diff options
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_principled_sheen.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_principled_sheen.h | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_principled_sheen.h b/intern/cycles/kernel/closure/bsdf_principled_sheen.h index 60ce7e4eb75..cc0a5accb95 100644 --- a/intern/cycles/kernel/closure/bsdf_principled_sheen.h +++ b/intern/cycles/kernel/closure/bsdf_principled_sheen.h @@ -25,7 +25,7 @@ CCL_NAMESPACE_BEGIN -typedef ccl_addr_space struct PrincipledSheenBsdf { +typedef struct PrincipledSheenBsdf { SHADER_CLOSURE_BASE; float avg_value; } PrincipledSheenBsdf; @@ -46,7 +46,7 @@ ccl_device_inline float calculate_avg_principled_sheen_brdf(float3 N, float3 I) } ccl_device float3 -calculate_principled_sheen_brdf(float3 N, float3 V, float3 L, float3 H, float *pdf) +calculate_principled_sheen_brdf(float3 N, float3 V, float3 L, float3 H, ccl_private float *pdf) { float NdotL = dot(N, L); float NdotV = dot(N, V); @@ -63,7 +63,8 @@ calculate_principled_sheen_brdf(float3 N, float3 V, float3 L, float3 H, float *p return make_float3(value, value, value); } -ccl_device int bsdf_principled_sheen_setup(const ShaderData *sd, PrincipledSheenBsdf *bsdf) +ccl_device int bsdf_principled_sheen_setup(ccl_private const ShaderData *sd, + ccl_private PrincipledSheenBsdf *bsdf) { bsdf->type = CLOSURE_BSDF_PRINCIPLED_SHEEN_ID; bsdf->avg_value = calculate_avg_principled_sheen_brdf(bsdf->N, sd->I); @@ -71,12 +72,12 @@ ccl_device int bsdf_principled_sheen_setup(const ShaderData *sd, PrincipledSheen return SD_BSDF | SD_BSDF_HAS_EVAL; } -ccl_device float3 bsdf_principled_sheen_eval_reflect(const ShaderClosure *sc, +ccl_device float3 bsdf_principled_sheen_eval_reflect(ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, - float *pdf) + ccl_private float *pdf) { - const PrincipledSheenBsdf *bsdf = (const PrincipledSheenBsdf *)sc; + ccl_private const PrincipledSheenBsdf *bsdf = (ccl_private const PrincipledSheenBsdf *)sc; float3 N = bsdf->N; float3 V = I; // outgoing @@ -93,28 +94,28 @@ ccl_device float3 bsdf_principled_sheen_eval_reflect(const ShaderClosure *sc, } } -ccl_device float3 bsdf_principled_sheen_eval_transmit(const ShaderClosure *sc, +ccl_device float3 bsdf_principled_sheen_eval_transmit(ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, - float *pdf) + ccl_private float *pdf) { return make_float3(0.0f, 0.0f, 0.0f); } -ccl_device int bsdf_principled_sheen_sample(const ShaderClosure *sc, +ccl_device int bsdf_principled_sheen_sample(ccl_private const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, - float3 *eval, - float3 *omega_in, - float3 *domega_in_dx, - float3 *domega_in_dy, - float *pdf) + ccl_private float3 *eval, + ccl_private float3 *omega_in, + ccl_private float3 *domega_in_dx, + ccl_private float3 *domega_in_dy, + ccl_private float *pdf) { - const PrincipledSheenBsdf *bsdf = (const PrincipledSheenBsdf *)sc; + ccl_private const PrincipledSheenBsdf *bsdf = (ccl_private const PrincipledSheenBsdf *)sc; float3 N = bsdf->N; |