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Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_principled_diffuse.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_principled_diffuse.h41
1 files changed, 23 insertions, 18 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
index 52a37eafd9f..6d25daa2356 100644
--- a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
+++ b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
@@ -36,7 +36,7 @@ enum PrincipledDiffuseBsdfComponents {
PRINCIPLED_DIFFUSE_RETRO_REFLECTION = 8,
};
-typedef ccl_addr_space struct PrincipledDiffuseBsdf {
+typedef struct PrincipledDiffuseBsdf {
SHADER_CLOSURE_BASE;
float roughness;
@@ -46,14 +46,18 @@ typedef ccl_addr_space struct PrincipledDiffuseBsdf {
static_assert(sizeof(ShaderClosure) >= sizeof(PrincipledDiffuseBsdf),
"PrincipledDiffuseBsdf is too large!");
-ccl_device int bsdf_principled_diffuse_setup(PrincipledDiffuseBsdf *bsdf)
+ccl_device int bsdf_principled_diffuse_setup(ccl_private PrincipledDiffuseBsdf *bsdf)
{
bsdf->type = CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID;
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_principled_diffuse_compute_brdf(
- const PrincipledDiffuseBsdf *bsdf, float3 N, float3 V, float3 L, float *pdf)
+ccl_device float3
+bsdf_principled_diffuse_compute_brdf(ccl_private const PrincipledDiffuseBsdf *bsdf,
+ float3 N,
+ float3 V,
+ float3 L,
+ ccl_private float *pdf)
{
const float NdotL = dot(N, L);
@@ -102,24 +106,25 @@ ccl_device_inline float bsdf_principled_diffuse_compute_entry_fresnel(const floa
/* Ad-hoc weight adjustment to avoid retro-reflection taking away half the
* samples from BSSRDF. */
ccl_device_inline float bsdf_principled_diffuse_retro_reflection_sample_weight(
- PrincipledDiffuseBsdf *bsdf, const float3 I)
+ ccl_private PrincipledDiffuseBsdf *bsdf, const float3 I)
{
return bsdf->roughness * schlick_fresnel(dot(bsdf->N, I));
}
-ccl_device int bsdf_principled_diffuse_setup(PrincipledDiffuseBsdf *bsdf, int components)
+ccl_device int bsdf_principled_diffuse_setup(ccl_private PrincipledDiffuseBsdf *bsdf,
+ int components)
{
bsdf->type = CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID;
bsdf->components = components;
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_principled_diffuse_eval_reflect(const ShaderClosure *sc,
+ccl_device float3 bsdf_principled_diffuse_eval_reflect(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
- float *pdf)
+ ccl_private float *pdf)
{
- const PrincipledDiffuseBsdf *bsdf = (const PrincipledDiffuseBsdf *)sc;
+ ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)sc;
float3 N = bsdf->N;
float3 V = I; // outgoing
@@ -135,28 +140,28 @@ ccl_device float3 bsdf_principled_diffuse_eval_reflect(const ShaderClosure *sc,
}
}
-ccl_device float3 bsdf_principled_diffuse_eval_transmit(const ShaderClosure *sc,
+ccl_device float3 bsdf_principled_diffuse_eval_transmit(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
- float *pdf)
+ ccl_private float *pdf)
{
return make_float3(0.0f, 0.0f, 0.0f);
}
-ccl_device int bsdf_principled_diffuse_sample(const ShaderClosure *sc,
+ccl_device int bsdf_principled_diffuse_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
float3 dIdx,
float3 dIdy,
float randu,
float randv,
- float3 *eval,
- float3 *omega_in,
- float3 *domega_in_dx,
- float3 *domega_in_dy,
- float *pdf)
+ ccl_private float3 *eval,
+ ccl_private float3 *omega_in,
+ ccl_private float3 *domega_in_dx,
+ ccl_private float3 *domega_in_dy,
+ ccl_private float *pdf)
{
- const PrincipledDiffuseBsdf *bsdf = (const PrincipledDiffuseBsdf *)sc;
+ ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)sc;
float3 N = bsdf->N;