diff options
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_toon.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_toon.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_toon.h b/intern/cycles/kernel/closure/bsdf_toon.h index acdafe0f735..7f20a328b5e 100644 --- a/intern/cycles/kernel/closure/bsdf_toon.h +++ b/intern/cycles/kernel/closure/bsdf_toon.h @@ -34,7 +34,7 @@ CCL_NAMESPACE_BEGIN -typedef ccl_addr_space struct ToonBsdf { +typedef struct ToonBsdf { SHADER_CLOSURE_BASE; float size; @@ -45,7 +45,7 @@ static_assert(sizeof(ShaderClosure) >= sizeof(ToonBsdf), "ToonBsdf is too large! /* DIFFUSE TOON */ -ccl_device int bsdf_diffuse_toon_setup(ToonBsdf *bsdf) +ccl_device int bsdf_diffuse_toon_setup(ccl_private ToonBsdf *bsdf) { bsdf->type = CLOSURE_BSDF_DIFFUSE_TOON_ID; bsdf->size = saturate(bsdf->size); @@ -73,12 +73,12 @@ ccl_device float bsdf_toon_get_sample_angle(float max_angle, float smooth) return fminf(max_angle + smooth, M_PI_2_F); } -ccl_device float3 bsdf_diffuse_toon_eval_reflect(const ShaderClosure *sc, +ccl_device float3 bsdf_diffuse_toon_eval_reflect(ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, - float *pdf) + ccl_private float *pdf) { - const ToonBsdf *bsdf = (const ToonBsdf *)sc; + ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc; float max_angle = bsdf->size * M_PI_2_F; float smooth = bsdf->smooth * M_PI_2_F; float angle = safe_acosf(fmaxf(dot(bsdf->N, omega_in), 0.0f)); @@ -95,28 +95,28 @@ ccl_device float3 bsdf_diffuse_toon_eval_reflect(const ShaderClosure *sc, return make_float3(0.0f, 0.0f, 0.0f); } -ccl_device float3 bsdf_diffuse_toon_eval_transmit(const ShaderClosure *sc, +ccl_device float3 bsdf_diffuse_toon_eval_transmit(ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, - float *pdf) + ccl_private float *pdf) { return make_float3(0.0f, 0.0f, 0.0f); } -ccl_device int bsdf_diffuse_toon_sample(const ShaderClosure *sc, +ccl_device int bsdf_diffuse_toon_sample(ccl_private const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, - float3 *eval, - float3 *omega_in, - float3 *domega_in_dx, - float3 *domega_in_dy, - float *pdf) + ccl_private float3 *eval, + ccl_private float3 *omega_in, + ccl_private float3 *domega_in_dx, + ccl_private float3 *domega_in_dy, + ccl_private float *pdf) { - const ToonBsdf *bsdf = (const ToonBsdf *)sc; + ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc; float max_angle = bsdf->size * M_PI_2_F; float smooth = bsdf->smooth * M_PI_2_F; float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth); @@ -143,7 +143,7 @@ ccl_device int bsdf_diffuse_toon_sample(const ShaderClosure *sc, /* GLOSSY TOON */ -ccl_device int bsdf_glossy_toon_setup(ToonBsdf *bsdf) +ccl_device int bsdf_glossy_toon_setup(ccl_private ToonBsdf *bsdf) { bsdf->type = CLOSURE_BSDF_GLOSSY_TOON_ID; bsdf->size = saturate(bsdf->size); @@ -152,12 +152,12 @@ ccl_device int bsdf_glossy_toon_setup(ToonBsdf *bsdf) return SD_BSDF | SD_BSDF_HAS_EVAL; } -ccl_device float3 bsdf_glossy_toon_eval_reflect(const ShaderClosure *sc, +ccl_device float3 bsdf_glossy_toon_eval_reflect(ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, - float *pdf) + ccl_private float *pdf) { - const ToonBsdf *bsdf = (const ToonBsdf *)sc; + ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc; float max_angle = bsdf->size * M_PI_2_F; float smooth = bsdf->smooth * M_PI_2_F; float cosNI = dot(bsdf->N, omega_in); @@ -180,28 +180,28 @@ ccl_device float3 bsdf_glossy_toon_eval_reflect(const ShaderClosure *sc, return make_float3(0.0f, 0.0f, 0.0f); } -ccl_device float3 bsdf_glossy_toon_eval_transmit(const ShaderClosure *sc, +ccl_device float3 bsdf_glossy_toon_eval_transmit(ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, - float *pdf) + ccl_private float *pdf) { return make_float3(0.0f, 0.0f, 0.0f); } -ccl_device int bsdf_glossy_toon_sample(const ShaderClosure *sc, +ccl_device int bsdf_glossy_toon_sample(ccl_private const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, - float3 *eval, - float3 *omega_in, - float3 *domega_in_dx, - float3 *domega_in_dy, - float *pdf) + ccl_private float3 *eval, + ccl_private float3 *omega_in, + ccl_private float3 *domega_in_dx, + ccl_private float3 *domega_in_dy, + ccl_private float *pdf) { - const ToonBsdf *bsdf = (const ToonBsdf *)sc; + ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc; float max_angle = bsdf->size * M_PI_2_F; float smooth = bsdf->smooth * M_PI_2_F; float cosNO = dot(bsdf->N, I); |