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Diffstat (limited to 'intern/cycles/kernel/filter/filter_nlm_cpu.h')
-rw-r--r-- | intern/cycles/kernel/filter/filter_nlm_cpu.h | 254 |
1 files changed, 0 insertions, 254 deletions
diff --git a/intern/cycles/kernel/filter/filter_nlm_cpu.h b/intern/cycles/kernel/filter/filter_nlm_cpu.h deleted file mode 100644 index 24200c29203..00000000000 --- a/intern/cycles/kernel/filter/filter_nlm_cpu.h +++ /dev/null @@ -1,254 +0,0 @@ -/* - * Copyright 2011-2017 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -CCL_NAMESPACE_BEGIN - -#define load4_a(buf, ofs) (*((float4 *)((buf) + (ofs)))) -#define load4_u(buf, ofs) load_float4((buf) + (ofs)) - -ccl_device_inline void kernel_filter_nlm_calc_difference(int dx, - int dy, - const float *ccl_restrict weight_image, - const float *ccl_restrict variance_image, - const float *ccl_restrict scale_image, - float *difference_image, - int4 rect, - int stride, - int channel_offset, - int frame_offset, - float a, - float k_2) -{ - /* Strides need to be aligned to 16 bytes. */ - kernel_assert((stride % 4) == 0 && (channel_offset % 4) == 0); - - int aligned_lowx = rect.x & (~3); - const int numChannels = (channel_offset > 0) ? 3 : 1; - const float4 channel_fac = make_float4(1.0f / numChannels); - - for (int y = rect.y; y < rect.w; y++) { - int idx_p = y * stride + aligned_lowx; - int idx_q = (y + dy) * stride + aligned_lowx + dx + frame_offset; - for (int x = aligned_lowx; x < rect.z; x += 4, idx_p += 4, idx_q += 4) { - float4 diff = make_float4(0.0f); - float4 scale_fac; - if (scale_image) { - scale_fac = clamp(load4_a(scale_image, idx_p) / load4_u(scale_image, idx_q), - make_float4(0.25f), - make_float4(4.0f)); - } - else { - scale_fac = make_float4(1.0f); - } - for (int c = 0, chan_ofs = 0; c < numChannels; c++, chan_ofs += channel_offset) { - /* idx_p is guaranteed to be aligned, but idx_q isn't. */ - float4 color_p = load4_a(weight_image, idx_p + chan_ofs); - float4 color_q = scale_fac * load4_u(weight_image, idx_q + chan_ofs); - float4 cdiff = color_p - color_q; - float4 var_p = load4_a(variance_image, idx_p + chan_ofs); - float4 var_q = sqr(scale_fac) * load4_u(variance_image, idx_q + chan_ofs); - diff += (cdiff * cdiff - a * (var_p + min(var_p, var_q))) / - (make_float4(1e-8f) + k_2 * (var_p + var_q)); - } - load4_a(difference_image, idx_p) = diff * channel_fac; - } - } -} - -ccl_device_inline void kernel_filter_nlm_blur( - const float *ccl_restrict difference_image, float *out_image, int4 rect, int stride, int f) -{ - int aligned_lowx = round_down(rect.x, 4); - for (int y = rect.y; y < rect.w; y++) { - const int low = max(rect.y, y - f); - const int high = min(rect.w, y + f + 1); - for (int x = aligned_lowx; x < rect.z; x += 4) { - load4_a(out_image, y * stride + x) = make_float4(0.0f); - } - for (int y1 = low; y1 < high; y1++) { - for (int x = aligned_lowx; x < rect.z; x += 4) { - load4_a(out_image, y * stride + x) += load4_a(difference_image, y1 * stride + x); - } - } - float fac = 1.0f / (high - low); - for (int x = aligned_lowx; x < rect.z; x += 4) { - load4_a(out_image, y * stride + x) *= fac; - } - } -} - -ccl_device_inline void nlm_blur_horizontal( - const float *ccl_restrict difference_image, float *out_image, int4 rect, int stride, int f) -{ - int aligned_lowx = round_down(rect.x, 4); - for (int y = rect.y; y < rect.w; y++) { - for (int x = aligned_lowx; x < rect.z; x += 4) { - load4_a(out_image, y * stride + x) = make_float4(0.0f); - } - } - - for (int dx = -f; dx <= f; dx++) { - aligned_lowx = round_down(rect.x - min(0, dx), 4); - int highx = rect.z - max(0, dx); - int4 lowx4 = make_int4(rect.x - min(0, dx)); - int4 highx4 = make_int4(rect.z - max(0, dx)); - for (int y = rect.y; y < rect.w; y++) { - for (int x = aligned_lowx; x < highx; x += 4) { - int4 x4 = make_int4(x) + make_int4(0, 1, 2, 3); - int4 active = (x4 >= lowx4) & (x4 < highx4); - - float4 diff = load4_u(difference_image, y * stride + x + dx); - load4_a(out_image, y * stride + x) += mask(active, diff); - } - } - } - - aligned_lowx = round_down(rect.x, 4); - for (int y = rect.y; y < rect.w; y++) { - for (int x = aligned_lowx; x < rect.z; x += 4) { - float4 x4 = make_float4(x) + make_float4(0.0f, 1.0f, 2.0f, 3.0f); - float4 low = max(make_float4(rect.x), x4 - make_float4(f)); - float4 high = min(make_float4(rect.z), x4 + make_float4(f + 1)); - load4_a(out_image, y * stride + x) *= rcp(high - low); - } - } -} - -ccl_device_inline void kernel_filter_nlm_calc_weight( - const float *ccl_restrict difference_image, float *out_image, int4 rect, int stride, int f) -{ - nlm_blur_horizontal(difference_image, out_image, rect, stride, f); - - int aligned_lowx = round_down(rect.x, 4); - for (int y = rect.y; y < rect.w; y++) { - for (int x = aligned_lowx; x < rect.z; x += 4) { - load4_a(out_image, y * stride + x) = fast_expf4( - -max(load4_a(out_image, y * stride + x), make_float4(0.0f))); - } - } -} - -ccl_device_inline void kernel_filter_nlm_update_output(int dx, - int dy, - const float *ccl_restrict difference_image, - const float *ccl_restrict image, - float *temp_image, - float *out_image, - float *accum_image, - int4 rect, - int channel_offset, - int stride, - int f) -{ - nlm_blur_horizontal(difference_image, temp_image, rect, stride, f); - - int aligned_lowx = round_down(rect.x, 4); - for (int y = rect.y; y < rect.w; y++) { - for (int x = aligned_lowx; x < rect.z; x += 4) { - int4 x4 = make_int4(x) + make_int4(0, 1, 2, 3); - int4 active = (x4 >= make_int4(rect.x)) & (x4 < make_int4(rect.z)); - - int idx_p = y * stride + x, idx_q = (y + dy) * stride + (x + dx); - - float4 weight = load4_a(temp_image, idx_p); - load4_a(accum_image, idx_p) += mask(active, weight); - - float4 val = load4_u(image, idx_q); - if (channel_offset) { - val += load4_u(image, idx_q + channel_offset); - val += load4_u(image, idx_q + 2 * channel_offset); - val *= 1.0f / 3.0f; - } - - load4_a(out_image, idx_p) += mask(active, weight * val); - } - } -} - -ccl_device_inline void kernel_filter_nlm_construct_gramian(int dx, - int dy, - int t, - const float *ccl_restrict - difference_image, - const float *ccl_restrict buffer, - float *transform, - int *rank, - float *XtWX, - float3 *XtWY, - int4 rect, - int4 filter_window, - int stride, - int f, - int pass_stride, - int frame_offset, - bool use_time) -{ - int4 clip_area = rect_clip(rect, filter_window); - /* fy and fy are in filter-window-relative coordinates, - * while x and y are in feature-window-relative coordinates. */ - for (int y = clip_area.y; y < clip_area.w; y++) { - for (int x = clip_area.x; x < clip_area.z; x++) { - const int low = max(rect.x, x - f); - const int high = min(rect.z, x + f + 1); - float sum = 0.0f; - for (int x1 = low; x1 < high; x1++) { - sum += difference_image[y * stride + x1]; - } - float weight = sum * (1.0f / (high - low)); - - int storage_ofs = coord_to_local_index(filter_window, x, y); - float *l_transform = transform + storage_ofs * TRANSFORM_SIZE; - float *l_XtWX = XtWX + storage_ofs * XTWX_SIZE; - float3 *l_XtWY = XtWY + storage_ofs * XTWY_SIZE; - int *l_rank = rank + storage_ofs; - - kernel_filter_construct_gramian(x, - y, - 1, - dx, - dy, - t, - stride, - pass_stride, - frame_offset, - use_time, - buffer, - l_transform, - l_rank, - weight, - l_XtWX, - l_XtWY, - 0); - } - } -} - -ccl_device_inline void kernel_filter_nlm_normalize(float *out_image, - const float *ccl_restrict accum_image, - int4 rect, - int w) -{ - for (int y = rect.y; y < rect.w; y++) { - for (int x = rect.x; x < rect.z; x++) { - out_image[y * w + x] /= accum_image[y * w + x]; - } - } -} - -#undef load4_a -#undef load4_u - -CCL_NAMESPACE_END |