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Diffstat (limited to 'intern/cycles/kernel/closure/bssrdf.h')
-rw-r--r--intern/cycles/kernel/closure/bssrdf.h154
1 files changed, 154 insertions, 0 deletions
diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h
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+++ b/intern/cycles/kernel/closure/bssrdf.h
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+/*
+ * Copyright 2013, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __KERNEL_BSSRDF_H__
+#define __KERNEL_BSSRDF_H__
+
+CCL_NAMESPACE_BEGIN
+
+__device int bssrdf_setup(ShaderClosure *sc)
+{
+ if(sc->data0 < BSSRDF_MIN_RADIUS) {
+ /* revert to diffuse BSDF if radius too small */
+ sc->data0 = 0.0f;
+ sc->data1 = 0.0f;
+ return bsdf_diffuse_setup(sc);
+ }
+ else {
+ /* radius + IOR params */
+ sc->data0 = max(sc->data0, 0.0f);
+ sc->data1 = max(sc->data1, 1.0f);
+ sc->type = CLOSURE_BSSRDF_ID;
+
+ return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSSRDF;
+ }
+}
+
+/* Simple Cubic BSSRDF falloff */
+
+__device float bssrdf_cubic(float ld, float r)
+{
+ if(ld == 0.0f)
+ return (r == 0.0f)? 1.0f: 0.0f;
+
+ return powf(ld - min(r, ld), 3.0f) * 4.0f/powf(ld, 4.0f);
+}
+
+/* Original BSSRDF fallof function */
+
+typedef struct BSSRDFParams {
+ float eta; /* index of refraction */
+ float sigma_t_; /* reduced extinction coefficient */
+ float sigma_tr; /* effective extinction coefficient */
+ float Fdr; /* diffuse fresnel reflectance */
+ float D; /* diffusion constant */
+ float A;
+ float alpha_; /* reduced albedo */
+ float zr; /* distance of virtual lightsource above surface */
+ float zv; /* distance of virtual lightsource below surface */
+ float ld; /* mean free path */
+ float ro; /* diffuse reflectance */
+} BSSRDFParams;
+
+__device float bssrdf_reduced_albedo_Rd(float alpha_, float A, float ro)
+{
+ float sq;
+
+ sq = sqrt(3.0f*(1.0f - alpha_));
+ return (alpha_/2.0f)*(1.0f + expf((-4.0f/3.0f)*A*sq))*expf(-sq) - ro;
+}
+
+__device float bssrdf_compute_reduced_albedo(float A, float ro)
+{
+ const float tolerance = 1e-8;
+ const int max_iteration_count = 20;
+ float d, fsub, xn_1 = 0.0f, xn = 1.0f, fxn, fxn_1;
+ int i;
+
+ /* use secant method to compute reduced albedo using Rd function inverse
+ * with a given reflectance */
+ fxn = bssrdf_reduced_albedo_Rd(xn, A, ro);
+ fxn_1 = bssrdf_reduced_albedo_Rd(xn_1, A, ro);
+
+ for (i= 0; i < max_iteration_count; i++) {
+ fsub = (fxn - fxn_1);
+ if (fabsf(fsub) < tolerance)
+ break;
+ d = ((xn - xn_1)/fsub)*fxn;
+ if (fabsf(d) < tolerance)
+ break;
+
+ xn_1 = xn;
+ fxn_1 = fxn;
+ xn = xn - d;
+
+ if (xn > 1.0f) xn = 1.0f;
+ if (xn_1 > 1.0f) xn_1 = 1.0f;
+
+ fxn = bssrdf_reduced_albedo_Rd(xn, A, ro);
+ }
+
+ /* avoid division by zero later */
+ if (xn <= 0.0f)
+ xn = 0.00001f;
+
+ return xn;
+}
+
+__device void bssrdf_setup_params(BSSRDFParams *ss, float refl, float radius, float ior)
+{
+ ss->eta = ior;
+ ss->Fdr = -1.440f/ior*ior + 0.710f/ior + 0.668f + 0.0636f*ior;
+ ss->A = (1.0f + ss->Fdr)/(1.0f - ss->Fdr);
+ ss->ld = radius;
+ ss->ro = min(refl, 0.999f);
+
+ ss->alpha_ = bssrdf_compute_reduced_albedo(ss->A, ss->ro);
+
+ ss->sigma_tr = 1.0f/ss->ld;
+ ss->sigma_t_ = ss->sigma_tr/sqrtf(3.0f*(1.0f - ss->alpha_));
+
+ ss->D = 1.0f/(3.0f*ss->sigma_t_);
+
+ ss->zr = 1.0f/ss->sigma_t_;
+ ss->zv = ss->zr + 4.0f*ss->A*ss->D;
+}
+
+/* exponential falloff function */
+
+__device float bssrdf_original(const BSSRDFParams *ss, float r)
+{
+ if(ss->ld == 0.0f)
+ return (r == 0.0f)? 1.0f: 0.0f;
+
+ float rr = r*r;
+ float sr, sv, Rdr, Rdv;
+
+ sr = sqrt(rr + ss->zr*ss->zr);
+ sv = sqrt(rr + ss->zv*ss->zv);
+
+ Rdr = ss->zr*(1.0f + ss->sigma_tr*sr)*expf(-ss->sigma_tr*sr)/(sr*sr*sr);
+ Rdv = ss->zv*(1.0f + ss->sigma_tr*sv)*expf(-ss->sigma_tr*sv)/(sv*sv*sv);
+
+ return ss->alpha_*(1.0f/(4.0f*(float)M_PI))*(Rdr + Rdv);
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __KERNEL_BSSRDF_H__ */
+