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Diffstat (limited to 'intern/cycles/kernel/geom/geom_bvh_shadow.h')
-rw-r--r--intern/cycles/kernel/geom/geom_bvh_shadow.h412
1 files changed, 0 insertions, 412 deletions
diff --git a/intern/cycles/kernel/geom/geom_bvh_shadow.h b/intern/cycles/kernel/geom/geom_bvh_shadow.h
deleted file mode 100644
index 4005489f77d..00000000000
--- a/intern/cycles/kernel/geom/geom_bvh_shadow.h
+++ /dev/null
@@ -1,412 +0,0 @@
-/*
- * Adapted from code Copyright 2009-2010 NVIDIA Corporation,
- * and code copyright 2009-2012 Intel Corporation
- *
- * Modifications Copyright 2011-2013, Blender Foundation.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifdef __QBVH__
-# include "geom_qbvh_shadow.h"
-#endif
-
-/* This is a template BVH traversal function, where various features can be
- * enabled/disabled. This way we can compile optimized versions for each case
- * without new features slowing things down.
- *
- * BVH_INSTANCING: object instancing
- * BVH_HAIR: hair curve rendering
- * BVH_MOTION: motion blur rendering
- *
- */
-
-ccl_device bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
- const Ray *ray,
- Intersection *isect_array,
- const uint max_hits,
- uint *num_hits)
-{
- /* todo:
- * - likely and unlikely for if() statements
- * - test restrict attribute for pointers
- */
-
- /* traversal stack in CUDA thread-local memory */
- int traversalStack[BVH_STACK_SIZE];
- traversalStack[0] = ENTRYPOINT_SENTINEL;
-
- /* traversal variables in registers */
- int stackPtr = 0;
- int nodeAddr = kernel_data.bvh.root;
-
- /* ray parameters in registers */
- const float tmax = ray->t;
- float3 P = ray->P;
- float3 dir = bvh_clamp_direction(ray->D);
- float3 idir = bvh_inverse_direction(dir);
- int object = OBJECT_NONE;
- float isect_t = tmax;
-
-#if BVH_FEATURE(BVH_MOTION)
- Transform ob_itfm;
-#endif
-
-#if BVH_FEATURE(BVH_INSTANCING)
- int num_hits_in_instance = 0;
-#endif
-
- *num_hits = 0;
- isect_array->t = tmax;
-
-#if defined(__KERNEL_SSE2__)
- const shuffle_swap_t shuf_identity = shuffle_swap_identity();
- const shuffle_swap_t shuf_swap = shuffle_swap_swap();
-
- const ssef pn = cast(ssei(0, 0, 0x80000000, 0x80000000));
- ssef Psplat[3], idirsplat[3];
- shuffle_swap_t shufflexyz[3];
-
- Psplat[0] = ssef(P.x);
- Psplat[1] = ssef(P.y);
- Psplat[2] = ssef(P.z);
-
- ssef tsplat(0.0f, 0.0f, -isect_t, -isect_t);
-
- gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz);
-#endif /* __KERNEL_SSE2__ */
-
- IsectPrecalc isect_precalc;
- triangle_intersect_precalc(dir, &isect_precalc);
-
- /* traversal loop */
- do {
- do {
- /* traverse internal nodes */
- while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL) {
- bool traverseChild0, traverseChild1;
- int nodeAddrChild1;
-
-#if !defined(__KERNEL_SSE2__)
- /* Intersect two child bounding boxes, non-SSE version */
- float t = isect_t;
-
- /* fetch node data */
- float4 node0 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+0);
- float4 node1 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+1);
- float4 node2 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+2);
- float4 cnodes = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+3);
-
- /* intersect ray against child nodes */
- NO_EXTENDED_PRECISION float c0lox = (node0.x - P.x) * idir.x;
- NO_EXTENDED_PRECISION float c0hix = (node0.z - P.x) * idir.x;
- NO_EXTENDED_PRECISION float c0loy = (node1.x - P.y) * idir.y;
- NO_EXTENDED_PRECISION float c0hiy = (node1.z - P.y) * idir.y;
- NO_EXTENDED_PRECISION float c0loz = (node2.x - P.z) * idir.z;
- NO_EXTENDED_PRECISION float c0hiz = (node2.z - P.z) * idir.z;
- NO_EXTENDED_PRECISION float c0min = max4(min(c0lox, c0hix), min(c0loy, c0hiy), min(c0loz, c0hiz), 0.0f);
- NO_EXTENDED_PRECISION float c0max = min4(max(c0lox, c0hix), max(c0loy, c0hiy), max(c0loz, c0hiz), t);
-
- NO_EXTENDED_PRECISION float c1lox = (node0.y - P.x) * idir.x;
- NO_EXTENDED_PRECISION float c1hix = (node0.w - P.x) * idir.x;
- NO_EXTENDED_PRECISION float c1loy = (node1.y - P.y) * idir.y;
- NO_EXTENDED_PRECISION float c1hiy = (node1.w - P.y) * idir.y;
- NO_EXTENDED_PRECISION float c1loz = (node2.y - P.z) * idir.z;
- NO_EXTENDED_PRECISION float c1hiz = (node2.w - P.z) * idir.z;
- NO_EXTENDED_PRECISION float c1min = max4(min(c1lox, c1hix), min(c1loy, c1hiy), min(c1loz, c1hiz), 0.0f);
- NO_EXTENDED_PRECISION float c1max = min4(max(c1lox, c1hix), max(c1loy, c1hiy), max(c1loz, c1hiz), t);
-
- /* decide which nodes to traverse next */
-# ifdef __VISIBILITY_FLAG__
- /* this visibility test gives a 5% performance hit, how to solve? */
- traverseChild0 = (c0max >= c0min) && (__float_as_uint(cnodes.z) & PATH_RAY_SHADOW);
- traverseChild1 = (c1max >= c1min) && (__float_as_uint(cnodes.w) & PATH_RAY_SHADOW);
-# else
- traverseChild0 = (c0max >= c0min);
- traverseChild1 = (c1max >= c1min);
-# endif
-
-#else // __KERNEL_SSE2__
- /* Intersect two child bounding boxes, SSE3 version adapted from Embree */
-
- /* fetch node data */
- const ssef *bvh_nodes = (ssef*)kg->__bvh_nodes.data + nodeAddr*BVH_NODE_SIZE;
- const float4 cnodes = ((float4*)bvh_nodes)[3];
-
- /* intersect ray against child nodes */
- const ssef tminmaxx = (shuffle_swap(bvh_nodes[0], shufflexyz[0]) - Psplat[0]) * idirsplat[0];
- const ssef tminmaxy = (shuffle_swap(bvh_nodes[1], shufflexyz[1]) - Psplat[1]) * idirsplat[1];
- const ssef tminmaxz = (shuffle_swap(bvh_nodes[2], shufflexyz[2]) - Psplat[2]) * idirsplat[2];
-
- /* calculate { c0min, c1min, -c0max, -c1max} */
- const ssef minmax = max(max(tminmaxx, tminmaxy), max(tminmaxz, tsplat));
- const ssef tminmax = minmax ^ pn;
- const sseb lrhit = tminmax <= shuffle<2, 3, 0, 1>(tminmax);
-
- /* decide which nodes to traverse next */
-# ifdef __VISIBILITY_FLAG__
- /* this visibility test gives a 5% performance hit, how to solve? */
- traverseChild0 = (movemask(lrhit) & 1) && (__float_as_uint(cnodes.z) & PATH_RAY_SHADOW);
- traverseChild1 = (movemask(lrhit) & 2) && (__float_as_uint(cnodes.w) & PATH_RAY_SHADOW);
-# else
- traverseChild0 = (movemask(lrhit) & 1);
- traverseChild1 = (movemask(lrhit) & 2);
-# endif
-#endif // __KERNEL_SSE2__
-
- nodeAddr = __float_as_int(cnodes.x);
- nodeAddrChild1 = __float_as_int(cnodes.y);
-
- if(traverseChild0 && traverseChild1) {
- /* both children were intersected, push the farther one */
-#if !defined(__KERNEL_SSE2__)
- bool closestChild1 = (c1min < c0min);
-#else
- bool closestChild1 = tminmax[1] < tminmax[0];
-#endif
-
- if(closestChild1) {
- int tmp = nodeAddr;
- nodeAddr = nodeAddrChild1;
- nodeAddrChild1 = tmp;
- }
-
- ++stackPtr;
- kernel_assert(stackPtr < BVH_STACK_SIZE);
- traversalStack[stackPtr] = nodeAddrChild1;
- }
- else {
- /* one child was intersected */
- if(traverseChild1) {
- nodeAddr = nodeAddrChild1;
- }
- else if(!traverseChild0) {
- /* neither child was intersected */
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
- }
- }
-
- /* if node is leaf, fetch triangle list */
- if(nodeAddr < 0) {
- float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-nodeAddr-1)*BVH_NODE_LEAF_SIZE);
- int primAddr = __float_as_int(leaf.x);
-
-#if BVH_FEATURE(BVH_INSTANCING)
- if(primAddr >= 0) {
-#endif
- const int primAddr2 = __float_as_int(leaf.y);
- const uint type = __float_as_int(leaf.w);
- const uint p_type = type & PRIMITIVE_ALL;
-
- /* pop */
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
-
- /* primitive intersection */
- while(primAddr < primAddr2) {
- kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type);
-
- bool hit;
-
- /* todo: specialized intersect functions which don't fill in
- * isect unless needed and check SD_HAS_TRANSPARENT_SHADOW?
- * might give a few % performance improvement */
-
- switch(p_type) {
- case PRIMITIVE_TRIANGLE: {
- hit = triangle_intersect(kg, &isect_precalc, isect_array, P, PATH_RAY_SHADOW, object, primAddr);
- break;
- }
-#if BVH_FEATURE(BVH_MOTION)
- case PRIMITIVE_MOTION_TRIANGLE: {
- hit = motion_triangle_intersect(kg, isect_array, P, dir, ray->time, PATH_RAY_SHADOW, object, primAddr);
- break;
- }
-#endif
-#if BVH_FEATURE(BVH_HAIR)
- case PRIMITIVE_CURVE:
- case PRIMITIVE_MOTION_CURVE: {
- if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE)
- hit = bvh_cardinal_curve_intersect(kg, isect_array, P, dir, PATH_RAY_SHADOW, object, primAddr, ray->time, type, NULL, 0, 0);
- else
- hit = bvh_curve_intersect(kg, isect_array, P, dir, PATH_RAY_SHADOW, object, primAddr, ray->time, type, NULL, 0, 0);
- break;
- }
-#endif
- default: {
- hit = false;
- break;
- }
- }
-
- /* shadow ray early termination */
- if(hit) {
- /* detect if this surface has a shader with transparent shadows */
-
- /* todo: optimize so primitive visibility flag indicates if
- * the primitive has a transparent shadow shader? */
- int prim = kernel_tex_fetch(__prim_index, isect_array->prim);
- int shader = 0;
-
-#ifdef __HAIR__
- if(kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE)
-#endif
- {
- shader = kernel_tex_fetch(__tri_shader, prim);
- }
-#ifdef __HAIR__
- else {
- float4 str = kernel_tex_fetch(__curves, prim);
- shader = __float_as_int(str.z);
- }
-#endif
- int flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*2);
-
- /* if no transparent shadows, all light is blocked */
- if(!(flag & SD_HAS_TRANSPARENT_SHADOW)) {
- return true;
- }
- /* if maximum number of hits reached, block all light */
- else if(*num_hits == max_hits) {
- return true;
- }
-
- /* move on to next entry in intersections array */
- isect_array++;
- (*num_hits)++;
-#if BVH_FEATURE(BVH_INSTANCING)
- num_hits_in_instance++;
-#endif
-
- isect_array->t = isect_t;
- }
-
- primAddr++;
- }
- }
-#if BVH_FEATURE(BVH_INSTANCING)
- else {
- /* instance push */
- object = kernel_tex_fetch(__prim_object, -primAddr-1);
-
-# if BVH_FEATURE(BVH_MOTION)
- bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect_t, &ob_itfm);
-# else
- bvh_instance_push(kg, object, ray, &P, &dir, &idir, &isect_t);
-# endif
-
- triangle_intersect_precalc(dir, &isect_precalc);
- num_hits_in_instance = 0;
- isect_array->t = isect_t;
-
-# if defined(__KERNEL_SSE2__)
- Psplat[0] = ssef(P.x);
- Psplat[1] = ssef(P.y);
- Psplat[2] = ssef(P.z);
-
- tsplat = ssef(0.0f, 0.0f, -isect_t, -isect_t);
- gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz);
-# endif
-
- ++stackPtr;
- kernel_assert(stackPtr < BVH_STACK_SIZE);
- traversalStack[stackPtr] = ENTRYPOINT_SENTINEL;
-
- nodeAddr = kernel_tex_fetch(__object_node, object);
- }
- }
-#endif /* FEATURE(BVH_INSTANCING) */
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
-
-#if BVH_FEATURE(BVH_INSTANCING)
- if(stackPtr >= 0) {
- kernel_assert(object != OBJECT_NONE);
-
- if(num_hits_in_instance) {
- float t_fac;
-
-# if BVH_FEATURE(BVH_MOTION)
- bvh_instance_motion_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac, &ob_itfm);
-# else
- bvh_instance_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac);
-# endif
-
- triangle_intersect_precalc(dir, &isect_precalc);
-
- /* scale isect->t to adjust for instancing */
- for(int i = 0; i < num_hits_in_instance; i++)
- (isect_array-i-1)->t *= t_fac;
- }
- else {
- float ignore_t = FLT_MAX;
-
-# if BVH_FEATURE(BVH_MOTION)
- bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, &ignore_t, &ob_itfm);
-# else
- bvh_instance_pop(kg, object, ray, &P, &dir, &idir, &ignore_t);
-# endif
- triangle_intersect_precalc(dir, &isect_precalc);
- }
-
- isect_t = tmax;
- isect_array->t = isect_t;
-
-# if defined(__KERNEL_SSE2__)
- Psplat[0] = ssef(P.x);
- Psplat[1] = ssef(P.y);
- Psplat[2] = ssef(P.z);
-
- tsplat = ssef(0.0f, 0.0f, -isect_t, -isect_t);
- gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz);
-# endif
-
- object = OBJECT_NONE;
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
-#endif /* FEATURE(BVH_INSTANCING) */
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
-
- return false;
-}
-
-ccl_device_inline bool BVH_FUNCTION_NAME(KernelGlobals *kg,
- const Ray *ray,
- Intersection *isect_array,
- const uint max_hits,
- uint *num_hits)
-{
-#ifdef __QBVH__
- if(kernel_data.bvh.use_qbvh) {
- return BVH_FUNCTION_FULL_NAME(QBVH)(kg,
- ray,
- isect_array,
- max_hits,
- num_hits);
- }
- else
-#endif
- {
- kernel_assert(kernel_data.bvh.use_qbvh == false);
- return BVH_FUNCTION_FULL_NAME(BVH)(kg,
- ray,
- isect_array,
- max_hits,
- num_hits);
- }
-}
-
-#undef BVH_FUNCTION_NAME
-#undef BVH_FUNCTION_FEATURES