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Diffstat (limited to 'intern/cycles/kernel/closure/volume.h')
-rw-r--r--intern/cycles/kernel/closure/volume.h47
1 files changed, 25 insertions, 22 deletions
diff --git a/intern/cycles/kernel/closure/volume.h b/intern/cycles/kernel/closure/volume.h
index 69959a3f21b..023fb3ac4ea 100644
--- a/intern/cycles/kernel/closure/volume.h
+++ b/intern/cycles/kernel/closure/volume.h
@@ -20,7 +20,7 @@ CCL_NAMESPACE_BEGIN
/* VOLUME EXTINCTION */
-ccl_device void volume_extinction_setup(ShaderData *sd, float3 weight)
+ccl_device void volume_extinction_setup(ccl_private ShaderData *sd, float3 weight)
{
if (sd->flag & SD_EXTINCTION) {
sd->closure_transparent_extinction += weight;
@@ -33,7 +33,7 @@ ccl_device void volume_extinction_setup(ShaderData *sd, float3 weight)
/* HENYEY-GREENSTEIN CLOSURE */
-typedef ccl_addr_space struct HenyeyGreensteinVolume {
+typedef struct HenyeyGreensteinVolume {
SHADER_CLOSURE_BASE;
float g;
@@ -51,7 +51,7 @@ ccl_device float single_peaked_henyey_greenstein(float cos_theta, float g)
(M_1_PI_F * 0.25f);
};
-ccl_device int volume_henyey_greenstein_setup(HenyeyGreensteinVolume *volume)
+ccl_device int volume_henyey_greenstein_setup(ccl_private HenyeyGreensteinVolume *volume)
{
volume->type = CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID;
@@ -61,10 +61,10 @@ ccl_device int volume_henyey_greenstein_setup(HenyeyGreensteinVolume *volume)
return SD_SCATTER;
}
-ccl_device float3 volume_henyey_greenstein_eval_phase(const ShaderVolumeClosure *svc,
+ccl_device float3 volume_henyey_greenstein_eval_phase(ccl_private const ShaderVolumeClosure *svc,
const float3 I,
float3 omega_in,
- float *pdf)
+ ccl_private float *pdf)
{
float g = svc->g;
@@ -81,7 +81,7 @@ ccl_device float3 volume_henyey_greenstein_eval_phase(const ShaderVolumeClosure
}
ccl_device float3
-henyey_greenstrein_sample(float3 D, float g, float randu, float randv, float *pdf)
+henyey_greenstrein_sample(float3 D, float g, float randu, float randv, ccl_private float *pdf)
{
/* match pdf for small g */
float cos_theta;
@@ -112,17 +112,17 @@ henyey_greenstrein_sample(float3 D, float g, float randu, float randv, float *pd
return dir;
}
-ccl_device int volume_henyey_greenstein_sample(const ShaderVolumeClosure *svc,
+ccl_device int volume_henyey_greenstein_sample(ccl_private const ShaderVolumeClosure *svc,
float3 I,
float3 dIdx,
float3 dIdy,
float randu,
float randv,
- float3 *eval,
- float3 *omega_in,
- float3 *domega_in_dx,
- float3 *domega_in_dy,
- float *pdf)
+ ccl_private float3 *eval,
+ ccl_private float3 *omega_in,
+ ccl_private float3 *domega_in_dx,
+ ccl_private float3 *domega_in_dy,
+ ccl_private float *pdf)
{
float g = svc->g;
@@ -141,22 +141,22 @@ ccl_device int volume_henyey_greenstein_sample(const ShaderVolumeClosure *svc,
/* VOLUME CLOSURE */
-ccl_device float3 volume_phase_eval(const ShaderData *sd,
- const ShaderVolumeClosure *svc,
+ccl_device float3 volume_phase_eval(ccl_private const ShaderData *sd,
+ ccl_private const ShaderVolumeClosure *svc,
float3 omega_in,
- float *pdf)
+ ccl_private float *pdf)
{
return volume_henyey_greenstein_eval_phase(svc, sd->I, omega_in, pdf);
}
-ccl_device int volume_phase_sample(const ShaderData *sd,
- const ShaderVolumeClosure *svc,
+ccl_device int volume_phase_sample(ccl_private const ShaderData *sd,
+ ccl_private const ShaderVolumeClosure *svc,
float randu,
float randv,
- float3 *eval,
- float3 *omega_in,
- differential3 *domega_in,
- float *pdf)
+ ccl_private float3 *eval,
+ ccl_private float3 *omega_in,
+ ccl_private differential3 *domega_in,
+ ccl_private float *pdf)
{
return volume_henyey_greenstein_sample(svc,
sd->I,
@@ -187,7 +187,10 @@ ccl_device float volume_channel_get(float3 value, int channel)
return (channel == 0) ? value.x : ((channel == 1) ? value.y : value.z);
}
-ccl_device int volume_sample_channel(float3 albedo, float3 throughput, float rand, float3 *pdf)
+ccl_device int volume_sample_channel(float3 albedo,
+ float3 throughput,
+ float rand,
+ ccl_private float3 *pdf)
{
/* Sample color channel proportional to throughput and single scattering
* albedo, to significantly reduce noise with many bounce, following: