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Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_microfacet.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_microfacet.h682
1 files changed, 528 insertions, 154 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h
index 1ec35e444fe..ea0894e2d66 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet.h
@@ -35,7 +35,312 @@
CCL_NAMESPACE_BEGIN
-/* GGX */
+/* Approximate erf and erfinv implementations
+ *
+ * Adapted from code (C) Copyright John Maddock 2006.
+ * Use, modification and distribution are subject to the
+ * Boost Software License, Version 1.0. (See accompanying file
+ * LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) */
+
+ccl_device float approx_erff_impl(float z)
+{
+ float result;
+
+ if(z < 0.5f) {
+ if(z < 1e-10f) {
+ if(z == 0) {
+ result = 0;
+ }
+ else {
+ float c = 0.0033791670f;
+ result = z * 1.125f + z * c;
+ }
+ }
+ else {
+ float Y = 1.044948577f;
+
+ float zz = z * z;
+ float num = (((-0.007727583f * zz) + -0.050999073f)*zz + -0.338165134f)*zz + 0.083430589f;
+ float denom = (((0.000370900f * zz) + 0.008585719f)*zz + 0.087522260f)*zz + 0.455004033f;
+ result = z * (Y + num / denom);
+ }
+ }
+ else if(z < 2.5f) {
+ if(z < 1.5f) {
+ float Y = 0.4059357643f;
+ float fz = z - 0.5f;
+
+ float num = (((0.088890036f * fz) + 0.191003695f)*fz + 0.178114665f)*fz + -0.098090592f;
+ float denom = (((0.123850974f * fz) + 0.578052804f)*fz + 1.426280048f)*fz + 1.847590709f;
+
+ result = Y + num / denom;
+ result *= expf(-z * z) / z;
+ }
+ else {
+ float Y = 0.506728172f;
+ float fz = z - 1.5f;
+ float num = (((0.017567943f * fz) + 0.043948189f)*fz + 0.038654037f)*fz + -0.024350047f;
+ float denom = (((0.325732924f * fz) + 0.982403709f)*fz + 1.539914949f)*fz + 1;
+
+ result = Y + num / denom;
+ result *= expf(-z * z) / z;
+ }
+
+ result = 1 - result;
+ }
+ else {
+ result = 1;
+ }
+
+ return result;
+}
+
+ccl_device float approx_erff(float z)
+{
+ float s = 1.0f;
+
+ if(z < 0.0f) {
+ s = -1.0f;
+ z = -z;
+ }
+
+ return s * approx_erff_impl(z);
+}
+
+ccl_device float approx_erfinvf_impl(float p, float q)
+{
+ float result = 0;
+
+ if(p <= 0.5f) {
+ float Y = 0.089131474f;
+ float g = p * (p + 10);
+ float num = (((-0.012692614f * p) + 0.033480662f)*p + -0.008368748f)*p + -0.000508781f;
+ float denom = (((1.562215583f * p) + -1.565745582f)*p + -0.970005043f)*p + 1.0f;
+ float r = num / denom;
+ result = g * Y + g * r;
+ }
+ else if(q >= 0.25f) {
+ float Y = 2.249481201f;
+ float g = sqrtf(-2 * logf(q));
+ float xs = q - 0.25f;
+ float num = (((17.644729840f * xs) + 8.370503283f)*xs + 0.105264680f)*xs + -0.202433508f;
+ float denom = (((-28.660818049f * xs) + 3.971343795f)*xs + 6.242641248f)*xs + 1.0f;
+ float r = num / denom;
+ result = g / (Y + r);
+ }
+ else {
+ float x = sqrtf(-logf(q));
+
+ if(x < 3) {
+ float Y = 0.807220458f;
+ float xs = x - 1.125f;
+ float num = (((0.387079738f * xs) + 0.117030156f)*xs + -0.163794047f)*xs + -0.131102781f;
+ float denom = (((4.778465929f * xs) + 5.381683457f)*xs + 3.466254072f)*xs + 1.0f;
+ float R = num / denom;
+ result = Y * x + R * x;
+ }
+ else {
+ float Y = 0.939955711f;
+ float xs = x - 3;
+ float num = (((0.009508047f * xs) + 0.018557330f)*xs + -0.002224265f)*xs + -0.035035378f;
+ float denom = (((0.220091105f * xs) + 0.762059164f)*xs + 1.365334981f)*xs + 1.0f;
+ float R = num / denom;
+ result = Y * x + R * x;
+ }
+ }
+
+ return result;
+}
+
+ccl_device float approx_erfinvf(float z)
+{
+ float p, q, s;
+
+ if(z < 0) {
+ p = -z;
+ q = 1 - p;
+ s = -1;
+ }
+ else {
+ p = z;
+ q = 1 - z;
+ s = 1;
+ }
+
+ return s * approx_erfinvf_impl(p, q);
+}
+
+/* Beckmann and GGX microfacet importance sampling from:
+ *
+ * Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals.
+ * E. Heitz and E. d'Eon, EGSR 2014 */
+
+ccl_device_inline void microfacet_beckmann_sample_slopes(
+ const float cos_theta_i, const float sin_theta_i,
+ const float alpha_x, const float alpha_y,
+ float randu, float randv, float *slope_x, float *slope_y,
+ float *G1i)
+{
+ /* special case (normal incidence) */
+ if(cos_theta_i >= 0.99999f) {
+ const float r = sqrtf(-logf(randu));
+ const float phi = M_2PI_F * randv;
+ *slope_x = r * cosf(phi);
+ *slope_y = r * sinf(phi);
+ *G1i = 1.0f;
+ return;
+ }
+
+ /* precomputations */
+ const float tan_theta_i = sin_theta_i/cos_theta_i;
+ const float inv_a = tan_theta_i;
+ const float a = 1.0f/inv_a;
+ const float erf_a = approx_erff(a);
+ const float exp_a2 = expf(-a*a);
+ const float SQRT_PI_INV = 0.56418958354f;
+ const float Lambda = 0.5f*(erf_a - 1.0f) + (0.5f*SQRT_PI_INV)*(exp_a2*inv_a);
+ const float G1 = 1.0f/(1.0f + Lambda); /* masking */
+ const float C = 1.0f - G1 * erf_a;
+
+ *G1i = G1;
+
+ /* sample slope X */
+ if(randu < C) {
+ /* rescale randu */
+ randu = randu / C;
+ const float w_1 = 0.5f * SQRT_PI_INV * sin_theta_i * exp_a2;
+ const float w_2 = cos_theta_i * (0.5f - 0.5f*erf_a);
+ const float p = w_1 / (w_1 + w_2);
+
+ if(randu < p) {
+ randu = randu / p;
+ *slope_x = -sqrtf(-logf(randu*exp_a2));
+ }
+ else {
+ randu = (randu - p) / (1.0f - p);
+ *slope_x = approx_erfinvf(randu - 1.0f - randu*erf_a);
+ }
+ }
+ else {
+ /* rescale randu */
+ randu = (randu - C) / (1.0f - C);
+ *slope_x = approx_erfinvf((-1.0f + 2.0f*randu)*erf_a);
+
+ const float p = (-(*slope_x)*sin_theta_i + cos_theta_i) / (2.0f*cos_theta_i);
+
+ if(randv > p) {
+ *slope_x = -(*slope_x);
+ randv = (randv - p) / (1.0f - p);
+ }
+ else
+ randv = randv / p;
+ }
+
+ /* sample slope Y */
+ *slope_y = approx_erfinvf(2.0f*randv - 1.0f);
+}
+
+ccl_device_inline void microfacet_ggx_sample_slopes(
+ const float cos_theta_i, const float sin_theta_i,
+ const float alpha_x, const float alpha_y,
+ float randu, float randv, float *slope_x, float *slope_y,
+ float *G1i)
+{
+ /* special case (normal incidence) */
+ if(cos_theta_i >= 0.99999f) {
+ const float r = sqrtf(randu/(1.0f - randu));
+ const float phi = M_2PI_F * randv;
+ *slope_x = r * cosf(phi);
+ *slope_y = r * sinf(phi);
+ *G1i = 1.0f;
+
+ return;
+ }
+
+ /* precomputations */
+ const float tan_theta_i = sin_theta_i/cos_theta_i;
+ const float G1_inv = 0.5f * (1.0f + safe_sqrtf(1.0f + tan_theta_i*tan_theta_i));
+
+ *G1i = 1.0f/G1_inv;
+
+ /* sample slope_x */
+ const float A = 2.0f*randu*G1_inv - 1.0f;
+ const float AA = A*A;
+ const float tmp = 1.0f/(AA - 1.0f);
+ const float B = tan_theta_i;
+ const float BB = B*B;
+ const float D = safe_sqrtf(BB*(tmp*tmp) - (AA - BB)*tmp);
+ const float slope_x_1 = B*tmp - D;
+ const float slope_x_2 = B*tmp + D;
+ *slope_x = (A < 0.0f || slope_x_2*tan_theta_i > 1.0f)? slope_x_1: slope_x_2;
+
+ /* sample slope_y */
+ float S;
+
+ if(randv > 0.5f) {
+ S = 1.0f;
+ randv = 2.0f*(randv - 0.5f);
+ }
+ else {
+ S = -1.0f;
+ randv = 2.0f*(0.5f - randv);
+ }
+
+ const float z = (randv*(randv*(randv*0.27385f - 0.73369f) + 0.46341f)) / (randv*(randv*(randv*0.093073f + 0.309420f) - 1.000000f) + 0.597999f);
+ *slope_y = S * z * safe_sqrtf(1.0f + (*slope_x)*(*slope_x));
+}
+
+ccl_device_inline float3 microfacet_sample_stretched(const float3 omega_i,
+ const float alpha_x, const float alpha_y,
+ const float randu, const float randv,
+ bool beckmann, float *G1i)
+{
+ /* 1. stretch omega_i */
+ float3 omega_i_ = make_float3(alpha_x * omega_i.x, alpha_y * omega_i.y, omega_i.z);
+ omega_i_ = normalize(omega_i_);
+
+ /* get polar coordinates of omega_i_ */
+ float costheta_ = 1.0f;
+ float sintheta_ = 0.0f;
+ float cosphi_ = 1.0f;
+ float sinphi_ = 0.0f;
+
+ if(omega_i_.z < 0.99999f) {
+ costheta_ = omega_i_.z;
+ sintheta_ = safe_sqrtf(1.0f - costheta_*costheta_);
+
+ float invlen = 1.0f/sintheta_;
+ cosphi_ = omega_i_.x * invlen;
+ sinphi_ = omega_i_.y * invlen;
+ }
+
+ /* 2. sample P22_{omega_i}(x_slope, y_slope, 1, 1) */
+ float slope_x, slope_y;
+
+ if(beckmann)
+ microfacet_beckmann_sample_slopes(costheta_, sintheta_,
+ alpha_x, alpha_y, randu, randv, &slope_x, &slope_y, G1i);
+ else
+ microfacet_ggx_sample_slopes(costheta_, sintheta_,
+ alpha_x, alpha_y, randu, randv, &slope_x, &slope_y, G1i);
+
+ /* 3. rotate */
+ float tmp = cosphi_*slope_x - sinphi_*slope_y;
+ slope_y = sinphi_*slope_x + cosphi_*slope_y;
+ slope_x = tmp;
+
+ /* 4. unstretch */
+ slope_x = alpha_x * slope_x;
+ slope_y = alpha_y * slope_y;
+
+ /* 5. compute normal */
+ return normalize(make_float3(-slope_x, -slope_y, 1.0f));
+}
+
+/* GGX microfacet with Smith shadow-masking from:
+ *
+ * Microfacet Models for Refraction through Rough Surfaces
+ * B. Walter, S. R. Marschner, H. Li, K. E. Torrance, EGSR 2007 */
ccl_device int bsdf_microfacet_ggx_setup(ShaderClosure *sc)
{
@@ -67,34 +372,44 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons
float3 N = sc->N;
if(m_refractive || m_ag <= 1e-4f)
- return make_float3 (0, 0, 0);
+ return make_float3(0, 0, 0);
+
float cosNO = dot(N, I);
float cosNI = dot(N, omega_in);
+
if(cosNI > 0 && cosNO > 0) {
- // get half vector
- float3 Hr = normalize(omega_in + I);
- // eq. 20: (F*G*D)/(4*in*on)
- // eq. 33: first we calculate D(m) with m=Hr:
+ /* get half vector */
+ float3 m = normalize(omega_in + I);
+
+ /* eq. 20: (F*G*D)/(4*in*on)
+ * eq. 33: first we calculate D(m) */
float alpha2 = m_ag * m_ag;
- float cosThetaM = dot(N, Hr);
+ float cosThetaM = dot(N, m);
float cosThetaM2 = cosThetaM * cosThetaM;
float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
float cosThetaM4 = cosThetaM2 * cosThetaM2;
float D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
- // eq. 34: now calculate G1(i,m) and G1(o,m)
+ /* eq. 34: now calculate G1(i,m) and G1(o,m) */
float G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
float G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
float G = G1o * G1i;
- float out = (G * D) * 0.25f / cosNO;
- // eq. 24
- float pm = D * cosThetaM;
- // convert into pdf of the sampled direction
- // eq. 38 - but see also:
- // eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf
- *pdf = pm * 0.25f / dot(Hr, I);
- return make_float3 (out, out, out);
+
+ /* eq. 20 */
+ float common = D * 0.25f / cosNO;
+ float out = G * common;
+
+ /* eq. 2 in distribution of visible normals sampling
+ * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
+
+ /* eq. 38 - but see also:
+ * eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf
+ * pdf = pm * 0.25 / dot(m, I); */
+ *pdf = G1o * common;
+
+ return make_float3(out, out, out);
}
- return make_float3 (0, 0, 0);
+
+ return make_float3(0, 0, 0);
}
ccl_device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
@@ -105,33 +420,46 @@ ccl_device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderClosure *sc, con
float3 N = sc->N;
if(!m_refractive || m_ag <= 1e-4f)
- return make_float3 (0, 0, 0);
+ return make_float3(0, 0, 0);
+
float cosNO = dot(N, I);
float cosNI = dot(N, omega_in);
+
if(cosNO <= 0 || cosNI >= 0)
- return make_float3 (0, 0, 0); // vectors on same side -- not possible
- // compute half-vector of the refraction (eq. 16)
+ return make_float3(0, 0, 0); /* vectors on same side -- not possible */
+
+ /* compute half-vector of the refraction (eq. 16) */
float3 ht = -(m_eta * omega_in + I);
float3 Ht = normalize(ht);
float cosHO = dot(Ht, I);
-
float cosHI = dot(Ht, omega_in);
- // eq. 33: first we calculate D(m) with m=Ht:
+
+ /* eq. 33: first we calculate D(m) with m=Ht: */
float alpha2 = m_ag * m_ag;
float cosThetaM = dot(N, Ht);
float cosThetaM2 = cosThetaM * cosThetaM;
float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
float cosThetaM4 = cosThetaM2 * cosThetaM2;
float D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
- // eq. 34: now calculate G1(i,m) and G1(o,m)
+
+ /* eq. 34: now calculate G1(i,m) and G1(o,m) */
float G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
float G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
float G = G1o * G1i;
- // probability
- float invHt2 = 1 / dot(ht, ht);
- *pdf = D * fabsf(cosThetaM) * (fabsf(cosHI) * (m_eta * m_eta)) * invHt2;
- float out = (fabsf(cosHI * cosHO) * (m_eta * m_eta) * (G * D) * invHt2) / cosNO;
- return make_float3 (out, out, out);
+
+ /* probability */
+ float Ht2 = dot(ht, ht);
+
+ /* eq. 2 in distribution of visible normals sampling
+ * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
+
+ /* out = fabsf(cosHI * cosHO) * (m_eta * m_eta) * G * D / (cosNO * Ht2)
+ * pdf = pm * (m_eta * m_eta) * fabsf(cosHI) / Ht2 */
+ float common = D * (m_eta * m_eta) / (cosNO * Ht2);
+ float out = G * fabsf(cosHI * cosHO) * common;
+ *pdf = G1o * cosHO * fabsf(cosHI) * common;
+
+ return make_float3(out, out, out);
}
ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
@@ -144,49 +472,57 @@ ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, fl
if(cosNO > 0) {
float3 X, Y, Z = N;
make_orthonormals(Z, &X, &Y);
- // generate a random microfacet normal m
- // eq. 35,36:
- // we take advantage of cos(atan(x)) == 1/sqrt(1+x^2)
- //tttt and sin(atan(x)) == x/sqrt(1+x^2)
- float alpha2 = m_ag * m_ag;
- float tanThetaM2 = alpha2 * randu / (1 - randu);
- float cosThetaM = 1 / safe_sqrtf(1 + tanThetaM2);
- float sinThetaM = cosThetaM * safe_sqrtf(tanThetaM2);
- float phiM = M_2PI_F * randv;
- float3 m = (cosf(phiM) * sinThetaM) * X +
- (sinf(phiM) * sinThetaM) * Y +
- ( cosThetaM) * Z;
+
+ /* importance sampling with distribution of visible normals. vectors are
+ * transformed to local space before and after */
+ float3 local_I;
+
+ local_I.x = dot(X, I);
+ local_I.y = dot(Y, I);
+ local_I.z = cosNO;
+
+ float3 local_m;
+ float G1o;
+
+ local_m = microfacet_sample_stretched(local_I, m_ag, m_ag,
+ randu, randv, false, &G1o);
+
+ float3 m = X*local_m.x + Y*local_m.y + Z*local_m.z;
+ float cosThetaM = local_m.z;
+
+ /* reflection or refraction? */
if(!m_refractive) {
float cosMO = dot(m, I);
+
if(cosMO > 0) {
- // eq. 39 - compute actual reflected direction
+ /* eq. 39 - compute actual reflected direction */
*omega_in = 2 * cosMO * m - I;
+
if(dot(Ng, *omega_in) > 0) {
- if (m_ag <= 1e-4f) {
- // some high number for MIS
+ if(m_ag <= 1e-4f) {
+ /* some high number for MIS */
*pdf = 1e6f;
*eval = make_float3(1e6f, 1e6f, 1e6f);
}
else {
- // microfacet normal is visible to this ray
- // eq. 33
+ /* microfacet normal is visible to this ray */
+ /* eq. 33 */
+ float alpha2 = m_ag * m_ag;
float cosThetaM2 = cosThetaM * cosThetaM;
float cosThetaM4 = cosThetaM2 * cosThetaM2;
+ float tanThetaM2 = 1/(cosThetaM2) - 1;
float D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
- // eq. 24
- float pm = D * cosThetaM;
- // convert into pdf of the sampled direction
- // eq. 38 - but see also:
- // eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf
- *pdf = pm * 0.25f / cosMO;
- // eval BRDF*cosNI
+
+ /* eval BRDF*cosNI */
float cosNI = dot(N, *omega_in);
- // eq. 34: now calculate G1(i,m) and G1(o,m)
- float G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
+ /* eq. 34: now calculate G1(i,m) */
float G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
- float G = G1o * G1i;
- // eq. 20: (F*G*D)/(4*in*on)
- float out = (G * D) * 0.25f / cosNO;
+
+ /* see eval function for derivation */
+ float common = (G1o * D) * 0.25f / cosNO;
+ float out = G1i * common;
+ *pdf = common;
+
*eval = make_float3(out, out, out);
}
@@ -198,14 +534,15 @@ ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, fl
}
}
else {
- // CAUTION: the i and o variables are inverted relative to the paper
- // eq. 39 - compute actual refractive direction
+ /* CAUTION: the i and o variables are inverted relative to the paper
+ * eq. 39 - compute actual refractive direction */
float3 R, T;
#ifdef __RAY_DIFFERENTIALS__
float3 dRdx, dRdy, dTdx, dTdy;
#endif
float m_eta = sc->data1;
bool inside;
+
fresnel_dielectric(m_eta, m, I, &R, &T,
#ifdef __RAY_DIFFERENTIALS__
dIdx, dIdy, &dRdx, &dRdy, &dTdx, &dTdy,
@@ -213,38 +550,43 @@ ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, fl
&inside);
if(!inside) {
+
*omega_in = T;
#ifdef __RAY_DIFFERENTIALS__
*domega_in_dx = dTdx;
*domega_in_dy = dTdy;
#endif
- if (m_ag <= 1e-4f || fabsf(m_eta - 1.0f) < 1e-4f) {
- // some high number for MIS
+ if(m_ag <= 1e-4f || fabsf(m_eta - 1.0f) < 1e-4f) {
+ /* some high number for MIS */
*pdf = 1e6f;
*eval = make_float3(1e6f, 1e6f, 1e6f);
}
else {
- // eq. 33
+ /* eq. 33 */
+ float alpha2 = m_ag * m_ag;
float cosThetaM2 = cosThetaM * cosThetaM;
float cosThetaM4 = cosThetaM2 * cosThetaM2;
+ float tanThetaM2 = 1/(cosThetaM2) - 1;
float D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
- // eq. 24
- float pm = D * cosThetaM;
- // eval BRDF*cosNI
+
+ /* eval BRDF*cosNI */
float cosNI = dot(N, *omega_in);
- // eq. 34: now calculate G1(i,m) and G1(o,m)
- float G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
+
+ /* eq. 34: now calculate G1(i,m) */
float G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
- float G = G1o * G1i;
- // eq. 21
+
+ /* eq. 21 */
float cosHI = dot(m, *omega_in);
float cosHO = dot(m, I);
float Ht2 = m_eta * cosHI + cosHO;
Ht2 *= Ht2;
- float out = (fabsf(cosHI * cosHO) * (m_eta * m_eta) * (G * D)) / (cosNO * Ht2);
- // eq. 38 and eq. 17
- *pdf = pm * (m_eta * m_eta) * fabsf(cosHI) / Ht2;
+
+ /* see eval function for derivation */
+ float common = (G1o * D) * (m_eta * m_eta) / (cosNO * Ht2);
+ float out = G1i * fabsf(cosHI * cosHO) * common;
+ *pdf = cosHO * fabsf(cosHI) * common;
+
*eval = make_float3(out, out, out);
}
}
@@ -253,7 +595,10 @@ ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, fl
return (m_refractive) ? LABEL_TRANSMIT|LABEL_GLOSSY : LABEL_REFLECT|LABEL_GLOSSY;
}
-/* BECKMANN */
+/* Beckmann microfacet with Smith shadow-masking from:
+ *
+ * Microfacet Models for Refraction through Rough Surfaces
+ * B. Walter, S. R. Marschner, H. Li, K. E. Torrance, EGSR 2007 */
ccl_device int bsdf_microfacet_beckmann_setup(ShaderClosure *sc)
{
@@ -283,36 +628,47 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderClosure *sc,
float3 N = sc->N;
if(m_refractive || m_ab <= 1e-4f)
- return make_float3 (0, 0, 0);
+ return make_float3(0, 0, 0);
+
float cosNO = dot(N, I);
float cosNI = dot(N, omega_in);
+
if(cosNO > 0 && cosNI > 0) {
- // get half vector
- float3 Hr = normalize(omega_in + I);
- // eq. 20: (F*G*D)/(4*in*on)
- // eq. 25: first we calculate D(m) with m=Hr:
+ /* get half vector */
+ float3 m = normalize(omega_in + I);
+
+ /* eq. 20: (F*G*D)/(4*in*on)
+ * eq. 25: first we calculate D(m) */
float alpha2 = m_ab * m_ab;
- float cosThetaM = dot(N, Hr);
+ float cosThetaM = dot(N, m);
float cosThetaM2 = cosThetaM * cosThetaM;
float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
float cosThetaM4 = cosThetaM2 * cosThetaM2;
float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
- // eq. 26, 27: now calculate G1(i,m) and G1(o,m)
+
+ /* eq. 26, 27: now calculate G1(i,m) and G1(o,m) */
float ao = 1 / (m_ab * safe_sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
float ai = 1 / (m_ab * safe_sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
float G = G1o * G1i;
- float out = (G * D) * 0.25f / cosNO;
- // eq. 24
- float pm = D * cosThetaM;
- // convert into pdf of the sampled direction
- // eq. 38 - but see also:
- // eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf
- *pdf = pm * 0.25f / dot(Hr, I);
- return make_float3 (out, out, out);
+
+ /* eq. 20 */
+ float common = D * 0.25f / cosNO;
+ float out = G * common;
+
+ /* eq. 2 in distribution of visible normals sampling
+ * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
+
+ /* eq. 38 - but see also:
+ * eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf
+ * pdf = pm * 0.25 / dot(m, I); */
+ *pdf = G1o * common;
+
+ return make_float3(out, out, out);
}
- return make_float3 (0, 0, 0);
+
+ return make_float3(0, 0, 0);
}
ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
@@ -323,35 +679,48 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure *sc
float3 N = sc->N;
if(!m_refractive || m_ab <= 1e-4f)
- return make_float3 (0, 0, 0);
+ return make_float3(0, 0, 0);
+
float cosNO = dot(N, I);
float cosNI = dot(N, omega_in);
+
if(cosNO <= 0 || cosNI >= 0)
- return make_float3 (0, 0, 0);
- // compute half-vector of the refraction (eq. 16)
+ return make_float3(0, 0, 0);
+
+ /* compute half-vector of the refraction (eq. 16) */
float3 ht = -(m_eta * omega_in + I);
float3 Ht = normalize(ht);
float cosHO = dot(Ht, I);
-
float cosHI = dot(Ht, omega_in);
- // eq. 33: first we calculate D(m) with m=Ht:
+
+ /* eq. 33: first we calculate D(m) with m=Ht: */
float alpha2 = m_ab * m_ab;
float cosThetaM = min(dot(N, Ht), 1.0f);
float cosThetaM2 = cosThetaM * cosThetaM;
float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
float cosThetaM4 = cosThetaM2 * cosThetaM2;
float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
- // eq. 26, 27: now calculate G1(i,m) and G1(o,m)
+
+ /* eq. 26, 27: now calculate G1(i,m) and G1(o,m) */
float ao = 1 / (m_ab * safe_sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
float ai = 1 / (m_ab * safe_sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
float G = G1o * G1i;
- // probability
- float invHt2 = 1 / dot(ht, ht);
- *pdf = D * fabsf(cosThetaM) * (fabsf(cosHI) * (m_eta * m_eta)) * invHt2;
- float out = (fabsf(cosHI * cosHO) * (m_eta * m_eta) * (G * D) * invHt2) / cosNO;
- return make_float3 (out, out, out);
+
+ /* probability */
+ float Ht2 = dot(ht, ht);
+
+ /* eq. 2 in distribution of visible normals sampling
+ * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
+
+ /* out = fabsf(cosHI * cosHO) * (m_eta * m_eta) * G * D / (cosNO * Ht2)
+ * pdf = pm * (m_eta * m_eta) * fabsf(cosHI) / Ht2 */
+ float common = D * (m_eta * m_eta) / (cosNO * Ht2);
+ float out = G * fabsf(cosHI * cosHO) * common;
+ *pdf = G1o * cosHO * fabsf(cosHI) * common;
+
+ return make_float3(out, out, out);
}
ccl_device int bsdf_microfacet_beckmann_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
@@ -364,64 +733,63 @@ ccl_device int bsdf_microfacet_beckmann_sample(const ShaderClosure *sc, float3 N
if(cosNO > 0) {
float3 X, Y, Z = N;
make_orthonormals(Z, &X, &Y);
- // generate a random microfacet normal m
- // eq. 35,36:
- // we take advantage of cos(atan(x)) == 1/sqrt(1+x^2)
- //tttt and sin(atan(x)) == x/sqrt(1+x^2)
- float alpha2 = m_ab * m_ab;
- float tanThetaM, cosThetaM;
-
- if(alpha2 == 0.0f) {
- tanThetaM = 0.0f;
- cosThetaM = 1.0f;
- }
- else {
- tanThetaM = safe_sqrtf(-alpha2 * logf(1 - randu));
- cosThetaM = 1 / safe_sqrtf(1 + tanThetaM * tanThetaM);
- }
- float sinThetaM = cosThetaM * tanThetaM;
- float phiM = M_2PI_F * randv;
- float3 m = (cosf(phiM) * sinThetaM) * X +
- (sinf(phiM) * sinThetaM) * Y +
- ( cosThetaM) * Z;
+ /* importance sampling with distribution of visible normals. vectors are
+ * transformed to local space before and after */
+ float3 local_I;
+ local_I.x = dot(X, I);
+ local_I.y = dot(Y, I);
+ local_I.z = cosNO;
+
+ float3 local_m;
+ float G1o;
+
+ local_m = microfacet_sample_stretched(local_I, m_ab, m_ab,
+ randu, randv, true, &G1o);
+
+ float3 m = X*local_m.x + Y*local_m.y + Z*local_m.z;
+ float cosThetaM = local_m.z;
+
+ /* reflection or refraction? */
if(!m_refractive) {
float cosMO = dot(m, I);
+
if(cosMO > 0) {
- // eq. 39 - compute actual reflected direction
+ /* eq. 39 - compute actual reflected direction */
*omega_in = 2 * cosMO * m - I;
+
if(dot(Ng, *omega_in) > 0) {
- if (m_ab <= 1e-4f) {
- // some high number for MIS
+ if(m_ab <= 1e-4f) {
+ /* some high number for MIS */
*pdf = 1e6f;
*eval = make_float3(1e6f, 1e6f, 1e6f);
}
else {
- // microfacet normal is visible to this ray
- // eq. 25
+ /* microfacet normal is visible to this ray
+ * eq. 25 */
+ float alpha2 = m_ab * m_ab;
float cosThetaM2 = cosThetaM * cosThetaM;
- float tanThetaM2 = tanThetaM * tanThetaM;
float cosThetaM4 = cosThetaM2 * cosThetaM2;
+ float tanThetaM2 = 1/(cosThetaM2) - 1;
float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
- // eq. 24
- float pm = D * cosThetaM;
- // convert into pdf of the sampled direction
- // eq. 38 - but see also:
- // eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf
- *pdf = pm * 0.25f / cosMO;
- // Eval BRDF*cosNI
+
+ /* eval BRDF*cosNI */
float cosNI = dot(N, *omega_in);
- // eq. 26, 27: now calculate G1(i,m) and G1(o,m)
- float ao = 1 / (m_ab * safe_sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
+
+ /* eq. 26, 27: now calculate G1(i,m) */
float ai = 1 / (m_ab * safe_sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
- float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
float G = G1o * G1i;
- // eq. 20: (F*G*D)/(4*in*on)
- float out = (G * D) * 0.25f / cosNO;
+
+ /* see eval function for derivation */
+ float common = D * 0.25f / cosNO;
+ float out = G * common;
+ *pdf = G1o * common;
+
*eval = make_float3(out, out, out);
}
+
#ifdef __RAY_DIFFERENTIALS__
*domega_in_dx = (2 * dot(m, dIdx)) * m - dIdx;
*domega_in_dy = (2 * dot(m, dIdy)) * m - dIdy;
@@ -430,14 +798,15 @@ ccl_device int bsdf_microfacet_beckmann_sample(const ShaderClosure *sc, float3 N
}
}
else {
- // CAUTION: the i and o variables are inverted relative to the paper
- // eq. 39 - compute actual refractive direction
+ /* CAUTION: the i and o variables are inverted relative to the paper
+ * eq. 39 - compute actual refractive direction */
float3 R, T;
#ifdef __RAY_DIFFERENTIALS__
float3 dRdx, dRdy, dTdx, dTdy;
#endif
float m_eta = sc->data1;
bool inside;
+
fresnel_dielectric(m_eta, m, I, &R, &T,
#ifdef __RAY_DIFFERENTIALS__
dIdx, dIdy, &dRdx, &dRdy, &dTdx, &dTdy,
@@ -446,39 +815,44 @@ ccl_device int bsdf_microfacet_beckmann_sample(const ShaderClosure *sc, float3 N
if(!inside) {
*omega_in = T;
+
#ifdef __RAY_DIFFERENTIALS__
*domega_in_dx = dTdx;
*domega_in_dy = dTdy;
#endif
- if (m_ab <= 1e-4f || fabsf(m_eta - 1.0f) < 1e-4f) {
- // some high number for MIS
+
+ if(m_ab <= 1e-4f || fabsf(m_eta - 1.0f) < 1e-4f) {
+ /* some high number for MIS */
*pdf = 1e6f;
*eval = make_float3(1e6f, 1e6f, 1e6f);
}
else {
- // eq. 33
+ /* eq. 33 */
+ float alpha2 = m_ab * m_ab;
float cosThetaM2 = cosThetaM * cosThetaM;
- float tanThetaM2 = tanThetaM * tanThetaM;
float cosThetaM4 = cosThetaM2 * cosThetaM2;
+ float tanThetaM2 = 1/(cosThetaM2) - 1;
float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
- // eq. 24
- float pm = D * cosThetaM;
- // eval BRDF*cosNI
+
+ /* eval BRDF*cosNI */
float cosNI = dot(N, *omega_in);
- // eq. 26, 27: now calculate G1(i,m) and G1(o,m)
- float ao = 1 / (m_ab * safe_sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO)));
+
+ /* eq. 26, 27: now calculate G1(i,m) */
float ai = 1 / (m_ab * safe_sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI)));
- float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f;
float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f;
float G = G1o * G1i;
- // eq. 21
+
+ /* eq. 21 */
float cosHI = dot(m, *omega_in);
float cosHO = dot(m, I);
float Ht2 = m_eta * cosHI + cosHO;
Ht2 *= Ht2;
- float out = (fabsf(cosHI * cosHO) * (m_eta * m_eta) * (G * D)) / (cosNO * Ht2);
- // eq. 38 and eq. 17
- *pdf = pm * (m_eta * m_eta) * fabsf(cosHI) / Ht2;
+
+ /* see eval function for derivation */
+ float common = D * (m_eta * m_eta) / (cosNO * Ht2);
+ float out = G * fabsf(cosHI * cosHO) * common;
+ *pdf = G1o * cosHO * fabsf(cosHI) * common;
+
*eval = make_float3(out, out, out);
}
}