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Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_hair.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h
index f56f78aa1f0..449a314a90e 100644
--- a/intern/cycles/kernel/closure/bsdf_hair.h
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -34,7 +34,7 @@
CCL_NAMESPACE_BEGIN
-typedef ccl_addr_space struct HairBsdf {
+typedef struct HairBsdf {
SHADER_CLOSURE_BASE;
float3 T;
@@ -45,7 +45,7 @@ typedef ccl_addr_space struct HairBsdf {
static_assert(sizeof(ShaderClosure) >= sizeof(HairBsdf), "HairBsdf is too large!");
-ccl_device int bsdf_hair_reflection_setup(HairBsdf *bsdf)
+ccl_device int bsdf_hair_reflection_setup(ccl_private HairBsdf *bsdf)
{
bsdf->type = CLOSURE_BSDF_HAIR_REFLECTION_ID;
bsdf->roughness1 = clamp(bsdf->roughness1, 0.001f, 1.0f);
@@ -53,7 +53,7 @@ ccl_device int bsdf_hair_reflection_setup(HairBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device int bsdf_hair_transmission_setup(HairBsdf *bsdf)
+ccl_device int bsdf_hair_transmission_setup(ccl_private HairBsdf *bsdf)
{
bsdf->type = CLOSURE_BSDF_HAIR_TRANSMISSION_ID;
bsdf->roughness1 = clamp(bsdf->roughness1, 0.001f, 1.0f);
@@ -61,12 +61,12 @@ ccl_device int bsdf_hair_transmission_setup(HairBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc,
+ccl_device float3 bsdf_hair_reflection_eval_reflect(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
- float *pdf)
+ ccl_private float *pdf)
{
- const HairBsdf *bsdf = (const HairBsdf *)sc;
+ ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
float offset = bsdf->offset;
float3 Tg = bsdf->T;
float roughness1 = bsdf->roughness1;
@@ -108,28 +108,28 @@ ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc,
return make_float3(*pdf, *pdf, *pdf);
}
-ccl_device float3 bsdf_hair_transmission_eval_reflect(const ShaderClosure *sc,
+ccl_device float3 bsdf_hair_transmission_eval_reflect(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
- float *pdf)
+ ccl_private float *pdf)
{
return make_float3(0.0f, 0.0f, 0.0f);
}
-ccl_device float3 bsdf_hair_reflection_eval_transmit(const ShaderClosure *sc,
+ccl_device float3 bsdf_hair_reflection_eval_transmit(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
- float *pdf)
+ ccl_private float *pdf)
{
return make_float3(0.0f, 0.0f, 0.0f);
}
-ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc,
+ccl_device float3 bsdf_hair_transmission_eval_transmit(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
- float *pdf)
+ ccl_private float *pdf)
{
- const HairBsdf *bsdf = (const HairBsdf *)sc;
+ ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
float offset = bsdf->offset;
float3 Tg = bsdf->T;
float roughness1 = bsdf->roughness1;
@@ -170,20 +170,20 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc,
return make_float3(*pdf, *pdf, *pdf);
}
-ccl_device int bsdf_hair_reflection_sample(const ShaderClosure *sc,
+ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
float3 dIdx,
float3 dIdy,
float randu,
float randv,
- float3 *eval,
- float3 *omega_in,
- float3 *domega_in_dx,
- float3 *domega_in_dy,
- float *pdf)
+ ccl_private float3 *eval,
+ ccl_private float3 *omega_in,
+ ccl_private float3 *domega_in_dx,
+ ccl_private float3 *domega_in_dy,
+ ccl_private float *pdf)
{
- const HairBsdf *bsdf = (const HairBsdf *)sc;
+ ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
float offset = bsdf->offset;
float3 Tg = bsdf->T;
float roughness1 = bsdf->roughness1;
@@ -231,20 +231,20 @@ ccl_device int bsdf_hair_reflection_sample(const ShaderClosure *sc,
return LABEL_REFLECT | LABEL_GLOSSY;
}
-ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc,
+ccl_device int bsdf_hair_transmission_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
float3 dIdx,
float3 dIdy,
float randu,
float randv,
- float3 *eval,
- float3 *omega_in,
- float3 *domega_in_dx,
- float3 *domega_in_dy,
- float *pdf)
+ ccl_private float3 *eval,
+ ccl_private float3 *omega_in,
+ ccl_private float3 *domega_in_dx,
+ ccl_private float3 *domega_in_dy,
+ ccl_private float *pdf)
{
- const HairBsdf *bsdf = (const HairBsdf *)sc;
+ ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
float offset = bsdf->offset;
float3 Tg = bsdf->T;
float roughness1 = bsdf->roughness1;