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Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_principled_sheen.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_principled_sheen.h31
1 files changed, 16 insertions, 15 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_principled_sheen.h b/intern/cycles/kernel/closure/bsdf_principled_sheen.h
index 60ce7e4eb75..cc0a5accb95 100644
--- a/intern/cycles/kernel/closure/bsdf_principled_sheen.h
+++ b/intern/cycles/kernel/closure/bsdf_principled_sheen.h
@@ -25,7 +25,7 @@
CCL_NAMESPACE_BEGIN
-typedef ccl_addr_space struct PrincipledSheenBsdf {
+typedef struct PrincipledSheenBsdf {
SHADER_CLOSURE_BASE;
float avg_value;
} PrincipledSheenBsdf;
@@ -46,7 +46,7 @@ ccl_device_inline float calculate_avg_principled_sheen_brdf(float3 N, float3 I)
}
ccl_device float3
-calculate_principled_sheen_brdf(float3 N, float3 V, float3 L, float3 H, float *pdf)
+calculate_principled_sheen_brdf(float3 N, float3 V, float3 L, float3 H, ccl_private float *pdf)
{
float NdotL = dot(N, L);
float NdotV = dot(N, V);
@@ -63,7 +63,8 @@ calculate_principled_sheen_brdf(float3 N, float3 V, float3 L, float3 H, float *p
return make_float3(value, value, value);
}
-ccl_device int bsdf_principled_sheen_setup(const ShaderData *sd, PrincipledSheenBsdf *bsdf)
+ccl_device int bsdf_principled_sheen_setup(ccl_private const ShaderData *sd,
+ ccl_private PrincipledSheenBsdf *bsdf)
{
bsdf->type = CLOSURE_BSDF_PRINCIPLED_SHEEN_ID;
bsdf->avg_value = calculate_avg_principled_sheen_brdf(bsdf->N, sd->I);
@@ -71,12 +72,12 @@ ccl_device int bsdf_principled_sheen_setup(const ShaderData *sd, PrincipledSheen
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_principled_sheen_eval_reflect(const ShaderClosure *sc,
+ccl_device float3 bsdf_principled_sheen_eval_reflect(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
- float *pdf)
+ ccl_private float *pdf)
{
- const PrincipledSheenBsdf *bsdf = (const PrincipledSheenBsdf *)sc;
+ ccl_private const PrincipledSheenBsdf *bsdf = (ccl_private const PrincipledSheenBsdf *)sc;
float3 N = bsdf->N;
float3 V = I; // outgoing
@@ -93,28 +94,28 @@ ccl_device float3 bsdf_principled_sheen_eval_reflect(const ShaderClosure *sc,
}
}
-ccl_device float3 bsdf_principled_sheen_eval_transmit(const ShaderClosure *sc,
+ccl_device float3 bsdf_principled_sheen_eval_transmit(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
- float *pdf)
+ ccl_private float *pdf)
{
return make_float3(0.0f, 0.0f, 0.0f);
}
-ccl_device int bsdf_principled_sheen_sample(const ShaderClosure *sc,
+ccl_device int bsdf_principled_sheen_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
float3 dIdx,
float3 dIdy,
float randu,
float randv,
- float3 *eval,
- float3 *omega_in,
- float3 *domega_in_dx,
- float3 *domega_in_dy,
- float *pdf)
+ ccl_private float3 *eval,
+ ccl_private float3 *omega_in,
+ ccl_private float3 *domega_in_dx,
+ ccl_private float3 *domega_in_dy,
+ ccl_private float *pdf)
{
- const PrincipledSheenBsdf *bsdf = (const PrincipledSheenBsdf *)sc;
+ ccl_private const PrincipledSheenBsdf *bsdf = (ccl_private const PrincipledSheenBsdf *)sc;
float3 N = bsdf->N;