diff options
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_phong_ramp.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_phong_ramp.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_phong_ramp.h b/intern/cycles/kernel/closure/bsdf_phong_ramp.h index 2b4e1c68640..dfd093b676e 100644 --- a/intern/cycles/kernel/closure/bsdf_phong_ramp.h +++ b/intern/cycles/kernel/closure/bsdf_phong_ramp.h @@ -41,9 +41,9 @@ ccl_device float3 bsdf_phong_ramp_get_color(const ShaderClosure *sc, const float float npos = pos * (float)(MAXCOLORS - 1); int ipos = float_to_int(npos); - if (ipos < 0) + if(ipos < 0) return colors[0]; - if (ipos >= (MAXCOLORS - 1)) + if(ipos >= (MAXCOLORS - 1)) return colors[MAXCOLORS - 1]; float offset = npos - (float)ipos; return colors[ipos] * (1.0f - offset) + colors[ipos+1] * offset; @@ -54,7 +54,7 @@ ccl_device int bsdf_phong_ramp_setup(ShaderClosure *sc) sc->data0 = max(sc->data0, 0.0f); sc->type = CLOSURE_BSDF_PHONG_RAMP_ID; - return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_GLOSSY; + return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY; } ccl_device void bsdf_phong_ramp_blur(ShaderClosure *sc, float roughness) @@ -67,11 +67,11 @@ ccl_device float3 bsdf_phong_ramp_eval_reflect(const ShaderClosure *sc, const fl float cosNI = dot(sc->N, omega_in); float cosNO = dot(sc->N, I); - if (cosNI > 0 && cosNO > 0) { + if(cosNI > 0 && cosNO > 0) { // reflect the view vector float3 R = (2 * cosNO) * sc->N - I; float cosRI = dot(R, omega_in); - if (cosRI > 0) { + if(cosRI > 0) { float cosp = powf(cosRI, m_exponent); float common = 0.5f * M_1_PI_F * cosp; float out = cosNI * (m_exponent + 2) * common; @@ -93,7 +93,7 @@ ccl_device int bsdf_phong_ramp_sample(const ShaderClosure *sc, const float3 colo float cosNO = dot(sc->N, I); float m_exponent = sc->data0; - if (cosNO > 0) { + if(cosNO > 0) { // reflect the view vector float3 R = (2 * cosNO) * sc->N - I; @@ -111,12 +111,12 @@ ccl_device int bsdf_phong_ramp_sample(const ShaderClosure *sc, const float3 colo *omega_in = (cosf(phi) * sinTheta) * T + (sinf(phi) * sinTheta) * B + ( cosTheta) * R; - if (dot(Ng, *omega_in) > 0.0f) + if(dot(Ng, *omega_in) > 0.0f) { // common terms for pdf and eval float cosNI = dot(sc->N, *omega_in); // make sure the direction we chose is still in the right hemisphere - if (cosNI > 0) + if(cosNI > 0) { float cosp = powf(cosTheta, m_exponent); float common = 0.5f * M_1_PI_F * cosp; |