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Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_hair.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair.h120
1 files changed, 48 insertions, 72 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h
index e0b5454592b..1e81617a7d3 100644
--- a/intern/cycles/kernel/closure/bsdf_hair.h
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -36,20 +36,12 @@
CCL_NAMESPACE_BEGIN
-ccl_device void bsdf_hair_reflection_blur(ShaderClosure *sc, float roughness)
-{
-}
-
-ccl_device void bsdf_hair_transmission_blur(ShaderClosure *sc, float roughness)
-{
-}
-
ccl_device int bsdf_hair_reflection_setup(ShaderClosure *sc)
{
sc->type = CLOSURE_BSDF_HAIR_REFLECTION_ID;
sc->data0 = clamp(sc->data0, 0.001f, 1.0f);
sc->data1 = clamp(sc->data1, 0.001f, 1.0f);
- return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
+ return SD_BSDF|SD_BSDF_HAS_EVAL;
}
ccl_device int bsdf_hair_transmission_setup(ShaderClosure *sc)
@@ -57,31 +49,25 @@ ccl_device int bsdf_hair_transmission_setup(ShaderClosure *sc)
sc->type = CLOSURE_BSDF_HAIR_TRANSMISSION_ID;
sc->data0 = clamp(sc->data0, 0.001f, 1.0f);
sc->data1 = clamp(sc->data1, 0.001f, 1.0f);
- return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
+ return SD_BSDF|SD_BSDF_HAS_EVAL;
}
ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
-#ifdef __HAIR__
float offset = sc->data2;
float3 Tg = sc->T;
-#else
- float offset = 0.0f;
- float3 Tg = make_float3(1.0f, 0.0f, 0.0f);
-#endif
float roughness1 = sc->data0;
float roughness2 = sc->data1;
float Iz = dot(Tg, I);
float3 locy = normalize(I - Tg * Iz);
- //float3 locx = cross(locy, Tg);
- float theta_r = M_PI_2_F - safe_acosf(Iz);
+ float theta_r = M_PI_2_F - fast_acosf(Iz);
float omega_in_z = dot(Tg, omega_in);
float3 omega_in_y = normalize(omega_in - Tg * omega_in_z);
- float theta_i = M_PI_2_F - safe_acosf(omega_in_z);
+ float theta_i = M_PI_2_F - fast_acosf(omega_in_z);
float cosphi_i = dot(omega_in_y, locy);
if(M_PI_2_F - fabsf(theta_i) < 0.001f || cosphi_i < 0.0f) {
@@ -89,17 +75,19 @@ ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, con
return make_float3(*pdf, *pdf, *pdf);
}
- float phi_i = safe_acosf(cosphi_i) / roughness2;
+ float roughness1_inv = 1.0f / roughness1;
+ float roughness2_inv = 1.0f / roughness2;
+ float phi_i = fast_acosf(cosphi_i) * roughness2_inv;
phi_i = fabsf(phi_i) < M_PI_F ? phi_i : M_PI_F;
- float costheta_i = cosf(theta_i);
+ float costheta_i = fast_cosf(theta_i);
- float a_R = atan2f(((M_PI_2_F + theta_r) * 0.5f - offset) / roughness1, 1.0f);
- float b_R = atan2f(((-M_PI_2_F + theta_r) * 0.5f - offset) / roughness1, 1.0f);
+ float a_R = fast_atan2f(((M_PI_2_F + theta_r) * 0.5f - offset) * roughness1_inv, 1.0f);
+ float b_R = fast_atan2f(((-M_PI_2_F + theta_r) * 0.5f - offset) * roughness1_inv, 1.0f);
float theta_h = (theta_i + theta_r) * 0.5f;
float t = theta_h - offset;
- float phi_pdf = cosf(phi_i * 0.5f) * 0.25f / roughness2;
+ float phi_pdf = fast_cosf(phi_i * 0.5f) * 0.25f * roughness2_inv;
float theta_pdf = roughness1 / (2 * (t*t + roughness1*roughness1) * (a_R - b_R)* costheta_i);
*pdf = phi_pdf * theta_pdf;
@@ -119,37 +107,32 @@ ccl_device float3 bsdf_hair_reflection_eval_transmit(const ShaderClosure *sc, co
ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
-#ifdef __HAIR__
float offset = sc->data2;
float3 Tg = sc->T;
-#else
- float offset = 0.0f;
- float3 Tg = make_float3(1.0f, 0.0f, 0.0f);
-#endif
float roughness1 = sc->data0;
float roughness2 = sc->data1;
float Iz = dot(Tg, I);
float3 locy = normalize(I - Tg * Iz);
- //float3 locx = cross(locy, Tg);
- float theta_r = M_PI_2_F - safe_acosf(Iz);
+ float theta_r = M_PI_2_F - fast_acosf(Iz);
float omega_in_z = dot(Tg, omega_in);
float3 omega_in_y = normalize(omega_in - Tg * omega_in_z);
- float theta_i = M_PI_2_F - safe_acosf(omega_in_z);
- float phi_i = safe_acosf(dot(omega_in_y, locy));
+ float theta_i = M_PI_2_F - fast_acosf(omega_in_z);
+ float phi_i = fast_acosf(dot(omega_in_y, locy));
if(M_PI_2_F - fabsf(theta_i) < 0.001f) {
*pdf = 0.0f;
return make_float3(*pdf, *pdf, *pdf);
}
- float costheta_i = cosf(theta_i);
+ float costheta_i = fast_cosf(theta_i);
- float a_TT = atan2f(((M_PI_2_F + theta_r)/2 - offset) / roughness1, 1.0f);
- float b_TT = atan2f(((-M_PI_2_F + theta_r)/2 - offset) / roughness1, 1.0f);
- float c_TT = 2 * atan2f(M_PI_2_F / roughness2, 1.0f);
+ float roughness1_inv = 1.0f / roughness1;
+ float a_TT = fast_atan2f(((M_PI_2_F + theta_r)/2 - offset) * roughness1_inv, 1.0f);
+ float b_TT = fast_atan2f(((-M_PI_2_F + theta_r)/2 - offset) * roughness1_inv, 1.0f);
+ float c_TT = 2 * fast_atan2f(M_PI_2_F / roughness2, 1.0f);
float theta_h = (theta_i + theta_r) / 2;
float t = theta_h - offset;
@@ -165,39 +148,38 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc,
ccl_device int bsdf_hair_reflection_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
-#ifdef __HAIR__
float offset = sc->data2;
float3 Tg = sc->T;
-#else
- float offset = 0.0f;
- float3 Tg = make_float3(1.0f, 0.0f, 0.0f);
-#endif
float roughness1 = sc->data0;
float roughness2 = sc->data1;
float Iz = dot(Tg, I);
float3 locy = normalize(I - Tg * Iz);
float3 locx = cross(locy, Tg);
- float theta_r = M_PI_2_F - safe_acosf(Iz);
+ float theta_r = M_PI_2_F - fast_acosf(Iz);
- float a_R = atan2f(((M_PI_2_F + theta_r) * 0.5f - offset) / roughness1, 1.0f);
- float b_R = atan2f(((-M_PI_2_F + theta_r) * 0.5f - offset) / roughness1, 1.0f);
+ float roughness1_inv = 1.0f / roughness1;
+ float a_R = fast_atan2f(((M_PI_2_F + theta_r) * 0.5f - offset) * roughness1_inv, 1.0f);
+ float b_R = fast_atan2f(((-M_PI_2_F + theta_r) * 0.5f - offset) * roughness1_inv, 1.0f);
float t = roughness1 * tanf(randu * (a_R - b_R) + b_R);
float theta_h = t + offset;
float theta_i = 2 * theta_h - theta_r;
- float costheta_i = cosf(theta_i);
- float sintheta_i = sinf(theta_i);
+
+ float costheta_i, sintheta_i;
+ fast_sincosf(theta_i, &sintheta_i, &costheta_i);
float phi = 2 * safe_asinf(1 - 2 * randv) * roughness2;
- float phi_pdf = cosf(phi * 0.5f) * 0.25f / roughness2;
+ float phi_pdf = fast_cosf(phi * 0.5f) * 0.25f / roughness2;
float theta_pdf = roughness1 / (2 * (t*t + roughness1*roughness1) * (a_R - b_R)*costheta_i);
- *omega_in =(cosf(phi) * costheta_i) * locy -
- (sinf(phi) * costheta_i) * locx +
- ( sintheta_i) * Tg;
+ float sinphi, cosphi;
+ fast_sincosf(phi, &sinphi, &cosphi);
+ *omega_in =(cosphi * costheta_i) * locy -
+ (sinphi * costheta_i) * locx +
+ ( sintheta_i) * Tg;
//differentials - TODO: find a better approximation for the reflective bounce
#ifdef __RAY_DIFFERENTIALS__
@@ -211,48 +193,43 @@ ccl_device int bsdf_hair_reflection_sample(const ShaderClosure *sc, float3 Ng, f
*eval = make_float3(*pdf, *pdf, *pdf);
- if(dot(locy, *omega_in) < 0.0f) {
- return LABEL_REFLECT|LABEL_TRANSMIT|LABEL_GLOSSY;
- }
-
return LABEL_REFLECT|LABEL_GLOSSY;
}
ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
-#ifdef __HAIR__
float offset = sc->data2;
float3 Tg = sc->T;
-#else
- float offset = 0.0f;
- float3 Tg = make_float3(1.0f, 0.0f, 0.0f);
-#endif
float roughness1 = sc->data0;
float roughness2 = sc->data1;
float Iz = dot(Tg, I);
float3 locy = normalize(I - Tg * Iz);
float3 locx = cross(locy, Tg);
- float theta_r = M_PI_2_F - safe_acosf(Iz);
+ float theta_r = M_PI_2_F - fast_acosf(Iz);
- float a_TT = atan2f(((M_PI_2_F + theta_r)/2 - offset) / roughness1, 1.0f);
- float b_TT = atan2f(((-M_PI_2_F + theta_r)/2 - offset) / roughness1, 1.0f);
- float c_TT = 2 * atan2f(M_PI_2_F / roughness2, 1.0f);
+ float roughness1_inv = 1.0f / roughness1;
+ float a_TT = fast_atan2f(((M_PI_2_F + theta_r)/2 - offset) * roughness1_inv, 1.0f);
+ float b_TT = fast_atan2f(((-M_PI_2_F + theta_r)/2 - offset) * roughness1_inv, 1.0f);
+ float c_TT = 2 * fast_atan2f(M_PI_2_F / roughness2, 1.0f);
float t = roughness1 * tanf(randu * (a_TT - b_TT) + b_TT);
float theta_h = t + offset;
float theta_i = 2 * theta_h - theta_r;
- float costheta_i = cosf(theta_i);
- float sintheta_i = sinf(theta_i);
+
+ float costheta_i, sintheta_i;
+ fast_sincosf(theta_i, &sintheta_i, &costheta_i);
float p = roughness2 * tanf(c_TT * (randv - 0.5f));
float phi = p + M_PI_F;
float theta_pdf = roughness1 / (2 * (t*t + roughness1*roughness1) * (a_TT - b_TT) * costheta_i);
float phi_pdf = roughness2 / (c_TT * (p * p + roughness2 * roughness2));
- *omega_in =(cosf(phi) * costheta_i) * locy -
- (sinf(phi) * costheta_i) * locx +
- ( sintheta_i) * Tg;
+ float sinphi, cosphi;
+ fast_sincosf(phi, &sinphi, &cosphi);
+ *omega_in =(cosphi * costheta_i) * locy -
+ (sinphi * costheta_i) * locx +
+ ( sintheta_i) * Tg;
//differentials - TODO: find a better approximation for the transmission bounce
#ifdef __RAY_DIFFERENTIALS__
@@ -267,10 +244,9 @@ ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng,
*eval = make_float3(*pdf, *pdf, *pdf);
- if(dot(locy, *omega_in) < 0.0f)
- return LABEL_TRANSMIT|LABEL_GLOSSY;
-
- return LABEL_GLOSSY;
+ kernel_assert(dot(locy, *omega_in) < 0.0f);
+
+ return LABEL_TRANSMIT|LABEL_GLOSSY;
}
CCL_NAMESPACE_END