randu,
float randv,
- float3 *eval,
- float3 *omega_in,
- float3 *domega_in_dx,
- float3 *domega_in_dy,
- float *pdf)
+ ccl_private float3 *eval,
+ ccl_private float3 *omega_in,
+ ccl_private float3 *domega_in_dx,
+ ccl_private float3 *domega_in_dy,
+ ccl_private float *pdf)
{
const DiffuseRampBsdf *bsdf = (const DiffuseRampBsdf *)sc;
float3 N = bsdf->N;