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Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_toon.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_toon.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_toon.h b/intern/cycles/kernel/closure/bsdf_toon.h
index 40001bf7531..e69981dba77 100644
--- a/intern/cycles/kernel/closure/bsdf_toon.h
+++ b/intern/cycles/kernel/closure/bsdf_toon.h
@@ -119,22 +119,22 @@ __device int bsdf_diffuse_toon_sample(const ShaderClosure *sc, float3 Ng, float3
}
-/* SPECULAR TOON */
+/* GLOSSY TOON */
-__device int bsdf_specular_toon_setup(ShaderClosure *sc)
+__device int bsdf_glossy_toon_setup(ShaderClosure *sc)
{
- sc->type = CLOSURE_BSDF_SPECULAR_TOON_ID;
+ sc->type = CLOSURE_BSDF_GLOSSY_TOON_ID;
sc->data0 = clamp(sc->data0, 0.0f, 1.0f);
sc->data1 = clamp(sc->data1, 0.0f, 1.0f);
return SD_BSDF|SD_BSDF_HAS_EVAL;
}
-__device void bsdf_specular_toon_blur(ShaderClosure *sc, float roughness)
+__device void bsdf_glossy_toon_blur(ShaderClosure *sc, float roughness)
{
}
-__device float3 bsdf_specular_toon_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+__device float3 bsdf_glossy_toon_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
float max_angle = sc->data0*M_PI_2_F;
float smooth = sc->data1*M_PI_2_F;
@@ -158,12 +158,12 @@ __device float3 bsdf_specular_toon_eval_reflect(const ShaderClosure *sc, const f
return make_float3(0.0f, 0.0f, 0.0f);
}
-__device float3 bsdf_specular_toon_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+__device float3 bsdf_glossy_toon_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
{
return make_float3(0.0f, 0.0f, 0.0f);
}
-__device int bsdf_specular_toon_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+__device int bsdf_glossy_toon_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
{
float max_angle = sc->data0*M_PI_2_F;
float smooth = sc->data1*M_PI_2_F;