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Diffstat (limited to 'intern/cycles/kernel/device/gpu/kernel.h')
-rw-r--r--intern/cycles/kernel/device/gpu/kernel.h843
1 files changed, 843 insertions, 0 deletions
diff --git a/intern/cycles/kernel/device/gpu/kernel.h b/intern/cycles/kernel/device/gpu/kernel.h
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index 00000000000..7b79c0aedfa
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+++ b/intern/cycles/kernel/device/gpu/kernel.h
@@ -0,0 +1,843 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* Common GPU kernels. */
+
+#include "kernel/device/gpu/parallel_active_index.h"
+#include "kernel/device/gpu/parallel_prefix_sum.h"
+#include "kernel/device/gpu/parallel_sorted_index.h"
+
+#include "kernel/integrator/integrator_state.h"
+#include "kernel/integrator/integrator_state_flow.h"
+#include "kernel/integrator/integrator_state_util.h"
+
+#include "kernel/integrator/integrator_init_from_bake.h"
+#include "kernel/integrator/integrator_init_from_camera.h"
+#include "kernel/integrator/integrator_intersect_closest.h"
+#include "kernel/integrator/integrator_intersect_shadow.h"
+#include "kernel/integrator/integrator_intersect_subsurface.h"
+#include "kernel/integrator/integrator_intersect_volume_stack.h"
+#include "kernel/integrator/integrator_shade_background.h"
+#include "kernel/integrator/integrator_shade_light.h"
+#include "kernel/integrator/integrator_shade_shadow.h"
+#include "kernel/integrator/integrator_shade_surface.h"
+#include "kernel/integrator/integrator_shade_volume.h"
+
+#include "kernel/kernel_adaptive_sampling.h"
+#include "kernel/kernel_bake.h"
+#include "kernel/kernel_film.h"
+#include "kernel/kernel_work_stealing.h"
+
+/* --------------------------------------------------------------------
+ * Integrator.
+ */
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_reset(int num_states)
+{
+ const int state = ccl_gpu_global_id_x();
+
+ if (state < num_states) {
+ INTEGRATOR_STATE_WRITE(path, queued_kernel) = 0;
+ INTEGRATOR_STATE_WRITE(shadow_path, queued_kernel) = 0;
+ }
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_init_from_camera(KernelWorkTile *tiles,
+ const int num_tiles,
+ float *render_buffer,
+ const int max_tile_work_size)
+{
+ const int work_index = ccl_gpu_global_id_x();
+
+ if (work_index >= max_tile_work_size * num_tiles) {
+ return;
+ }
+
+ const int tile_index = work_index / max_tile_work_size;
+ const int tile_work_index = work_index - tile_index * max_tile_work_size;
+
+ const KernelWorkTile *tile = &tiles[tile_index];
+
+ if (tile_work_index >= tile->work_size) {
+ return;
+ }
+
+ const int state = tile->path_index_offset + tile_work_index;
+
+ uint x, y, sample;
+ get_work_pixel(tile, tile_work_index, &x, &y, &sample);
+
+ integrator_init_from_camera(nullptr, state, tile, render_buffer, x, y, sample);
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_init_from_bake(KernelWorkTile *tiles,
+ const int num_tiles,
+ float *render_buffer,
+ const int max_tile_work_size)
+{
+ const int work_index = ccl_gpu_global_id_x();
+
+ if (work_index >= max_tile_work_size * num_tiles) {
+ return;
+ }
+
+ const int tile_index = work_index / max_tile_work_size;
+ const int tile_work_index = work_index - tile_index * max_tile_work_size;
+
+ const KernelWorkTile *tile = &tiles[tile_index];
+
+ if (tile_work_index >= tile->work_size) {
+ return;
+ }
+
+ const int state = tile->path_index_offset + tile_work_index;
+
+ uint x, y, sample;
+ get_work_pixel(tile, tile_work_index, &x, &y, &sample);
+
+ integrator_init_from_bake(nullptr, state, tile, render_buffer, x, y, sample);
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_intersect_closest(const int *path_index_array, const int work_size)
+{
+ const int global_index = ccl_gpu_global_id_x();
+
+ if (global_index < work_size) {
+ const int state = (path_index_array) ? path_index_array[global_index] : global_index;
+ integrator_intersect_closest(NULL, state);
+ }
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_intersect_shadow(const int *path_index_array, const int work_size)
+{
+ const int global_index = ccl_gpu_global_id_x();
+
+ if (global_index < work_size) {
+ const int state = (path_index_array) ? path_index_array[global_index] : global_index;
+ integrator_intersect_shadow(NULL, state);
+ }
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_intersect_subsurface(const int *path_index_array, const int work_size)
+{
+ const int global_index = ccl_gpu_global_id_x();
+
+ if (global_index < work_size) {
+ const int state = (path_index_array) ? path_index_array[global_index] : global_index;
+ integrator_intersect_subsurface(NULL, state);
+ }
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_intersect_volume_stack(const int *path_index_array, const int work_size)
+{
+ const int global_index = ccl_gpu_global_id_x();
+
+ if (global_index < work_size) {
+ const int state = (path_index_array) ? path_index_array[global_index] : global_index;
+ integrator_intersect_volume_stack(NULL, state);
+ }
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_shade_background(const int *path_index_array,
+ float *render_buffer,
+ const int work_size)
+{
+ const int global_index = ccl_gpu_global_id_x();
+
+ if (global_index < work_size) {
+ const int state = (path_index_array) ? path_index_array[global_index] : global_index;
+ integrator_shade_background(NULL, state, render_buffer);
+ }
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_shade_light(const int *path_index_array,
+ float *render_buffer,
+ const int work_size)
+{
+ const int global_index = ccl_gpu_global_id_x();
+
+ if (global_index < work_size) {
+ const int state = (path_index_array) ? path_index_array[global_index] : global_index;
+ integrator_shade_light(NULL, state, render_buffer);
+ }
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_shade_shadow(const int *path_index_array,
+ float *render_buffer,
+ const int work_size)
+{
+ const int global_index = ccl_gpu_global_id_x();
+
+ if (global_index < work_size) {
+ const int state = (path_index_array) ? path_index_array[global_index] : global_index;
+ integrator_shade_shadow(NULL, state, render_buffer);
+ }
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_shade_surface(const int *path_index_array,
+ float *render_buffer,
+ const int work_size)
+{
+ const int global_index = ccl_gpu_global_id_x();
+
+ if (global_index < work_size) {
+ const int state = (path_index_array) ? path_index_array[global_index] : global_index;
+ integrator_shade_surface(NULL, state, render_buffer);
+ }
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_shade_surface_raytrace(const int *path_index_array,
+ float *render_buffer,
+ const int work_size)
+{
+ const int global_index = ccl_gpu_global_id_x();
+
+ if (global_index < work_size) {
+ const int state = (path_index_array) ? path_index_array[global_index] : global_index;
+ integrator_shade_surface_raytrace(NULL, state, render_buffer);
+ }
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_shade_volume(const int *path_index_array,
+ float *render_buffer,
+ const int work_size)
+{
+ const int global_index = ccl_gpu_global_id_x();
+
+ if (global_index < work_size) {
+ const int state = (path_index_array) ? path_index_array[global_index] : global_index;
+ integrator_shade_volume(NULL, state, render_buffer);
+ }
+}
+
+extern "C" __global__ void __launch_bounds__(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
+ kernel_gpu_integrator_queued_paths_array(int num_states,
+ int *indices,
+ int *num_indices,
+ int kernel)
+{
+ gpu_parallel_active_index_array<GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE>(
+ num_states, indices, num_indices, [kernel](const int state) {
+ return (INTEGRATOR_STATE(path, queued_kernel) == kernel);
+ });
+}
+
+extern "C" __global__ void __launch_bounds__(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
+ kernel_gpu_integrator_queued_shadow_paths_array(int num_states,
+ int *indices,
+ int *num_indices,
+ int kernel)
+{
+ gpu_parallel_active_index_array<GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE>(
+ num_states, indices, num_indices, [kernel](const int state) {
+ return (INTEGRATOR_STATE(shadow_path, queued_kernel) == kernel);
+ });
+}
+
+extern "C" __global__ void __launch_bounds__(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
+ kernel_gpu_integrator_active_paths_array(int num_states, int *indices, int *num_indices)
+{
+ gpu_parallel_active_index_array<GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE>(
+ num_states, indices, num_indices, [](const int state) {
+ return (INTEGRATOR_STATE(path, queued_kernel) != 0) ||
+ (INTEGRATOR_STATE(shadow_path, queued_kernel) != 0);
+ });
+}
+
+extern "C" __global__ void __launch_bounds__(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
+ kernel_gpu_integrator_terminated_paths_array(int num_states,
+ int *indices,
+ int *num_indices,
+ int indices_offset)
+{
+ gpu_parallel_active_index_array<GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE>(
+ num_states, indices + indices_offset, num_indices, [](const int state) {
+ return (INTEGRATOR_STATE(path, queued_kernel) == 0) &&
+ (INTEGRATOR_STATE(shadow_path, queued_kernel) == 0);
+ });
+}
+
+extern "C" __global__ void __launch_bounds__(GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE)
+ kernel_gpu_integrator_sorted_paths_array(
+ int num_states, int *indices, int *num_indices, int *key_prefix_sum, int kernel)
+{
+ gpu_parallel_sorted_index_array<GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE>(
+ num_states, indices, num_indices, key_prefix_sum, [kernel](const int state) {
+ return (INTEGRATOR_STATE(path, queued_kernel) == kernel) ?
+ INTEGRATOR_STATE(path, shader_sort_key) :
+ GPU_PARALLEL_SORTED_INDEX_INACTIVE_KEY;
+ });
+}
+
+extern "C" __global__ void __launch_bounds__(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
+ kernel_gpu_integrator_compact_paths_array(int num_states,
+ int *indices,
+ int *num_indices,
+ int num_active_paths)
+{
+ gpu_parallel_active_index_array<GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE>(
+ num_states, indices, num_indices, [num_active_paths](const int state) {
+ return (state >= num_active_paths) &&
+ ((INTEGRATOR_STATE(path, queued_kernel) != 0) ||
+ (INTEGRATOR_STATE(shadow_path, queued_kernel) != 0));
+ });
+}
+
+extern "C" __global__ void __launch_bounds__(GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE)
+ kernel_gpu_integrator_compact_states(const int *active_terminated_states,
+ const int active_states_offset,
+ const int terminated_states_offset,
+ const int work_size)
+{
+ const int global_index = ccl_gpu_global_id_x();
+
+ if (global_index < work_size) {
+ const int from_state = active_terminated_states[active_states_offset + global_index];
+ const int to_state = active_terminated_states[terminated_states_offset + global_index];
+
+ integrator_state_move(to_state, from_state);
+ }
+}
+
+extern "C" __global__ void __launch_bounds__(GPU_PARALLEL_PREFIX_SUM_DEFAULT_BLOCK_SIZE)
+ kernel_gpu_prefix_sum(int *values, int num_values)
+{
+ gpu_parallel_prefix_sum<GPU_PARALLEL_PREFIX_SUM_DEFAULT_BLOCK_SIZE>(values, num_values);
+}
+
+/* --------------------------------------------------------------------
+ * Adaptive sampling.
+ */
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_adaptive_sampling_convergence_check(float *render_buffer,
+ int sx,
+ int sy,
+ int sw,
+ int sh,
+ float threshold,
+ bool reset,
+ int offset,
+ int stride,
+ uint *num_active_pixels)
+{
+ const int work_index = ccl_gpu_global_id_x();
+ const int y = work_index / sw;
+ const int x = work_index - y * sw;
+
+ bool converged = true;
+
+ if (x < sw && y < sh) {
+ converged = kernel_adaptive_sampling_convergence_check(
+ nullptr, render_buffer, sx + x, sy + y, threshold, reset, offset, stride);
+ }
+
+ /* NOTE: All threads specified in the mask must execute the intrinsic. */
+ const uint num_active_pixels_mask = ccl_gpu_ballot(!converged);
+ const int lane_id = ccl_gpu_thread_idx_x % ccl_gpu_warp_size;
+ if (lane_id == 0) {
+ atomic_fetch_and_add_uint32(num_active_pixels, __popc(num_active_pixels_mask));
+ }
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_adaptive_sampling_filter_x(
+ float *render_buffer, int sx, int sy, int sw, int sh, int offset, int stride)
+{
+ const int y = ccl_gpu_global_id_x();
+
+ if (y < sh) {
+ kernel_adaptive_sampling_filter_x(NULL, render_buffer, sy + y, sx, sw, offset, stride);
+ }
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_adaptive_sampling_filter_y(
+ float *render_buffer, int sx, int sy, int sw, int sh, int offset, int stride)
+{
+ const int x = ccl_gpu_global_id_x();
+
+ if (x < sw) {
+ kernel_adaptive_sampling_filter_y(NULL, render_buffer, sx + x, sy, sh, offset, stride);
+ }
+}
+
+/* --------------------------------------------------------------------
+ * Cryptomatte.
+ */
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_cryptomatte_postprocess(float *render_buffer, int num_pixels)
+{
+ const int pixel_index = ccl_gpu_global_id_x();
+
+ if (pixel_index < num_pixels) {
+ kernel_cryptomatte_post(nullptr, render_buffer, pixel_index);
+ }
+}
+
+/* --------------------------------------------------------------------
+ * Film.
+ */
+
+/* Common implementation for float destination. */
+template<typename Processor>
+ccl_device_inline void kernel_gpu_film_convert_common(const KernelFilmConvert *kfilm_convert,
+ float *pixels,
+ float *render_buffer,
+ int num_pixels,
+ int width,
+ int offset,
+ int stride,
+ int dst_offset,
+ int dst_stride,
+ const Processor &processor)
+{
+ const int render_pixel_index = ccl_gpu_global_id_x();
+ if (render_pixel_index >= num_pixels) {
+ return;
+ }
+
+ const uint64_t render_buffer_offset = (uint64_t)render_pixel_index * kfilm_convert->pass_stride;
+ ccl_global const float *buffer = render_buffer + render_buffer_offset;
+ ccl_global float *pixel = pixels +
+ (render_pixel_index + dst_offset) * kfilm_convert->pixel_stride;
+
+ processor(kfilm_convert, buffer, pixel);
+}
+
+/* Common implementation for half4 destination and 4-channel input pass. */
+template<typename Processor>
+ccl_device_inline void kernel_gpu_film_convert_half_rgba_common_rgba(
+ const KernelFilmConvert *kfilm_convert,
+ uchar4 *rgba,
+ float *render_buffer,
+ int num_pixels,
+ int width,
+ int offset,
+ int stride,
+ int rgba_offset,
+ int rgba_stride,
+ const Processor &processor)
+{
+ const int render_pixel_index = ccl_gpu_global_id_x();
+ if (render_pixel_index >= num_pixels) {
+ return;
+ }
+
+ const uint64_t render_buffer_offset = (uint64_t)render_pixel_index * kfilm_convert->pass_stride;
+ ccl_global const float *buffer = render_buffer + render_buffer_offset;
+
+ float pixel[4];
+ processor(kfilm_convert, buffer, pixel);
+
+ film_apply_pass_pixel_overlays_rgba(kfilm_convert, buffer, pixel);
+
+ const int x = render_pixel_index % width;
+ const int y = render_pixel_index / width;
+
+ ccl_global half4 *out = ((ccl_global half4 *)rgba) + rgba_offset + y * rgba_stride + x;
+ float4_store_half((ccl_global half *)out, make_float4(pixel[0], pixel[1], pixel[2], pixel[3]));
+}
+
+/* Common implementation for half4 destination and 3-channel input pass. */
+template<typename Processor>
+ccl_device_inline void kernel_gpu_film_convert_half_rgba_common_rgb(
+ const KernelFilmConvert *kfilm_convert,
+ uchar4 *rgba,
+ float *render_buffer,
+ int num_pixels,
+ int width,
+ int offset,
+ int stride,
+ int rgba_offset,
+ int rgba_stride,
+ const Processor &processor)
+{
+ kernel_gpu_film_convert_half_rgba_common_rgba(
+ kfilm_convert,
+ rgba,
+ render_buffer,
+ num_pixels,
+ width,
+ offset,
+ stride,
+ rgba_offset,
+ rgba_stride,
+ [&processor](const KernelFilmConvert *kfilm_convert,
+ ccl_global const float *buffer,
+ float *pixel_rgba) {
+ processor(kfilm_convert, buffer, pixel_rgba);
+ pixel_rgba[3] = 1.0f;
+ });
+}
+
+/* Common implementation for half4 destination and single channel input pass. */
+template<typename Processor>
+ccl_device_inline void kernel_gpu_film_convert_half_rgba_common_value(
+ const KernelFilmConvert *kfilm_convert,
+ uchar4 *rgba,
+ float *render_buffer,
+ int num_pixels,
+ int width,
+ int offset,
+ int stride,
+ int rgba_offset,
+ int rgba_stride,
+ const Processor &processor)
+{
+ kernel_gpu_film_convert_half_rgba_common_rgba(
+ kfilm_convert,
+ rgba,
+ render_buffer,
+ num_pixels,
+ width,
+ offset,
+ stride,
+ rgba_offset,
+ rgba_stride,
+ [&processor](const KernelFilmConvert *kfilm_convert,
+ ccl_global const float *buffer,
+ float *pixel_rgba) {
+ float value;
+ processor(kfilm_convert, buffer, &value);
+
+ pixel_rgba[0] = value;
+ pixel_rgba[1] = value;
+ pixel_rgba[2] = value;
+ pixel_rgba[3] = 1.0f;
+ });
+}
+
+#define KERNEL_FILM_CONVERT_PROC(name) \
+ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS) name
+
+#define KERNEL_FILM_CONVERT_DEFINE(variant, channels) \
+ KERNEL_FILM_CONVERT_PROC(kernel_gpu_film_convert_##variant) \
+ (const KernelFilmConvert kfilm_convert, \
+ float *pixels, \
+ float *render_buffer, \
+ int num_pixels, \
+ int width, \
+ int offset, \
+ int stride, \
+ int rgba_offset, \
+ int rgba_stride) \
+ { \
+ kernel_gpu_film_convert_common(&kfilm_convert, \
+ pixels, \
+ render_buffer, \
+ num_pixels, \
+ width, \
+ offset, \
+ stride, \
+ rgba_offset, \
+ rgba_stride, \
+ film_get_pass_pixel_##variant); \
+ } \
+ KERNEL_FILM_CONVERT_PROC(kernel_gpu_film_convert_##variant##_half_rgba) \
+ (const KernelFilmConvert kfilm_convert, \
+ uchar4 *rgba, \
+ float *render_buffer, \
+ int num_pixels, \
+ int width, \
+ int offset, \
+ int stride, \
+ int rgba_offset, \
+ int rgba_stride) \
+ { \
+ kernel_gpu_film_convert_half_rgba_common_##channels(&kfilm_convert, \
+ rgba, \
+ render_buffer, \
+ num_pixels, \
+ width, \
+ offset, \
+ stride, \
+ rgba_offset, \
+ rgba_stride, \
+ film_get_pass_pixel_##variant); \
+ }
+
+KERNEL_FILM_CONVERT_DEFINE(depth, value)
+KERNEL_FILM_CONVERT_DEFINE(mist, value)
+KERNEL_FILM_CONVERT_DEFINE(sample_count, value)
+KERNEL_FILM_CONVERT_DEFINE(float, value)
+
+KERNEL_FILM_CONVERT_DEFINE(light_path, rgb)
+KERNEL_FILM_CONVERT_DEFINE(float3, rgb)
+
+KERNEL_FILM_CONVERT_DEFINE(motion, rgba)
+KERNEL_FILM_CONVERT_DEFINE(cryptomatte, rgba)
+KERNEL_FILM_CONVERT_DEFINE(shadow_catcher, rgba)
+KERNEL_FILM_CONVERT_DEFINE(shadow_catcher_matte_with_shadow, rgba)
+KERNEL_FILM_CONVERT_DEFINE(combined, rgba)
+KERNEL_FILM_CONVERT_DEFINE(float4, rgba)
+
+#undef KERNEL_FILM_CONVERT_DEFINE
+#undef KERNEL_FILM_CONVERT_HALF_RGBA_DEFINE
+#undef KERNEL_FILM_CONVERT_PROC
+
+/* --------------------------------------------------------------------
+ * Shader evaluation.
+ */
+
+/* Displacement */
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_shader_eval_displace(KernelShaderEvalInput *input,
+ float4 *output,
+ const int offset,
+ const int work_size)
+{
+ int i = ccl_gpu_global_id_x();
+ if (i < work_size) {
+ kernel_displace_evaluate(NULL, input, output, offset + i);
+ }
+}
+
+/* Background Shader Evaluation */
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_shader_eval_background(KernelShaderEvalInput *input,
+ float4 *output,
+ const int offset,
+ const int work_size)
+{
+ int i = ccl_gpu_global_id_x();
+ if (i < work_size) {
+ kernel_background_evaluate(NULL, input, output, offset + i);
+ }
+}
+
+/* --------------------------------------------------------------------
+ * Denoising.
+ */
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_filter_color_preprocess(float *render_buffer,
+ int full_x,
+ int full_y,
+ int width,
+ int height,
+ int offset,
+ int stride,
+ int pass_stride,
+ int pass_denoised)
+{
+ const int work_index = ccl_gpu_global_id_x();
+ const int y = work_index / width;
+ const int x = work_index - y * width;
+
+ if (x >= width || y >= height) {
+ return;
+ }
+
+ const uint64_t render_pixel_index = offset + (x + full_x) + (y + full_y) * stride;
+ float *buffer = render_buffer + render_pixel_index * pass_stride;
+
+ float *color_out = buffer + pass_denoised;
+ color_out[0] = clamp(color_out[0], 0.0f, 10000.0f);
+ color_out[1] = clamp(color_out[1], 0.0f, 10000.0f);
+ color_out[2] = clamp(color_out[2], 0.0f, 10000.0f);
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_filter_guiding_preprocess(float *guiding_buffer,
+ int guiding_pass_stride,
+ int guiding_pass_albedo,
+ int guiding_pass_normal,
+ const float *render_buffer,
+ int render_offset,
+ int render_stride,
+ int render_pass_stride,
+ int render_pass_sample_count,
+ int render_pass_denoising_albedo,
+ int render_pass_denoising_normal,
+ int full_x,
+ int full_y,
+ int width,
+ int height,
+ int num_samples)
+{
+ const int work_index = ccl_gpu_global_id_x();
+ const int y = work_index / width;
+ const int x = work_index - y * width;
+
+ if (x >= width || y >= height) {
+ return;
+ }
+
+ const uint64_t guiding_pixel_index = x + y * width;
+ float *guiding_pixel = guiding_buffer + guiding_pixel_index * guiding_pass_stride;
+
+ const uint64_t render_pixel_index = render_offset + (x + full_x) + (y + full_y) * render_stride;
+ const float *buffer = render_buffer + render_pixel_index * render_pass_stride;
+
+ float pixel_scale;
+ if (render_pass_sample_count == PASS_UNUSED) {
+ pixel_scale = 1.0f / num_samples;
+ }
+ else {
+ pixel_scale = 1.0f / __float_as_uint(buffer[render_pass_sample_count]);
+ }
+
+ /* Albedo pass. */
+ if (guiding_pass_albedo != PASS_UNUSED) {
+ kernel_assert(render_pass_denoising_albedo != PASS_UNUSED);
+
+ const float *aledo_in = buffer + render_pass_denoising_albedo;
+ float *albedo_out = guiding_pixel + guiding_pass_albedo;
+
+ albedo_out[0] = aledo_in[0] * pixel_scale;
+ albedo_out[1] = aledo_in[1] * pixel_scale;
+ albedo_out[2] = aledo_in[2] * pixel_scale;
+ }
+
+ /* Normal pass. */
+ if (render_pass_denoising_normal != PASS_UNUSED) {
+ kernel_assert(render_pass_denoising_normal != PASS_UNUSED);
+
+ const float *normal_in = buffer + render_pass_denoising_normal;
+ float *normal_out = guiding_pixel + guiding_pass_normal;
+
+ normal_out[0] = normal_in[0] * pixel_scale;
+ normal_out[1] = normal_in[1] * pixel_scale;
+ normal_out[2] = normal_in[2] * pixel_scale;
+ }
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_filter_guiding_set_fake_albedo(float *guiding_buffer,
+ int guiding_pass_stride,
+ int guiding_pass_albedo,
+ int width,
+ int height)
+{
+ kernel_assert(guiding_pass_albedo != PASS_UNUSED);
+
+ const int work_index = ccl_gpu_global_id_x();
+ const int y = work_index / width;
+ const int x = work_index - y * width;
+
+ if (x >= width || y >= height) {
+ return;
+ }
+
+ const uint64_t guiding_pixel_index = x + y * width;
+ float *guiding_pixel = guiding_buffer + guiding_pixel_index * guiding_pass_stride;
+
+ float *albedo_out = guiding_pixel + guiding_pass_albedo;
+
+ albedo_out[0] = 0.5f;
+ albedo_out[1] = 0.5f;
+ albedo_out[2] = 0.5f;
+}
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_filter_color_postprocess(float *render_buffer,
+ int full_x,
+ int full_y,
+ int width,
+ int height,
+ int offset,
+ int stride,
+ int pass_stride,
+ int num_samples,
+ int pass_noisy,
+ int pass_denoised,
+ int pass_sample_count,
+ int num_components,
+ bool use_compositing)
+{
+ const int work_index = ccl_gpu_global_id_x();
+ const int y = work_index / width;
+ const int x = work_index - y * width;
+
+ if (x >= width || y >= height) {
+ return;
+ }
+
+ const uint64_t render_pixel_index = offset + (x + full_x) + (y + full_y) * stride;
+ float *buffer = render_buffer + render_pixel_index * pass_stride;
+
+ float pixel_scale;
+ if (pass_sample_count == PASS_UNUSED) {
+ pixel_scale = num_samples;
+ }
+ else {
+ pixel_scale = __float_as_uint(buffer[pass_sample_count]);
+ }
+
+ float *denoised_pixel = buffer + pass_denoised;
+
+ denoised_pixel[0] *= pixel_scale;
+ denoised_pixel[1] *= pixel_scale;
+ denoised_pixel[2] *= pixel_scale;
+
+ if (num_components == 3) {
+ /* Pass without alpha channel. */
+ }
+ else if (!use_compositing) {
+ /* Currently compositing passes are either 3-component (derived by dividing light passes)
+ * or do not have transparency (shadow catcher). Implicitly rely on this logic, as it
+ * simplifies logic and avoids extra memory allocation. */
+ const float *noisy_pixel = buffer + pass_noisy;
+ denoised_pixel[3] = noisy_pixel[3];
+ }
+ else {
+ /* Assigning to zero since this is a default alpha value for 3-component passes, and it
+ * is an opaque pixel for 4 component passes. */
+
+ denoised_pixel[3] = 0;
+ }
+}
+
+/* --------------------------------------------------------------------
+ * Shadow catcher.
+ */
+
+ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
+ kernel_gpu_integrator_shadow_catcher_count_possible_splits(int num_states,
+ uint *num_possible_splits)
+{
+ const int state = ccl_gpu_global_id_x();
+
+ bool can_split = false;
+
+ if (state < num_states) {
+ can_split = kernel_shadow_catcher_path_can_split(nullptr, state);
+ }
+
+ /* NOTE: All threads specified in the mask must execute the intrinsic. */
+ const uint can_split_mask = ccl_gpu_ballot(can_split);
+ const int lane_id = ccl_gpu_thread_idx_x % ccl_gpu_warp_size;
+ if (lane_id == 0) {
+ atomic_fetch_and_add_uint32(num_possible_splits, __popc(can_split_mask));
+ }
+}