diff options
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_hair.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_hair.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h index f56f78aa1f0..449a314a90e 100644 --- a/intern/cycles/kernel/closure/bsdf_hair.h +++ b/intern/cycles/kernel/closure/bsdf_hair.h @@ -34,7 +34,7 @@ CCL_NAMESPACE_BEGIN -typedef ccl_addr_space struct HairBsdf { +typedef struct HairBsdf { SHADER_CLOSURE_BASE; float3 T; @@ -45,7 +45,7 @@ typedef ccl_addr_space struct HairBsdf { static_assert(sizeof(ShaderClosure) >= sizeof(HairBsdf), "HairBsdf is too large!"); -ccl_device int bsdf_hair_reflection_setup(HairBsdf *bsdf) +ccl_device int bsdf_hair_reflection_setup(ccl_private HairBsdf *bsdf) { bsdf->type = CLOSURE_BSDF_HAIR_REFLECTION_ID; bsdf->roughness1 = clamp(bsdf->roughness1, 0.001f, 1.0f); @@ -53,7 +53,7 @@ ccl_device int bsdf_hair_reflection_setup(HairBsdf *bsdf) return SD_BSDF | SD_BSDF_HAS_EVAL; } -ccl_device int bsdf_hair_transmission_setup(HairBsdf *bsdf) +ccl_device int bsdf_hair_transmission_setup(ccl_private HairBsdf *bsdf) { bsdf->type = CLOSURE_BSDF_HAIR_TRANSMISSION_ID; bsdf->roughness1 = clamp(bsdf->roughness1, 0.001f, 1.0f); @@ -61,12 +61,12 @@ ccl_device int bsdf_hair_transmission_setup(HairBsdf *bsdf) return SD_BSDF | SD_BSDF_HAS_EVAL; } -ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, +ccl_device float3 bsdf_hair_reflection_eval_reflect(ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, - float *pdf) + ccl_private float *pdf) { - const HairBsdf *bsdf = (const HairBsdf *)sc; + ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc; float offset = bsdf->offset; float3 Tg = bsdf->T; float roughness1 = bsdf->roughness1; @@ -108,28 +108,28 @@ ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, return make_float3(*pdf, *pdf, *pdf); } -ccl_device float3 bsdf_hair_transmission_eval_reflect(const ShaderClosure *sc, +ccl_device float3 bsdf_hair_transmission_eval_reflect(ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, - float *pdf) + ccl_private float *pdf) { return make_float3(0.0f, 0.0f, 0.0f); } -ccl_device float3 bsdf_hair_reflection_eval_transmit(const ShaderClosure *sc, +ccl_device float3 bsdf_hair_reflection_eval_transmit(ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, - float *pdf) + ccl_private float *pdf) { return make_float3(0.0f, 0.0f, 0.0f); } -ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc, +ccl_device float3 bsdf_hair_transmission_eval_transmit(ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, - float *pdf) + ccl_private float *pdf) { - const HairBsdf *bsdf = (const HairBsdf *)sc; + ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc; float offset = bsdf->offset; float3 Tg = bsdf->T; float roughness1 = bsdf->roughness1; @@ -170,20 +170,20 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc, return make_float3(*pdf, *pdf, *pdf); } -ccl_device int bsdf_hair_reflection_sample(const ShaderClosure *sc, +ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, - float3 *eval, - float3 *omega_in, - float3 *domega_in_dx, - float3 *domega_in_dy, - float *pdf) + ccl_private float3 *eval, + ccl_private float3 *omega_in, + ccl_private float3 *domega_in_dx, + ccl_private float3 *domega_in_dy, + ccl_private float *pdf) { - const HairBsdf *bsdf = (const HairBsdf *)sc; + ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc; float offset = bsdf->offset; float3 Tg = bsdf->T; float roughness1 = bsdf->roughness1; @@ -231,20 +231,20 @@ ccl_device int bsdf_hair_reflection_sample(const ShaderClosure *sc, return LABEL_REFLECT | LABEL_GLOSSY; } -ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, +ccl_device int bsdf_hair_transmission_sample(ccl_private const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, - float3 *eval, - float3 *omega_in, - float3 *domega_in_dx, - float3 *domega_in_dy, - float *pdf) + ccl_private float3 *eval, + ccl_private float3 *omega_in, + ccl_private float3 *domega_in_dx, + ccl_private float3 *domega_in_dy, + ccl_private float *pdf) { - const HairBsdf *bsdf = (const HairBsdf *)sc; + ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc; float offset = bsdf->offset; float3 Tg = bsdf->T; float roughness1 = bsdf->roughness1; |