diff options
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_toon.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_toon.h | 53 |
1 files changed, 20 insertions, 33 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_toon.h b/intern/cycles/kernel/closure/bsdf_toon.h index c9086823de9..9f78c86b3b7 100644 --- a/intern/cycles/kernel/closure/bsdf_toon.h +++ b/intern/cycles/kernel/closure/bsdf_toon.h @@ -49,33 +49,29 @@ ccl_device float bsdf_toon_get_sample_angle(float max_angle, float smooth) return fminf(max_angle + smooth, M_PI_2_F); } -ccl_device Spectrum bsdf_diffuse_toon_eval_reflect(ccl_private const ShaderClosure *sc, - const float3 I, - const float3 omega_in, - ccl_private float *pdf) +ccl_device Spectrum bsdf_diffuse_toon_eval(ccl_private const ShaderClosure *sc, + const float3 I, + const float3 omega_in, + ccl_private float *pdf) { ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc; - float max_angle = bsdf->size * M_PI_2_F; - float smooth = bsdf->smooth * M_PI_2_F; - float angle = safe_acosf(fmaxf(dot(bsdf->N, omega_in), 0.0f)); + float cosNI = dot(bsdf->N, omega_in); - float eval = bsdf_toon_get_intensity(max_angle, smooth, angle); + if (cosNI >= 0.0f) { + float max_angle = bsdf->size * M_PI_2_F; + float smooth = bsdf->smooth * M_PI_2_F; + float angle = safe_acosf(fmaxf(cosNI, 0.0f)); - if (eval > 0.0f) { - float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth); + float eval = bsdf_toon_get_intensity(max_angle, smooth, angle); - *pdf = 0.5f * M_1_PI_F / (1.0f - cosf(sample_angle)); - return make_spectrum(*pdf * eval); + if (eval > 0.0f) { + float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth); + + *pdf = 0.5f * M_1_PI_F / (1.0f - cosf(sample_angle)); + return make_spectrum(*pdf * eval); + } } - *pdf = 0.0f; - return zero_spectrum(); -} -ccl_device Spectrum bsdf_diffuse_toon_eval_transmit(ccl_private const ShaderClosure *sc, - const float3 I, - const float3 omega_in, - ccl_private float *pdf) -{ *pdf = 0.0f; return zero_spectrum(); } @@ -125,10 +121,10 @@ ccl_device int bsdf_glossy_toon_setup(ccl_private ToonBsdf *bsdf) return SD_BSDF | SD_BSDF_HAS_EVAL; } -ccl_device Spectrum bsdf_glossy_toon_eval_reflect(ccl_private const ShaderClosure *sc, - const float3 I, - const float3 omega_in, - ccl_private float *pdf) +ccl_device Spectrum bsdf_glossy_toon_eval(ccl_private const ShaderClosure *sc, + const float3 I, + const float3 omega_in, + ccl_private float *pdf) { ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc; float max_angle = bsdf->size * M_PI_2_F; @@ -153,15 +149,6 @@ ccl_device Spectrum bsdf_glossy_toon_eval_reflect(ccl_private const ShaderClosur return zero_spectrum(); } -ccl_device Spectrum bsdf_glossy_toon_eval_transmit(ccl_private const ShaderClosure *sc, - const float3 I, - const float3 omega_in, - ccl_private float *pdf) -{ - *pdf = 0.0f; - return zero_spectrum(); -} - ccl_device int bsdf_glossy_toon_sample(ccl_private const ShaderClosure *sc, float3 Ng, float3 I, |