diff options
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_principled_sheen.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_principled_sheen.h | 55 |
1 files changed, 19 insertions, 36 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_principled_sheen.h b/intern/cycles/kernel/closure/bsdf_principled_sheen.h index 5f4677cba3d..949a6f8f567 100644 --- a/intern/cycles/kernel/closure/bsdf_principled_sheen.h +++ b/intern/cycles/kernel/closure/bsdf_principled_sheen.h @@ -33,7 +33,7 @@ ccl_device_inline float calculate_avg_principled_sheen_brdf(float3 N, float3 I) return schlick_fresnel(NdotI) * NdotI; } -ccl_device float3 +ccl_device Spectrum calculate_principled_sheen_brdf(float3 N, float3 V, float3 L, float3 H, ccl_private float *pdf) { float NdotL = dot(N, L); @@ -41,14 +41,14 @@ calculate_principled_sheen_brdf(float3 N, float3 V, float3 L, float3 H, ccl_priv if (NdotL < 0 || NdotV < 0) { *pdf = 0.0f; - return make_float3(0.0f, 0.0f, 0.0f); + return zero_spectrum(); } float LdotH = dot(L, H); float value = schlick_fresnel(LdotH) * NdotL; - return make_float3(value, value, value); + return make_spectrum(value); } /* Based on @@ -72,11 +72,13 @@ ccl_device_inline float sheen_v2_lambda(float mu, float w) return expf(exponent); } -ccl_device_inline float3 sheen_v2_eval(float3 N, float3 V, float3 L, float3 H, float r, float *pdf) +ccl_device_inline Spectrum +sheen_v2_eval(float3 N, float3 V, float3 L, float3 H, float r, float *pdf) { float cosNH = dot(N, H), cosNV = dot(N, V), cosNL = dot(N, L); if (cosNH < 0 || cosNV < 0 || cosNL < 0) { + *pdf = 0.0f; return zero_float3(); } @@ -99,7 +101,7 @@ ccl_device_inline float3 sheen_v2_eval(float3 N, float3 V, float3 L, float3 H, f * term G=1/(1+lambdaV+lambdaL). */ float val = D / (4 * cosNV * (1 + lambdaV + lambdaL)); - return make_float3(val, val, val); + return make_spectrum(val); } ccl_device_forceinline float sheen_v2_E(KernelGlobals kg, float mu, float rough) @@ -131,19 +133,19 @@ ccl_device int bsdf_principled_sheen_v2_setup(KernelGlobals kg, return SD_BSDF | SD_BSDF_HAS_EVAL; } -ccl_device float3 bsdf_principled_sheen_eval_reflect(ccl_private const ShaderClosure *sc, - const float3 I, - const float3 omega_in, - ccl_private float *pdf) +ccl_device Spectrum bsdf_principled_sheen_eval(ccl_private const ShaderClosure *sc, + const float3 I, + const float3 omega_in, + ccl_private float *pdf) { ccl_private const PrincipledSheenBsdf *bsdf = (ccl_private const PrincipledSheenBsdf *)sc; - - float3 N = bsdf->N; - float3 V = I; // outgoing - float3 L = omega_in; // incoming - float3 H = normalize(L + V); + const float3 N = bsdf->N; if (dot(N, omega_in) > 0.0f) { + const float3 V = I; // outgoing + const float3 L = omega_in; // incoming + const float3 H = normalize(L + V); + *pdf = M_1_2PI_F; if (bsdf->type == CLOSURE_BSDF_PRINCIPLED_SHEEN_V2_ID) { return sheen_v2_eval(N, V, L, H, bsdf->roughness, pdf); @@ -154,30 +156,17 @@ ccl_device float3 bsdf_principled_sheen_eval_reflect(ccl_private const ShaderClo } else { *pdf = 0.0f; - return make_float3(0.0f, 0.0f, 0.0f); + return zero_spectrum(); } } -ccl_device float3 bsdf_principled_sheen_eval_transmit(ccl_private const ShaderClosure *sc, - const float3 I, - const float3 omega_in, - ccl_private float *pdf) -{ - *pdf = 0.0f; - return make_float3(0.0f, 0.0f, 0.0f); -} - ccl_device int bsdf_principled_sheen_sample(ccl_private const ShaderClosure *sc, float3 Ng, float3 I, - float3 dIdx, - float3 dIdy, float randu, float randv, - ccl_private float3 *eval, + ccl_private Spectrum *eval, ccl_private float3 *omega_in, - ccl_private float3 *domega_in_dx, - ccl_private float3 *domega_in_dy, ccl_private float *pdf) { ccl_private const PrincipledSheenBsdf *bsdf = (ccl_private const PrincipledSheenBsdf *)sc; @@ -195,15 +184,9 @@ ccl_device int bsdf_principled_sheen_sample(ccl_private const ShaderClosure *sc, else { *eval = calculate_principled_sheen_brdf(N, I, *omega_in, H, pdf); } - -#ifdef __RAY_DIFFERENTIALS__ - // TODO: find a better approximation for the diffuse bounce - *domega_in_dx = -((2 * dot(N, dIdx)) * N - dIdx); - *domega_in_dy = -((2 * dot(N, dIdy)) * N - dIdy); -#endif } else { - *eval = make_float3(0.0f, 0.0f, 0.0f); + *eval = zero_spectrum(); *pdf = 0.0f; } return LABEL_REFLECT | LABEL_DIFFUSE; |